This post has potentially manipulated dice roll results.
Zeds starts asking everyone else around what they heard or saw. He'll try to pull them away to talk to them one on one or in small groups rather than in a crowd. With two people down, one in a screaming manner, it would be odd if nobody saw or heard anything until after the group arrived from a different wagon altogether...
((No idea why that got the potentially manipulated dice warning when I never edited or anything... But here's a roll from character sheet to use instead if you wish: 7))
“So you deal in necromancy huh? We don’t have time to find a moose, not when I need to get a hold on you. Sterling?! Where are you when we need you!?” He shouted out loud.
Zeds questions the other employees and many report that they were asleep are too deep into their cups of ale. The caravan's cook a woman with ginger hair in her 40s mentioned hearing a strange warbling low whistling that lasted for a brief moment coming from the one in white rags before the coughing fits and call of warning from Krackle.
"What little evidence we have points their way, but it's barely evidence at all," Zeds notes the Krackle, Ironthar and Sterling. "Does the head of the caravan want anything done?"
Faelsin will confer with the party "Something is wrong, but I am on the fence about whether to kick these strangers out of my caravan." He looks to the party to give their 2 cents on the matter. "What do you think we should do?"
The big todo seemingly over, for the moment, Zeds tries to melt into the crowd and all, acting as if he is just sauntering back to his (or Krackle's) carriage to sleep. Instead he is really trying to circle around so as to be behind the new strangers just in case something still pops off...
Faelsin thinks about Ironthar's offer but he prides himself for being a fair-minded merchant and after a moment he shakes his head "No I don't want their blood on my hands. Just keep and real close eye on them."
Hopefully already unseen, Zeds will spy on the pair until dawn comes and the camp naturally awakens once more... ((Though the two... they still unconscious? They dying, getting better?))
The man unconscious remains so and very pale. the one coughing blood seems somewhat stable, but now an again he has a hacking cough.
As Zeds spies on the 2 robed he finds the one in white more subservient to the man in red robes. They seem not to tire or even yawn. Do they even need sleep. That is uncertain.
It is soon dawn and the caravan departs once more onto the road after feeding the oxen and horses.
Faelsin asks the party "Can one of you stay near wagon 3. The are down a man and the second one in not that much better."
For the next few days Sterling seems to be lost in thought and his prayers seem to take longer than usual. A decision is fomenting within his mind, but he does not want to abandon he fellow companions either. At sundown on the 4 day the sun seems to linger shining brighter for a moment. Perhaps an omen or a sign. Sterling shakes his head and approaches the party. "I am sorry gents, but Lathander has spoken in a way, and I must depart. I truly wanted to see this through to the end, but I cannot defy my god's will. I am not one for long goodbyes so I will take my leave. "
Sterling begins to leave and pauses for a moment "I get the strong feeling someone will take my place in this journey. Good luck" with that he heads west towards the setting sun.
"I'm planning on keeping a close watch on the robed ones," Zeds replies to Faelsin. "Unseen if I can manage. Someone else will need lends a hand with the work?" And indeed, Zeds has every intention of stealthily spying upon the robed strangers until he figures out their deal...
When Sterling advises he must leave Zeds is surprised and a bit put off by the news but he can't find a good reason to argue against a god. Still, while giving a firm handshake goodbye and then pulling Sterling in to turn the shake into a goodbye hug, Zeds can't stop himself from trying to lighten the man's load a bit before he takes off...
You see a lone pilgrim resting beside the road to the north. He wears scale mail armor. A full backpack and crossbow sit on the ground near him, and he has propped up his shield against the backpack. The shield faces you and is painted black with an odd flame emblem over it that you can see at a distance. As the caravan approaches, he stands, and you see that his clothes are bold reds and yellows. He wears a simple helmet with a sort of headscarf to cushion it. The headscarf also covers most of his face. His armor and clothes are of a style that is not common in this part of the Sword Coast. (If anyone is familiar with the lands far to the south, he is dressed in the style of someone from Calimshan or one of the neighboring lands.)
When the head of the caravan is close enough, the man holds both arms out to his sides, palms forward, and says with a noticeable accent, "Greetings! May the Pure Fire of the sun protect you and light your way! If you are headed north, may a weary pilgrim join your caravan?" The man is short, not even 5'6", and narrow-shouldered. He looks tired from walking all morning in his heavy armor and pack. You may be surprised to hear that he is heading north and not south because his clothes seem too heavy for the recent weather.
If you're close, you can see that the pilgrm's hands are a coppery brown, but the little skin that you can see above his scarf and below his helm appears to be a darker, dusky black. Other than his odd dress and accent, the most striking thing about his appearance are his green eyes. The irises are a bright pale green which make a startling contrast with his darker skin.
((OOC: I don't have a good art piece, but here is some artwork to help your imagination:
Krackle would snuggle his egg as he sleeps soundly within his carriage. The next morning, The kobold steps off the carriage and feeds the Jr, Krackle's giant lizard pet and mount. After giving the lizard a few gentle pats on the head, he makes sure to secure the egg in his backpack and keeps it tight to his chest before starting the day.
When the newcomer approaches the caravan, Krackle glares towards the strange pilgrim. "You don't happen to be missing a weird monster spider thing that crawls into peoples mouths in their sleep are you?"
The red scaled kobold is wearing a set of fairly weathered robes featuring multiple scorch marks from previous battles. In addition to the leather pack on his back, he also wears one across strapped tightly to his chest.
(OOC: Checking to see whether Ixsas ever heard of such a spider creature. Nature4)
(OOC: I assume that's a "no.")
The pilgim's eyes go wide at Krackle's question. Then he squints and asks, "Is that a sort of joke? I have never heard of such a creature, and if I had ever seen one, I would certainly not 'miss it' once it's gone." As he continues, his voice gets louder and more frevent, "If I were to come upon such a monster, I would submit it to the Eternal Flame of Kossuth. The Cleansing Fire burns away all that is Unclean!"
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Zeds starts asking everyone else around what they heard or saw. He'll try to pull them away to talk to them one on one or in small groups rather than in a crowd. With two people down, one in a screaming manner, it would be odd if nobody saw or heard anything until after the group arrived from a different wagon altogether...
Investigation: 5
...
((No idea why that got the potentially manipulated dice warning when I never edited or anything... But here's a roll from character sheet to use instead if you wish: 7))
“So you deal in necromancy huh? We don’t have time to find a moose, not when I need to get a hold on you. Sterling?! Where are you when we need you!?” He shouted out loud.
Zeds questions the other employees and many report that they were asleep are too deep into their cups of ale. The caravan's cook a woman with ginger hair in her 40s mentioned hearing a strange warbling low whistling that lasted for a brief moment coming from the one in white rags before the coughing fits and call of warning from Krackle.
"What little evidence we have points their way, but it's barely evidence at all," Zeds notes the Krackle, Ironthar and Sterling. "Does the head of the caravan want anything done?"
Faelsin will confer with the party "Something is wrong, but I am on the fence about whether to kick these strangers out of my caravan." He looks to the party to give their 2 cents on the matter. "What do you think we should do?"
“I think we should keep an eye on them at all times. If we kick them out now who’s to say they wouldn't follow us back.”
He whispers to Faelsin, “If you want me and my crew can kill em here.”
The big todo seemingly over, for the moment, Zeds tries to melt into the crowd and all, acting as if he is just sauntering back to his (or Krackle's) carriage to sleep. Instead he is really trying to circle around so as to be behind the new strangers just in case something still pops off...
Stealth: 21
Faelsin thinks about Ironthar's offer but he prides himself for being a fair-minded merchant and after a moment he shakes his head "No I don't want their blood on my hands. Just keep and real close eye on them."
“Understood.” Said Ironthar.
He would then remain at all times with the strangers for the remainder of the journey.
Krackle makes his way back to his carriage, making sure to check on his egg before locking the door and going back to sleep.
Hopefully already unseen, Zeds will spy on the pair until dawn comes and the camp naturally awakens once more... ((Though the two... they still unconscious? They dying, getting better?))
The man unconscious remains so and very pale. the one coughing blood seems somewhat stable, but now an again he has a hacking cough.
As Zeds spies on the 2 robed he finds the one in white more subservient to the man in red robes. They seem not to tire or even yawn. Do they even need sleep. That is uncertain.
It is soon dawn and the caravan departs once more onto the road after feeding the oxen and horses.
Faelsin asks the party "Can one of you stay near wagon 3. The are down a man and the second one in not that much better."
For the next few days Sterling seems to be lost in thought and his prayers seem to take longer than usual. A decision is fomenting within his mind, but he does not want to abandon he fellow companions either. At sundown on the 4 day the sun seems to linger shining brighter for a moment. Perhaps an omen or a sign. Sterling shakes his head and approaches the party. "I am sorry gents, but Lathander has spoken in a way, and I must depart. I truly wanted to see this through to the end, but I cannot defy my god's will. I am not one for long goodbyes so I will take my leave. "
Sterling begins to leave and pauses for a moment "I get the strong feeling someone will take my place in this journey. Good luck" with that he heads west towards the setting sun.
The next day and curious person approach the caravan heading towards Waterdeep.
"I'm planning on keeping a close watch on the robed ones," Zeds replies to Faelsin. "Unseen if I can manage. Someone else will need lends a hand with the work?" And indeed, Zeds has every intention of stealthily spying upon the robed strangers until he figures out their deal...
When Sterling advises he must leave Zeds is surprised and a bit put off by the news but he can't find a good reason to argue against a god. Still, while giving a firm handshake goodbye and then pulling Sterling in to turn the shake into a goodbye hug, Zeds can't stop himself from trying to lighten the man's load a bit before he takes off...
Sleight of Hand: 16
You see a lone pilgrim resting beside the road to the north. He wears scale mail armor. A full backpack and crossbow sit on the ground near him, and he has propped up his shield against the backpack. The shield faces you and is painted black with an odd flame emblem over it that you can see at a distance. As the caravan approaches, he stands, and you see that his clothes are bold reds and yellows. He wears a simple helmet with a sort of headscarf to cushion it. The headscarf also covers most of his face. His armor and clothes are of a style that is not common in this part of the Sword Coast. (If anyone is familiar with the lands far to the south, he is dressed in the style of someone from Calimshan or one of the neighboring lands.)
When the head of the caravan is close enough, the man holds both arms out to his sides, palms forward, and says with a noticeable accent, "Greetings! May the Pure Fire of the sun protect you and light your way! If you are headed north, may a weary pilgrim join your caravan?" The man is short, not even 5'6", and narrow-shouldered. He looks tired from walking all morning in his heavy armor and pack. You may be surprised to hear that he is heading north and not south because his clothes seem too heavy for the recent weather.
If you're close, you can see that the pilgrm's hands are a coppery brown, but the little skin that you can see above his scarf and below his helm appears to be a darker, dusky black. Other than his odd dress and accent, the most striking thing about his appearance are his green eyes. The irises are a bright pale green which make a startling contrast with his darker skin.
((OOC: I don't have a good art piece, but here is some artwork to help your imagination:
))
Krackle would snuggle his egg as he sleeps soundly within his carriage. The next morning, The kobold steps off the carriage and feeds the Jr, Krackle's giant lizard pet and mount. After giving the lizard a few gentle pats on the head, he makes sure to secure the egg in his backpack and keeps it tight to his chest before starting the day.
When the newcomer approaches the caravan, Krackle glares towards the strange pilgrim. "You don't happen to be missing a weird monster spider thing that crawls into peoples mouths in their sleep are you?"
The red scaled kobold is wearing a set of fairly weathered robes featuring multiple scorch marks from previous battles. In addition to the leather pack on his back, he also wears one across strapped tightly to his chest.
(OOC: Checking to see whether Ixsas ever heard of such a spider creature. Nature 14)
(OOC: I assume that's a "no.")
The pilgim's eyes go wide at Krackle's question. Then he squints and asks, "Is that a sort of joke? I have never heard of such a creature, and if I had ever seen one, I would certainly not 'miss it' once it's gone." As he continues, his voice gets louder and more frevent, "If I were to come upon such a monster, I would submit it to the Eternal Flame of Kossuth. The Cleansing Fire burns away all that is Unclean!"