Aryil easily takes the bolts out but he knows, from personal experience, that the poison is only active for a little while once applied.
As you move past or near the door you see through the foot crack that a glyph of power seems to be drawn on the floor inside the room. Bleu electrical like light sparks from time to time, almost in some sort of tempo.
It looks like a trap summoning monsters if you get to close. The spell seems to be of the 4th or 5th circle. You can't be sure. What you know is that it summons celestial beings.
“That is a summon circle. It will summon a celestial beign if we step too close. I can try to dispel it, or you can step in and we can try to kill whatever comes trhought it. Your choice”
“That is a summon circle. It will summon a celestial beign if we step too close. I can try to dispel it, or you can step in and we can try to kill whatever comes trhought it. Your choice”
The room hasn't been touched for a long time and the doors are shut except for that deep gash in the frame.
Nym will look to the ceiling mouthing the words 'of course' before again lowering and shaking his head.
"We are not desperate for information as to invite those sort. Especially given recent events."
At that, he glances back down the way, remembering both the corpses and the mysterious caster. "That said, unless the rest of you have a more compelling argument -- And no, Cyrhan. This 'trap' does count not as entertainment." He half-hearted leers at the other paladin in spite sensing, or at least partially unraveling the man's intent with the jabs by this point.
"Then again... Tyr. I do not suppose you know of any means to 'alter' the circle in our favor? From what I understand, your ilk oh so enjoys imprisoning the otherworldly."
“I don’t think so. I am familiar with the arts of summoning creatures, specially for defense pourpouses like this one, binding extraplanar creatures and bend their will so they can regain their freedom. If we want this sigil to be in our service I suggest a more mundane solution to that. Lead your intended victim to step onto it and, pressumabily the creature or creatures summoned by it will attack. “ he scolfs “ But with those celestials you never know. If some of those so called good-doers, would activate it, who knows what the invoked celestial could do? Probably pet them...”
"So we leave it, it seems to have no impact on why we are here so let's move on."Aryil quietly says all the while looking down the passageway that they think leads to their quarry.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Nym offers no further argument. So with the wizard close towards the back, and the other two (or at least Cryhan) at the front, he will creep along mirror the paladin's actions. Also, if it looks thus far that Lokk can reasonably maneuver into the tomb, a mental command will be given for the mount to begin following the group inside, but at a distance. She was also to bring one of the female bodies with her.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"Left to right then. Ayril with me. Cyrhan rearguard." He states as he moved further into the room. The faintest of smile blooms seeing the defacement. But then it's back to focusing on the mission, and the possibility of duergar... or worst yet, goody-toe shoes already being involved with the matter. With such in mind, he'll focus more on looking for tracks in the dust, or scraps of cloth to unveil more about other residents.
For once not making a joke at the paladin's expense Aryil falls in alongside Nym with a nod of understanding, handcrossbow loaded with a scavenged poisoned bolt and dagger in his other hand. He still looks to maintain stealth as much as possible and keeps his eyes open for danger whilst Nym looks for tracks and similar signs of life.
Stealth 30
Perception 26
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Heeding Aryil's advice, Nym will take a gander as well, but will leave studying and explanations to the 'good' wizard. In the meantime, he will gradually shift his focus back to examining the room for any hints that might point to a secondary trap. A drow -- especially a half-drow -- couldn't be too carefully when it came to worshippers of Lolth.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Aryil easily takes the bolts out but he knows, from personal experience, that the poison is only active for a little while once applied.
As you move past or near the door you see through the foot crack that a glyph of power seems to be drawn on the floor inside the room. Bleu electrical like light sparks from time to time, almost in some sort of tempo.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
( Can Tyr Arcana check it? : 17 )
PbP Character: A few ;)
It looks like a trap summoning monsters if you get to close. The spell seems to be of the 4th or 5th circle. You can't be sure. What you know is that it summons celestial beings.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
“That is a summon circle. It will summon a celestial beign if we step too close. I can try to dispel it, or you can step in and we can try to kill whatever comes trhought it. Your choice”
PbP Character: A few ;)
The room hasn't been touched for a long time and the doors are shut except for that deep gash in the frame.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
When you realize you're doing too much: Signature.
Tyr ponders Nym words.
“I don’t think so. I am familiar with the arts of summoning creatures, specially for defense pourpouses like this one, binding extraplanar creatures and bend their will so they can regain their freedom. If we want this sigil to be in our service I suggest a more mundane solution to that. Lead your intended victim to step onto it and, pressumabily the creature or creatures summoned by it will attack. “ he scolfs “ But with those celestials you never know. If some of those so called good-doers, would activate it, who knows what the invoked celestial could do? Probably pet them...”
PbP Character: A few ;)
"So we leave it, it seems to have no impact on why we are here so let's move on." Aryil quietly says all the while looking down the passageway that they think leads to their quarry.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Cyrhan listens to Nym, and says, almost wistful:
Setting off a trap might not count as entertainment, sure, but making a Celestial cry could... Anyway, if we all agree, let's move forward.
Tyr, either stay 10 feet behind me or close to Nym. Just in case.
And he begins going down the southward path, keeping his pace slow, purposeful and quiet.
The wizard nods and follows them.
PbP Character: A few ;)
Nym offers no further argument. So with the wizard close towards the back, and the other two (or at least Cryhan) at the front, he will creep along mirror the paladin's actions. Also, if it looks thus far that Lokk can reasonably maneuver into the tomb, a mental command will be given for the mount to begin following the group inside, but at a distance. She was also to bring one of the female bodies with her.
When you realize you're doing too much: Signature.
As the group moves to the south you come upon an open door on the west wall.
You can see a statue in the middle of the room but it has been defaced and several signs of the drow goddess Lolth.
Four doors stand ajar in each corner of the room.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
(OoC the statue bears the signs of Lolth, or it is defaced by Lolth signs?)
Cyrhan will focuses on staying alert and attack any threat that would come to bear.
"Left to right then. Ayril with me. Cyrhan rearguard." He states as he moved further into the room. The faintest of smile blooms seeing the defacement. But then it's back to focusing on the mission, and the possibility of duergar... or worst yet, goody-toe shoes already being involved with the matter. With such in mind, he'll focus more on looking for tracks in the dust, or scraps of cloth to unveil more about other residents.
Survival: 3 (Same "bonus" for investigation)
When you realize you're doing too much: Signature.
Defaced by and for Lotlth
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
For once not making a joke at the paladin's expense Aryil falls in alongside Nym with a nod of understanding, handcrossbow loaded with a scavenged poisoned bolt and dagger in his other hand. He still looks to maintain stealth as much as possible and keeps his eyes open for danger whilst Nym looks for tracks and similar signs of life.
Stealth 30
Perception 26
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Aryil like most drows is attuned to magic and more than most knows the minds of Lolth worshipers.
He stops in his tracks and holds a hand high stopping everyone.
There is a powerful glyph hidden amongst the refuse around the statue. Someone took great care to hide it.
It's a subtly engineered trap.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Aryil, halts the group with a hand gesture.
"Do you see it, over there by the statue? The trap is not a type I know as much about as others - Try'gan, can you advise us?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Heeding Aryil's advice, Nym will take a gander as well, but will leave studying and explanations to the 'good' wizard. In the meantime, he will gradually shift his focus back to examining the room for any hints that might point to a secondary trap. A drow -- especially a half-drow -- couldn't be too carefully when it came to worshippers of Lolth.
When you realize you're doing too much: Signature.
The wizards seems to mutter something and then concentrates on it
( Arcana: 13 )
PbP Character: A few ;)