-Class/subclass (level 3, MulticlassIng allowed): Grave Domain Cleric of Wee Jas
-Background: Urchin in nearby city/town/hamlet.
-Abilities: Point Buy
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
For almost a year since Eron turned two I've been on my own. If it wasn't for Aoelwyn I wouldn't have survived. Nobody cares when the sun goes down, she did. I've been living here in this city on my own now for a year or so. Momma Grymhart knows Eron needed a home and I can't know where, it's too important that he be safe. I've fallen into some old habits, but thanks to her I know better. The other orphans never understood why I, a full grown was one of them, thank you for understanding Momma Grymhart. I work for the church sort of. When bad people die I bury them, nobody comes to their graves but me, nobody acknowledges their lives finished with the respect of a grave like I do. I barely get acknowledged for my efforts but I'm getting by. Tonight I make my rounds procuring a day old loaf and a rain barrel waterskin me an my thoughts alone. As I walk by the cemetery as I often do an acolyte from the church approaches me with a letter.
A letter addressed to me, inside it simply states Aoelwyn Grymhart has passed away. I can't stop the tears. When I was on the run, alone, pregnant, no-one cared except momma Grymhart, "Come here girl, let me see you. You’re surviving on scraps, in your condition. Not anymore grab your things and follow me home, our home." I was always waiting to get told, 'sorry you need to move along now, I've given you enough' but Aoelwyn was never like that. Now she's dead! She can't be dead, no, no, no... she and I could live centuries, she can't be dead this doesn't make sense. It's gonna take more than this awful letter to explain this nonsense! Anger rises up in Saradie, "I swear if this was his doing I'll bleed my last drop ending his existence..." she's speaking of her child Eron's father the necromancer/romancer yeah right. I haven't been home in a long time, not everyone will be happy to see me but that's too bad. I grab my simple possessions travel by night focused on finding the truth.
-Alignment/personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
NG enduring pain with a smile but has limited patience for frivolity.
Personality Traits
I think anyone who’s nice to me is hiding evil intent. I don’t like to bathe. Ideals People. I help the people who help me — that’s what keeps us alive. (Neutral). Bonds. No one else should have to endure the hardships I’ve been through. Flaws. I will never fully trust anyone other than myself. Goals.
End any threats preventing me from being part of my son’s life.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Mild pyrophobia, bright illumination, intense light. Saradie knows others appreciate the light of day but she prefers the dark of night even avoids well lit places. Her personal nightmare would be getting strapped down, eyes taped or secured open under a bright spotlight, unable to see, feeling the pain of the brightness, the mental stress.
OPTIONAL -Description (Description and/or a picture):
-RP example (Doesn't have to be too crazy. Just flex your mental muscles and have fun!)
DM- 4 stealthy rough looking rogues step out of the shadows intent on relieving you of your valuables.
Me- I use sleight of hand to drop an kick my coin pouch into a nearby pile of refuse, as I say, "Look guys I'm strapped for cash right now but here I've got a decent knife and in full disclosure I've got a false heel on my boot with a small gem inside."
DM- They chuckle and have you remove your boots, confirming the gem, they take your knife your gem and your boots.
Me- Once their gone I put on my other pair of cleaned up dead man boots with a false heel and a glass gem, grab my coin pouch from the garbage and hope they like their slag knife, the blacksmith laughs every time I buy a set for a couple bits a piece, not worth the effort- he says but always worth the stories.
I'm happy to contribute to combat too but often the best encounters are set up long before they take place.
-Preference, DnDB or Discord for the campaign. DNDB as I currently don't use Discord.
-Class and subclass (level 3, Multiclass is allowed if you'd like): Soulknife Rouge
-Background: Urban Bounty Hunter
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Akyan and his older brother Elran, made their way in the world through stealing what they needed. Elran was the one who taught Akyan the tricks of the trade, but he also made sure the two of them never took from someone who's need was greater than their own. They lived like this for several years, until they were attacked by four thugs and beaten severely. Akyan stayed conscious long enough to see his brother fall before he passed out.
As far as Akyan knows, his brother is dead. Akyan only survived his wounds because a kind man, named Dallion found him and took him to his home. The man clearly lived a modest life with his family. Dallion, was quite young at the time, and had a son and a daughter. Dallion assured him that Eran was dead, but Akyan never saw the body. Once Akyan could fend for himself, he left in the night, found his attackers and killed them. This experience is what awakened his psycic abilities. He had found his attackers in a local bar. Akyan confronted them, and fueled by anger and grief, lashed out with his mind. The next thing he knew, the four men were dead on the floor without a single physical wound. After collecting thier money, the young drow fled the bar shocked by his own ruthlessness. Taking their money, he went back to Dallion's house and dropped the money through the window. He hasn't spoken to Dallion or his family since.
Elran also affected Akyan’s view of life and how to treat others. Elran always repaid debts and acts of kindness, oftentimes with greater kindness, no matter how long it took him to do so. This part of Elran has stuck with Akyan, even if it is a bit twisted. Elran didn’t speak of their parents much he often avoided the subject. This lead to Akyan believing that they were abandoned by their family, when in reality, it was Elran who left, taking Akyan with him. Akyan was the third son in the family and would have been sacrificed to Lolth had Elran not taken him away. Akyan himself knows very little of drow culture, other than what he's gleaned from the general population. He knows they follow Lolth, and that they are mostly evil, but nothing more than that. Elran had always been his conscious. Since he is gone, there was no one to keep Akyan walking in the right direction.
Without his older brother to guide him, Akyan continued his life on the streets. Though he became less and less selective towards who he stole from. All he knew was that he needed food to survive. However, he also had no tolerance for unprecedented cruelty. If he came across another orphan being bullied. That bully may have ended up with a psycic blade in his back, it didn't matter if he was another orphan, a thug, or even a corrupt guard.
One year, the young elf fell ill. He didn't expect anyone to come to his aid. He'd already had one kind soul help him, what are the chances of another? However to his surprise, Aoelwyn Grymhart found him stumbling down the city streets ragged and panting from fever. She took him in, and cared for him. Giving him the warm home and love that he and his brother had always wished for. If only he was still alive.
Despite Aoelwyn providing him a loving home and family, nothing would ever fill the void left by his brother. Yes, he cares deeply for his adoptive siblings, and he couldn't stand to lose any of them (even if he doesn't always show it), but he and his brother had a special bond, a bond that was broken by untimely death. That is something that he would never wish on anyone.
After moving out, Akyan took on the job of a thief catcher and bounty hunter. The less wrong-doers in the world, the less harm will come to the innocent.
Akyan was devastated to learn of his adoptive mother's death. He dropped everything to reunite with his adoptive family and honor the woman who pulled him from darkness.
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
Personality: Generally quiet, can come off as rude at times, sensitive about his heritage (mostly because he knows next to nothing about it himself)
Ideals: Acts of good and evil will always be repaid with an equal or greater act
Bonds: His adoptive family.
Goals: To make the world a better place.
Alignment: Chaotic Good
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Helplessly watching someone he cares about suffers (not necessarily dying.)
OPTIONAL
-Description (Describe your character in words or with a picture):
Akyan has charcoal skin, silver eyes, and silver-white hair that falls just past his jaw. He typically wears a long dark grey leather coat, along with black leather boots, and dark cloths.
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!)
Akyan crouches on a rooftop overlooking the dark alley. It's a moonless night, perfect for staying unnoticed. The drow waits, knowing his prey will arrive soon. He'd studied the movements of this criminal group for a while, so he knows exactly what will be taking place here. "There you are." He narrows his silver eyes as a figure cautiously rounds the corner, making his way towards the back of the alley. The man looks around nervously before making five distinct knocks on the brick wall, which forms the dead end. A hidden door slides open, and the man disappears into the depths.
A few moments later, the drow silently drops from the roof and starts making his way to the secret entrance. Finally, he'd discovered their base. Now he can infiltrate them and find the leader. Take out the leader and the rest will scatter like scared rats. Then the city guards can clean up that trash and there will be one less competitor in the child trafficking business.
He raises his hand to knock, and a raven caws. He looks to the sky in time to see the bird descending toward him. A messenger bird? Who in the abyss decided to send him a message at this time?! Gah! If it's the guild he'll wring their necks for this. They know exactly what he's doing! They hired him for this bloody job. GRRR.
The bird lands on his arm sure enough the bird was from the guild. Angrily he opens the case on the birds back, he held an envelope and a small note. He unfolds the note to read it first, "A personal letter?" He looks up to examine his surroundings. The alley is still empty, but it would be better not to stand right in front of a cartel's secret base. "This better be important." Growling, he let's the bird fly home and scurry's back to the rooftop. Finding a hidden place, he puts the note away and looks at the envelope...Wait...he recognizes that handwriting. Hurriedly, he tears it open. He reads the letter twice before the terrible truth sets in. He slumps back against the eaves. She's gone. She's gone and he didn't even get to say goodby. He'll have to let the guild know what he found out about the cartel, and that he will not be finishing this mission. It's time he went home.
-Your preference between using DnDBeyond or Discord for the campaign thread
DnDBeyond is my first choice. I don't have much experience with Discord, plus Discord has a word limit. I think it's 2000 words or something like that. Anyways I can write a lot, so having that word count may get annoying. However, I am liking a hybrid setup. OOC and dice rolling on Discord with actual RP on the forums.
Sounds interesting. Going to roll now and think of a character concept to put down into a later post.
Ability scores: 15131214717
In quote to prevent the error message of dice rolls being manipulated.
Are there any restrictions on character creation? Just asking to be sure: if everything allowed, showing up with a Giff holding a gun or something might not stroke well with a horror campaign.
Sounds interesting. Going to roll now and think of a character concept to put down into a later post.
Ability scores: 111316121010
In quote to prevent the error message of dice rolls being manipulated.
Are there any restrictions on character creation? Just asking to be sure: if everything allowed, showing up with a Giff holding a gun or something might not stroke well with a horror campaign.
Good point! Everything allowed except for Spelljammer stuff
Ideals: Justice and redemption for the downtrodden
Bonds: Family, especially her adopted siblings
Flaws: Haunted by malevolent spirits, can be overly cautious
Goals: To uncover the truth about Aoelwyn's death and protect her family from the encroaching darkness
- Biggest Fear:
Elowen's biggest fear is losing her family once again, this time to the malevolent forces that threaten the multiverse. She also fears succumbing to the darkness that haunts her own past, as well as the possibility of discovering that her mother's death was not as it seemed.
- Description (Optional):
Elowen is a high elf with striking silver eyes, silver hair, and a lithe, agile build. She wears practical, dark attire that allows her to move stealthily through the shadows. Her appearance reflects both her elven elegance and the weight of her haunted past.
- Backstory:
Elowen Windshadow's life was forever changed when she was adopted by the benevolent elven mage, Aoelwyn Grymhart. Growing up in Aoelwyn's loving care, Elowen was raised alongside other adopted siblings in a warm and supportive environment. Her surrogate mother's unwavering love and dedication to helping others inspired Elowen to become a better person.
Aoelwyn, with her heart of gold, was renowned for her philanthropic deeds. Elowen joined her on numerous charitable missions, aiding those in dire circumstances. They often intervened in the aftermath of titanic clashes of arcane power and steel that devastated villages and towns, offering both magical and material support. Elowen witnessed her mother donating considerable funds to help communities rebuild after their liberation, ensuring the well-being of the affected families.
But Aoelwyn's kindness extended beyond monetary aid. When particularly moved by the tragic circumstances of orphans they came across, she was known to take such waifs under her wing. This was how Elowen herself came to be a part of their family. Aoelwyn gave these orphans a warm home, wholesome food, and most importantly, love—the most basic necessity of life.
Their family was a diverse group of individuals from various races and backgrounds, each with their unique stories of hardship and redemption. Elowen's relationship with her adopted siblings was one of camaraderie and mutual support, cemented by their shared experiences of being rescued from despair. Together, they formed a close-knit bond, each finding a sense of belonging they had never known before.
After leaving home to explore the world on her own, Elowen continued her mother's legacy by offering her rogue talents to those in need. She encountered numerous malevolent forces and supernatural threats, putting her skills as a Phantom Rogue to the test. These challenges only strengthened her resolve to protect the innocent and seek justice for the downtrodden.
Now, the shocking news of Aoelwyn Grymhart's untimely passing has brought Elowen back to her family and set her on a quest to uncover the truth behind her mother's demise. The reunion with her siblings is both heartwarming and bittersweet, as they come together to honor the memory of the woman who had given them everything.
- RP Example:
As Elowen approached the rustic village of Leafbrook, the fading light of the setting sun cast long shadows on the cobblestone streets. The scent of blooming wildflowers mixed with the earthy aroma of the nearby Neverwinter Forest. Her heart ached with a mixture of nostalgia and anticipation.
With each step, memories of her mother's loving embrace flooded her mind. She recalled the countless times they had ventured into the aftermath of battles, healing the wounded, and offering comforting words to the survivors. The faces of those they had helped, the gratitude in their eyes, replayed in her thoughts like a cherished melody.
But now, she was returning to Leafbrook under vastly different circumstances. The letter from Rhea, her mother's maid, had been a shock, an unexpected note of tragedy in the song of her life. She couldn't help but feel a gnawing suspicion, wondering if there was more to Aoelwyn's passing than met the eye.
"Family," Elowen whispered softly to herself as she approached the familiar family home, its warm lights spilling onto the cobblestones. She knew she had to protect them, just as her mother had protected her all those years ago. Her siblings awaited her inside, each carrying their own burden of grief and questions.
With a determined breath, she pushed open the door, and the room was filled with warmth and familiar faces. Tears welled in her eyes as she embraced her brothers and sisters, feeling the bond of love that had never faded. In that moment, the darkness that had haunted her seemed distant and insignificant.
As the evening wore on, they shared stories of their adventures, the lessons they had learned, and the kindness they had witnessed in the world. Elowen couldn't help but think that this was what her mother had always wanted—for them to find strength in each other and continue the legacy of love and compassion she had instilled in them.
But amidst the laughter and tears, a lingering question remained, unspoken yet heavy in the air. Elowen knew that their quest for answers was just beginning, and she was determined to uncover the truth behind her mother's untimely death, no matter where that path might lead.
Backstory: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell (Sindarin for Hushed Shadow Maiden). Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries. It was on her tenth mission, one which was supposed to be celebrated as a milestone in every Shadar Kai's existence, but which ended in misery for Daewen. For, Daewen was hunting down a dark wizard through the astral plane when the wizard surprised her and cast a vile, evil spell on her which caused her to be banished to the nine hells for eternity. It was there where she met Aoelwyn Grymhart, who rescued her from the hellacious life which awaited her. Aoelwyn was the mother she never had. She took Daewen in, gave the mute a loving home, and raised her as her own. Daewen was the youngest in her makeshift family, which consisted of a dozen other orphans she had rescued over the years. Aoelwyn was a kind and compassionate woman, with a heart of gold. She taught Daewen all the things she needed to know to survive in the world, including how to read, write, and fight. She also instilled a strong sense of justice and a desire to help others. Daewen loved Aoelwyn very much, and the feeling was mutual. She was Daewen’s mentor, her guide, and her friend. She couldn't imagine life without her. Eventually, Daewen decided to leave home and seek her fortune in the planes. Aoelwyn was sad to see Daewen go, but she knew that it was time for her to spread her wings. She gave her blessing and sent Daewen on her way. Daewen traveled far and wide, having many adventures and learning much about the world. She fought monsters, explored ancient ruins, and discovered lost treasures. But no matter where she went or what she did, she always carried Aoelwyn's love in her heart. One day, Daewen received a letter from Rhea, Aoelwyn's maid. The letter informed her that Aoelwyn had unexpectedly passed away. Daewen was devastated. Aoelwyn was the closest thing she had to a mother, and she couldn't believe that she was gone. She immediately returned to the village of Leafbrook, where Aoelwyn had lived. When she arrived in Leafbrook, she was greeted by her siblings. They all hugged each other tightly and cried together. They were all grieving the loss of their beloved mother. The next day, Daewen and her siblings held a funeral for Aoelwyn. It was a simple affair, but it was filled with love and respect. Everyone shared stories about Aoelwyn and how much she meant to them. After the funeral, Daewen met with Rhea to learn more about the circumstances of Aoelwyn's death. Rhea told her that Aoelwyn had been working on a secret project, but she had never told Rhea what it was. Rhea also told her that Aoelwyn had left her a letter. She gave Daewen the letter, who read it eagerly. In the letter, Aoelwyn told Daewen that she was proud of the person she had become. She also told her that she had left her something special, but she didn't say what it was. Daewen was determined to find out what Aoelwyn had left for her. She searched the house from top to bottom, but couldn't find anything. Finally, she decided to look in Aoelwyn's study. It was a room that she had always kept locked, and she had never allowed Daewen or her siblings inside. Managing to pick the lock and enter the study, Daewen discovered that the room was filled with books and scrolls. Searching through the shelves, she noticed a small box hidden in the back of a bookshelf. She took out the box and opened it … inside the box was a silver amulet. The amulet was in the shape of a raven, and it had a single emerald eye. Daewen knew immediately that this was the gift that Aoelwyn had left for her. She put on the amulet and felt a surge of power course through her body. She realized that this amulet was not just a gift. It was a weapon. A weapon against the darkness. Daewen knew that Aoelwyn had been working on something important, and now she understood what it was. She had been preparing her for a battle that was to come. Daewen vowed to honor Aoelwyn's memory by using the amulet to fight the darkness and protect the innocent.
Alignment and personality: Chaotic neutral ... I don’t run from evil. Evil runs from me.
Your character's biggest fear: Being cast off, alone again.
Preference between using DnDBeyond or Discord for the campaign thread: DnD Beyond for campaign thread, Discord for OOC chat
-Class and subclass (level 3, Multiclass is allowed if you'd like): 2 Paladin (Devotion)/ 1 Warlock (Great Old One)
-Background: Soldier
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): STR: 15 (total 16) DEX: 14 (total 14) CON: 18 (total 16) INT: 12 (total 12) WIS: 13 (total 13) CHA: 16 (total 18)
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Zathon has faint memories of the shadowfell, but he was too young at the time to soak in the details. He remembers his parents vaguely, but their memory is more like a dream. He remembers a scuffle, the lot of them getting thrown off the shadow paths that hangs between the planes. His mother desperately trying to keep hold of him and the feeling of his hand slipping from hers. This night terror would often wake him in the night, leading him to waking earlier than the other children in the home. He would help with morning chores, such as cooking breakfast or setting the table, often without muttering more than a few words. He prefered this, he liked to keep his mind or hands busy. This lead to him generally picking up after the other adoptees, and helping keep the house in order.
As he grew up he took strongly to the ideals of his new mother, often protecting the other adoptees, whether from each other or the village kids. He was everyone's big brother. When he was of age he heard of skirmishes further out, and joined the military. He wanted to protect people who couldn't protect themselves. He liked the structure of the military, but his determination was tested numerous times throughout his service. Recently his squad was sent to investigate a strange device that was emitting rampant magic bursts. It was supposed to be a contain and retrieval op, but the thing went off while they were setting up protective measures. Most of his squad died immediately, he was thrown a considerable distance, and was knocked unconscious. When he woke up the device was gone, his arm was broken, and his squad was decimated. For the past few weeks he's been recovering at headquarters, his arm is healed, but his head feels weird. This is where the letter of his mother's death finds him. He's heartbroken at the news and sets off towards home immediately.
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
Alignment: Chaotic Good Personality Traits: I can stare down a hell hound without flinching. I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic), Greater Good. Our lot is to lay down our lives in defense of others. (Good) Bonds: I would still lay down my life for the people I served with. Flaws: I’d rather eat my armor than admit when I’m wrong. Goals: Figure out what that device was, where did it come from? Where did it go? Is that why his head feels weird?
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
His biggest fear is failing the people close to him, which he feels like he's been doing lately. Just not doing enough.
OPTIONAL
-Description (Describe your character in words or with a picture):
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!):
Zathon stands in the field, arms crossed as he watches the new recruits mostly fail at trying to swing a sword. Eventually he gets tired of the pathetic attempt Jason is doing and walks over to the lad.
"Jason, you're doing great, really trying over here. I think you'll get a better follow through on your swing though if you adjust your stance."
Jason replies to the effect of he is not doing great over here, obviously, and Zathon laughs.
"So you have eyes, good." He proceeds to help the kid readjust his stance and hold on the sword then leads him through a few more exercises just to test that he's got it down. After he's satisfied he eyes the practice yard and sighs at all the others failing in the same ways and trudges on to the next one.
-Your preference between using DnDBeyond or Discord for the campaign thread: Discord
Abilities (4d6, drop lowest, no rerolls -- see rolls in post above): 12, 16, 15 (13 + 2), 18 (17 + 1), 14, 14
Backstory -- open to feedback and further modification to fit your campaign better:
"Have you seen Alfred Tudor? I'm looking for my husband."
Little does Eva know that she is dead. Nor does she recall the attack, so Eva was as surprised as anyone to be discovered in a field in an unmarked grave.
After finding Rhea's letter secreted in an inner pocket in her pelisse, it all came flooding back to Eva:
She had left Aoelwyn Grymhart's care after inheriting substantial wealth. "Return to Baldur's Gate," Aoelwyn had counseled her. "Reclaim what's yours. I've arranged for you to continue your studies at Nystul's School of Illusion."
Things were going well until she met Alfred Tudor.
Eva's aunt -- her only living relative, the sole survivor, along with Eva, of a mysterious affliction that had devastated the Galli family -- warned Eva that the dashing bard could not be trusted: "The knave wants your money," the spinster warned her.
Alfred said much the same of Aunt Tressa: "Seems suspicious to me that your imperious auntie would fetch you back to this city -- this den of thieves -- and keep you close under her wing." And it was indeed true that Eva was the only person standing between Aunt Tressa and the remainder of the Galli estate.
So, Eva eloped with Alfred. She couldn't have been happier, at first. "But what, pray tell, has happened to me? And where has my newlywed gone? I must find Alfred and piece it together."
Alignment: neutral.
Eva is morally confused, retaining just an inkling of her ethics from her former life. She analyzes the behaviors of others in an effort to reconstruct some kind of coherent values system. This makes her highly impressionable -- by the good and the evil, the lawful and the chaotic. Who knows who -- or what -- she will become?
Personality: * Personality traits: I extend every courtesy to those who are grieving a loved one. * Ideals: Attachment is what makes death and loss so painful. Best to stay objective and impassive. * Bonds: I take my marriage vows deathly seriously. Alfred, you're going to join me soon! * Flaws: I am drawn to scenes of death and the macabre. They fascinate me.
Your character's biggest fear: "Someone close to me may have murdered me." Eva only gradually, reluctantly realizes that she is no longer alive. The memories are returning piecemeal, but her denial is great.
Description: * Hair: black (brunette in life) * Skin: pallid and clammy. After becoming aware of her unsettling appearance, Eva uses her "disguise kit" (makeup) to make herself presentable. * Eyes: milky blue-gray (hazel in life) * Height: 5 ft, 10 in. * Weight: 130 lbs * Age: unknown, but she was 20 when she perished. * Gender: female
Eva wears the tattered, bloodstained clothes, ripped and torn by multiple stabbings, she was buried in. She has been dead for quite a while -- and it is apparent. If her gruesome looks alone decided, Eva would have low Charisma, though she was beautiful in life. And yet, even in undeath, she comports herself gracefully -- with more composure than decomposure -- and courteously, compensating for her ghastliness. Hence, Eva remains somehow compelling -- even attractive.
Eva's sapphire wedding ring -- it had been a diamond before she died -- is her spellcasting focus.
A black cat called Ténèbre (Teb for short), which Eva mistakes for a calico, is her loyal familiar.
RP example: PMed this to you.
I prefer D&D Beyond, but Discord is ideal for OOC.
-Class and subclass (level 3, Multiclass is allowed if you'd like): Alchemist Artificer
-Background: Sage
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard):
Ability scores: 12126141116
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Paxley was happily leading a normal life. A young boy of 13 with an inquisitive mind, and an intellect unrivalled to his piers. Part of a middle class family of some old and forgotten realm, he lived a content life with his parents and sister. He never really understood the antics of his fellow classmates, they were always messing about and getting into trouble. Why would they want to mess about when there is so much to learn?! Who doesn't want to know the chemical properties of paladium, or read the great literary masterpieces of Dante Alighieri? Besides, the only solace he needed was his family, especially his sister, Kairi.
It was coming up to Kairi's 10th birthday, and Paxley was thinking of something to get. Now there isn't anything in this world, so Paxley thought, that would be received with greatest earnest than a handmade machination of his own design. Thinking of the circus which had rolled into town recently, he decided he would create a musical box that would play different musical jaunts each time it was spun and played. This was going to be the best birthday present ever! One summer afternoon, on Kairi's birthday, in front of party guests and family members, he presented his gift. The look of awe and fascination on Kairi's face was priceless, a moment Paxley would never forget. With everyone watching with interest, she spun the dial and opened the box. At first, it all seemed to go fine. Music played whilst miniature clowns, acrobats and animals danced around a spindle. But something wasn't right... the music appeared to get faster and the pieces begun to spark. Before Kairi had time to react, the device erupted in her hands. The damage was catastrophic! A bright flash of light burst into Kairis face, burning her left eye and cheek almost to the bone, instantly blinding the eye. The box splintered and scattered in a small radius, causing damage to not only Kairis hands, but to her two closest friends.
No-one knew how to react. A healer rushed in and attempted to perform some magic to heal the wounds, but other than tidying up some freshly burned facial tissue, it didn't help much. Kairi's screams were agonizing, Paxley just stood there in shock. His devices have never failed before.. what did he do wrong?? What miscalculation had been made? He approached Kairi, and reached for what was left of the device. He was holding it in his hands, muttering under his breath quick calculations to see if he could figure out where it went wrong. Both his parents stared at how Paxley was reacting. No visible sign of remorse or guilt, only confusion for his.. his stupid little toy. Paxleys father grabbed him and led him to the front door, and throwing him to the ground. "Father?" His father only looked on at him in disgust. "You did this boy. You don't have a care for Kairi or anyone else for that matter. You are not normal. You are a freak!! And we don't let freaks live here. Go on, leave! Leave and never come back, or I swear to God you will be the one needing medical help!"
And just like that, he was out of home. He screamed for his sister and mother, begging to come in. Days went past, and everyday he would return and wait for one of them to pass by. Each time, his sister and mother would look right past him, as if he never existed. How could they abandon him so easily, discard him like a used rag!
He spent the next year fending for himself, creating magical machinations that he managed to sell for a few coin to get food. It was one of his machinations that plucked the interest of Aoelwyn. She spent many days returning and asking Paxley all about his ideas and creations. Paxley didn't think she'd care, but each day she would ask more intricate questions and specifics on new ideas that sent Paxleys vivid imagination into a whirlspin. This woman was amazing! It wasn't long before she asked Paxley to join her and her family, as there would be vital opportunities to study under her tutelage and learn from some of the greatest minds. With nothing to lose, Paxley didn't hesitate in saying yes!
The next few years he got himself through education with ease, picking up many advanced levels of learning due to his sharp mind and keen intellect. Each and every passing day, Aoelwyn did not once discourage, or falter from showing love and affection. On his 18th birthday, he made the choice to travel the world to learn from some of the most greatest minds, and promised that one day he shall return with the answer that has always been at the back of his mind... why did that device explode on that fateful summers evening all those years ago...
Many years have gone past since, and now a striking young man of 27, he continues to travel from town to town learning the tools of the trade from any willing scholar. He was at the Belgrow Inn within WaterDeep, when that letter arrived...
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
ALIGNMENT
Chaotic Good
A man of intellect, there are few times that Paxley would be seen not to far away from some experiment or machination, or even a journal or manuscript. Paxley keeps to himself, not awkward in social interactions, just more leaning towards annoyance at being bothered by someone who usually doesn't understand. Paxley has come to be kind-natured, and keeping calm under pressure where he excels in logical thinking and analytical precision. This knowledge seeking approach to live has had its drawbacks - very often he will not understand social nuances and presentation, usually causing someone to be offended when he says something without thinking it through.
Personality Traits
I use polysyllabic words that convey the impression of great erudition.
I’m willing to listen to every side of an argument before I make my own judgment.
Ideals
No Limits. Nothing should fetter the infinite possibility inherent in all existence.
Knowledge. The path to power and self-improvement is through knowledge.
Bonds
I’ve been searching my whole life for the answer to a certain question.
Flaws
I speak without really thinking through my words, invariably insulting others.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Fear of abandonment - the idea that there is no-one there who needs or wants him, that everything he does, it's all for nought. Triskaidekaphobia - For some unknown reason, Paxley can't get over how much bad luck he has had involving the number 13.
OPTIONAL
-Description (Describe your character in words or with a picture):
A Caucasian male human, strikingly beautiful. Standing lean at 6"1, with blonde windswept hair and the most intense purple eyes. Wears simple studded leather with travel gear and boots. An old cloak is wrapped around that is used like a hooded shawl. Carries a large backpack and a napsack of his machinations.
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!):
Sitting by the hearth of the fire, with a long pipe and what appears to be an old archaic manuscript, sits Paxley. The heat exhales from the fireplace, basking Paxley in true warmth and comfort. The Belgrow Inn was hustling with all sorts of individuals. Loud and raucous, chanting and singing from some of the younger folk whilst watching a performer dance for coin. The wenches sweeping through between tables, dolling flagons of ale to the patrons as well as what appeared to be a mushy rice dinner. Paxley wasn't hungry anyway. For anyone who knows Paxley, this would be the last place they'd expect to find him. However, this place sort of reminded him of home. He envisioned himself sitting in the corner reading, listening to his brothers and sisters play loudly and cause all sorts of noise and mess. He hated that, but at the same time, he can never shake that feeling of home. The place where everything felt... right.
The door to the tavern opens, with the outside wind and rain throwing itself inside, as if it was trying to escape from being in those harsh conditions. "Heyyy close the goddamn door, won'cha?" yelled some old fellow from the back. A few moments pass, before Paxley realises someone is hovering behind him. Without looking away from his manuscript, "I must apologize, however I am not requiring any of your fine cuisine this evening as I have already had my fill for the day. I will let you know if I do change my mind." The figure remains, not moving but also not really approaching closer. This intrigues Paxley. He glances over his shoulder, to find a young Tiefling girl, robed and hooded, trying to not draw attention to herself. She appears to be holding an envelope with an ornate golden rimmed cursive on the front. "Oh, please forgive me my dear, I thought you were one of the servers. I assume you are a courier, and have been asked to deliver a letter. Would that be for me, per chance?" The tiefling, eyes darting around the room, stop and now hone in on Paxley. "Hey mister, are you Pacley? I got told to deliver this 'ere to some fella' who stands out like a sore thumb. That gotta be you mister!"
With a look of both frustration and amusement, Paxley holds his hand out "Indeed, I am Paxley. Please may I have the letter." The girl shoves the semi-wet letter into his hand, and then holds her hand out. "Of course, please take this gold coin as a token of my utmost appreciation. If I were in your shoes, I would probably think in investing that in some capital goods.." and before he could finish, the girl snatches the coin and darts back out to the door, gone from view.
Paxley sighs, and looks at the writing. "Hmmm, seems familiar." He begins to open the letter and starts to read, now recognising the writing as Rhea's, the house maid of mother. After a few moments, the letter had been read. And re-read. Can this be? What is this I am reading? Lies. Mother cannot be.. she was so young! No I cannot believe this from a letter. I must... no..
Paxley, with his complexion appearing to have been drained of colour, starts to swell up. Mother cannot be dead. There was so much to tell her on my travels so far! And still so much more to learn! It's not fair! And with this, tears now streaming down his face, he stands and leans over the fireplace. Staring into the embers, he sees himself as a child in the warm embrace of mother. Watching her help pick out new components for an experiment. Teaching him how to defend himself. Teaching him... how to live.
He knew what must be done. He must return home and find out what has happened. If anyone is going to get to the bottom of this, it will be him. It must be him!
And with that, Paxley wipes his face clear, grabs his napsack, and heads for the door. Paxley is going home.
-Your preference between using DnDBeyond or Discord for the campaign thread:
This post has potentially manipulated dice roll results.
-Character name: Trash Skullcrusher
-Character Race: Orc
-Class and subclass: fighter champion
-Background: Giant Foundling
-Abilities: Ability scores: 161199811
-Backstory: Trash doesn't remember much prior to being taken in by a guilt riddled hill giant. the hill giant and his tribe had been hired to take care of the particularly troublesome Skullcrusher clan. After dispatching the chief of the skullcrusher clan, young 6 year old Trash raced to defend his fallen father... It Was at this moment Grum, the leader of the hillgiants, decided to take Trash with him back to his tribe. Grum raised Trash for a number if years and taught him how to fight like a giant. By the age of 13, Thrash had been raised by giants for most if his life and felt very much like an outsider. He left in the night and made his way towards the closest human settlement ge could find. Upon reaching the settlement, he was quickly surrounded by the very townsfolk that had hired the giants to destroy his tribe. they beat him and left him for dead. It was at this time that Aeolwyn Grymhart found him and took him in. He had never known love and kindness the way it was ahown to him during his time with her. He tried his hardest to repay her for her kindness in any way he could, but struggled to stay out of trouble. After setting out on his own, Thrash got involved in professional pit fighting after being discovered by a talent scout during a particularly violent tavern brawl. Thrash would relieve his letter after a violent brawl. Smoking his pipe he would read the letter as a tear rolls down his cheek, sitting in the back room of an arena.
-Alignment and personality: Chaotic Nuetral
very blunt and direct when dealing with others. He is very caring and protective of the weak and is always rooting for the underdog.
-Your character's biggest fear: He witnessed his father's death and wasn't strong enough to protect those he cared about. His biggest fear is that he would not be strong enough to protect those he cares about now... and ghosts... he doesn't like ghosts.
OPTIONAL
-Description: I have a picture but not sure how to link on my phone. Hulking muscular orc brawler. He is known for fighter almost exclusively with his bare hands. Enjoys smoking a pipe with sweet smelling tobacco when not fighting for coin and the entertainment of others.
-RP example: Thrash would walk into the arena with his arms open wide. The sunlight piecing through the slats in the dilapidated roof shine on the hulking orc like a spotlight. "Who thinks they have what it takes to take on the champ?!" Thrash would shout with a grin. "10 gold coins to the first man to knock me down!" He would add as the drunken crowed roared around him...
Character Race: Vedalken (happy to swap to half-elf if vedalken doesn’t quite fit the setting!)
Class and subclass: Fighter 1 / Bard 2 (intention being to continue as a Lore Bard)
Background: Charlatan
Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): Ability scores: 131715161013
EDIT: Think I initially messed up the dice rolling, but they came out pretty average (15, 14, 13, 13, 12, 10) and I'd be happy to go point-buy in any case! 😅
Backstory:
Born to noble parents who had his life and career mapped out for him, tragedy befell Shálen’s family before he had the opportunity to serve as a military officer then inherit the titles and responsibilities expected of his house. Continuing his education under the care of Mother Grymhart, Shálen did end up enlisting in military service, but swiftly decided that donning a decent suit of armor and leaving the combat to others was more his style. Travelling around the realm learning of different cultures and magics (and in hope of finding those responsible for the demise of his family), Shálen discovered that subterfuge was far more effective than hitting something with a sword, the vedalken’s veneer of arrogance broken only when 'in character' disguised as another…
Regardless of his life choices Shálen did keep in regular contact with the elven mage who had helped raise him (and though he might never admit it, her near-infinite sympathy and service for those in dire circumstance had left a lasting impact on him), and the letter from Rhea arrives as a great shock. Dropping a bundle of forged letters, their wax seal imprinted using the signet ring of a completely fictitious duke, Shálen forgets his latest scheme and makes arrangements to return swiftly to Leafbrook…
Alignment and personality:
Alignment: Chaotic Neutral
Personality Traits: Information is power. Words are my weapons of choice, far better to persuade someone else to deal with the evils of this plane than risk meeting the same fate as my parents…
Ideals: Aspiration. I’m determined to make something of myself. (Any)
Bonds: I come from a noble family; one day I’ll reclaim my title and status.
Flaws: Despite my cowardice, the temptation to swindle those more powerful than me is ever-present...
Goals: Knowledge, power, status, wealth, revenge..? To be a better person than he currently is...?
Your character's biggest fear: Failure to live up to expectations of both his departed parents and now Mother Grymhart. The fear that others will see through his outer confidence. That the lies he occasionally tells will eventually catch up with him…
Description:
RP example: Solo scene from a PbP server I’m part of:
Still staying in the spare room of his friend, the harengon has been getting increasingly worried after several days without any sign of her. Leaving the house empty Bux spends the day searching all around town, asking if anyone has seen a certain copper-haired half-elf, but without success. By the time the sun is beginning to set he wearily heads into a charming tavern to grab something to eat and drink.
A weird sense of déjà vu strikes the harengon upon stepping inside the tavern, but he chalks it up to taverns all being fairly similar and heads over to the bar to order a drink.
“If you have it, aBunny Mary?” The bartender echoes the name of the harengon’s drink of choice with a chuckle, having served Bux his favoured tipple on numerous occasions.
A look of confusion is gradually replaced by dawning realisation as harengon is informed that the belongings left in his room had been placed in storage, with the tavern staff fearing that one of those trips to the Vault that the harengon was prone to excitedly regale had ended in tragedy…
“Are you sure…I…I don’t even know how to play Dragonchess!?”
As the bartender finishes making his Bunny Mary and departs to fetch keys to the storage room, Bux - about to take a sip of the bright orange drink – feels an icy shiver run down his spine as an innocent look around the place ends with his eyes fixated on an unassuming doorway at the back of the room. Hands trembling, the glass is placed slowly back to the bar surface as a series of scenes begin to flash through the harengon’s mind…
A tearful female harengon, telling him she can’t understand how her husband could have just disappeared…
A mysterious sage, turning over a card covered in hundreds of tiny twinkling lights and telling the harengon that he’d find what he was looking for there…
A huge being with strange, pincer-like hands, filling the harengon’s head with the suggestion that his missing friend may not be found…
A harengon sat in his room, using an enchanted Dragonchess board to send a message that he wasn’t about to give up…
A flinch as he wakes up on the floor, having dreamt of a book containing forbidden knowledge…
A rainy encounter with a mysterious and intimidating being, an End Incarnate, pointing him in the direction of a so-called Infinite Library…
A sigil of a lamp above a doorway in the backroom of the very tavern he now finds himself sat in…
A row of bookshelves, stretching on as far as the eye can see…
A dark corridor with a closed ebony door at its end…
A table with a book, the Tome of the Departed.
A dream become reality...
A name. The name.
Then his own.
Darkness.
“…Lex.”
The name is barely more than a whisper, as Bux grabs hold of the bar counter to stop the room from spinning. It takes three, maybe four repetitions of his own name before he realises that the bartender has returned with a bag containing various forgotten belongings.
“I…thanks…the room back there…mind if I go take a quick look?”
The bartender gives a half-shrug-half-nod and the harengon rummages through his backpack, scribbling a quick note which is passed across the counter along with a few gold pieces.
“And please, can you pass this on to them?”
Another nod received Bux places the contents of the bag inside his backpack - gripping the straps tightly to stay the tremors in his hand - then walks slowly towards the door to the backroom. Inside, he stands a few moments staring at the doorway marked by the lamp sigil before his attention shifts to another doorway, this one with familiar looking markings.
“Faerie” [Sylvan:] “Home.”
A flash of colours lights up the room as the harengon takes a deep breath before stepping through the portal...
Exit Bux.
Your preference between using DnDBeyond or Discord for the campaign thread:
I’ve more experience with PBP (and therefore slight preference for) using Discord, but flexible!
Keen to play alongside DungeonMair who's a great DM and RP-er (attempted previously but sadly the DM of that campaign wasn't able to keep going...)
Also I WFH freelance and my boss (it's me, I'm my boss) is pretty chill when it comes to making pbp posts every day! 😅
Alright everyone, thank you all for your applications! They all look amazing, and I'm going to have a hard time choosing between all of them! I will be closing this thread tomorrow sometime, either in the morning or afternoon and choosing players then. If you still want to apply, you better get on it!
***This is an updated application, I can go straight fighter instead of fighter / barbarian if it works better that way.***
-Character name: Thrash Skullcrusher
-Character Race: orc
-Class and subclass : Fighter (Champion) / barbarian (path of the giant)
-Background: Giant Foundling
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): Rolled in main thread was a 16, 15, 12, 11, 10, 9
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Backstory summary spoiler:
Thrash only remembered fragments of living with his own kind before growing up with the hill giants. Grum, A massive hill giant and his isolated tribe had been paid by a nearby town to take care of a particularly troublesome clan of orcs... The Skullcrusher clan. After dispatching the chief of the skullcrusher clan, young 6 year old Trash raced to defend his fallen father... It Was at this moment Grum, the leader of the hill giants, decided to take Trash with him back to his tribe. Grum raised Trash for a number of years and taught him how to fight like a giant. By the age of 13, Thrash had been raised by giants for most if his life and felt very much like an outsider. After years of asking about his past, Grum finally explained to Thrash that his father had been a powerful orc leader, and that he had killed his father.
In anger, Thrash left in the night and made his way towards the closest settlement he could find. Upon reaching the settlement, he was quickly surrounded by the very townsfolk that had hired the giants to destroy the Skullcrusher clan. Seeing the resemblance to his father that had terrorized them in the past, they beat him and left him for dead.
It was at this time that Aeolwyn Grymhart found him along the road and took him in. He had never known love and kindness the way it was shown to him during his time with her. For the first time in his life he had a warm and caring home. While staying with Aeolywyn, Thrash immediately took on the role of protector to his newly found brothers and sisters. Fighting was all he had known and he was going to use those skills to make sure no harm came to anyone he cared about. The orc towered over his new family and his classmates. No one dared tease or threaten his brother and sisters while he was around. On more than one occasion Trash was almost kicked out of school for fighting, but was always able to justify any altercation he was involved in. Over the next few years Thrash flurished under the loving hand of Aeolwym, eventually even managing to finish school and set out on his own.
He tried his hardest to repay her for her kindness in any way he could, but struggled to stay out of trouble. After setting out on his own, Thrash got involved in professional pit fighting after being discovered by a talent scout during a particularly violent tavern brawl. Mak Leadbelly was a stout and powerful dwarf and ex-gladiator. He owned the Leadbelly tavern and offered to train Thrash and helped to get him into the ring where he could fight for coin.
While Aeolwyn Grymhart was the mother he never had, Mak Leadbelly was the Father he never had. Mak would spend countless hours training with Thrash and teaching him everything he knew. He was always there for Thrash and although he was tough as nails, he knew how to control his temper and use his anger to help him protect those in need. Grum tried to care for the orc when he was younger, but never showed the same amount of care for Thrash the way Mak did. Grum treated him more like a favorite pet than an only child... the way Mak did.
After winning a particularly difficult and violent match, Thrash would be sitting in a small room wrapping his wounds and laughing with Mak. After taking a long pull from his pipe to relax, he would hear a knock on the door. The orc was expecting a fan asking for an autograph and was instead surprised when he was handed a letter. He would quickly open it up and look inside. Although he could read, he was not a strong reader and it seemed to take an eternity to finish reading the note inside. By the time he was finished with the note, tears were streaming down his face... the first time he had cried since finding out the truth about his father....
Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals): - Alignment - Neutral Good - General personality - Trash is very blunt and direct when speaking to others, and acts kind and gentle to those who he wants to help or protect. Enjoys a good laugh, a large ale, and a long smoke after a fight. - Ideals: The strong should protect the weak, always root for the underdog. - Flaws: Thrash can be incredibly stubborn when he thinks that he is right, often times offering to wrestle to decide who is right or wrong. - Goals: To some day be a world champion.. to show that you don't need weapons to be powerful... and to raise a family where he can show his own children that they have the strength inside of them to do anything in this world. - Bonds: +Grum - Hill Giant that killed Thrash's real father. "Cared" for Thrash until he made his way to Aeolwyn Grymhart. +Mak Leadbelly - Dwarven tavern owner and ex-gladiator - Father figure - helped to train Thrash and get him started in arena fighting +Aeolwyn Grymhart - The mother he never had. Found him on the side of the road and transformed his life +Kip - Adopted Kobold brother. Young kobold brought to live with Aeolwyn. He was Thrash's best friend and always offered to have the orcs back. Thrash had to step in to protect the small mouthy dragon on more than one occasion.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
He witnessed his father's death and wasn't strong enough to protect those he cared about. His biggest fear is that he would not be strong enough to protect those he cares about now... and ghosts. He hates the idea of ghosts. Most creatures bleed... they have a neck to choke... not ghosts. Thrash is terrified by the idea of facing any enemy that he cannot crush with his hands.
OPTIONAL
-Description (Describe your character in words or with a picture): Picture in spoiler:
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!)
Thrash would walk into the arena with his arms open wide. The sunlight piecing through the slats in the dilapidated roof shine on the hulking orc like a spotlight. "Who thinks they have what it takes to take on the champ?!" Thrash would shout with a grin. "10 gold coins to the first man to knock me down!" He would add as the drunken crowed roared around him. Thrash would step forward, causing the floorboards beneath him to creak and moan. His eyes scanned through the crowd looking for threats while keeping a large smile on his face. While slowly rotating, he heard the sound of heavy boots slamming into the floor behind him. In an instant, The hulking orc spins around and delivers a devastating uppercut to the one-eyed combatant. The drunken solder flies backwards and lands hard on his shoulders, causing his eye patch to flip upwards.. revealing the festering wound beneath.... "What's wrong with you lad? You don't look quite right" Thrash would ask while slowly stepping closer to the man. As he steps closer the man on the ground begins to thrash about wildly.. letting out a violent screech. As the orc steps closer still... many in the crowd also start to look a little closer at the man... no longer cheering. "That... thats a zombie!!!" One in the crowd would shout as the other patrons begin to panic and flee. Thrash would stand and watch as the creature rose to his feet... his head hanging at a strange angle with a broken jaw hanging crooked before him. The hulking orc would square up with the undead creature as chaos surrounded the two of them. "Your move bone bag..." Thrash would taunt with a grin as the undead horror lunged towards him...
-Your preference between using DnDBeyond or Discord for the campaign thread: DnDBeyond please! I don't use discord.
-Backstory: Kora was found wandering the forest near Leafbrook when she was a very young child. She didn't have much language when she was found by Aeolwyn Grymhart, and it took some time for elf to win the feral child over. Hunger won in the end, it always does. Winter had come and the poor child didn't know how to survive in such weather and she found food and warmth and eventually love with Aeolwyn.
The feralness never quite left Kora though. The others in the mage's orphanage were nothing she really paid mind to. Sure, she knew they were there and would communicate as needed, but when she could, she was always out in woods until it was time to come in, her bond with nature much stronger than any bond she could maintain with her "siblings". There were a few that she would play games with, especially hide and seek out in the woods, those she would consider friends if she saw them again, but the others? she doubt she'd even know who they were if she ever saw them again.
She did know the love from Aeolwyn and returned it as much as she knew how to the mage, though several instances the poor woman would become entangled by the vines Kora would create in the house when she needed space and the sight of her beloved Aeolwyn trapped in something she created, was too much for her to handle and she'd run out, not even seeing how easy it was for Aeolwyn to escape whatever Kora unintentionally made happen.
After setting out on her own, she stayed and made a home for herself in Neverwinter Wood. With her deep seeded temper and easy to set off rage that was inherent to who she is, she planned on just being a hermit, stay away from people and try to be good, like Aeolwyn had taught or tried to teach her. But unfortunately, those from the Gruul Clan found her and she more than willingly joined their ranks as it was a way to almost feel more like herself. A way to use her pent up anger for the benefit of others, for her new found group. In all honesty, she hated to admit it, they felt more like a family then the one that Aeolwyn had created for her. So she tucked away those memories and grew into who she was, becoming a druid with the circle of the moon.
When Rhea found her, it was in the middle of a raid. Actually, they were raiding the Inn that Rhea was staying at to find Kora. Embarrassingly enough, Rhea noticed Kora before the druid even saw her. Reading over the letter, her heart plummeted. With tears in her eyes, Kora left her clan and followed Rhea back to Leafbrook.
-Alignment and personality: Kora is Neutral for her alignment and as for personality - she is pretty standoffish, preferring nature and animals to people as most druids. She has quite a temper and does enjoy letting it go when she can.
Personality traits: I scorn those who can't survive away from the comforts of the city. Laws are for people who are afraid to face their inner beasts.
Ideals: Nature. We weren't born tame or domesticated, so we shouldn't have to live that way.
Bonds: I am determined that one day I will lead my clan - or a new one.
Flaws: If you question my courage, I will never back down.
Goals: I would say the same as my bond, and to try and help slow down civilization's march of progress.
-Your character's biggest fear: Finding out where she really came from. She knows she was abandoned as a small child. She doesn't want to know why or who would do such a thing. It is buried deep within her. She can see the faces of her parents if she tries, but she does not. The last time she did, when still at Aeolwyn's she broke out in a cold sweat.
OPTIONAL
-Description:
-RP example:
She was crouched in the corner of the common room. The crackling fire on her left, the loud and very full bar on her right. It was the laughter at the bar that caught her attention when she should have been making her move. Sounded like someone said something that made a dozen or so people jammed up at the small bar erupt in laughter and she couldn't help herself, she strained to hear what was going on. "And then.. then she did it again!!" another surge of laughter from the group.
A slight tap on her shoulder made Kora jump out of her skin and give a small yelp in surprise. Realizing she didn't have a weapon in her hand, I mean why would she, this was a scouting mission after all, she whirled around on whoever had the audacity.. well sh*t. "Rhea. It's uh, been awhile." Looking over at the fire, she sees that no one is occupying the seats in front of it. "Shall we chat?" not waiting for an answer, she heads over to the chairs and takes a seat, letting her heartbeat slow back to normal.
She smiles at her old friend, and chuckles a bit now that everything is derailed, "You sure got the drop on me this time. It's been what? Five years since I've seen you last? What brings you here?"
-Your preference between using DnDBeyond or Discord for the campaign thread: I love using discord for OOC things, good discussions and Avrae as well. But I like using beyond for the campaign, easier to roleplay and keep things cleaner. Can develop more into a story that way.
This post has potentially manipulated dice roll results.
- Kygga Aedanna
- Half-Elf
- Soulknife Rogue
- Charlatan - Baldurs Gate
- Ability scores: 141212121117
- Backstory:
There it was again. The card was in his hand as he woke up. Every time he turned the card over, it would show him a different fate. Drowning in filthy water. Priests bowing to him. Drinking a vile of blood. Eating at the finest dining hall. He got tired of looking at it. He stepped outside, another foreign city in front of him. He traveled often to avoid getting caught. His adopted father had died at sea when he was 14, and they were too poor to learn a trade, making theft and scams as the only often. But the night his father died, he found the card. He heard a whisper that night, "You are nothing, Kygga. Nothing unless-" It never finished. And he was sent to an orphanage, where he was the odd kid. The one who would never be anybody. But he ran away for their safety. Something still drove him. A vision that could go terribly wrong.
- Lawful Neutral alignment
-Kygga's biggest fear is being forgotten. Nobody being sad when he died. He wants to have a legacy that will live on forever, even if it costs him his life.
-Character name: Saradie Kohl
-Character Race: Shadar-kai
-Class/subclass (level 3, MulticlassIng allowed):
Grave Domain Cleric of Wee Jas
-Background: Urchin in nearby city/town/hamlet.
-Abilities: Point Buy
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
For almost a year since Eron turned two I've been on my own. If it wasn't for Aoelwyn I wouldn't have survived. Nobody cares when the sun goes down, she did. I've been living here in this city on my own now for a year or so. Momma Grymhart knows Eron needed a home and I can't know where, it's too important that he be safe. I've fallen into some old habits, but thanks to her I know better. The other orphans never understood why I, a full grown was one of them, thank you for understanding Momma Grymhart. I work for the church sort of. When bad people die I bury them, nobody comes to their graves but me, nobody acknowledges their lives finished with the respect of a grave like I do. I barely get acknowledged for my efforts but I'm getting by. Tonight I make my rounds procuring a day old loaf and a rain barrel waterskin me an my thoughts alone. As I walk by the cemetery as I often do an acolyte from the church approaches me with a letter.
A letter addressed to me, inside it simply states Aoelwyn Grymhart has passed away. I can't stop the tears. When I was on the run, alone, pregnant, no-one cared except momma Grymhart, "Come here girl, let me see you. You’re surviving on scraps, in your condition. Not anymore grab your things and follow me home, our home." I was always waiting to get told, 'sorry you need to move along now, I've given you enough' but Aoelwyn was never like that. Now she's dead! She can't be dead, no, no, no... she and I could live centuries, she can't be dead this doesn't make sense. It's gonna take more than this awful letter to explain this nonsense! Anger rises up in Saradie, "I swear if this was his doing I'll bleed my last drop ending his existence..." she's speaking of her child Eron's father the necromancer/romancer yeah right. I haven't been home in a long time, not everyone will be happy to see me but that's too bad. I grab my simple possessions travel by night focused on finding the truth.
-Alignment/personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
NG enduring pain with a smile but has limited patience for frivolity.
I don’t like to bathe.
Ideals
People. I help the people who help me — that’s what keeps us alive. (Neutral).
Bonds.
No one else should have to endure the hardships I’ve been through.
Flaws.
I will never fully trust anyone other than myself.
Goals.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Mild pyrophobia, bright illumination, intense light. Saradie knows others appreciate the light of day but she prefers the dark of night even avoids well lit places. Her personal nightmare would be getting strapped down, eyes taped or secured open under a bright spotlight, unable to see, feeling the pain of the brightness, the mental stress.
OPTIONAL
-Description (Description and/or a picture):
-RP example (Doesn't have to be too crazy. Just flex your mental muscles and have fun!)
DM- 4 stealthy rough looking rogues step out of the shadows intent on relieving you of your valuables.
Me- I use sleight of hand to drop an kick my coin pouch into a nearby pile of refuse, as I say, "Look guys I'm strapped for cash right now but here I've got a decent knife and in full disclosure I've got a false heel on my boot with a small gem inside."
DM- They chuckle and have you remove your boots, confirming the gem, they take your knife your gem and your boots.
Me- Once their gone I put on my other pair of cleaned up dead man boots with a false heel and a glass gem, grab my coin pouch from the garbage and hope they like their slag knife, the blacksmith laughs every time I buy a set for a couple bits a piece, not worth the effort- he says but always worth the stories.
I'm happy to contribute to combat too but often the best encounters are set up long before they take place.
-Preference, DnDB or Discord for the campaign. DNDB as I currently don't use Discord.
CST time zone
Ability scores: 9 16 16 10 13 12
-Character name: Akyan
-Character Race: Drow
-Class and subclass (level 3, Multiclass is allowed if you'd like): Soulknife Rouge
-Background: Urban Bounty Hunter
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Akyan and his older brother Elran, made their way in the world through stealing what they needed. Elran was the one who taught Akyan the tricks of the trade, but he also made sure the two of them never took from someone who's need was greater than their own. They lived like this for several years, until they were attacked by four thugs and beaten severely. Akyan stayed conscious long enough to see his brother fall before he passed out.
As far as Akyan knows, his brother is dead. Akyan only survived his wounds because a kind man, named Dallion found him and took him to his home. The man clearly lived a modest life with his family. Dallion, was quite young at the time, and had a son and a daughter. Dallion assured him that Eran was dead, but Akyan never saw the body. Once Akyan could fend for himself, he left in the night, found his attackers and killed them. This experience is what awakened his psycic abilities. He had found his attackers in a local bar. Akyan confronted them, and fueled by anger and grief, lashed out with his mind. The next thing he knew, the four men were dead on the floor without a single physical wound. After collecting thier money, the young drow fled the bar shocked by his own ruthlessness. Taking their money, he went back to Dallion's house and dropped the money through the window. He hasn't spoken to Dallion or his family since.
Elran also affected Akyan’s view of life and how to treat others. Elran always repaid debts and acts of kindness, oftentimes with greater kindness, no matter how long it took him to do so. This part of Elran has stuck with Akyan, even if it is a bit twisted. Elran didn’t speak of their parents much he often avoided the subject. This lead to Akyan believing that they were abandoned by their family, when in reality, it was Elran who left, taking Akyan with him. Akyan was the third son in the family and would have been sacrificed to Lolth had Elran not taken him away. Akyan himself knows very little of drow culture, other than what he's gleaned from the general population. He knows they follow Lolth, and that they are mostly evil, but nothing more than that. Elran had always been his conscious. Since he is gone, there was no one to keep Akyan walking in the right direction.
Without his older brother to guide him, Akyan continued his life on the streets. Though he became less and less selective towards who he stole from. All he knew was that he needed food to survive. However, he also had no tolerance for unprecedented cruelty. If he came across another orphan being bullied. That bully may have ended up with a psycic blade in his back, it didn't matter if he was another orphan, a thug, or even a corrupt guard.
One year, the young elf fell ill. He didn't expect anyone to come to his aid. He'd already had one kind soul help him, what are the chances of another? However to his surprise, Aoelwyn Grymhart found him stumbling down the city streets ragged and panting from fever. She took him in, and cared for him. Giving him the warm home and love that he and his brother had always wished for. If only he was still alive.
Despite Aoelwyn providing him a loving home and family, nothing would ever fill the void left by his brother. Yes, he cares deeply for his adoptive siblings, and he couldn't stand to lose any of them (even if he doesn't always show it), but he and his brother had a special bond, a bond that was broken by untimely death. That is something that he would never wish on anyone.
After moving out, Akyan took on the job of a thief catcher and bounty hunter. The less wrong-doers in the world, the less harm will come to the innocent.
Akyan was devastated to learn of his adoptive mother's death. He dropped everything to reunite with his adoptive family and honor the woman who pulled him from darkness.
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
Personality: Generally quiet, can come off as rude at times, sensitive about his heritage (mostly because he knows next to nothing about it himself)
Ideals: Acts of good and evil will always be repaid with an equal or greater act
Bonds: His adoptive family.
Goals: To make the world a better place.
Alignment: Chaotic Good
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Helplessly watching someone he cares about suffers (not necessarily dying.)
OPTIONAL
-Description (Describe your character in words or with a picture):
Akyan has charcoal skin, silver eyes, and silver-white hair that falls just past his jaw. He typically wears a long dark grey leather coat, along with black leather boots, and dark cloths.
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!)
Akyan crouches on a rooftop overlooking the dark alley. It's a moonless night, perfect for staying unnoticed. The drow waits, knowing his prey will arrive soon. He'd studied the movements of this criminal group for a while, so he knows exactly what will be taking place here. "There you are." He narrows his silver eyes as a figure cautiously rounds the corner, making his way towards the back of the alley. The man looks around nervously before making five distinct knocks on the brick wall, which forms the dead end. A hidden door slides open, and the man disappears into the depths.
A few moments later, the drow silently drops from the roof and starts making his way to the secret entrance. Finally, he'd discovered their base. Now he can infiltrate them and find the leader. Take out the leader and the rest will scatter like scared rats. Then the city guards can clean up that trash and there will be one less competitor in the child trafficking business.
He raises his hand to knock, and a raven caws. He looks to the sky in time to see the bird descending toward him. A messenger bird? Who in the abyss decided to send him a message at this time?! Gah! If it's the guild he'll wring their necks for this. They know exactly what he's doing! They hired him for this bloody job. GRRR.
The bird lands on his arm sure enough the bird was from the guild. Angrily he opens the case on the birds back, he held an envelope and a small note. He unfolds the note to read it first, "A personal letter?" He looks up to examine his surroundings. The alley is still empty, but it would be better not to stand right in front of a cartel's secret base. "This better be important." Growling, he let's the bird fly home and scurry's back to the rooftop. Finding a hidden place, he puts the note away and looks at the envelope...Wait...he recognizes that handwriting. Hurriedly, he tears it open. He reads the letter twice before the terrible truth sets in. He slumps back against the eaves. She's gone. She's gone and he didn't even get to say goodby. He'll have to let the guild know what he found out about the cartel, and that he will not be finishing this mission. It's time he went home.
-Your preference between using DnDBeyond or Discord for the campaign thread
DnDBeyond is my first choice. I don't have much experience with Discord, plus Discord has a word limit. I think it's 2000 words or something like that. Anyways I can write a lot, so having that word count may get annoying. However, I am liking a hybrid setup. OOC and dice rolling on Discord with actual RP on the forums.
Sounds interesting. Going to roll now and think of a character concept to put down into a later post.
Are there any restrictions on character creation? Just asking to be sure: if everything allowed, showing up with a Giff holding a gun or something might not stroke well with a horror campaign.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Good point! Everything allowed except for Spelljammer stuff
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Ability scores: 10 13 12 7 8 11- Character Name: Elowen Windshadow
- Character Race: High Elf
- Class and Subclass: Rogue (Phantom) 3rd Level
- Background: Haunted One
-
- Alignment and Personality:
Alignment: Neutral Good
Personality Traits: Compassionate, determined, perceptive
Ideals: Justice and redemption for the downtrodden
Bonds: Family, especially her adopted siblings
Flaws: Haunted by malevolent spirits, can be overly cautious
Goals: To uncover the truth about Aoelwyn's death and protect her family from the encroaching darkness
- Biggest Fear:
Elowen's biggest fear is losing her family once again, this time to the malevolent forces that threaten the multiverse. She also fears succumbing to the darkness that haunts her own past, as well as the possibility of discovering that her mother's death was not as it seemed.
- Description (Optional):
Elowen is a high elf with striking silver eyes, silver hair, and a lithe, agile build. She wears practical, dark attire that allows her to move stealthily through the shadows. Her appearance reflects both her elven elegance and the weight of her haunted past.
- Backstory:
Elowen Windshadow's life was forever changed when she was adopted by the benevolent elven mage, Aoelwyn Grymhart. Growing up in Aoelwyn's loving care, Elowen was raised alongside other adopted siblings in a warm and supportive environment. Her surrogate mother's unwavering love and dedication to helping others inspired Elowen to become a better person.
Aoelwyn, with her heart of gold, was renowned for her philanthropic deeds. Elowen joined her on numerous charitable missions, aiding those in dire circumstances. They often intervened in the aftermath of titanic clashes of arcane power and steel that devastated villages and towns, offering both magical and material support. Elowen witnessed her mother donating considerable funds to help communities rebuild after their liberation, ensuring the well-being of the affected families.
But Aoelwyn's kindness extended beyond monetary aid. When particularly moved by the tragic circumstances of orphans they came across, she was known to take such waifs under her wing. This was how Elowen herself came to be a part of their family. Aoelwyn gave these orphans a warm home, wholesome food, and most importantly, love—the most basic necessity of life.
Their family was a diverse group of individuals from various races and backgrounds, each with their unique stories of hardship and redemption. Elowen's relationship with her adopted siblings was one of camaraderie and mutual support, cemented by their shared experiences of being rescued from despair. Together, they formed a close-knit bond, each finding a sense of belonging they had never known before.
After leaving home to explore the world on her own, Elowen continued her mother's legacy by offering her rogue talents to those in need. She encountered numerous malevolent forces and supernatural threats, putting her skills as a Phantom Rogue to the test. These challenges only strengthened her resolve to protect the innocent and seek justice for the downtrodden.
Now, the shocking news of Aoelwyn Grymhart's untimely passing has brought Elowen back to her family and set her on a quest to uncover the truth behind her mother's demise. The reunion with her siblings is both heartwarming and bittersweet, as they come together to honor the memory of the woman who had given them everything.
- RP Example:
As Elowen approached the rustic village of Leafbrook, the fading light of the setting sun cast long shadows on the cobblestone streets. The scent of blooming wildflowers mixed with the earthy aroma of the nearby Neverwinter Forest. Her heart ached with a mixture of nostalgia and anticipation.
With each step, memories of her mother's loving embrace flooded her mind. She recalled the countless times they had ventured into the aftermath of battles, healing the wounded, and offering comforting words to the survivors. The faces of those they had helped, the gratitude in their eyes, replayed in her thoughts like a cherished melody.
But now, she was returning to Leafbrook under vastly different circumstances. The letter from Rhea, her mother's maid, had been a shock, an unexpected note of tragedy in the song of her life. She couldn't help but feel a gnawing suspicion, wondering if there was more to Aoelwyn's passing than met the eye.
"Family," Elowen whispered softly to herself as she approached the familiar family home, its warm lights spilling onto the cobblestones. She knew she had to protect them, just as her mother had protected her all those years ago. Her siblings awaited her inside, each carrying their own burden of grief and questions.
With a determined breath, she pushed open the door, and the room was filled with warmth and familiar faces. Tears welled in her eyes as she embraced her brothers and sisters, feeling the bond of love that had never faded. In that moment, the darkness that had haunted her seemed distant and insignificant.
As the evening wore on, they shared stories of their adventures, the lessons they had learned, and the kindness they had witnessed in the world. Elowen couldn't help but think that this was what her mother had always wanted—for them to find strength in each other and continue the legacy of love and compassion she had instilled in them.
But amidst the laughter and tears, a lingering question remained, unspoken yet heavy in the air. Elowen knew that their quest for answers was just beginning, and she was determined to uncover the truth behind her mother's untimely death, no matter where that path might lead.
Ability score rolls: 10 4 14 9 11 10
Daewen Pell
Race: Elf (Shadar-kai)
Class: Ranger (2) / Rogue (1) (eventually focusing on Assassin + Gloom Stalker)
Background: Haunted One
Backstory: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell (Sindarin for Hushed Shadow Maiden). Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries.
It was on her tenth mission, one which was supposed to be celebrated as a milestone in every Shadar Kai's existence, but which ended in misery for Daewen. For, Daewen was hunting down a dark wizard through the astral plane when the wizard surprised her and cast a vile, evil spell on her which caused her to be banished to the nine hells for eternity. It was there where she met Aoelwyn Grymhart, who rescued her from the hellacious life which awaited her. Aoelwyn was the mother she never had. She took Daewen in, gave the mute a loving home, and raised her as her own. Daewen was the youngest in her makeshift family, which consisted of a dozen other orphans she had rescued over the years.
Aoelwyn was a kind and compassionate woman, with a heart of gold. She taught Daewen all the things she needed to know to survive in the world, including how to read, write, and fight. She also instilled a strong sense of justice and a desire to help others. Daewen loved Aoelwyn very much, and the feeling was mutual. She was Daewen’s mentor, her guide, and her friend. She couldn't imagine life without her.
Eventually, Daewen decided to leave home and seek her fortune in the planes. Aoelwyn was sad to see Daewen go, but she knew that it was time for her to spread her wings. She gave her blessing and sent Daewen on her way.
Daewen traveled far and wide, having many adventures and learning much about the world. She fought monsters, explored ancient ruins, and discovered lost treasures. But no matter where she went or what she did, she always carried Aoelwyn's love in her heart.
One day, Daewen received a letter from Rhea, Aoelwyn's maid. The letter informed her that Aoelwyn had unexpectedly passed away. Daewen was devastated. Aoelwyn was the closest thing she had to a mother, and she couldn't believe that she was gone. She immediately returned to the village of Leafbrook, where Aoelwyn had lived. When she arrived in Leafbrook, she was greeted by her siblings. They all hugged each other tightly and cried together. They were all grieving the loss of their beloved mother.
The next day, Daewen and her siblings held a funeral for Aoelwyn. It was a simple affair, but it was filled with love and respect. Everyone shared stories about Aoelwyn and how much she meant to them. After the funeral, Daewen met with Rhea to learn more about the circumstances of Aoelwyn's death. Rhea told her that Aoelwyn had been working on a secret project, but she had never told Rhea what it was. Rhea also told her that Aoelwyn had left her a letter. She gave Daewen the letter, who read it eagerly. In the letter, Aoelwyn told Daewen that she was proud of the person she had become. She also told her that she had left her something special, but she didn't say what it was. Daewen was determined to find out what Aoelwyn had left for her. She searched the house from top to bottom, but couldn't find anything. Finally, she decided to look in Aoelwyn's study. It was a room that she had always kept locked, and she had never allowed Daewen or her siblings inside. Managing to pick the lock and enter the study, Daewen discovered that the room was filled with books and scrolls. Searching through the shelves, she noticed a small box hidden in the back of a bookshelf. She took out the box and opened it … inside the box was a silver amulet. The amulet was in the shape of a raven, and it had a single emerald eye. Daewen knew immediately that this was the gift that Aoelwyn had left for her. She put on the amulet and felt a surge of power course through her body. She realized that this amulet was not just a gift. It was a weapon. A weapon against the darkness. Daewen knew that Aoelwyn had been working on something important, and now she understood what it was. She had been preparing her for a battle that was to come.
Daewen vowed to honor Aoelwyn's memory by using the amulet to fight the darkness and protect the innocent.
Alignment and personality: Chaotic neutral ... I don’t run from evil. Evil runs from me.
Your character's biggest fear: Being cast off, alone again.
Preference between using DnDBeyond or Discord for the campaign thread: DnD Beyond for campaign thread, Discord for OOC chat
Link to character sheet: Here
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Character name: Zathon
-Character Race: Shadar-Kai
-Class and subclass (level 3, Multiclass is allowed if you'd like): 2 Paladin (Devotion)/ 1 Warlock (Great Old One)
-Background: Soldier
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): STR: 15 (total 16) DEX: 14 (total 14) CON: 18 (total 16) INT: 12 (total 12) WIS: 13 (total 13) CHA: 16 (total 18)
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Zathon has faint memories of the shadowfell, but he was too young at the time to soak in the details. He remembers his parents vaguely, but their memory is more like a dream. He remembers a scuffle, the lot of them getting thrown off the shadow paths that hangs between the planes. His mother desperately trying to keep hold of him and the feeling of his hand slipping from hers. This night terror would often wake him in the night, leading him to waking earlier than the other children in the home. He would help with morning chores, such as cooking breakfast or setting the table, often without muttering more than a few words. He prefered this, he liked to keep his mind or hands busy. This lead to him generally picking up after the other adoptees, and helping keep the house in order.
As he grew up he took strongly to the ideals of his new mother, often protecting the other adoptees, whether from each other or the village kids. He was everyone's big brother. When he was of age he heard of skirmishes further out, and joined the military. He wanted to protect people who couldn't protect themselves. He liked the structure of the military, but his determination was tested numerous times throughout his service. Recently his squad was sent to investigate a strange device that was emitting rampant magic bursts. It was supposed to be a contain and retrieval op, but the thing went off while they were setting up protective measures. Most of his squad died immediately, he was thrown a considerable distance, and was knocked unconscious. When he woke up the device was gone, his arm was broken, and his squad was decimated. For the past few weeks he's been recovering at headquarters, his arm is healed, but his head feels weird. This is where the letter of his mother's death finds him. He's heartbroken at the news and sets off towards home immediately.
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
Alignment: Chaotic Good
Personality Traits: I can stare down a hell hound without flinching. I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic), Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Bonds: I would still lay down my life for the people I served with.
Flaws: I’d rather eat my armor than admit when I’m wrong.
Goals: Figure out what that device was, where did it come from? Where did it go? Is that why his head feels weird?
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
His biggest fear is failing the people close to him, which he feels like he's been doing lately. Just not doing enough.
OPTIONAL
-Description (Describe your character in words or with a picture):
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!):
Zathon stands in the field, arms crossed as he watches the new recruits mostly fail at trying to swing a sword. Eventually he gets tired of the pathetic attempt Jason is doing and walks over to the lad.
"Jason, you're doing great, really trying over here. I think you'll get a better follow through on your swing though if you adjust your stance."
Jason replies to the effect of he is not doing great over here, obviously, and Zathon laughs.
"So you have eyes, good." He proceeds to help the kid readjust his stance and hold on the sword then leads him through a few more exercises just to test that he's got it down. After he's satisfied he eyes the practice yard and sighs at all the others failing in the same ways and trudges on to the next one.
-Your preference between using DnDBeyond or Discord for the campaign thread: Discord
https://www.dndbeyond.com/characters/109748428
15, 11, 12, 12, 13, 14
Character name: Eva Tudor (née Galli)
Character race: reborn (human)
Class and subclass: wizard, school of necromancy, although Eva studied illusion and still believes she's an illusionist.
Background: revanant -- homebrewed, if you permit it (https://www.dndbeyond.com/backgrounds/262584-revenant). Don't worry: because she's not evil -- merely morally confused -- Eva isn't psychopathic.
Abilities (4d6, drop lowest, no rerolls -- see rolls in post above): 12, 16, 15 (13 + 2), 18 (17 + 1), 14, 14
Backstory -- open to feedback and further modification to fit your campaign better:
"Have you seen Alfred Tudor? I'm looking for my husband."
Little does Eva know that she is dead. Nor does she recall the attack, so Eva was as surprised as anyone to be discovered in a field in an unmarked grave.
After finding Rhea's letter secreted in an inner pocket in her pelisse, it all came flooding back to Eva:
She had left Aoelwyn Grymhart's care after inheriting substantial wealth. "Return to Baldur's Gate," Aoelwyn had counseled her. "Reclaim what's yours. I've arranged for you to continue your studies at Nystul's School of Illusion."
Things were going well until she met Alfred Tudor.
Eva's aunt -- her only living relative, the sole survivor, along with Eva, of a mysterious affliction that had devastated the Galli family -- warned Eva that the dashing bard could not be trusted: "The knave wants your money," the spinster warned her.
Alfred said much the same of Aunt Tressa: "Seems suspicious to me that your imperious auntie would fetch you back to this city -- this den of thieves -- and keep you close under her wing." And it was indeed true that Eva was the only person standing between Aunt Tressa and the remainder of the Galli estate.
So, Eva eloped with Alfred. She couldn't have been happier, at first. "But what, pray tell, has happened to me? And where has my newlywed gone? I must find Alfred and piece it together."
Alignment: neutral.
Eva is morally confused, retaining just an inkling of her ethics from her former life. She analyzes the behaviors of others in an effort to reconstruct some kind of coherent values system. This makes her highly impressionable -- by the good and the evil, the lawful and the chaotic. Who knows who -- or what -- she will become?
Personality:
* Personality traits: I extend every courtesy to those who are grieving a loved one.
* Ideals: Attachment is what makes death and loss so painful. Best to stay objective and impassive.
* Bonds: I take my marriage vows deathly seriously. Alfred, you're going to join me soon!
* Flaws: I am drawn to scenes of death and the macabre. They fascinate me.
Your character's biggest fear: "Someone close to me may have murdered me." Eva only gradually, reluctantly realizes that she is no longer alive. The memories are returning piecemeal, but her denial is great.
Description:
* Hair: black (brunette in life)
* Skin: pallid and clammy. After becoming aware of her unsettling appearance, Eva uses her "disguise kit" (makeup) to make herself presentable.
* Eyes: milky blue-gray (hazel in life)
* Height: 5 ft, 10 in.
* Weight: 130 lbs
* Age: unknown, but she was 20 when she perished.
* Gender: female
Eva wears the tattered, bloodstained clothes, ripped and torn by multiple stabbings, she was buried in. She has been dead for quite a while -- and it is apparent. If her gruesome looks alone decided, Eva would have low Charisma, though she was beautiful in life. And yet, even in undeath, she comports herself gracefully -- with more composure than decomposure -- and courteously, compensating for her ghastliness. Hence, Eva remains somehow compelling -- even attractive.
Eva's sapphire wedding ring -- it had been a diamond before she died -- is her spellcasting focus.
A black cat called Ténèbre (Teb for short), which Eva mistakes for a calico, is her loyal familiar.
RP example: PMed this to you.
I prefer D&D Beyond, but Discord is ideal for OOC.
https://www.dndbeyond.com/characters/110318881
Good day! I probably find Curse of Strahd as one of my favourites to play, so the theme setting is something I'd love to get to know more!
Hopefully the below is just what you are looking for, and looking forward to possibly being in your campaign :)
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-Character name: Paxley
-Character Race: Male Human
-Class and subclass (level 3, Multiclass is allowed if you'd like): Alchemist Artificer
-Background: Sage
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard):
Ability scores: 12 12 6 14 11 16
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Paxley was happily leading a normal life. A young boy of 13 with an inquisitive mind, and an intellect unrivalled to his piers. Part of a middle class family of some old and forgotten realm, he lived a content life with his parents and sister. He never really understood the antics of his fellow classmates, they were always messing about and getting into trouble. Why would they want to mess about when there is so much to learn?! Who doesn't want to know the chemical properties of paladium, or read the great literary masterpieces of Dante Alighieri? Besides, the only solace he needed was his family, especially his sister, Kairi.
It was coming up to Kairi's 10th birthday, and Paxley was thinking of something to get. Now there isn't anything in this world, so Paxley thought, that would be received with greatest earnest than a handmade machination of his own design. Thinking of the circus which had rolled into town recently, he decided he would create a musical box that would play different musical jaunts each time it was spun and played. This was going to be the best birthday present ever! One summer afternoon, on Kairi's birthday, in front of party guests and family members, he presented his gift. The look of awe and fascination on Kairi's face was priceless, a moment Paxley would never forget. With everyone watching with interest, she spun the dial and opened the box. At first, it all seemed to go fine. Music played whilst miniature clowns, acrobats and animals danced around a spindle. But something wasn't right... the music appeared to get faster and the pieces begun to spark. Before Kairi had time to react, the device erupted in her hands. The damage was catastrophic! A bright flash of light burst into Kairis face, burning her left eye and cheek almost to the bone, instantly blinding the eye. The box splintered and scattered in a small radius, causing damage to not only Kairis hands, but to her two closest friends.
No-one knew how to react. A healer rushed in and attempted to perform some magic to heal the wounds, but other than tidying up some freshly burned facial tissue, it didn't help much. Kairi's screams were agonizing, Paxley just stood there in shock. His devices have never failed before.. what did he do wrong?? What miscalculation had been made? He approached Kairi, and reached for what was left of the device. He was holding it in his hands, muttering under his breath quick calculations to see if he could figure out where it went wrong. Both his parents stared at how Paxley was reacting. No visible sign of remorse or guilt, only confusion for his.. his stupid little toy. Paxleys father grabbed him and led him to the front door, and throwing him to the ground. "Father?" His father only looked on at him in disgust. "You did this boy. You don't have a care for Kairi or anyone else for that matter. You are not normal. You are a freak!! And we don't let freaks live here. Go on, leave! Leave and never come back, or I swear to God you will be the one needing medical help!"
And just like that, he was out of home. He screamed for his sister and mother, begging to come in. Days went past, and everyday he would return and wait for one of them to pass by. Each time, his sister and mother would look right past him, as if he never existed. How could they abandon him so easily, discard him like a used rag!
He spent the next year fending for himself, creating magical machinations that he managed to sell for a few coin to get food. It was one of his machinations that plucked the interest of Aoelwyn. She spent many days returning and asking Paxley all about his ideas and creations. Paxley didn't think she'd care, but each day she would ask more intricate questions and specifics on new ideas that sent Paxleys vivid imagination into a whirlspin. This woman was amazing! It wasn't long before she asked Paxley to join her and her family, as there would be vital opportunities to study under her tutelage and learn from some of the greatest minds. With nothing to lose, Paxley didn't hesitate in saying yes!
The next few years he got himself through education with ease, picking up many advanced levels of learning due to his sharp mind and keen intellect. Each and every passing day, Aoelwyn did not once discourage, or falter from showing love and affection. On his 18th birthday, he made the choice to travel the world to learn from some of the most greatest minds, and promised that one day he shall return with the answer that has always been at the back of his mind... why did that device explode on that fateful summers evening all those years ago...
Many years have gone past since, and now a striking young man of 27, he continues to travel from town to town learning the tools of the trade from any willing scholar. He was at the Belgrow Inn within WaterDeep, when that letter arrived...
-Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
A man of intellect, there are few times that Paxley would be seen not to far away from some experiment or machination, or even a journal or manuscript. Paxley keeps to himself, not awkward in social interactions, just more leaning towards annoyance at being bothered by someone who usually doesn't understand. Paxley has come to be kind-natured, and keeping calm under pressure where he excels in logical thinking and analytical precision. This knowledge seeking approach to live has had its drawbacks - very often he will not understand social nuances and presentation, usually causing someone to be offended when he says something without thinking it through.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
Fear of abandonment - the idea that there is no-one there who needs or wants him, that everything he does, it's all for nought.
Triskaidekaphobia - For some unknown reason, Paxley can't get over how much bad luck he has had involving the number 13.
OPTIONAL
-Description (Describe your character in words or with a picture):
A Caucasian male human, strikingly beautiful. Standing lean at 6"1, with blonde windswept hair and the most intense purple eyes. Wears simple studded leather with travel gear and boots. An old cloak is wrapped around that is used like a hooded shawl. Carries a large backpack and a napsack of his machinations.
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!):
Sitting by the hearth of the fire, with a long pipe and what appears to be an old archaic manuscript, sits Paxley. The heat exhales from the fireplace, basking Paxley in true warmth and comfort. The Belgrow Inn was hustling with all sorts of individuals. Loud and raucous, chanting and singing from some of the younger folk whilst watching a performer dance for coin. The wenches sweeping through between tables, dolling flagons of ale to the patrons as well as what appeared to be a mushy rice dinner. Paxley wasn't hungry anyway. For anyone who knows Paxley, this would be the last place they'd expect to find him. However, this place sort of reminded him of home. He envisioned himself sitting in the corner reading, listening to his brothers and sisters play loudly and cause all sorts of noise and mess. He hated that, but at the same time, he can never shake that feeling of home. The place where everything felt... right.
The door to the tavern opens, with the outside wind and rain throwing itself inside, as if it was trying to escape from being in those harsh conditions. "Heyyy close the goddamn door, won'cha?" yelled some old fellow from the back. A few moments pass, before Paxley realises someone is hovering behind him. Without looking away from his manuscript, "I must apologize, however I am not requiring any of your fine cuisine this evening as I have already had my fill for the day. I will let you know if I do change my mind." The figure remains, not moving but also not really approaching closer. This intrigues Paxley. He glances over his shoulder, to find a young Tiefling girl, robed and hooded, trying to not draw attention to herself. She appears to be holding an envelope with an ornate golden rimmed cursive on the front.
"Oh, please forgive me my dear, I thought you were one of the servers. I assume you are a courier, and have been asked to deliver a letter. Would that be for me, per chance?"
The tiefling, eyes darting around the room, stop and now hone in on Paxley. "Hey mister, are you Pacley? I got told to deliver this 'ere to some fella' who stands out like a sore thumb. That gotta be you mister!"
With a look of both frustration and amusement, Paxley holds his hand out "Indeed, I am Paxley. Please may I have the letter." The girl shoves the semi-wet letter into his hand, and then holds her hand out. "Of course, please take this gold coin as a token of my utmost appreciation. If I were in your shoes, I would probably think in investing that in some capital goods.." and before he could finish, the girl snatches the coin and darts back out to the door, gone from view.
Paxley sighs, and looks at the writing. "Hmmm, seems familiar." He begins to open the letter and starts to read, now recognising the writing as Rhea's, the house maid of mother. After a few moments, the letter had been read. And re-read. Can this be? What is this I am reading? Lies. Mother cannot be.. she was so young! No I cannot believe this from a letter. I must... no..
Paxley, with his complexion appearing to have been drained of colour, starts to swell up. Mother cannot be dead. There was so much to tell her on my travels so far! And still so much more to learn! It's not fair! And with this, tears now streaming down his face, he stands and leans over the fireplace. Staring into the embers, he sees himself as a child in the warm embrace of mother. Watching her help pick out new components for an experiment. Teaching him how to defend himself. Teaching him... how to live.
He knew what must be done. He must return home and find out what has happened. If anyone is going to get to the bottom of this, it will be him. It must be him!
And with that, Paxley wipes his face clear, grabs his napsack, and heads for the door. Paxley is going home.
-Your preference between using DnDBeyond or Discord for the campaign thread:
I can use either, no preference.
@o_Merlin_o
Have you really not found a home for Daewen yet? 🙁
Best of luck with the game!
-Character name: Trash Skullcrusher-Character Race: Orc-Class and subclass: fighter champion-Background: Giant Foundling-Abilities: Ability scores: 16 11 9 9 8 11-Backstory: Trash doesn't remember much prior to being taken in by a guilt riddled hill giant. the hill giant and his tribe had been hired to take care of the particularly troublesome Skullcrusher clan. After dispatching the chief of the skullcrusher clan, young 6 year old Trash raced to defend his fallen father... It Was at this moment Grum, the leader of the hillgiants, decided to take Trash with him back to his tribe. Grum raised Trash for a number if years and taught him how to fight like a giant. By the age of 13, Thrash had been raised by giants for most if his life and felt very much like an outsider. He left in the night and made his way towards the closest human settlement ge could find. Upon reaching the settlement, he was quickly surrounded by the very townsfolk that had hired the giants to destroy his tribe. they beat him and left him for dead. It was at this time that Aeolwyn Grymhart found him and took him in. He had never known love and kindness the way it was ahown to him during his time with her. He tried his hardest to repay her for her kindness in any way he could, but struggled to stay out of trouble. After setting out on his own, Thrash got involved in professional pit fighting after being discovered by a talent scout during a particularly violent tavern brawl. Thrash would relieve his letter after a violent brawl. Smoking his pipe he would read the letter as a tear rolls down his cheek, sitting in the back room of an arena.-Alignment and personality: Chaotic Nuetralvery blunt and direct when dealing with others. He is very caring and protective of the weak and is always rooting for the underdog.-Your character's biggest fear: He witnessed his father's death and wasn't strong enough to protect those he cared about. His biggest fear is that he would not be strong enough to protect those he cares about now... and ghosts... he doesn't like ghosts.OPTIONAL-Description: I have a picture but not sure how to link on my phone. Hulking muscular orc brawler. He is known for fighter almost exclusively with his bare hands. Enjoys smoking a pipe with sweet smelling tobacco when not fighting for coin and the entertainment of others.-RP example: Thrash would walk into the arena with his arms open wide. The sunlight piecing through the slats in the dilapidated roof shine on the hulking orc like a spotlight. "Who thinks they have what it takes to take on the champ?!" Thrash would shout with a grin. "10 gold coins to the first man to knock me down!" He would add as the drunken crowed roared around him...-I would prefer dnd beyond pleaseCharacter name: Shálen
Character Race: Vedalken (happy to swap to half-elf if vedalken doesn’t quite fit the setting!)
Class and subclass: Fighter 1 / Bard 2 (intention being to continue as a Lore Bard)
Background: Charlatan
Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): Ability scores: 13 17 15 16 10 13
EDIT: Think I initially messed up the dice rolling, but they came out pretty average (15, 14, 13, 13, 12, 10) and I'd be happy to go point-buy in any case! 😅
Backstory:
Born to noble parents who had his life and career mapped out for him, tragedy befell Shálen’s family before he had the opportunity to serve as a military officer then inherit the titles and responsibilities expected of his house. Continuing his education under the care of Mother Grymhart, Shálen did end up enlisting in military service, but swiftly decided that donning a decent suit of armor and leaving the combat to others was more his style. Travelling around the realm learning of different cultures and magics (and in hope of finding those responsible for the demise of his family), Shálen discovered that subterfuge was far more effective than hitting something with a sword, the vedalken’s veneer of arrogance broken only when 'in character' disguised as another…
Regardless of his life choices Shálen did keep in regular contact with the elven mage who had helped raise him (and though he might never admit it, her near-infinite sympathy and service for those in dire circumstance had left a lasting impact on him), and the letter from Rhea arrives as a great shock. Dropping a bundle of forged letters, their wax seal imprinted using the signet ring of a completely fictitious duke, Shálen forgets his latest scheme and makes arrangements to return swiftly to Leafbrook…
Alignment and personality:
Alignment: Chaotic Neutral
Personality Traits: Information is power. Words are my weapons of choice, far better to persuade someone else to deal with the evils of this plane than risk meeting the same fate as my parents…
Ideals: Aspiration. I’m determined to make something of myself. (Any)
Bonds: I come from a noble family; one day I’ll reclaim my title and status.
Flaws: Despite my cowardice, the temptation to swindle those more powerful than me is ever-present...
Goals: Knowledge, power, status, wealth, revenge..? To be a better person than he currently is...?
Your character's biggest fear: Failure to live up to expectations of both his departed parents and now Mother Grymhart. The fear that others will see through his outer confidence. That the lies he occasionally tells will eventually catch up with him…
Description:
RP example: Solo scene from a PbP server I’m part of:
Still staying in the spare room of his friend, the harengon has been getting increasingly worried after several days without any sign of her. Leaving the house empty Bux spends the day searching all around town, asking if anyone has seen a certain copper-haired half-elf, but without success. By the time the sun is beginning to set he wearily heads into a charming tavern to grab something to eat and drink.
A weird sense of déjà vu strikes the harengon upon stepping inside the tavern, but he chalks it up to taverns all being fairly similar and heads over to the bar to order a drink.
“If you have it, a Bunny Mary?” The bartender echoes the name of the harengon’s drink of choice with a chuckle, having served Bux his favoured tipple on numerous occasions.
A look of confusion is gradually replaced by dawning realisation as harengon is informed that the belongings left in his room had been placed in storage, with the tavern staff fearing that one of those trips to the Vault that the harengon was prone to excitedly regale had ended in tragedy…
“Are you sure…I…I don’t even know how to play Dragonchess!?”
As the bartender finishes making his Bunny Mary and departs to fetch keys to the storage room, Bux - about to take a sip of the bright orange drink – feels an icy shiver run down his spine as an innocent look around the place ends with his eyes fixated on an unassuming doorway at the back of the room. Hands trembling, the glass is placed slowly back to the bar surface as a series of scenes begin to flash through the harengon’s mind…
A tearful female harengon, telling him she can’t understand how her husband could have just disappeared…
A mysterious sage, turning over a card covered in hundreds of tiny twinkling lights and telling the harengon that he’d find what he was looking for there…
A huge being with strange, pincer-like hands, filling the harengon’s head with the suggestion that his missing friend may not be found…
A harengon sat in his room, using an enchanted Dragonchess board to send a message that he wasn’t about to give up…
A flinch as he wakes up on the floor, having dreamt of a book containing forbidden knowledge…
A rainy encounter with a mysterious and intimidating being, an End Incarnate, pointing him in the direction of a so-called Infinite Library…
A sigil of a lamp above a doorway in the backroom of the very tavern he now finds himself sat in…
A row of bookshelves, stretching on as far as the eye can see…
A dark corridor with a closed ebony door at its end…
A table with a book, the Tome of the Departed.
A dream become reality...
A name. The name.
Then his own.
Darkness.
“…Lex.”
The name is barely more than a whisper, as Bux grabs hold of the bar counter to stop the room from spinning. It takes three, maybe four repetitions of his own name before he realises that the bartender has returned with a bag containing various forgotten belongings.
“I…thanks…the room back there…mind if I go take a quick look?”
The bartender gives a half-shrug-half-nod and the harengon rummages through his backpack, scribbling a quick note which is passed across the counter along with a few gold pieces.
“And please, can you pass this on to them?”
Another nod received Bux places the contents of the bag inside his backpack - gripping the straps tightly to stay the tremors in his hand - then walks slowly towards the door to the backroom. Inside, he stands a few moments staring at the doorway marked by the lamp sigil before his attention shifts to another doorway, this one with familiar looking markings.
“Faerie” [Sylvan:] “Home.”
A flash of colours lights up the room as the harengon takes a deep breath before stepping through the portal...
Exit Bux.
Your preference between using DnDBeyond or Discord for the campaign thread:
I’ve more experience with PBP (and therefore slight preference for) using Discord, but flexible!
Keen to play alongside DungeonMair who's a great DM and RP-er (attempted previously but sadly the DM of that campaign wasn't able to keep going...)
Also I WFH freelance and my boss (it's me, I'm my boss) is pretty chill when it comes to making pbp posts every day! 😅
Alright everyone, thank you all for your applications! They all look amazing, and I'm going to have a hard time choosing between all of them! I will be closing this thread tomorrow sometime, either in the morning or afternoon and choosing players then. If you still want to apply, you better get on it!
DM- Azalin's Doom
DM- Surviving the Unsurvivable
***This is an updated application, I can go straight fighter instead of fighter / barbarian if it works better that way.***
-Character name: Thrash Skullcrusher
-Character Race: orc
-Class and subclass : Fighter (Champion) / barbarian (path of the giant)
-Background: Giant Foundling
-Abilities (4d6, drop lowest, no rerolls. If you don't like your scores, you can use point buy or standard): Rolled in main thread was a 16, 15, 12, 11, 10, 9
-Backstory (This will be the primary factor in choosing applicants. Be sure to include your relationship with Aeolwyn Grymhart and your "family." Include what you've been doing since leaving home and the circumstances in which you received the letter. Make it juicy!):
Backstory summary spoiler:
Thrash only remembered fragments of living with his own kind before growing up with the hill giants. Grum, A massive hill giant and his isolated tribe had been paid by a nearby town to take care of a particularly troublesome clan of orcs... The Skullcrusher clan. After dispatching the chief of the skullcrusher clan, young 6 year old Trash raced to defend his fallen father... It Was at this moment Grum, the leader of the hill giants, decided to take Trash with him back to his tribe. Grum raised Trash for a number of years and taught him how to fight like a giant. By the age of 13, Thrash had been raised by giants for most if his life and felt very much like an outsider. After years of asking about his past, Grum finally explained to Thrash that his father had been a powerful orc leader, and that he had killed his father.
In anger, Thrash left in the night and made his way towards the closest settlement he could find. Upon reaching the settlement, he was quickly surrounded by the very townsfolk that had hired the giants to destroy the Skullcrusher clan. Seeing the resemblance to his father that had terrorized them in the past, they beat him and left him for dead.
It was at this time that Aeolwyn Grymhart found him along the road and took him in. He had never known love and kindness the way it was shown to him during his time with her. For the first time in his life he had a warm and caring home. While staying with Aeolywyn, Thrash immediately took on the role of protector to his newly found brothers and sisters. Fighting was all he had known and he was going to use those skills to make sure no harm came to anyone he cared about. The orc towered over his new family and his classmates. No one dared tease or threaten his brother and sisters while he was around. On more than one occasion Trash was almost kicked out of school for fighting, but was always able to justify any altercation he was involved in. Over the next few years Thrash flurished under the loving hand of Aeolwym, eventually even managing to finish school and set out on his own.
He tried his hardest to repay her for her kindness in any way he could, but struggled to stay out of trouble. After setting out on his own, Thrash got involved in professional pit fighting after being discovered by a talent scout during a particularly violent tavern brawl. Mak Leadbelly was a stout and powerful dwarf and ex-gladiator. He owned the Leadbelly tavern and offered to train Thrash and helped to get him into the ring where he could fight for coin.
While Aeolwyn Grymhart was the mother he never had, Mak Leadbelly was the Father he never had. Mak would spend countless hours training with Thrash and teaching him everything he knew. He was always there for Thrash and although he was tough as nails, he knew how to control his temper and use his anger to help him protect those in need. Grum tried to care for the orc when he was younger, but never showed the same amount of care for Thrash the way Mak did. Grum treated him more like a favorite pet than an only child... the way Mak did.
After winning a particularly difficult and violent match, Thrash would be sitting in a small room wrapping his wounds and laughing with Mak. After taking a long pull from his pipe to relax, he would hear a knock on the door. The orc was expecting a fan asking for an autograph and was instead surprised when he was handed a letter. He would quickly open it up and look inside. Although he could read, he was not a strong reader and it seemed to take an eternity to finish reading the note inside. By the time he was finished with the note, tears were streaming down his face... the first time he had cried since finding out the truth about his father....
Alignment and personality (Include your general personality, personality traits, ideals, bonds, flaws, and goals):
- Alignment - Neutral Good
- General personality - Trash is very blunt and direct when speaking to others, and acts kind and gentle to those who he wants to help or protect. Enjoys a good laugh, a large ale, and a long smoke after a fight.
- Ideals: The strong should protect the weak, always root for the underdog.
- Flaws: Thrash can be incredibly stubborn when he thinks that he is right, often times offering to wrestle to decide who is right or wrong.
- Goals: To some day be a world champion.. to show that you don't need weapons to be powerful... and to raise a family where he can show his own children that they have the strength inside of them to do anything in this world.
- Bonds:
+Grum - Hill Giant that killed Thrash's real father. "Cared" for Thrash until he made his way to Aeolwyn Grymhart.
+Mak Leadbelly - Dwarven tavern owner and ex-gladiator - Father figure - helped to train Thrash and get him started in arena fighting
+Aeolwyn Grymhart - The mother he never had. Found him on the side of the road and transformed his life
+Kip - Adopted Kobold brother. Young kobold brought to live with Aeolwyn. He was Thrash's best friend and always offered to have the orcs back. Thrash had to step in to protect the small mouthy dragon on more than one occasion.
-Your character's biggest fear (You can include more than one if you'd like. These could be simple as 'arachnophobia,' but it would be a lot better if you could go deeper than that. It gives me ammo to use later on ;)
He witnessed his father's death and wasn't strong enough to protect those he cared about. His biggest fear is that he would not be strong enough to protect those he cares about now... and ghosts. He hates the idea of ghosts. Most creatures bleed... they have a neck to choke... not ghosts. Thrash is terrified by the idea of facing any enemy that he cannot crush with his hands.
OPTIONAL
-Description (Describe your character in words or with a picture): Picture in spoiler:
-RP example (Doesn't have to be anything too crazy. Just flex your writing muscles and have fun!)
Thrash would walk into the arena with his arms open wide. The sunlight piecing through the slats in the dilapidated roof shine on the hulking orc like a spotlight. "Who thinks they have what it takes to take on the champ?!" Thrash would shout with a grin. "10 gold coins to the first man to knock me down!" He would add as the drunken crowed roared around him. Thrash would step forward, causing the floorboards beneath him to creak and moan. His eyes scanned through the crowd looking for threats while keeping a large smile on his face. While slowly rotating, he heard the sound of heavy boots slamming into the floor behind him. In an instant, The hulking orc spins around and delivers a devastating uppercut to the one-eyed combatant. The drunken solder flies backwards and lands hard on his shoulders, causing his eye patch to flip upwards.. revealing the festering wound beneath.... "What's wrong with you lad? You don't look quite right" Thrash would ask while slowly stepping closer to the man. As he steps closer the man on the ground begins to thrash about wildly.. letting out a violent screech. As the orc steps closer still... many in the crowd also start to look a little closer at the man... no longer cheering. "That... thats a zombie!!!" One in the crowd would shout as the other patrons begin to panic and flee. Thrash would stand and watch as the creature rose to his feet... his head hanging at a strange angle with a broken jaw hanging crooked before him. The hulking orc would square up with the undead creature as chaos surrounded the two of them. "Your move bone bag..." Thrash would taunt with a grin as the undead horror lunged towards him...
-Your preference between using DnDBeyond or Discord for the campaign thread: DnDBeyond please! I don't use discord.
https://www.dndbeyond.com/characters/110359770/MxxEzr
-Character name: Kora Ashdane
-Character Race: Variant Human
-Class and subclass: Druid, circle of the moon
-Background: Gruul Anarch
-Abilities: Ability scores: 12 11 8 11 9 15
-Backstory: Kora was found wandering the forest near Leafbrook when she was a very young child. She didn't have much language when she was found by Aeolwyn Grymhart, and it took some time for elf to win the feral child over. Hunger won in the end, it always does. Winter had come and the poor child didn't know how to survive in such weather and she found food and warmth and eventually love with Aeolwyn.
The feralness never quite left Kora though. The others in the mage's orphanage were nothing she really paid mind to. Sure, she knew they were there and would communicate as needed, but when she could, she was always out in woods until it was time to come in, her bond with nature much stronger than any bond she could maintain with her "siblings". There were a few that she would play games with, especially hide and seek out in the woods, those she would consider friends if she saw them again, but the others? she doubt she'd even know who they were if she ever saw them again.
She did know the love from Aeolwyn and returned it as much as she knew how to the mage, though several instances the poor woman would become entangled by the vines Kora would create in the house when she needed space and the sight of her beloved Aeolwyn trapped in something she created, was too much for her to handle and she'd run out, not even seeing how easy it was for Aeolwyn to escape whatever Kora unintentionally made happen.
After setting out on her own, she stayed and made a home for herself in Neverwinter Wood. With her deep seeded temper and easy to set off rage that was inherent to who she is, she planned on just being a hermit, stay away from people and try to be good, like Aeolwyn had taught or tried to teach her. But unfortunately, those from the Gruul Clan found her and she more than willingly joined their ranks as it was a way to almost feel more like herself. A way to use her pent up anger for the benefit of others, for her new found group. In all honesty, she hated to admit it, they felt more like a family then the one that Aeolwyn had created for her. So she tucked away those memories and grew into who she was, becoming a druid with the circle of the moon.
When Rhea found her, it was in the middle of a raid. Actually, they were raiding the Inn that Rhea was staying at to find Kora. Embarrassingly enough, Rhea noticed Kora before the druid even saw her. Reading over the letter, her heart plummeted. With tears in her eyes, Kora left her clan and followed Rhea back to Leafbrook.
-Alignment and personality: Kora is Neutral for her alignment and as for personality - she is pretty standoffish, preferring nature and animals to people as most druids. She has quite a temper and does enjoy letting it go when she can.
Personality traits: I scorn those who can't survive away from the comforts of the city. Laws are for people who are afraid to face their inner beasts.
Ideals: Nature. We weren't born tame or domesticated, so we shouldn't have to live that way.
Bonds: I am determined that one day I will lead my clan - or a new one.
Flaws: If you question my courage, I will never back down.
Goals: I would say the same as my bond, and to try and help slow down civilization's march of progress.
-Your character's biggest fear: Finding out where she really came from. She knows she was abandoned as a small child. She doesn't want to know why or who would do such a thing. It is buried deep within her. She can see the faces of her parents if she tries, but she does not. The last time she did, when still at Aeolwyn's she broke out in a cold sweat.
OPTIONAL
-Description:
-RP example:
She was crouched in the corner of the common room. The crackling fire on her left, the loud and very full bar on her right. It was the laughter at the bar that caught her attention when she should have been making her move. Sounded like someone said something that made a dozen or so people jammed up at the small bar erupt in laughter and she couldn't help herself, she strained to hear what was going on. "And then.. then she did it again!!" another surge of laughter from the group.
A slight tap on her shoulder made Kora jump out of her skin and give a small yelp in surprise. Realizing she didn't have a weapon in her hand, I mean why would she, this was a scouting mission after all, she whirled around on whoever had the audacity.. well sh*t. "Rhea. It's uh, been awhile." Looking over at the fire, she sees that no one is occupying the seats in front of it. "Shall we chat?" not waiting for an answer, she heads over to the chairs and takes a seat, letting her heartbeat slow back to normal.
She smiles at her old friend, and chuckles a bit now that everything is derailed, "You sure got the drop on me this time. It's been what? Five years since I've seen you last? What brings you here?"
-Your preference between using DnDBeyond or Discord for the campaign thread: I love using discord for OOC things, good discussions and Avrae as well. But I like using beyond for the campaign, easier to roleplay and keep things cleaner. Can develop more into a story that way.
thanks! this is fun reading all these backstories and interesting characters!
- Kygga Aedanna
- Half-Elf
- Soulknife Rogue
- Charlatan - Baldurs Gate
- Ability scores: 14 12 12 12 11 17
- Backstory:
There it was again. The card was in his hand as he woke up. Every time he turned the card over, it would show him a different fate. Drowning in filthy water. Priests bowing to him. Drinking a vile of blood. Eating at the finest dining hall. He got tired of looking at it. He stepped outside, another foreign city in front of him. He traveled often to avoid getting caught. His adopted father had died at sea when he was 14, and they were too poor to learn a trade, making theft and scams as the only often. But the night his father died, he found the card. He heard a whisper that night, "You are nothing, Kygga. Nothing unless-" It never finished. And he was sent to an orphanage, where he was the odd kid. The one who would never be anybody. But he ran away for their safety. Something still drove him. A vision that could go terribly wrong.
- Lawful Neutral alignment
-Kygga's biggest fear is being forgotten. Nobody being sad when he died. He wants to have a legacy that will live on forever, even if it costs him his life.
- Copper skin with amber eyes, 6'2, 22 years old.
Use dndbeyond for campaign thread
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