Mira just manages to glance the being on its side, tearing open one of the pumpkins. The monster will take a legendary action to use Step of the Spirit Realm, teleporting right outside the cave - it's still close enough that Aurora and Mira can walk up to it and hit it on future turns, however.
This post has potentially manipulated dice roll results.
(Alright thanks!)
Aurora casts Frostbite. The monster has to make a con save (DC 14) and if it fails it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
This post has potentially manipulated dice roll results.
8 Con Save
The monster roars as ice energy crackles up its flank. As if trying to get back at the cold power, the flames in the monster's jack-o-lantern-esque smashed pumpkins flare and a blast of fire washes over both Mira and Aurora.
Both of you can make me a DC 14 Constitution saving throw, taking 10 fire damage on a failure, or half that on a success.
Mira sees the creature fleeing and attempts to hit it with Guiding Bolt. Attack: 12 Damage: 12 radiant. She will chase after it using all of her movement - 30ft.
Mira sees the creature fleeing and attempts to hit it with Guiding Bolt. Attack: 12 Damage: 12 radiant. She will chase after it using all of her movement - 30ft.
The guiding bolt only just flies past it. Aurora, your turn!
Mira just manages to glance the being on its side, tearing open one of the pumpkins. The monster will take a legendary action to use Step of the Spirit Realm, teleporting right outside the cave - it's still close enough that Aurora and Mira can walk up to it and hit it on future turns, however.
Aurora's turn!
Resident Mushroom 🍄
(Is the monster still grasping Sally?)
(Yes, and Sally is screaming in fear)
Resident Mushroom 🍄
(Alright thanks!)
Aurora casts Frostbite. The monster has to make a con save (DC 14) and if it fails it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Cold damage: 5
8 Con Save
The monster roars as ice energy crackles up its flank. As if trying to get back at the cold power, the flames in the monster's jack-o-lantern-esque smashed pumpkins flare and a blast of fire washes over both Mira and Aurora.
Both of you can make me a DC 14 Constitution saving throw, taking 10 fire damage on a failure, or half that on a success.
Resident Mushroom 🍄
con save: 6
CON save: 20 (HP: 12/19)
Mira! Your turn!
Resident Mushroom 🍄
Mira will cast Healing Word on Aurora (6 HP) and then make an attack against the monster. Attack: 18 Damage: 3
You hit the being, and it roars in outrage. It uses it's step of the spirit realm to teleport forward again at the end of your turn.
Aurora, your go!
Resident Mushroom 🍄
Aurora backs up as far as possible and tries to cast sleep on it
Total of how many hit points of creatures this spell can affect: 33
The spell fails, but I'll give you your spell slot back.
Resident Mushroom 🍄
(Thank you ;-;)
(SO sorry, Christmas prep got me!)
The creature will spend its action to dash towards the village.
Mira, your turn
Resident Mushroom 🍄
Mira sees the creature fleeing and attempts to hit it with Guiding Bolt. Attack: 12 Damage: 12 radiant. She will chase after it using all of her movement - 30ft.
The guiding bolt only just flies past it. Aurora, your turn!
Resident Mushroom 🍄
Aurora is gonna chase the monster as well, trying not to get too close though, and she casts Fire Bolt
Attack: 13
Damage: 3
The firebolt hits the creature, but doesn't seem to do any damage, rather igniting its inner flame further.
Mira, your turn.
Resident Mushroom 🍄
Mira continues to pursue the creature and will cast Sacred Flame - DEX 13 save; if it fails it takes 4 radiant damage.
Dex: 13
The creature bounds away, towards the village, Sally still screaming in its grip. You get the sense it wishes to kidnap the villagers.
Resident Mushroom 🍄