Cultist 3, 4, and 6 rush forward... only to find find themselves stuck in the pitch coating the floor. They can't get within 60' to actually attack the party, so two of them instead resort to attacking the air elemental...
Cultist 3 vs. Air Elemental Attack: 16 Damage: 4
Cultist 4 vs. Air Elemental Attack: 22 Damage: 12
Cultist 6, meanwhile, decides to try to keep the various summoned creatures at bay a bit... he casts spirit guardians
Initiative: Delvindra Air Elemental Duwamilly Zander Lord Amir Cal -- Cultist Leader - Petrified -- Yasmina --- Cultist 1 - Dead Cultist 2 - Dead Cultist 3 - 28 damage Cultist 4 - 14 damage Cultist 5 - Dead Cultist 6 - 28 damage
Top of the round! PCs are up, feel free to post in any order!
(Edit: the cultists' attacks are dealing necrotic damage)
This post has potentially manipulated dice roll results.
Unwilling to expend another fireball and incapable of reaching the cultists with a lesser spell, Delvindra opts to fire her short bow at the spell-casting cultist (Cultist 6).
[[ OOC: @Zander, Yasmina and Delvindra: you are Blessed! Remember to add that d4 to attacks and saves! With a 16 Delvindra probably hits already, but remember to add it ]]
Duwamilly, having already (excellently) used a charge from his trusty Wand, notes that the Cultists were almost completely annihilated already during the first moments of the fight.
The gnome cleric, while she maintains her concentration on the beneficent power that is helping her fellow Accursed, advances just enough to be able to send an eerie, painful sound towards Cultist 6, hoping to break his concentration. If Cultist 6 is too far away, then she chooses the closest of the other two Cultists.
After that, the ex-preceptor goes back as much as she can, to try to avoid retaliation.
[[ OOC: @Zander, Yasmina and Delvindra: you are Blessed! Remember to add that d4 to attacks and saves! With a 16 Delvindra probably hits already, but remember to add it ]]
(Thanks, Painted! I'm consistently terrible at remembering about Bless and Guidance when I have them!😆)
The air elemental easily finishes off Cultist 5. Cultist 1 is still alive for the moment, but next round the elemental will probably finish him.
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The giant snake lunges out to catch the last fleeing cultist.
Bite: 25 Piercing: 14
Yasmina then peeks out from hiding and blasts the fleeing cultist for good measure.
Eldritch Blast: 18 Force: 8
...and Cultist 1 is eaten by a snake. I'll just apply Yasmina's attack to Cultist 2... who is somehow not quite dead yet.
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Cal will run up and attack the injured cultist
Attack: 18
Damage: 18
...and there are 3 cultists left
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Based on my comment in the occ cal will not attack and use the dodge action instead.
Okay, got it. Cultist 2 is still alive for a few more moments, and Cal is taking the Dodge action.
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Zander, standing next to Cal, takes aim with his crossbow and fires at Cultist 2.
Attack: 16 Damage: 4
D&D since 1984
And Zander's arrow finishes off Cultist 2.
The 3 remaining cultists are up...
Cultist 3, 4, and 6 rush forward... only to find find themselves stuck in the pitch coating the floor. They can't get within 60' to actually attack the party, so two of them instead resort to attacking the air elemental...
Cultist 3 vs. Air Elemental
Attack: 16 Damage: 4
Cultist 4 vs. Air Elemental
Attack: 22 Damage: 12
Cultist 6, meanwhile, decides to try to keep the various summoned creatures at bay a bit... he casts spirit guardians
Initiative:
Delvindra
Air Elemental
Duwamilly
Zander
Lord Amir
Cal
--
Cultist Leader - Petrified--
Yasmina
---
Cultist 1 - DeadCultist 2 - DeadCultist 3 - 28 damage
Cultist 4 - 14 damage
Cultist 5 - DeadCultist 6 - 28 damage
Top of the round! PCs are up, feel free to post in any order!
(Edit: the cultists' attacks are dealing necrotic damage)
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Unwilling to expend another fireball and incapable of reaching the cultists with a lesser spell, Delvindra opts to fire her short bow at the spell-casting cultist (Cultist 6).
(Attack: 16 Damage: 6)
[[ OOC: @Zander, Yasmina and Delvindra: you are Blessed! Remember to add that d4 to attacks and saves! With a 16 Delvindra probably hits already, but remember to add it ]]
Duwamilly, having already (excellently) used a charge from his trusty Wand, notes that the Cultists were almost completely annihilated already during the first moments of the fight.
The gnome cleric, while she maintains her concentration on the beneficent power that is helping her fellow Accursed, advances just enough to be able to send an eerie, painful sound towards Cultist 6, hoping to break his concentration. If Cultist 6 is too far away, then she chooses the closest of the other two Cultists.
After that, the ex-preceptor goes back as much as she can, to try to avoid retaliation.
Duwamilly's eerie, painful sound does 7 necrotic damage to the target, unless he succeeds in a DC 14 WIS Saving Throw.
(Thanks, Painted! I'm consistently terrible at remembering about Bless and Guidance when I have them!😆)
Revised: Attack 16+3 Damage 6 (post 1562 + bless)
The Air elemental servant hurls itself at the two annoying cultist assailing it.
Slam: 17 Bludgeoning: 14
Slam: 18 Bludgeoning: 14
Air Elemental (90 -8)
Yasmina then peeks out from hiding and blasts the spellcasting cultist
Eldritch Blast: 17 + Guidance: 3 Force: 10 + Thunder: 2
The giant snake lunges out towards the closest remaining cultist.
Bite: 8 Piercing: 11
Zander will say "Keep it up." He will again fire at the nearest Cultist.
Attack: 9 Damage: 7
D&D since 1984
Bless 3
D&D since 1984
12 to hit
D&D since 1984
Cal now seeing that they will not get to close to the group will pull out his new wand and fire.
Three Magical Missil Darts fly out hitting each cultist in the chest.
Dart 1: 3
Dart2: 5
Dart 3: 4
Concentration Con save for Cultist 6: 14
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