"Indeed..." The prisoner can hear his own voice , seemingly coming from the perfect twin standing by the massive red dragonborn. "...remember that your survival depends on how well you cooperate, and right now we want to find the stolen treasure and then leave without passing through the castle courtyard again."
Intimidation if needed, assuming help from Thrax: 27 + Guidance: 1
If we have not already done so, Ixsas will remove the pillowcase from real-Dralmorrer's head and then squat down to meet his eyes. Putting his finger over the spot where his lips are (behind his headscarf), Ixsas hisses, "Shhhh. Quietly, yesss?" Once Dralmorrer nods or indicates agreement, he removes the gag so that the half-elf can actually respond.
Darlmorrer lets out a few coughs from being gagged nods "The treasures are moved towards the north beyond area 9. If you want to rest unseen, they try Area 2. It may be damp, but it's not frequented but my men at all."
Fully taking the role of Dralmorrer, his perfect duplicate firmly motions ahead towards where the carried prisoner indicated the treasures were brought.
Darlmorrer lets out a few coughs from being gagged nods "The treasures are moved towards the north beyond area 9. If you want to rest unseen, they try Area 2. It may be damp, but it's not frequented but my men at all."
Ixsas squints at Dralmorrer suspiciously. He asks, "Are there any traps ahead, huh? Or something guarding all of this stollen treasure?"
Insight: 22 - to detect any lie or misdirection from Dralmorrer
Their black dragon wyrmling sniffing around curiously as the party decides what to do reminds him of Waervaerendor and Voaraghamanthar. He keeps wondering whether the cult is using the stolen treasure to secure a dragon's help. Running into another band of bullywugs would be bad, but he really doesn't want to stumble upon a dragon sitting on its treasure hoard!
Fully taking the role of Dralmorrer, his perfect duplicate firmly motions ahead towards where the carried prisoner indicated the treasures were brought.
Perception: 14
"Wait a moment, Seraphina," Ixsas says. "Maybe it wouldn't be a bad idea to hide in this other side chamber for a at least a little while." He gestures toward the low gap in the wall toward Area 2. He moves closer to her so that he can speak more quietly just to her. (He fears that Zeds will insist on pushing forward even if it kills him.) "Zeds is still quite [condition]poisoned;sick[/conditon]. If we could rest, even for a short while, perhaps the poison would run its course. In his current state, he won't be much help if we run into more trouble."
In any case, before the group leaves Area 1, Ixsas points out the chest he took from Dralmorrer's room: "I also managed to get one of the trapped chests loose. Should we bother trying to open it now? Or just carry it with us until we finally reach safety?"
"No traps ahead and there could be cultists ahead as I don't know the exact position of all under my command at any given moment." says Dralmorrer
Ixsas looks to the others and nods, satisfied on this point at least, saying, "It makes sense. The Cult of the Dragon must assume that no one could make it through the castle's defenses to get here, so there's no point in putting traps in their own way."
"I see gems ahead this way," Zeds says in a hoarse voice and indicating the gap in the wall. "But no people... Maybe see if you can bar the way somehow so they don't follow us down while I make sure this way is empty?"
It's Zeds' intention to stealth ahead into area 2 and see how big the cavern (room?) is and see if it is occupied or not. He intends to go alone with the idea of being sneaky and unnoticed but he's really not in a state to argue if someone else insists on going or objects strongly to him doing it at all... Mainly he just intends to go far enough to see if it is empty of people/threats or not. He currently has plenty of gold weighing him down so he's not particularly looking to grab the gems he sees here.
Then again, if the room appears empty and he needs get close enough to the gems to be sure the room is empty, he's not exactly opposed to grabbing a few.
(In case you want these rolls...) Stealth: 7 or 12 + 8 for 15 Investigation: 13 or 16 for 13
(If anyone is really adamant they just keep moving and leave the unexplored gap at their backs, Zeds will wearily concede and follow the most adamant voice.)
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"Indeed..." The prisoner can hear his own voice , seemingly coming from the perfect twin standing by the massive red dragonborn. "...remember that your survival depends on how well you cooperate, and right now we want to find the stolen treasure and then leave without passing through the castle courtyard again."
Intimidation if needed, assuming help from Thrax: 27 + Guidance: 1
If we have not already done so, Ixsas will remove the pillowcase from real-Dralmorrer's head and then squat down to meet his eyes. Putting his finger over the spot where his lips are (behind his headscarf), Ixsas hisses, "Shhhh. Quietly, yesss?" Once Dralmorrer nods or indicates agreement, he removes the gag so that the half-elf can actually respond.
Darlmorrer lets out a few coughs from being gagged nods "The treasures are moved towards the north beyond area 9. If you want to rest unseen, they try Area 2. It may be damp, but it's not frequented but my men at all."
Fully taking the role of Dralmorrer, his perfect duplicate firmly motions ahead towards where the carried prisoner indicated the treasures were brought.
Perception: 14
Ixsas squints at Dralmorrer suspiciously. He asks, "Are there any traps ahead, huh? Or something guarding all of this stollen treasure?"
Insight: 22 - to detect any lie or misdirection from Dralmorrer
Their black dragon wyrmling sniffing around curiously as the party decides what to do reminds him of Waervaerendor and Voaraghamanthar. He keeps wondering whether the cult is using the stolen treasure to secure a dragon's help. Running into another band of bullywugs would be bad, but he really doesn't want to stumble upon a dragon sitting on its treasure hoard!
"Wait a moment, Seraphina," Ixsas says. "Maybe it wouldn't be a bad idea to hide in this other side chamber for a at least a little while." He gestures toward the low gap in the wall toward Area 2. He moves closer to her so that he can speak more quietly just to her. (He fears that Zeds will insist on pushing forward even if it kills him.) "Zeds is still quite [condition]poisoned;sick[/conditon]. If we could rest, even for a short while, perhaps the poison would run its course. In his current state, he won't be much help if we run into more trouble."
In any case, before the group leaves Area 1, Ixsas points out the chest he took from Dralmorrer's room: "I also managed to get one of the trapped chests loose. Should we bother trying to open it now? Or just carry it with us until we finally reach safety?"
"No traps ahead and there could be cultists ahead as I don't know the exact position of all under my command at any given moment." says Dralmorrer
Ixsas insight - no lie detected.
Ixsas looks to the others and nods, satisfied on this point at least, saying, "It makes sense. The Cult of the Dragon must assume that no one could make it through the castle's defenses to get here, so there's no point in putting traps in their own way."
"I see gems ahead this way," Zeds says in a hoarse voice and indicating the gap in the wall. "But no people... Maybe see if you can bar the way somehow so they don't follow us down while I make sure this way is empty?"
It's Zeds' intention to stealth ahead into area 2 and see how big the cavern (room?) is and see if it is occupied or not. He intends to go alone with the idea of being sneaky and unnoticed but he's really not in a state to argue if someone else insists on going or objects strongly to him doing it at all... Mainly he just intends to go far enough to see if it is empty of people/threats or not. He currently has plenty of gold weighing him down so he's not particularly looking to grab the gems he sees here.
Then again, if the room appears empty and he needs get close enough to the gems to be sure the room is empty, he's not exactly opposed to grabbing a few.
(In case you want these rolls...)
Stealth: 7 or 12 + 8 for 15
Investigation: 13 or 16 for 13
(If anyone is really adamant they just keep moving and leave the unexplored gap at their backs, Zeds will wearily concede and follow the most adamant voice.)