Erbert moves south near Chadwick, turns over his right shoulder and fires a fire bolt off at the goblin riding the wolf there. He calls over to Chadwick, “Craddock, he’s not getting away, is he?” He glances quickly around the battlefield, trying to get his bearings and assess the situation. In doing so, he’s less effective in his attack.
Fire bolt : 12 to hit, for 1 point of fire damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Posting my action now since I'm going to be busy the next few hours and don't want to hold things up.
Chadwick says to Erbert before running off to close in on the wolf riding goblin; I've got CradDick marked, he won't get away from me again. Then less confidently, unless he goes through the fire portal thingy...
Confidence quickly regained he yells Watch this! then starts giggling to himself as he rushes up to the wolf and tries to bury his axe in the wolf's chest.
To hit: 14 Dam: 10
He has 10' of movement left which I'll use once we see what happens to the wolf and the abruptly dismounted goblin (hoping).
Kragen shakes his head hearing Tyr’s voice break in his mind(Azzariol has no command on you my son, save the captives).
Touching his holy symbol “the light of Tyr”, casting Light.
raises his shield in front and bracing with his hammer, launches himself at BB2. Intent on powering through the opponent and into the blackness to find the captives.
”Trolkarl, smit this evil from the earth, I’ll attend the youths!”
Strength roll 10+3=13 or Dexterity =10? Add +4 for Bless for either??
Kragen stands and attempts to Shove the bugbear. STR check = 14. The bugbear does not budge. Kragen is able to move around it, though.
The worg joins Craddock.
Azzariol continues to laugh. His demonic thoughts creeping into your heads. “PITIFUL DWARF! YOU WILL SUCCUMB TO ME!” The bonfire flames continue to grow along with the green tendrils of fire.
An Eldritch Blast shoot from the bonfire at Hoid. Stili g him hard. To Hit = 17. Damage = 9 force damage.
Wolf Rider5 attacks Chadwick with his scimitar. Missing. To hit = 6.
Gneuman moves to flank Bugbear 2 next to Trolkarl.
Gripping his staff near one end with both hands, the mark "Slugger of Louisburg" shown prominently in the grain, Gneuman swings with all his might at the knees of the smelly beast.
11+5 (+4) = 20 to hit. Damage to Bugbear knee caps: 6+3=9 damage.
Follow up jumping curb-stomp: 12+5 (+4) = 21 to hit. Damage: 4+3= 7 damage.
Erbert steps to the east and sees Craddock across the field, remembering the mission he hurls a mote of flame across the field and strikes his target. “Not so fast, not so quickly. From Hell’s heart I stab at thee!” he says mostly to himself amidst the din of the battlefield.
Fire bolt : 22 to hit, for 9 points of fire damage to Craddick.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert lives up to the Blood Eye tradition of marksmanship and catches Craddock with a strong Fire Bolt. He seems badly wounded at this point.
Wolf1 moves off.
WolfRider2 uses Dash to retreat.
Craddock casts a quick spell. A second patch of Darkness springs up between you and him. He is now hidden from view.
Olar runs towards the darkness and enters the blackness. Shortly, you see him emerge. He is dragging one of the boys into view. His arms and head are in view, The ropes of green fire are dancing over his neck where he is bleeding from a knife wound. The fire is also running up Olar’s arms.
Move: Using whatever movement is needed to reach the boy remaining in the darkness.
Bonus action: Move the target of concentration for Condemn akahexfrom the dead bugbear to Craddock. Using WiS score this time with hopes he will need animal handling to manage the worg .
Trolkarl fires an Eldritch Blast through the darkness. The rest of you can see from his body language that he is not happy with the result. He then moves and is able to find the other boy.
Posting before Chadwick is completely resolved (because I think Hoid is next and I cannot conceive how anything would affect this and because my Sunday travel period is coming).
Use second wind: 6 hp recovered (3+3).
Move northeast 25, dash an additional 25 northeast.
Hoid’s token is not updated on the chance something happens before Hoid can move. Second wind will be used regardless.
Erbert moves south near Chadwick, turns over his right shoulder and fires a fire bolt off at the goblin riding the wolf there. He calls over to Chadwick, “Craddock, he’s not getting away, is he?” He glances quickly around the battlefield, trying to get his bearings and assess the situation. In doing so, he’s less effective in his attack.
Fire bolt : 12 to hit, for 1 point of fire damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert’s bolt is easily dodged by the goblin.
Wolf Rider2 uses Dash towards the bonfire.
Craddock hurls an Eldritch Blast at Trolkarl, missing. To Hit = 12.
Wolf1 moves towards the sleeping kobolds.
Olar closes on Bugbear4 and fires an arrow into him. To Hit = 26, Damage = 10 piercing. It collapses, dead.
Trolkarl to act.
Move: 5' SE
Bonus Action: Cast Condem aka Hex targeting Bugbear 3 disadvantage on Dex
Action: Attack Bugbear #3 with flanking and bless
To hit: 13+3 bless = 16 and advantage roll 11+4 =15
Damage: 5 slashing + 5 radiant = 10
Movement: If that drops the bugbear, Trolkarl continues on toward the darkness and calls for Kragen to arise with the rest of his 25' of movement
Else, stands ready to give Gneuman advantage.
To the boys! We must help them!
Polymorph or Freudian slip?
Posting my action now since I'm going to be busy the next few hours and don't want to hold things up.
Chadwick says to Erbert before running off to close in on the wolf riding goblin; I've got CradDick marked, he won't get away from me again. Then less confidently, unless he goes through the fire portal thingy...
Confidence quickly regained he yells Watch this! then starts giggling to himself as he rushes up to the wolf and tries to bury his axe in the wolf's chest.
To hit: 14
Dam: 10
He has 10' of movement left which I'll use once we see what happens to the wolf and the abruptly dismounted goblin (hoping).
Trolkarl expertly dances Darkbane into the bugbear. It collapses in a flash of radiance. He then moves towards the darkness beside Kragen.
Chadwick's axes nearly takes the wolf out from under the goblin. The wolf is badly injured, but still on its paws.
Bugbear2 closes on Trolkarl and Kragen. He attacks Trolkarl with his nasty morning star, to Hit = 10. A miss.
Hoid to act
Hoid kicks bugbear5 in the Jimmy and then as it doubles over in pain, he beheads it.
rolled 20 to hit (25 total). Didn’t bother with bless bonus. Damage 21.
Ah, the infamous Dwarven Jimmy Kick maneuver. Classic.
Hoid also moves 25’ east.
Kragen to act
Kragen shakes his head hearing Tyr’s voice break in his mind(Azzariol has no command on you my son, save the captives).
Touching his holy symbol “the light of Tyr”, casting Light.
raises his shield in front and bracing with his hammer, launches himself at BB2. Intent on powering through the opponent and into the blackness to find the captives.
”Trolkarl, smit this evil from the earth, I’ll attend the youths!”
Strength roll 10+3=13 or Dexterity =10? Add +4 for Bless for either??
Kragen stands and attempts to Shove the bugbear. STR check = 14. The bugbear does not budge. Kragen is able to move around it, though.
The worg joins Craddock.
Azzariol continues to laugh. His demonic thoughts creeping into your heads. “PITIFUL DWARF! YOU WILL SUCCUMB TO ME!” The bonfire flames continue to grow along with the green tendrils of fire.
An Eldritch Blast shoot from the bonfire at Hoid. Stili g him hard. To Hit = 17. Damage = 9 force damage.
Wolf Rider5 attacks Chadwick with his scimitar. Missing. To hit = 6.
Gneuman to act.
Gneuman moves to flank Bugbear 2 next to Trolkarl.
Gripping his staff near one end with both hands, the mark "Slugger of Louisburg" shown prominently in the grain, Gneuman swings with all his might at the knees of the smelly beast.
11+5 (+4) = 20 to hit. Damage to Bugbear knee caps: 6+3=9 damage.
Follow up jumping curb-stomp: 12+5 (+4) = 21 to hit. Damage: 4+3= 7 damage.
Total damage: 16.
Gneuman brutalizes another bugbear in his martial zeal. The bugbear momentarily gasps in pain and surprise. It is dead before it hits the ground.
Erbert to act.
Erbert steps to the east and sees Craddock across the field, remembering the mission he hurls a mote of flame across the field and strikes his target. “Not so fast, not so quickly. From Hell’s heart I stab at thee!” he says mostly to himself amidst the din of the battlefield.
Fire bolt : 22 to hit, for 9 points of fire damage to Craddick.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert lives up to the Blood Eye tradition of marksmanship and catches Craddock with a strong Fire Bolt. He seems badly wounded at this point.
Wolf1 moves off.
WolfRider2 uses Dash to retreat.
Craddock casts a quick spell. A second patch of Darkness springs up between you and him. He is now hidden from view.
Olar runs towards the darkness and enters the blackness. Shortly, you see him emerge. He is dragging one of the boys into view. His arms and head are in view, The ropes of green fire are dancing over his neck where he is bleeding from a knife wound. The fire is also running up Olar’s arms.
Trolkarl to act.
Move: Using whatever movement is needed to reach the boy remaining in the darkness.
Bonus action: Move the target of concentration for Condemn aka hex from the dead bugbear to Craddock. Using WiS score this time with hopes he will need animal handling to manage the worg .
Action: Eldritch Blast on Craddock
To hit: 10 +3 for bless =13
Damage: 6 force +3 radiant from condemn =9
Calling out to guide Kragen and others in darkness to guide as needed.
Trolkarl fires an Eldritch Blast through the darkness. The rest of you can see from his body language that he is not happy with the result. He then moves and is able to find the other boy.
Chadwick to act.
Cradwick swings at the badly injured wolf.
To hit: 14
Dam: 8
Depending on what happens to the rider on the assumed now dead wolf will decide what Chadwick potentially does with his movement.
Posting before Chadwick is completely resolved (because I think Hoid is next and I cannot conceive how anything would affect this and because my Sunday travel period is coming).
Use second wind: 6 hp recovered (3+3).
Move northeast 25, dash an additional 25 northeast.
Hoid’s token is not updated on the chance something happens before Hoid can move. Second wind will be used regardless.
Chadwick kills the wolf under goblin5. The goblin tumbles to the ground, prone.
Hoid Dashes and uses Second Wind to clear his head and renew the fight.
Kragen to act.
If Chadwick can move without provoking an AoO from the prone goblin he'll move 30 towards Erbert. If it would he'll stay and finish it off.