Erbert cracks his knuckles and gives Shatter another try. This time he yields a much better result. None of the animated furniture saves. A tapestry, the chair and sconce are destroyed into their component parts. The bureau and one tapestry remain active.
Trolkarl will study the items and confer with Erbert. (attempting to help in any arcana check)
The Spider controlled zombies and summoned demons. Seeing the bones makes me wonder if this is the work of dark forces he allied with to possess these objects for his defense against intruders. Or was this some older trap from the time of the tower? Let's take a look.
Searching the room you the skeletal remains of two orcs in the pile of debris that was the bureau. In addition, you find a silvered Dagger, 18gp, Amethyst 100g
Erbert examines the remains of the animated furniture. “Hard to say what animated them. Could have been on purpose, or a side effect of a magic surge.”
The door looks like the other doors found in this underground complex. It is oak with iron band. Time has treated it poorly and the iron is rusty and the wood is rotten in areas. You hear nothing beyond.
The door squeals open to reveal what looks like a store room. There are many crates stacked along the walls here. All are rotting and in a state of disrepair and broken. The room is quiet and cool with stale air that is very musty. Mold can be seen growing in several places on the crates.
While Hoid and crew are checking down the hallway. Kragen decides to check the wall where the crazy Bureau was. Thinking there may be a hidden passageway.
Erbert cracks his knuckles and gives Shatter another try. This time he yields a much better result. None of the animated furniture saves. A tapestry, the chair and sconce are destroyed into their component parts. The bureau and one tapestry remain active.
Damage = 13 Thunder
Kragen is up
Kragen deems it’s “hammer time” inspired by the Thunder he channels Tyrs might on the Bureau!
to hit 14+5=19
to dam 8+3=11
The judge lands upon the bureau splitting the wood and leaving a large hole behind. It lunges back at Kragen with no success.
Chadwick is up
Chadwick makes a lack luster swing at the tapestry. Then complains about low blood sugar impacting his melee skills this fight.
To hit: 12
Dam: 3
Chadwick damages the tapestry, but it keeps going.
Hoid to act
Hoid moves through Gneuman up to Chadwick, then dashes through Chadwick to the space adjacent Trolkarl.
Trolkarl is up
Attack on Bureau: 20 to hit
Damage: 11
Again, reaction will be for opportunity attack if anything moves past
The bureau collapses into a pile of wood splinters and pieces. You can see some bones mixed in as well.
Gneuman is up
Gneuman enters the room an engages the remains tapestry. He hits with his staff and an unarmed strike, destroying the tapestry.
Combat ends.
Hoid will investigate the remains of the unruly furniture, particularly the bureau and bones.
Trolkarl will study the items and confer with Erbert. (attempting to help in any arcana check)
The Spider controlled zombies and summoned demons. Seeing the bones makes me wonder if this is the work of dark forces he allied with to possess these objects for his defense against intruders. Or was this some older trap from the time of the tower? Let's take a look.
Searching the room you the skeletal remains of two orcs in the pile of debris that was the bureau. In addition, you find a silvered Dagger, 18gp, Amethyst 100g
Erbert examines the remains of the animated furniture. “Hard to say what animated them. Could have been on purpose, or a side effect of a magic surge.”
Arcana check = 15
Hoid investigates the closed door by Erbert’s icon.
7 investigation, 19 perception
The door looks like the other doors found in this underground complex. It is oak with iron band. Time has treated it poorly and the iron is rusty and the wood is rotten in areas. You hear nothing beyond.
Hoid will open the door.
The door squeals open to reveal what looks like a store room. There are many crates stacked along the walls here. All are rotting and in a state of disrepair and broken. The room is quiet and cool with stale air that is very musty. Mold can be seen growing in several places on the crates.
While Hoid and crew are checking down the hallway. Kragen decides to check the wall where the crazy Bureau was. Thinking there may be a hidden passageway.
Investigation = 15
Kragen finds no evidence of a secret door or passage.
Hoid will peruse the mold infested room. He will borrow Kragen’s hazmat suit.