channel divinity: preserve life = 7.5 hit pts for each of 2 yutes up to half their total HP.
If he does not, Kragen dashes to the yute pulled out of the darkness and lays hands on, stopping the bleeding on his neck. Mumbling “preserve his life Justice Bringer”
healing word =5
then Dashes into the dark bubble for the other yute!
Kragen moves to the young man Olar pulled from the darkness. He is pale nearing a corpse-like appearance. His life essence is draining from him by the green flames.
Kragen’s quick prayer and healing closes the wound at the boy’s neck. The flames lose connection with him and writhe about his body, as if searching for a way in. The bonfire diminishes is intensity as well. A sickening, demonic scream fills your heads.
Azzariol turns to Hoid. “HALT!,” the scream coalescing into a Command. Hoid WIS save = 1.
The newer area of darkness disappears. Craddock and the worg have disappeared.
Gneuman enters the darkness and finds the other captive. He is able to pull them out of the darkness a bit. The green flames play over Gneuman arms. The palpable evil felt from the flames begins to pull the life force from Gneuman. 1 necrotic damage.
Erbert looks across the battlefield and sees now that the darkness is gone, and that the warlock has disappeared once again. He has a mini little gnome fit for a moment, letting out bitten off gnomish curse words. He turns his wrath on Azzariol, funneling a fire bolt his way. “Where did he go! What the hell are you people doing here!” And so forth.
Fire bolt to Azzariol : 15 to hit, for 3 points of fire damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert's Fire Bolt passes through the center of the head suspended in the bonfire. There is no apparent effect.
Wolf Rider2 continues to flee on the back of his wolf.
Wolf1 continues to move away from the party.
Olar moves over to the other captive and cast Cure Wounds on the boy. Like the other, his wounds close and the flames lose their hold on him. The fire diminishes more. It is now just a large campfire. The face of Azzariol has become more indistinct and translucent. The nausea that gripped you before is abating. His voice in your heads becomes more distant and hollow, "NO! DO NOT!" The Darkness ends as well.
Cursing at the vanishing image, Trolkarl's eyes burn with righteous fury as charges with Darkbane held firmly in his grasp.
Azzariol, foul demon of the abyss! You have twisted your servant Craddock to do your bidding, but we have stood in your way each time. Your vile attempts to break the world’s spirit will always fail. I will hunt Craddock to the ends of this world and beyond, and your darkness will be forever banished back to the abyss from whence it came, lord of cowards!
Move: Move adjacent to the campfire
Bonus action: Cast condemn to the visage of Azzaroil if it remains with disadvantage to Charisma
Trolkarl rages before the fading image of Azzariol in the bonfire. As he does the fire continues to diminish. Darkbane flashes through the suspended face and there is a a momentary flash. The face of the demon is no longer present. The fire is now a low burning bonfire. The inner sickness feeling you were experiencing is now gone. Only the crackling of the fire can be heard in the night. The boys in unison then draw in deep, stridorous breaths and follow these with low moans.
Two goblins remain sleeping. A third is scrambling to its feet and looks to want to run.
CradDick is the important target! Olar, help me get the parties horses so we can run him down. The rest of you finish off the filth that's still lingering about.
He then dashes off towards the horses.
Once the horses are gathered and they are riding back Chadwick does lay on hands on himself for 12 points.
Olar hears Chadwick and moves to stand. He looks to Kragen, "Please tend to the boys while I help Chadwick retrieve the mounts." He then joins Chadwick and jogs along as the Paladin hoofs it in heavy armor. They collect the reins of the horses and quickly ride back to the bonfire.
Trolkarl will offer to aid Kragen and try to calm the boys. He extends a hand, offering comfort and support.
"Hello, I am Trolkarl. Kragen and our friends are here to help you. We spoke with Gelden and came with Olar to find you and bring you back home safely. You're safe now. We'll take you back to the farm, where you'll be protected and cared for. We're here to make sure nothing bad happens to you again."
Nodding as Trolkarl soothes the captives, Kragen continues to see to and administer to their wounds. Providing water and some dried beef if they are hungry.
Olar we would greatly appreciate your tracking skills to hunt down CradDick, but understand if you want to get the boys back. I've got him marked which makes tracking easier (advantage rolls) but an extra set of eyes are always appreciated.
Chadwick grabs the belt from Hoid, swings up into the saddle and puts in on while riding off into the direction CradDick was heading.
The spell only lasts an hour and I estimate it's only got about 30 left. He shouts while riding off.
Erbert hustles his little feet and gets on his pony, following Chadwick as fast as he can. “I want a piece of this guy. I thought I would bring him down with my bolt of fire. I can’t give up the chase now…”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Trolkarl stands, eyes darting between the horses and the frightened boys.
Craddocks' a great threat, but these boys' safety must come first. Kragen, I trust your devotion to protect them, but we have seen at least one foe run off in the opposite direction. I can not leave them.
Looking at Chadwick and Erbert, he takes a deep breath. Remember the whistles if something should go wrong. Be swift and put an end to this evil!
Olar dismounts from his horse and walks to the boys. "Thank you, Kragen. I have brought you within reach of your quarry. My responsibility lies with these boys," he says to the dwarf priest. "Your path lies with the overly pretty man riding that nag into the darkness. Go find your enemy, and kill him for what he has done. I will get these boys back home on my horse." He looks to the rest of you, "Go! Hurry! Your friend will need your help. Come back to Barder Ranch to tell us of your success. You will always have refuge at our home."
Rollback Post to RevisionRollBack
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Chadwick moves closer to Erbert:
Kragen to act
If Kragen can see the two yutes…
channel divinity: preserve life = 7.5 hit pts for each of 2 yutes up to half their total HP.
If he does not, Kragen dashes to the yute pulled out of the darkness and lays hands on, stopping the bleeding on his neck. Mumbling “preserve his life Justice Bringer”
healing word =5
then Dashes into the dark bubble for the other yute!
Kragen moves to the young man Olar pulled from the darkness. He is pale nearing a corpse-like appearance. His life essence is draining from him by the green flames.
Kragen’s quick prayer and healing closes the wound at the boy’s neck. The flames lose connection with him and writhe about his body, as if searching for a way in. The bonfire diminishes is intensity as well. A sickening, demonic scream fills your heads.
Azzariol turns to Hoid. “HALT!,” the scream coalescing into a Command. Hoid WIS save = 1.
The newer area of darkness disappears. Craddock and the worg have disappeared.
Gneuman to act.
Gneuman runs into the darkness and attempts to rescue the captive by dragging him out away from the bonfire.
Gneuman enters the darkness and finds the other captive. He is able to pull them out of the darkness a bit. The green flames play over Gneuman arms. The palpable evil felt from the flames begins to pull the life force from Gneuman. 1 necrotic damage.
Erbert to act
It looks like Craddock has escaped. I lost sight as he rode the with off through the woods
Erbert looks across the battlefield and sees now that the darkness is gone, and that the warlock has disappeared once again. He has a mini little gnome fit for a moment, letting out bitten off gnomish curse words. He turns his wrath on Azzariol, funneling a fire bolt his way. “Where did he go! What the hell are you people doing here!” And so forth.
Fire bolt to Azzariol : 15 to hit, for 3 points of fire damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert's Fire Bolt passes through the center of the head suspended in the bonfire. There is no apparent effect.
Wolf Rider2 continues to flee on the back of his wolf.
Wolf1 continues to move away from the party.
Olar moves over to the other captive and cast Cure Wounds on the boy. Like the other, his wounds close and the flames lose their hold on him. The fire diminishes more. It is now just a large campfire. The face of Azzariol has become more indistinct and translucent. The nausea that gripped you before is abating. His voice in your heads becomes more distant and hollow, "NO! DO NOT!" The Darkness ends as well.
Trolkarl to act.
Cursing at the vanishing image, Trolkarl's eyes burn with righteous fury as charges with Darkbane held firmly in his grasp.
Azzariol, foul demon of the abyss! You have twisted your servant Craddock to do your bidding, but we have stood in your way each time. Your vile attempts to break the world’s spirit will always fail. I will hunt Craddock to the ends of this world and beyond, and your darkness will be forever banished back to the abyss from whence it came, lord of cowards!
Move: Move adjacent to the campfire
Bonus action: Cast condemn to the visage of Azzaroil if it remains with disadvantage to Charisma
Action: attack the remains of the image
to hit: 23 +1 for bless =24
damage: 8 slashing +6 radiant = 14
Trolkarl rages before the fading image of Azzariol in the bonfire. As he does the fire continues to diminish. Darkbane flashes through the suspended face and there is a a momentary flash. The face of the demon is no longer present. The fire is now a low burning bonfire. The inner sickness feeling you were experiencing is now gone. Only the crackling of the fire can be heard in the night. The boys in unison then draw in deep, stridorous breaths and follow these with low moans.
Two goblins remain sleeping. A third is scrambling to its feet and looks to want to run.
Chadwick to act
CradDick is the important target! Olar, help me get the parties horses so we can run him down. The rest of you finish off the filth that's still lingering about.
He then dashes off towards the horses.
Once the horses are gathered and they are riding back Chadwick does lay on hands on himself for 12 points.
Goblin5 stands and turns and runs using Dash.
The sleeping goblins remain sleeping.
Combat concludes.
Post as you like with actions.
Olar hears Chadwick and moves to stand. He looks to Kragen, "Please tend to the boys while I help Chadwick retrieve the mounts." He then joins Chadwick and jogs along as the Paladin hoofs it in heavy armor. They collect the reins of the horses and quickly ride back to the bonfire.
Hoid will do the dirty work and dispatch the goblins. He will then check all of the humanoid corpses for valuables.
Hoid will also take off the magical belt of magicness and hand it to Chadwick upon his return with the horses.
Trolkarl will offer to aid Kragen and try to calm the boys. He extends a hand, offering comfort and support.
"Hello, I am Trolkarl. Kragen and our friends are here to help you. We spoke with Gelden and came with Olar to find you and bring you back home safely. You're safe now. We'll take you back to the farm, where you'll be protected and cared for. We're here to make sure nothing bad happens to you again."
Persuasion, if needed: 13
Nodding as Trolkarl soothes the captives, Kragen continues to see to and administer to their wounds. Providing water and some dried beef if they are hungry.
Olar we would greatly appreciate your tracking skills to hunt down CradDick, but understand if you want to get the boys back. I've got him marked which makes tracking easier (advantage rolls) but an extra set of eyes are always appreciated.
Chadwick grabs the belt from Hoid, swings up into the saddle and puts in on while riding off into the direction CradDick was heading.
The spell only lasts an hour and I estimate it's only got about 30 left. He shouts while riding off.
Erbert hustles his little feet and gets on his pony, following Chadwick as fast as he can. “I want a piece of this guy. I thought I would bring him down with my bolt of fire. I can’t give up the chase now…”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kragen looks to Trolkarl. "I will stay with the captives and ensure they are cared for and safe if you want to pursue with the others, my Friend?"
Trolkarl stands, eyes darting between the horses and the frightened boys.
Craddocks' a great threat, but these boys' safety must come first. Kragen, I trust your devotion to protect them, but we have seen at least one foe run off in the opposite direction. I can not leave them.
Looking at Chadwick and Erbert, he takes a deep breath. Remember the whistles if something should go wrong. Be swift and put an end to this evil!
Olar dismounts from his horse and walks to the boys. "Thank you, Kragen. I have brought you within reach of your quarry. My responsibility lies with these boys," he says to the dwarf priest. "Your path lies with the overly pretty man riding that nag into the darkness. Go find your enemy, and kill him for what he has done. I will get these boys back home on my horse." He looks to the rest of you, "Go! Hurry! Your friend will need your help. Come back to Barder Ranch to tell us of your success. You will always have refuge at our home."