As soon as the door is locked you hear heavy knocks on the door "Open the door. We have dead drakes and 1 injured one out here. I need to speak with Dralmorrer"
((OOC: @Weathervision - Were any of the cultist guards we fought in the tower women? Either the three on the 2nd floor or the bodies of the slain cultists here in guard room (U) on the ground floor?))
((Well if the guard were stationed at the castle it's a good chance they would know their voices, if they can be bothered to distinguish one person's voice from another. It could be that they don't, perhaps if you're not Lizard or Bully they just don't care? Alternatively, there is probably some women who have come delivering gold and stuff...? Or, you know, go upstairs and get Zeds.))
Ixsas steps back away from the door, startled. He steps over to Krackle and Seraphina, and bending down to the Kobold, he says quietly: "They might only trust someone who speaks Draconic. You've got to pretend to be one of the guards here and convince them that everything is OK. Tell them that there was an attack. The fighting is done now, and Dralmorrer is safe. Dralmorrer will come down and give further orders when he is ready. Until then, this door must remain locked, and they should stand by and guard the door."
Ixsas then lays his hands on Krackle's head and says, "May Kossuth's light make the way clear," casting Guidance on Krackle. Then Ixsas steps back toward the stairs in case they need to retreat back to the room at the top.
Zeds is very slick at lying and bluffing his way through a situation like this, but Zeds is too far away. Ixsas isn't sure how good Krackle is at lying, but he thinks that he gave Krackle things to say that are all basically true.
((OOC: Voices - no idea. Hopefully, a thick wooden door makes it less obvious that it's a strange voice. I wanted to have Seraphina do the talking: it involves the new players more, and she has a high CHA. But if the guards happen to know that the only woman in the tower was a prisoner, her voice might give away the ruse. I considered getting Zeds, but I thought that we might need someone who speaks Draconic to be more convincing. I also worried that going up and back down might take too long for an initial response, especially if they just heard that someone just locked the door. Honestly, I'm just trying to find the shortest path to a Short Rest so that the party can at least heal up and recover some resources.))
The person on the other side of the door unconvinced then says "This is a serious matter. Now open this door. I'll leave as soon as I see Dralmorrer."
Ixsas asks Krackle to tell them to "wait there while you get Dralmorrer." Then Ixsas heads back upstairs, hoping that they're able to convince Dralmorrer that he must send away the guards, or he'll be the first to die. Assuming that the others come with him, Ixsas asks Seraphina whether she has any "bright" ideas. The cleric of Kossuth looks very tired from all of the recent fighting, and now he's worried that they'll accomplish nothing but killing this one officer of the Dragon Cult.
When they get to the 3rd floor, Ixsas quickly fills in Zeds and Thrax: he was able to lock the door downstairs, but there are more guards in the Inner Ward banging on the door and demanding to see Dralmorrer. "If they see Dralmorrer, I think they'll be satisfied, and he could send them away. If not...", he says, shrugging, "I'm not sure how long the door will hold them." Pointing to Dralmorrer, he says, "I can try to compel him to help us with magic, but if it doesn't work, you'll all have to convince him...somehow."
Zeds is more than happy to help Seraphina persuade Dralmorrer or take help from her to do the same... The general jist of the persuasion either way is going to be that we don't care one way or another if Dralmorrer lives or dies - He's just one lone cog in the cult machine and we really don't care about the individual cogs, we want to take down the whole thing. So if Dralmorrer wants to cooperate with use we'll let him walk once we're free of the castle and the grounds. If he doesn't want to cooperate, or if he tries to betray us, we may all die... But he will definitely be the first one killed. So it's really a question of whether Dralmorrer values his own life or not... Cause we are totally indifferent to it so long as we live.
(If Seraphina prefers to take lead she is more than welcome to reword or even re-argue the case entirely... But as I said, Zeds would back her up if so in order to give her every advantage...)
(No, they were all men)
((Well if the guard were stationed at the castle it's a good chance they would know their voices, if they can be bothered to distinguish one person's voice from another. It could be that they don't, perhaps if you're not Lizard or Bully they just don't care? Alternatively, there is probably some women who have come delivering gold and stuff...? Or, you know, go upstairs and get Zeds.))
((OOC: Ugh! OK.))
Ixsas steps back away from the door, startled. He steps over to Krackle and Seraphina, and bending down to the Kobold, he says quietly: "They might only trust someone who speaks Draconic. You've got to pretend to be one of the guards here and convince them that everything is OK. Tell them that there was an attack. The fighting is done now, and Dralmorrer is safe. Dralmorrer will come down and give further orders when he is ready. Until then, this door must remain locked, and they should stand by and guard the door."
Ixsas then lays his hands on Krackle's head and says, "May Kossuth's light make the way clear," casting Guidance on Krackle. Then Ixsas steps back toward the stairs in case they need to retreat back to the room at the top.
Zeds is very slick at lying and bluffing his way through a situation like this, but Zeds is too far away. Ixsas isn't sure how good Krackle is at lying, but he thinks that he gave Krackle things to say that are all basically true.
((OOC: Voices - no idea. Hopefully, a thick wooden door makes it less obvious that it's a strange voice. I wanted to have Seraphina do the talking: it involves the new players more, and she has a high CHA. But if the guards happen to know that the only woman in the tower was a prisoner, her voice might give away the ruse. I considered getting Zeds, but I thought that we might need someone who speaks Draconic to be more convincing. I also worried that going up and back down might take too long for an initial response, especially if they just heard that someone just locked the door. Honestly, I'm just trying to find the shortest path to a Short Rest so that the party can at least heal up and recover some resources.))
Krackle gives it shot in Draconic and says what Ixsas suggests.
Deception
6 + 4 = 10
((OOC: I was hoping for persuasion since he's not actually lying. But yeah, maybe faking being a human guard was too big a stretch for him.))
The person on the other side of the door unconvinced then says "This is a serious matter. Now open this door. I'll leave as soon as I see Dralmorrer."
Ixsas asks Krackle to tell them to "wait there while you get Dralmorrer." Then Ixsas heads back upstairs, hoping that they're able to convince Dralmorrer that he must send away the guards, or he'll be the first to die. Assuming that the others come with him, Ixsas asks Seraphina whether she has any "bright" ideas. The cleric of Kossuth looks very tired from all of the recent fighting, and now he's worried that they'll accomplish nothing but killing this one officer of the Dragon Cult.
When they get to the 3rd floor, Ixsas quickly fills in Zeds and Thrax: he was able to lock the door downstairs, but there are more guards in the Inner Ward banging on the door and demanding to see Dralmorrer. "If they see Dralmorrer, I think they'll be satisfied, and he could send them away. If not...", he says, shrugging, "I'm not sure how long the door will hold them." Pointing to Dralmorrer, he says, "I can try to compel him to help us with magic, but if it doesn't work, you'll all have to convince him...somehow."
Zeds is more than happy to help Seraphina persuade Dralmorrer or take help from her to do the same... The general jist of the persuasion either way is going to be that we don't care one way or another if Dralmorrer lives or dies - He's just one lone cog in the cult machine and we really don't care about the individual cogs, we want to take down the whole thing. So if Dralmorrer wants to cooperate with use we'll let him walk once we're free of the castle and the grounds. If he doesn't want to cooperate, or if he tries to betray us, we may all die... But he will definitely be the first one killed. So it's really a question of whether Dralmorrer values his own life or not... Cause we are totally indifferent to it so long as we live.
(If Seraphina prefers to take lead she is more than welcome to reword or even re-argue the case entirely... But as I said, Zeds would back her up if so in order to give her every advantage...)
Kracke does tells the person to wait.