Erbert turns and sees them ganging up on Trokarl, he turns and runs back toward the wagon, his mage hand following behind him. He turns and sends off a bolt of fire at Goblin 6, hoping to eliminate him and keep him from flanking Trokarl.
Fire bolt : 24 to hit, for 4 points of fire damage.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Erberts flames strike the goblin as it joins the fight, burning it badly along its right side. The goblin howls in pain and continues to press its attack on Trolkarl.
Trolkarl’s attacks are true. Darkbane fells the first goblin. Fire erupts along its blade and flies to the next goblin, it collapses to the ground burned. Trolkarl is rejuvenated from the defeat of the Condemned goblin.
Kragen, ignoring the goblin, focuses on Craddick and summons Tyr’s justice one last time, casting Guiding Bolt. “Tyr, thye servant needs your divine judgement”
Tyr's avatar is apparently busy elsewhere dispensing the Law Bringer's Justice. The spell misses Craddock who laughs as he steps out of the way.
Goblin Archer2 fires his bow at Kragen, finding his mark but with a peripheral blow. To Hit = 18, 6, Damage = 4.
Goblin Archer3 attacks Trolkarl now that he has a clear field of fire after Trolkarl's victory over two of the goblins attacking him. It misses. To Hit = 11.
The crossbowman holds his ground, firing at Gneuman out of the dark, with advantage. He hits, but only a glancing blow. To Hit = 6, 16, Damage = 2.
Gneuman charges the goblin attacking Kragen and goes full-on gninja. The goblin is standing fodder as he lands his second blow, knocking the dead goblin at the feet of his ally. That goblin looks to have the fear in his eye and is searching for a way out of his current situation. Following his stunning blows, Gneuman spots Craddock at the edge of his vision.
Chadwick casts cure wounds on Trolkarl for 7 (first roll didn't seem to cast so rolled a second time). Then steps up next to him laughing, "starting to get fun eh?! After I cut this ones head off like the last one I suspect they'll do the smart thing and flee".
First roll was 25 (20+5). I think that overrides disadvantage but if not, second roll was 23 (17+5).
First damage roll was 1. Rerolled that (because of great weapon fighting) for 9 (6+3) damage. Assuming critical overrides disadvantage, second damage roll was 7 (4+3).
Bonus action: second wind, 6 hp (4+2) healed.
Hoid shouts, “CradDICK the coward! How do those snails smell now? You are next!”
Hoid finally is able to join the fight in a meaningful way and makes up lost time. His axe deals a crushing AND rending blow to the hapless goblin.
Goblin7 figures out that two resolute enemies are more than a match for him, and runs. Disengage followed by Dash.
Craddock sees his goblin allies melting away before him. He utters a quick incantation and runs, FAST. His speed seems to be magically augmented as he disappears into the night.
Erbert, Trolkarl and Kragen to act( First come first served)
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From viscous mockery: disadvantage on the next attack roll it makes before the end of its next turn.
Does that apply to the round where Hoid is halted and unable to attack anyway, or has that round already passed?
Hoid has recovered from being held. Sorry, left that out of the last post. Now, Disadvantaged on next attack.
Erbert turns and sees them ganging up on Trokarl, he turns and runs back toward the wagon, his mage hand following behind him. He turns and sends off a bolt of fire at Goblin 6, hoping to eliminate him and keep him from flanking Trokarl.
Fire bolt : 24 to hit, for 4 points of fire damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erberts flames strike the goblin as it joins the fight, burning it badly along its right side. The goblin howls in pain and continues to press its attack on Trolkarl.
Trolkarl is up.
Channeling Darkbane let me continue to fight a bit longer in the company of my heroic allies against the servants of demons.
Action: Green flame blade to attack on #8 (Hexed guy)
To hit: 20, Damage:8 (+2 for Angel Blade Boon)= 10, Darkbane please empower me with the angelic force (4 hp back if he drops from Angel Blade Boon)
and send 3 pts of fire damage to#6 (The one blasted by Erbert)
Trolkarl’s attacks are true. Darkbane fells the first goblin. Fire erupts along its blade and flies to the next goblin, it collapses to the ground burned. Trolkarl is rejuvenated from the defeat of the Condemned goblin.
Kragen is up
Kragen, ignoring the goblin, focuses on Craddick and summons Tyr’s justice one last time, casting Guiding Bolt. “Tyr, thye servant needs your divine judgement”
to hit 4+3=7.
to damage = 14
Tyr's avatar is apparently busy elsewhere dispensing the Law Bringer's Justice. The spell misses Craddock who laughs as he steps out of the way.
Goblin Archer2 fires his bow at Kragen, finding his mark but with a peripheral blow. To Hit = 18, 6, Damage = 4.
Goblin Archer3 attacks Trolkarl now that he has a clear field of fire after Trolkarl's victory over two of the goblins attacking him. It misses. To Hit = 11.
The crossbowman holds his ground, firing at Gneuman out of the dark, with advantage. He hits, but only a glancing blow. To Hit = 6, 16, Damage = 2.
Gneuman is up
How is it that NPC manage to have a 75% hit rate and PCs are at “house” odds?? Seems a bit shady. Even a casino would know better!!
😇
Are there any armor differences visible between the two goblins next to Hoid?
No. Both in leather with a shield and a scimitar.
Gneuman is up
I move as fast as possible to attack the goblins that are close to Hoid and Kragen. Not sure about the distance vs. movement rate.
35 feet by my count to attack goblin 5. Your base is 25, plus 10 for being an unarmored monk, so you should be GTG.
Gneuman takes a flying leap and attempts to bring his staff straight down on the head of goblin 5:
11+ 5 = 16
7+3= 10 Damage
Followed up by an attempted spinning kick:
15+ 5 = 20
2 +3 = 5 damage
Gneuman charges the goblin attacking Kragen and goes full-on gninja. The goblin is standing fodder as he lands his second blow, knocking the dead goblin at the feet of his ally. That goblin looks to have the fear in his eye and is searching for a way out of his current situation. Following his stunning blows, Gneuman spots Craddock at the edge of his vision.
Chadwick is up
Chadwick casts cure wounds on Trolkarl for 7 (first roll didn't seem to cast so rolled a second time). Then steps up next to him laughing, "starting to get fun eh?! After I cut this ones head off like the last one I suspect they'll do the smart thing and flee".
Hoid is up
Hoid attacks the goblin.
First roll was 25 (20+5). I think that overrides disadvantage but if not, second roll was 23 (17+5).
First damage roll was 1. Rerolled that (because of great weapon fighting) for 9 (6+3) damage. Assuming critical overrides disadvantage, second damage roll was 7 (4+3).
Bonus action: second wind, 6 hp (4+2) healed.
Hoid shouts, “CradDICK the coward! How do those snails smell now? You are next!”
Hoid finally is able to join the fight in a meaningful way and makes up lost time. His axe deals a crushing AND rending blow to the hapless goblin.
Goblin7 figures out that two resolute enemies are more than a match for him, and runs. Disengage followed by Dash.
Craddock sees his goblin allies melting away before him. He utters a quick incantation and runs, FAST. His speed seems to be magically augmented as he disappears into the night.
Erbert, Trolkarl and Kragen to act ( First come first served)