The armed forces marches forward and Zeds with the best stealth can peek out without being seen sees a hardened mercenary company led by man wearing the same mask of the giant lizard rider.
"They are heading this way," Zeds whispers out to the others as loudly as he dare. Reaching into his pack to grab his own mask, Zeds realizes how obvious Krackle and Junior are.
"No, you must move a bit this way... And pull your cloak over you like so to try to blend with the rocks," Zeds instructs quickly, manhandling the Kobold a bit but having no choice as time is slipping away.
"If we are discovered let me talk. I'll claim we were at the Greenest attack but lost our way back..."
"Let's move quick!" Krackle would saynto the others as he pulled a few small branches from on top of Jr. Once uncovered he would scramble up onto the mount and prepare to keep moving.
The party travels on and at sunset the party arrives at the camp. There is a watchtower 120 ft ahead of the party. The party is coming from the northwest. The upper left corner of the map. The square symbol is a watchtower.
How the party plans to enter the camp is up to you. Here are some details.
Boulders. The boulders are difficult terrain and provide three-quarters cover.
Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it difficult terrain The tall brush are the dark green sploches on the map.
Guard Tower. The tower is 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The guards have horns to blow when they must sound an alarm.
Tents. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.)
Zeds suggests we circle south for a bit before making any decisions. "Let's try to get away from that watchtower and see if there is someplace we can observe unseen for a while..." he suggests.
"Before we even contemplate going down there we should try to have a clue about what we would be getting ourselves into."
These combatants have not seen the party yet. So, you have time to do something.
I hear something up ahead. Sounds like alot of people, maybe soldiers. We should take cover till we know for sure.
“He should hide behind these rocks to our right. Asses the odds before we decide to strike or let them pass.”
Ironthar points to large rock formation in the right.
If you plan to hide roll stealth.
Stealth with disadvantaged: 11+4 from guidance 15 total
Krackle would usher the giant lizard behind the rocks before trying to hide himself
krackle stealth 6
Hiding seems to be the chosen course... Stealth: 25
Ironthar tries to hide his big stature behind the rock
Stealth 10
The party does its best to hind.
The armed forces marches forward and Zeds with the best stealth can peek out without being seen sees a hardened mercenary company led by man wearing the same mask of the giant lizard rider.
A fight would be a perilous endeavor.
Zeds you notice Krackle is terrible at hiding and can offer to Help so Krackle can roll stealth again.
"They are heading this way," Zeds whispers out to the others as loudly as he dare. Reaching into his pack to grab his own mask, Zeds realizes how obvious Krackle and Junior are.
"No, you must move a bit this way... And pull your cloak over you like so to try to blend with the rocks," Zeds instructs quickly, manhandling the Kobold a bit but having no choice as time is slipping away.
"If we are discovered let me talk. I'll claim we were at the Greenest attack but lost our way back..."
"OH, like this? Krackle would reply as he tries to follow Zeds instructions...
18
The approaching mercenaries march past the party none the wiser, but you get the feeling they are on patrol and may come back at any time.
"Let's move quick!" Krackle would saynto the others as he pulled a few small branches from on top of Jr. Once uncovered he would scramble up onto the mount and prepare to keep moving.
The party travels on and at sunset the party arrives at the camp. There is a watchtower 120 ft ahead of the party. The party is coming from the northwest. The upper left corner of the map. The square symbol is a watchtower.
How the party plans to enter the camp is up to you. Here are some details.
Boulders. The boulders are difficult terrain and provide three-quarters cover.
Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it difficult terrain The tall brush are the dark green sploches on the map.
Guard Tower. The tower is 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The guards have horns to blow when they must sound an alarm.
Tents. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.)
It is possible to circle around the camp to approach from the plateau.
Zeds suggests we circle south for a bit before making any decisions. "Let's try to get away from that watchtower and see if there is someplace we can observe unseen for a while..." he suggests.
"Before we even contemplate going down there we should try to have a clue about what we would be getting ourselves into."
Let me know if you want to circle to the north, south, or east side of camp.