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Yasmina too unleashes another beam of blue eldritch crackling force laced with thunderous energies towards Maheen before ducking into full cover again.
"You will claim nothing Maheen, this is where you end." Lord Amir growls, intent on finishing the insolent Dao with a quick fierce series of slashes with his massive thunderous scimitar.
The Dao is caught by surprise as the lowly snake catches him in its tail... and in spite of his invisibility, two of Lord Amir's strikes land true... the Dao becomes visible again as his concentration drops on invisibility.
"This... this is not over yet, Amir!"the genie exclaims. "Heed my warning: Sserah will rise again. None can stop that. Not the lich. Not the gods. And certainly not pathetic creatures like you! Only those who serve her will be spared!"
But the Dao's wounds are too great... with one last cry of frustration and, perhaps, fear... his body explodes into dust. His great maul falls to the ground. Several bits of golden jewelry that the Dao was wearing fall to the ground.
Now all that's left to do is finish off the three mummies that are still in the room with you and very angry. You have no way of knowing for sure whether the mummies on the other side of Milly's portal wall are aware of what happened.
Zander, feeling frustrated at his inability to deal much of any blow to the Dao, changes focus on the once allied mummies so that we do not suffer further harm.
Using his echo he attacks the nearest Mummy. Attack: 18 Damage: 13
Bonus Action Second Wind to heal the burns further 7
(Yep, Mummy 5 and Mummy 6 are still up... Mummy 6 is in the worse shape of the two, and will probably go down with any solid hit, especially if you use the Flame Tongue setting on your the rod)
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"Now I understand why there are so few Mummy jokes... They easily get a bad wrap!" comments Duwamilly, placing herself among the mummies, with her sacred symbol raised... and invoking the exhilarating power of her beloved Garl Glittergold, so that good humor chases away those undead killjoys!
The gnome cleric, at the same time, as a good gnome, manages to speak at an impressive speed and therefore quickly pronounce another sacred formula, invoking the healing power of the benevolent deity on the poor Tiefling Monk lying on the ground.
[[ OOC: Duwamilly uses her Movement to make herself an attractive target for the mummies-so that they can attack her, who roasted them, instead of the poor other Accursed, now much more wounded than her.
Duwamilly uses her Action to Turn Undead: the mummies must make a WIS saving throw (DC 13). If the mummies fails their saving throw, they are turned for 1 minute or until they take any damage. A turned creature must spend its turns trying to move as far away from Duwamilly as it can, and it can't willingly move to a space within 30 feet of the ex-preceptor. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Duwamilly also uses her Bonus Action to cast Healing Word on Delvindra, investing her last spell slot - a 2nd level spell slot. ]]
Yasmina too unleashes another beam of blue eldritch crackling force laced with thunderous energies towards the zombies before ducking into full cover again.
Eldritch Blast: 17 Force: 8 + Thunder: 2
Hayya the massive Sand Snake tries to squeeze any remaining zombie.
And with that, Yasmina and Lord Amir reduce the last two mummies to so much dust.
Now that you aren't in the midst of a fight of your own, you can hear the scuffle on the other sound of Milly's portal-wall. It actually sounds kind of like someone's trying to break through a stone wall... which would kind of make sense, considering the deadfall trap you left in the tunnel for the cultists.
So... what do you do next?
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[[ OOC: The tooltip not found was an 8 - Delvindra regained 8 HP ]]
Now that all the Accursed are up and able to act again, Duwamilly suggests: "If any of you have healing potions to drink and want to do so, I can hold the portal up a little longer... Then," she steps back a little, with her Preceptorial Wand already in hand, distancing herself from the magical barrier "get behind me and stay ready. I let the portal vanish and, if there are enemies, I activate my wand, whoever wants to attack from range does so as well... and whoever wants to go in melee then runs to the threshold. Okay?”
[[ OOC: In game terms Duwamilly's proposal is: heal yourself if you want/can. Then stay back not to get zapped by the wand and Ready your desired attack, either ranged or movement + melee, triggered by Duwamilly's wand firing - firing only if there are enemies, of course, if they are still blocked by the deadfall, well, we'll have to wait. ]]
"Cal, back here. Remember the fireball,"Delvindra urges as she takes a position next to Duwamilly and readies an arrow in her shortbow to attack any enemies foolish enough to cross the threshold into the chamber.
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Yasmina too unleashes another beam of blue eldritch crackling force laced with thunderous energies towards Maheen before ducking into full cover again.
Eldritch Blast: 15 Force: 15 + Thunder: 2
"You will claim nothing Maheen, this is where you end." Lord Amir growls, intent on finishing the insolent Dao with a quick fierce series of slashes with his massive thunderous scimitar.
Scimitar: 16 Slashing: 14 + Thunder: 6
Scimitar: 23 Slashing: 12 + Thunder: 2
Scimitar: 28 Slashing: 12 + Thunder: 1
The Dao is caught by surprise as the lowly snake catches him in its tail... and in spite of his invisibility, two of Lord Amir's strikes land true... the Dao becomes visible again as his concentration drops on invisibility.
"This... this is not over yet, Amir!" the genie exclaims. "Heed my warning: Sserah will rise again. None can stop that. Not the lich. Not the gods. And certainly not pathetic creatures like you! Only those who serve her will be spared!"
But the Dao's wounds are too great... with one last cry of frustration and, perhaps, fear... his body explodes into dust. His great maul falls to the ground. Several bits of golden jewelry that the Dao was wearing fall to the ground.
Now all that's left to do is finish off the three mummies that are still in the room with you and very angry. You have no way of knowing for sure whether the mummies on the other side of Milly's portal wall are aware of what happened.
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Zander, feeling frustrated at his inability to deal much of any blow to the Dao, changes focus on the once allied mummies so that we do not suffer further harm.
Using his echo he attacks the nearest Mummy. Attack: 18 Damage: 13
Bonus Action Second Wind to heal the burns further 7
D&D since 1984
Zander's echo finishes off Mummy 4
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(Is there any more Mummies)
(Yep, Mummy 5 and Mummy 6 are still up... Mummy 6 is in the worse shape of the two, and will probably go down with any solid hit, especially if you use the Flame Tongue setting on your the rod)
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(Death Save: 8)
Cal switches his rode to the flaming blade
Attack: 9
Damage: 11 + 4
He would attack Mummie 6
The two remaining mummies are up again...
Mummy 5 vs. Air Elemental
Attack: 21 Damage: 8 bludgeoning + 11 necrotic
Attack: 7 Damage: 6 bludgeoning + 11 necrotic
Mummy 6 vs. Cal
Attack: 17 Damage: 4 bludgeoning + 11 necrotic
Attack: 24 Damage: 7 bludgeoning + 7 necrotic
PCs are up again!
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"Now I understand why there are so few Mummy jokes... They easily get a bad wrap!" comments Duwamilly, placing herself among the mummies, with her sacred symbol raised... and invoking the exhilarating power of her beloved Garl Glittergold, so that good humor chases away those undead killjoys!
The gnome cleric, at the same time, as a good gnome, manages to speak at an impressive speed and therefore quickly pronounce another sacred formula, invoking the healing power of the benevolent deity on the poor Tiefling Monk lying on the ground.
[[ OOC: Duwamilly uses her Movement to make herself an attractive target for the mummies-so that they can attack her, who roasted them, instead of the poor other Accursed, now much more wounded than her.
Duwamilly uses her Action to Turn Undead: the mummies must make a WIS saving throw (DC 13). If the mummies fails their saving throw, they are turned for 1 minute or until they take any damage. A turned creature must spend its turns trying to move as far away from Duwamilly as it can, and it can't willingly move to a space within 30 feet of the ex-preceptor. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Duwamilly also uses her Bonus Action to cast Healing Word on Delvindra, investing her last spell slot - a 2nd level spell slot. ]]
[[ OOC: @Cal: I see you have still just 6 HP on your sheet, but in post 1729 Duwamilly had healed you from 7 more - you should be at 13 HP by now ]]
Duwamilly's Healing Word heals 7 HP to our dear Delvindra.
And with that, the Air elemental servant is finally sent back to the plane of air.
Greatly annoyed with no longer having his servant with him, Lord Amir furiously attacks the remaining undead with his massive thunderous scimitar.
Scimitar: 29 Slashing: 15 + Thunder: 5
Scimitar: 23 Slashing: 13 + Thunder: 5
Scimitar: 18 Slashing: 13 + Thunder: 6
Yasmina too unleashes another beam of blue eldritch crackling force laced with thunderous energies towards the zombies before ducking into full cover again.
Eldritch Blast: 17 Force: 8 + Thunder: 2
Hayya the massive Sand Snake tries to squeeze any remaining zombie.
Constrict: 25 Bludgeoning: 10
[OOC: Never mind, he drank his potion of invulnerability, so he should still have enough HP to be up]
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And with that, Yasmina and Lord Amir reduce the last two mummies to so much dust.
Now that you aren't in the midst of a fight of your own, you can hear the scuffle on the other sound of Milly's portal-wall. It actually sounds kind of like someone's trying to break through a stone wall... which would kind of make sense, considering the deadfall trap you left in the tunnel for the cultists.
So... what do you do next?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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[[ OOC: The tooltip not found was an 8 - Delvindra regained 8 HP ]]
Now that all the Accursed are up and able to act again, Duwamilly suggests: "If any of you have healing potions to drink and want to do so, I can hold the portal up a little longer... Then," she steps back a little, with her Preceptorial Wand already in hand, distancing herself from the magical barrier "get behind me and stay ready. I let the portal vanish and, if there are enemies, I activate my wand, whoever wants to attack from range does so as well... and whoever wants to go in melee then runs to the threshold. Okay?”
[[ OOC: In game terms Duwamilly's proposal is: heal yourself if you want/can. Then stay back not to get zapped by the wand and Ready your desired attack, either ranged or movement + melee, triggered by Duwamilly's wand firing - firing only if there are enemies, of course, if they are still blocked by the deadfall, well, we'll have to wait. ]]
Cal will use his lay on hands to heal himself up
also my lay on hands healed me, 15 points so no need for the healing potion.
Cal will be as close as he can to the portal ready to attack with his flame blade.
He will ready an attack when the portal drops.
"Cal, back here. Remember the fireball," Delvindra urges as she takes a position next to Duwamilly and readies an arrow in her shortbow to attack any enemies foolish enough to cross the threshold into the chamber.