Krackle would steer the large lizard off into the trees with the monk riding along the back. "Hey... Do you know how to lose those guys?" The kobold would ask over his shoulder as the large lizard tramples small sapplings and bushes.
"OK" krackle would reply as he prompts JR to stop. he would then grab a nearby snapped sapling and tie it to Jr's tail. "Maybe that will help.. Jr. can help wipe away his own tracks... then he would grab another branch and sit on the back of the giant lizard facing backwards so that he could help wipe away tracks as well as the lizard makes its escape.
Stirling will split off but keep the itherz in sight and try and create a false lead before breaking off and covering up his new tracks best he can to rejoin the others down the road
Zeds zigs and zags around, being sure to cross his own tracks a couple of times and backtracking a couple of times to try to confuse any pursuit... But it perhaps worked better than he expected for soon he has lost his way and is unsure which way to Greenest and which was to the valley the enemy were in. Still, he has to head in some direction so he picks one and tries to stick to it.
Ironthar splits up with his friends to throw off the pursuer before finding his way back towards the town of Greenest after making sure nobody following him.
Everyone's effort pays off and the pursuers lose track of the party members. The party would need to rest in the wilderness as it is night and pushing on would cause everyone to take a level of exhaustion.
Each of you meet each other again nearer to Greenest, but not there yet. Except for Zeds.
Zeds you find yourself alone in the middle of the night.
The stars tell Zeds he went in the wrong direction. Now he can push himself to keep going and take a level of exhaustion or rest for the night and catch up with the party the next day.
Let me know if anyone plans to make a fire and everyone should take the time to eat and drink.
Stirling backs up a few feet using the pause in the fight to his advantage.
Pulling out 15 gold he hands it over to the brigand.
Stirling will turn and start to climb out. But can't get a foot hold.
Help me out if you want the rest.
(Rolled a 4 if he helps do I get advantage) (Stirling also dose not trust him and is keeping his guard up)
The Brigand helps Sterling as per the deal. Yes you can roll with advantage.
Lol the dice want me to due rolled a 2 with advantage
Ironthar would stay at the edge of the cliffs to wait for Sterling. If Ironthar can see Stirling struggled, he’ll throw a rope to him.
Perception 10 if needed
Ironthar does see Sterling and lowers down the rope. A bit a of a climb later and Sterling is also at the top of the plateau with everyone else.
Stirling tosses the rest of his hold down then turns to leave with the rest.
The party races away following no trails and blazing through the wilderness.
Do you head straight back to Greenest or try to lose your pursuer?
Lose the pursuer first. Scatter in the wilderness come back in greenest in the morning.
Everyone roll Survival check if you are scattering. DC 10
On fail you become lost.
Krackle would steer the large lizard off into the trees with the monk riding along the back. "Hey... Do you know how to lose those guys?" The kobold would ask over his shoulder as the large lizard tramples small sapplings and bushes.
"We can cover our path with leaves and brush away the giant lizard's footprint." says the Monk.
"OK" krackle would reply as he prompts JR to stop. he would then grab a nearby snapped sapling and tie it to Jr's tail. "Maybe that will help.. Jr. can help wipe away his own tracks... then he would grab another branch and sit on the back of the giant lizard facing backwards so that he could help wipe away tracks as well as the lizard makes its escape.
Survival: 14
Stirling will split off but keep the itherz in sight and try and create a false lead before breaking off and covering up his new tracks best he can to rejoin the others down the road
Survival: 9.
Zeds zigs and zags around, being sure to cross his own tracks a couple of times and backtracking a couple of times to try to confuse any pursuit... But it perhaps worked better than he expected for soon he has lost his way and is unsure which way to Greenest and which was to the valley the enemy were in. Still, he has to head in some direction so he picks one and tries to stick to it.
Survival 19
Ironthar splits up with his friends to throw off the pursuer before finding his way back towards the town of Greenest after making sure nobody following him.
survival with the help of the monk.
16
Everyone's effort pays off and the pursuers lose track of the party members. The party would need to rest in the wilderness as it is night and pushing on would cause everyone to take a level of exhaustion.
Each of you meet each other again nearer to Greenest, but not there yet. Except for Zeds.
Zeds you find yourself alone in the middle of the night.
Zeds you can roll survival again to orient yourself using the stars. DC 10
Zeds doesn’t seem much a navigate by the stars type but lets see: 11
maybe he got lucky? If not he’ll just sleep in a tree.
The stars tell Zeds he went in the wrong direction. Now he can push himself to keep going and take a level of exhaustion or rest for the night and catch up with the party the next day.
Let me know if anyone plans to make a fire and everyone should take the time to eat and drink.