As rocks tumble, the echo hurls a lit torch into the unlucky squad of cultists standing on the other side of the pile of rubble. There are screams of pain and terror as the true purpose of the thick patch of pitch becomes obvious...
Six cultists, a cultist squad leader, and a terrifying abomination of mismatched flesh were making their way down the hall while you were fighting the genie, but one of the cultists was squashed under the rock slide, and everything else just caught on fire... for the sake of simplicity, I'll just say that the cultists all start the fight at 1/2 HP thanks to being hit with fallen rocks/lit on fire, and the flesh golem is panicked by the flames as its final strike smashes through the pile of rubble.
(So, in total, you're up against 5 cultists, 1 cultist squad leader, and 1 flesh golem, all of which are at 1/2 HP except the golem, as it was in front of the cultists and is immune to non-magical bludgeoning damage. The golem is, however, suffering from Aversion to Fire and its first round will make all attack rolls/ability checks at disadvantage)
The proud djinni lord gives the fleshy abomination a glare and swooshes forward, swiftly placing his hand on it's forehead while uttering a quick incantation, sending the pyrophobic golem to the fires of Phlegetos where it should have a warm welcome.
Cast Plane Shift, attack: 17 if hit Cha save 17 or be sent to Phlegetos.
Assuming the golem is banished, the djinni lord then swiftly returns to full cover in the chamber.
Duwamilly intended to put her Preceptorial Wand to good use once again and she makes good on her purpose, aiming it at the cultist squad leader! The next moment...
[[ OOC: up to DM if the Lightning Bolt hits some other enemy who happens to be in line before or after the target ]]
From the ex-preceptor's wand a bolt of lightning originates, which darts towards the poor cultist leader, electrocuting, in addition to him, those who have the misfortune of finding themselves in the crackling trajectory!
The golem seems like it is about to disappear... but... something seems to steel its resolve to remain on the material plane. Perhaps it caught a glimpse of the fires that awaited it if the djinni managed to send it away...
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The golem and the djinni are completely unfazed by the lightning bolt passing through them... the three cultists standing directly behind the pair, on the other hand...
Dex saves:
Cultist 1: 17
Cultist 2: 15
Cultist 3: 2
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The golem and the djinni are completely unfazed by the lightning bolt passing through them... the three cultists standing directly behind the pair, on the other hand...
Dex saves:
Cultist 1: 17
Cultist 2: 15
Cultist 3: 2
Between being singed by the trap and the lightning bolt, cultists 2 and 3 are finished off. Cultist 1 doesn't look like he's long for the world either even though he managed to avoid the worst effects of the lightning bolt.
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This post has potentially manipulated dice roll results.
Yasmina peeks out and unleashes a beam of blue eldritch crackling force laced with thunderous energies towards the fleshy construct before ducking into full cover again.
Yasmina landed a solid hit on the golem with her eldritch blast, and the snake now has the creature grappled. As far as I can tell, creatures summoned by spells or magic items do not automatically deal magical damage, so even though the golem was hit and restrained by the giant snake, it didn't take any damage from the attack.
Anyway, Cal is up, followed by the cultists and the golem.
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The golem tries to escape from the snake... though it is hampered by its panic after being hit with the flaming blade.
Athletics: 6
Meanwhile, two of the remaining cultists activate [spell] spirit guardians... Lord Amir and Hayya need to make two DC 12 Wis save or take 17 and 17 necrotic damage from each cultist's spell (half damage on success)
As for the remaining cultist and the cultist leader, each of them try to take out the giant snake that is currently wrapped around their meat shield.
Delvindra Duwamilly Lord Amir Hayya Zander Cal Yasmina -- Flesh Golem - 27 damage (grappled, restrained) Cultist Squad Leader - 38 damage (from rockslide + fire trap prior to the start of the fight) Cultist 1 - 31 damage Cultist 2 - Dead Cultist 3 - Dead Cultist 4 - Squashed in rockslide before the fight began Cultists 5, 6 - 19 damage
Alright then...
As rocks tumble, the echo hurls a lit torch into the unlucky squad of cultists standing on the other side of the pile of rubble. There are screams of pain and terror as the true purpose of the thick patch of pitch becomes obvious...
Six cultists, a cultist squad leader, and a terrifying abomination of mismatched flesh were making their way down the hall while you were fighting the genie, but one of the cultists was squashed under the rock slide, and everything else just caught on fire... for the sake of simplicity, I'll just say that the cultists all start the fight at 1/2 HP thanks to being hit with fallen rocks/lit on fire, and the flesh golem is panicked by the flames as its final strike smashes through the pile of rubble.
(So, in total, you're up against 5 cultists, 1 cultist squad leader, and 1 flesh golem, all of which are at 1/2 HP except the golem, as it was in front of the cultists and is immune to non-magical bludgeoning damage. The golem is, however, suffering from Aversion to Fire and its first round will make all attack rolls/ability checks at disadvantage)
The party gets to go first!
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The proud djinni lord gives the fleshy abomination a glare and swooshes forward, swiftly placing his hand on it's forehead while uttering a quick incantation, sending the pyrophobic golem to the fires of Phlegetos where it should have a warm welcome.
Cast Plane Shift, attack: 17 if hit Cha save 17 or be sent to Phlegetos.
Assuming the golem is banished, the djinni lord then swiftly returns to full cover in the chamber.
Duwamilly intended to put her Preceptorial Wand to good use once again and she makes good on her purpose, aiming it at the cultist squad leader! The next moment...
Duwamilly's Preceptorial Wand roll (target is cultist squad leader): 39
Flesh golem Charisma save: 17
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Not bad...
[[ OOC: up to DM if the Lightning Bolt hits some other enemy who happens to be in line before or after the target ]]
From the ex-preceptor's wand a bolt of lightning originates, which darts towards the poor cultist leader, electrocuting, in addition to him, those who have the misfortune of finding themselves in the crackling trajectory!
Each target takes 35 damage (lightning, of course). DC 15 Dexterity Saving Throw for half.
The golem seems like it is about to disappear... but... something seems to steel its resolve to remain on the material plane. Perhaps it caught a glimpse of the fires that awaited it if the djinni managed to send it away...
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[[ OOC: Not bad, for a poor little she-cleric who has run out of spell slots; I am satisfied. 😉 ]]
The golem and the djinni are completely unfazed by the lightning bolt passing through them... the three cultists standing directly behind the pair, on the other hand...
Dex saves:
Cultist 1: 17
Cultist 2: 15
Cultist 3: 2
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Between being singed by the trap and the lightning bolt, cultists 2 and 3 are finished off. Cultist 1 doesn't look like he's long for the world either even though he managed to avoid the worst effects of the lightning bolt.
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Shocked by the sight of the monstrous golem, Delvindra immediately turns her bow at the creature...
But the voices in her head, hungry for blood, win out. She fires instead at the wounded cultist in an attempt to finish them off.
(Action: Short Bow against Cultist 1 Attack: 7 Damage: 6)
Yasmina peeks out and unleashes a beam of blue eldritch crackling force laced with thunderous energies towards the fleshy construct before ducking into full cover again.
Eldritch Blast: 17 Force: 7 + Thunder: 2
Hayya the giant sand snake slithers forth to swiftly enwrap the fleshy abomination.
Constrict: 19 Bludgeoning: 13 and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained,
Yasmina landed a solid hit on the golem with her eldritch blast, and the snake now has the creature grappled. As far as I can tell, creatures summoned by spells or magic items do not automatically deal magical damage, so even though the golem was hit and restrained by the giant snake, it didn't take any damage from the attack.
Anyway, Cal is up, followed by the cultists and the golem.
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Cal will run up with his flame blade and slashes at it.
Attack (w/advantage): 16
Damage: 11
Flame Damage: 8
He is attacking the Golem.
The golem tries to escape from the snake... though it is hampered by its panic after being hit with the flaming blade.
Athletics: 6
Meanwhile, two of the remaining cultists activate [spell] spirit guardians... Lord Amir and Hayya need to make two DC 12 Wis save or take 17 and 17 necrotic damage from each cultist's spell (half damage on success)
As for the remaining cultist and the cultist leader, each of them try to take out the giant snake that is currently wrapped around their meat shield.
Cultist 1 vs. Hayya
Attack: 15 Damage: 8 necrotic
Cultist Squad Leader vs. Hayya
Attack: 24 Damage: 8 necrotic
Attack: 13 Damage: 7 necrotic
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Initiative:
Delvindra
Duwamilly
Lord Amir
Hayya
Zander
Cal
Yasmina
--
Flesh Golem - 27 damage (grappled, restrained)
Cultist Squad Leader - 38 damage (from rockslide + fire trap prior to the start of the fight)
Cultist 1 - 31 damage
Cultist 2 - DeadCultist 3 - DeadCultist 4 - Squashed in rockslide before the fight beganCultists 5, 6 - 19 damage
Our heroes are up again!
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Ooof
Wis saves
Lord Amir: 21 and 27
Hayya: 2 and 16