Ixsas hears the panic from the caravaners as the Flame Spirits enter the camp. He raises his shield against the oncoming spirits and says, "Get back! Let us handle these restless spirits!" One of their fire bolts bursts uselessly against his shield as he moves backward toward Krackle's carriage. (He'd like to position himself with Krackle's carriage between him and approaching spirits, trying to gain half-cover from them.)
Touching the amulet of Kossuth hanging from his neck, Ixsas calls on Kossuth and says, "Your dark fire will not protect you from the the Sacred Flame!" A glowing light, like a tongue of pure white flame, descends on the Flame Spirit in front of Ironthar. Finally, he summons a spiritual weapon that looks like a translucent spear, glowing with a golden radiance and whose point seems to flicker with an holy fire. It appears near the Flame Spirit that attacked him and strikes at it.
Action: Cast spell Sacred Flame at FS#2 (alternate FS#3), DEX 14 save (with no benefit from cover) or target takes damage 1d8 (Radiant). One creature within 60 ft range. Movement: Move up to 30' to find cover, if possible, while remaining within 60' from Flame Spirit #4. Bonus Action: Cast spell (LVL 2 slot) Spiritual Weapon. Attack FS#4 (with bonus from bless): 23, Damage: 9 (Force) A floating, translucent spear of radiant light rimmed with flickering flames appears within 60' and attacks one creature within 5' of it. The weapon lasts for the duration. Free Action: Equip shield.
Action: Cast spell Sacred Flame at FS#2 (alternate FS#3), DEX 14 save (with no benefit from cover) or target takes damage 1d8 (Radiant). One creature within 60 ft range.
Forgot the roll macro: 3 (Radiant)
Free Action: Equip shield. Talking.
Copy-paste mistake. Ixsas already equipped his shield in round 1.
Ixsas's spear launches like a missile piercing Flame Spirit 4
Ironthar's attack also sweeps through the spirit, you see pain register on the spirit's face.
Flame Spirit 2 takes 3 slashing + 6 necrotic damage. It still lives though it seems more insubstantial as each attack causes bits of it to fade into nonexistence.
Krackle is nearly knocked backwards as the firebolt slams into his chest. His eyes flare as he quickly leaps to his feet and inspects the pack on his chest to ensure that the egg is ok. Not seeing any cracks, he grips his orb hard before muttering in draconic as he cast magic missile towards the spirit that attacked him. As he growls the words, three red spectrial dragon heads erupt from the orb and snake past his companions before slaming into the flaming creature...
This post has potentially manipulated dice roll results.
Round 3: Ixsas
The Flame Spirit approaches and tries to strike Ixsas. His armor protects him, and its flaming hand merely sends a shower of harmless sparks flying.
Ixsas saw the Flame Spirit near Ironthar dodge the Sacred Flame of Kossuth, but it stepped right into Ironthar's attack. Ixsas sensed a strange, dark power from the insubstantial barbarian's attack. While the Flame Spirits don't have regular bodies, they do appear to have some sort of coherent form. Instead of attacking with Kossuth's radiance, Ixsas targets the body of the spirit in front of him with a prayer that evokes the eventual end of all things in flames of the Firelord. The rushing and crackling sound of a great conflagration surrounds Flame Spirit #4.
Ixsas directs the radiant spear to follow Flame Spirit #4 and to strike it again. He says to Krackle, "If nothing else, it looks like they're not invulnerable to weapons!"
Movement: Ixsas remains by the east side of the ring, trying to keep part of the wagon between him and Flame Spirit #4. Action: Cast spell Toll the Dead on FS#4, WIS 14 save or target takes damage: 5 (Necrotic) because it is not at its Max HP. Bonus Action: attack FS#4 with Spiritual Weapon and bonus from Bless: 27, Damage: 6 force (Move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.) Free Action: Talking
The sound of a bell rings out across the camp and beyond. Flame Spirit 4 does not even try to resist it with a Wis Save as the necrotic energy just washes over it. Leaving it unharmed.
Ixsas surmises they are most likely immune to necrotic damage. Though the spear of light seems to be able to injure it fully as it lets out a grunt of pain.
Zeds bonus action once more sweeps through the flame spirit 2 injuring it. Doing in total 8 damage. It still lives, but half of it has disappeared into the nothingness. It lets out a cry of indignation and continues the fight.
Ixsas surmises they are most likely immune to necrotic damage. Though the spear of light seems to be able to injure it fully as it lets out a grunt of pain.
Faelsin and some others try to put out the flames by grabbing shovels and shoveling dirt and the others uses their limited water supply to try to snuff out the flames.
Flame spirit 1 turns back and attacks Faelsin with a fiery hand.
Attack: 18 Damage: 6
On hit 3 fire damage
Flame Spirit 2 attacks Ironthar
Attack: 25 Damage: 14
Flame Spirit 3 attacks Zeds
Attack: 25 Damage: 8
On hit 8 fire damage
Flame Spirit 4 attacks Ixsas
Attack: 8 Damage: 8
On hit 5 fire damage
Flame Spirit 5 launches another fire bolt at Krackle
Roud 2: Ixsas
Ixsas hears the panic from the caravaners as the Flame Spirits enter the camp. He raises his shield against the oncoming spirits and says, "Get back! Let us handle these restless spirits!" One of their fire bolts bursts uselessly against his shield as he moves backward toward Krackle's carriage. (He'd like to position himself with Krackle's carriage between him and approaching spirits, trying to gain half-cover from them.)
Touching the amulet of Kossuth hanging from his neck, Ixsas calls on Kossuth and says, "Your dark fire will not protect you from the the Sacred Flame!" A glowing light, like a tongue of pure white flame, descends on the Flame Spirit in front of Ironthar. Finally, he summons a spiritual weapon that looks like a translucent spear, glowing with a golden radiance and whose point seems to flicker with an holy fire. It appears near the Flame Spirit that attacked him and strikes at it.
Action: Cast spell Sacred Flame at FS#2 (alternate FS#3), DEX 14 save (with no benefit from cover) or target takes damage 1d8 (Radiant).
One creature within 60 ft range.
Movement: Move up to 30' to find cover, if possible, while remaining within 60' from Flame Spirit #4.
Bonus Action: Cast spell (LVL 2 slot) Spiritual Weapon.
Attack FS#4 (with bonus from bless): 23, Damage: 9 (Force)
A floating, translucent spear of radiant light rimmed with flickering flames appears within 60' and attacks one creature within 5' of it. The weapon lasts for the duration.
Free Action: Equip shield.
Concentration: 9/10 bless
Forgot the roll macro: 3 (Radiant)
Copy-paste mistake. Ixsas already equipped his shield in round 1.
Flame Spirit 2 Dex Save
8
Flame Spirit 2 dodges the holy flames from Ixsas.
Ironthar rages blinded him from the pain, he then tries to attack the spirit in front of him with his glaive.
”Aaaaargh!”
Attack 15+1 Bless ; Damage 7 Slashing + 6 Necrotic
Ixsas's spear launches like a missile piercing Flame Spirit 4
Ironthar's attack also sweeps through the spirit, you see pain register on the spirit's face.
Flame Spirit 2 takes 3 slashing + 6 necrotic damage. It still lives though it seems more insubstantial as each attack causes bits of it to fade into nonexistence.
Krackle is nearly knocked backwards as the firebolt slams into his chest. His eyes flare as he quickly leaps to his feet and inspects the pack on his chest to ensure that the egg is ok. Not seeing any cracks, he grips his orb hard before muttering in draconic as he cast magic missile towards the spirit that attacked him. As he growls the words, three red spectrial dragon heads erupt from the orb and snake past his companions before slaming into the flaming creature...
13 damage to the spirit
Enemies Turn
Flame Spirit 1 moves through the burning wagon and onto the next one in a clockwise direction to set the next wagon on fire.
Flame Spirit 2 attacks Ironthar
Attack: 18 Damage: 6
On Hit 4 fire damage
Flame Spirit 3 attacks Zeds
Attack: 23 Damage: 4
On hit 3 fire damage
Flame Spirit 4 moves to Ixsas and attacks with hits fiery hand
Attack: 15 Damage: 5
On Hit 7 fire damage
Flame Spirit 5 launches another fire bolt at Krackle
Attack: 10 Damage: 2
Round 3
Post when able.
"Stop hiding and put out fires!" Zeds shouts in the general direction of the caravan people but attacks again at Flame Spirit 2...
First Shortsword Attack: 10 to hit for 8 damage
Bonus Action Shortsword Attack: 21 to hit for 8 damage plus 8 sneak attack damage...
((Don't forget Bless bonus. Not sure of their AC, but maybe it could turn that first attack into a hit.))
Round 3: Ixsas
The Flame Spirit approaches and tries to strike Ixsas. His armor protects him, and its flaming hand merely sends a shower of harmless sparks flying.
Ixsas saw the Flame Spirit near Ironthar dodge the Sacred Flame of Kossuth, but it stepped right into Ironthar's attack. Ixsas sensed a strange, dark power from the insubstantial barbarian's attack. While the Flame Spirits don't have regular bodies, they do appear to have some sort of coherent form. Instead of attacking with Kossuth's radiance, Ixsas targets the body of the spirit in front of him with a prayer that evokes the eventual end of all things in flames of the Firelord. The rushing and crackling sound of a great conflagration surrounds Flame Spirit #4.
Ixsas directs the radiant spear to follow Flame Spirit #4 and to strike it again. He says to Krackle, "If nothing else, it looks like they're not invulnerable to weapons!"
Movement: Ixsas remains by the east side of the ring, trying to keep part of the wagon between him and Flame Spirit #4.
Action: Cast spell Toll the Dead on FS#4, WIS 14 save or target takes damage: 5 (Necrotic) because it is not at its Max HP.
Bonus Action: attack FS#4 with Spiritual Weapon and bonus from Bless: 27, Damage: 6 force
(Move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.)
Free Action: Talking
Concentration: 8/10 Bless
The sound of a bell rings out across the camp and beyond. Flame Spirit 4 does not even try to resist it with a Wis Save as the necrotic energy just washes over it. Leaving it unharmed.
Ixsas surmises they are most likely immune to necrotic damage. Though the spear of light seems to be able to injure it fully as it lets out a grunt of pain.
Zeds bonus action once more sweeps through the flame spirit 2 injuring it. Doing in total 8 damage. It still lives, but half of it has disappeared into the nothingness. It lets out a cry of indignation and continues the fight.
Ixsas shouts a warning to Ironthar, "These spirits of flame seem immune to damage that withers the body. Use the Dragon's Breath while you can!"
Hearing Ixsas advice, Ironthar breath out cold once again towards the fire spirits catches two in front of him and Zed.
Damage 8 Cold
Flame Spirit 2 Dex Save
21
Flame Spirit 3 Dex Save
3
Both flame spirits blasted by the cold were able to avoid the worst part of the spell taking 4 damage each.
Botting for Krackle
Kracke unlease 3 bolts of force into Flame spirit 5 casting magic missile once more.
13
Faelsin and some others try to put out the flames by grabbing shovels and shoveling dirt and the others uses their limited water supply to try to snuff out the flames.
Flame spirit 1 turns back and attacks Faelsin with a fiery hand.
Attack: 18 Damage: 6
On hit 3 fire damage
Flame Spirit 2 attacks Ironthar
Attack: 25 Damage: 14
Flame Spirit 3 attacks Zeds
Attack: 25 Damage: 8
On hit 8 fire damage
Flame Spirit 4 attacks Ixsas
Attack: 8 Damage: 8
On hit 5 fire damage
Flame Spirit 5 launches another fire bolt at Krackle
Attack: 25 Damage: 15
On hit 6 fire damage
Round 4
Post when able. Faelsin is hit and yelps in pain as he recoils from the spirit.