Yasmina considers herself quite cosmopolitan but the sight of the dead god actually makes her gawk, having a hard time taking in what she sees. She rolls har eyes and smiles at Milly's joke, wondering if there was anything she wouldn't joke about. She is more than happy to let Milly and the greenclad half-elf figure out the exact wording of the wish, it wasn't her forte anyway, instead taking in the sights from the vessel window.
Duwamilly finds out that dead gods are... dead. Though you can still feel echoes of this deity's immense power, if it still has any consciousness, it is locked away deep within, unable to respond to the outside world. That or it didn't find Duwamilly's irreverent joke very funny.
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"It's not easy, being a god..." Duwamilly sighs, with empathy "We mortals, when we are in trouble, always have deities to pray to. But a god... who prays, a god, when he is in trouble? It must be so frustrating..."
After that, however, the ex-preceptor focuses on what all of them Accursed have come to do. She draws a circle and a square on the floor of the ship. In the square she places the toy destined to be the new super-cursed item. In the circle she makes the Accursed place all their cursed items - Delvindra, who cannot remove her, is invited to place the finger with the ring still inserted inside the circle.
Finally, trusting both in her beloved Garl Glittergold and in her fellow Accursed, the gnome cleric pronounces the Wish agreed upon by all: "I wish that the curses, and only the curses and their negative effects, conveyed by and contained within the objects in this circle marked on the floor, as well as the ring held over the beforementioned circle by Delvindra, be wholly and completely removed from said objects and their respective object owners and transferred to this new single object in this square marked on the floor, which does not have an owner at this time".
As Duwamilly recites the wish, the entire ship reels. You can all feel a surge of power as the spell is amplified tenfold by the strangeness of the ethereal plane and the remnants of divine power.
The five objects glow brightly, the intensity nearly blinding. Delvindra feels her ring grow hot, as if the fires of the Nine Hells are wrapped around her finger... almost as if the ring is making one last desperate attempt to force her to withdraw her hand from the circle before the spell is complete! But in spite of the agony (4 fire damage), she feels frozen in place as the Wish does its work.
A sudden sound, almost like five collective screams, fills the ship! The intense light flashes bright as the sun for a brief moment... and is then replaced by darkness as five shadowy tendrils shoot into the toy, wrapping it and encasing it. Black ether oozes into every crack and crevice of the little clockwork device, which shudders with power...
And then, it is done. You all fall back, momentarily stunned by the intense magic. But as you retrieve your items, you can somehow sense that they have been purified.
Duwamilly feels the intensity of her wish hit her like a ton of bricks... her strength score is reduced to 3 for 5 days, and each time she casts a spell until her next Long Rest, she's going to take 1d10 necrotic damage per level of the spell she is casting (note: I will not count using charges from an item as 'casting a spell' for the purposes of this effect).
The clockwork toy almost seems to be staring at you as it sits there on the floor. The black ether still wafts upwards from the device ominously, and you can all feel the evil power within it...
So... it seems that it is finally over. The ship rocks gently in the ethereal expanse...
"The box, the one that Lord Akkron gave us, who has it," Delvindra asks in a panic as she realizes the one thing they forgot.
"We need to try to scoop it in without touching it. There's no telling what it will do to us if we do."
The concern only briefly distracts her from the agony that is her scorched ring finger...which in turn reminds her of other concerns. Struggling to clear her mind she listens for any lingering traces of the voices.
It is with some hesitance the red-haired half-elf finally places her cursed sapphire ring within the circle on the floor of the weird ethereal vessel, then watching as the ex-preceptor makes their wish, her amber eyes going wide as the powerful magic takes effect, stepping back by the wall, standing there in awe as the items are cleansed of their foul curses. As the last of the formerly accursed, she picks up her ring and places it back on her finger, trying to sense what had changed.
Planerunner, suddenly exhausted, staggers... and comically falls backwards, landing on her butt and the palms of her hands, which she somehow manages to lower.
"I've never felt so tired..." the gnome cleric pants slightly, trying to catch her breath "Not even when I won the seventh edition of the Gnome Marathon of Wild Fun. I think I could use some rest". However, she finds the strength to drag herself to the Cube and, with an amused smile, take it again between her small delicate fingers... "Now yes, that feels right..." the smile widens "I really have to thank Mr Scrooge, at the first opportunity... How kind of him to let me inherit this!"
"Easy, Delvindra, honey" the ex-preceptor takes her Bag of Holding and extracts the so longed for box. "Here it is! The main advantage of this wonderful bag you gave me is that nothing ever gets lost... Does anyone have telekinetic powers? If not... I'll take care of the thing in my own way".
Delvindra glances at her fellow Accursed... no former accursed... Hoping someone else has an answer.
She takes the Ring of Mind Shielding and places it on her finger and then, as a precaution, removed the iron signet ring and hands it to Yasmina. Her hand feels strangely naked and there's a slight chill brushing her skin where the ring had been.
"Unless anyone has a better idea," she queries hopefully as she unstraps her bedroll from her pack and pulls out the wool blanket.
"Oh, no problem, if no one has magical means..." Planerunner shrugs and steps forward, starting to work quickly, with experience and dexterity balancing her fatigue - apparently on the construction of a second mechanical toy "...let me take care of it with gnomic means!"
"Give me a moment and I'll build a toy that moves... and pushes the other into the box" the ex-preceptor explains simply. “After that, we close the box and it's done".
The gnome cleric then proceeds as she explained: she creates a mechanical toy (about the same size as the Very Cursed Toy) that moves and pushes what it encounters (maybe a mechanical miniature of a pushing ogre?). She places the box on one side of the VCT, with the opening ready to receive what comes. She places the pushing toy on the other side of the VCT. She activates the pushing toy, heading it towards the VCT. She gets ready and closes the box as soon as the VCT is pushed inside (she possibly traps the pushing toy inside too - it does not matter, it has already accomplished its task).
Yasmina considers herself quite cosmopolitan but the sight of the dead god actually makes her gawk, having a hard time taking in what she sees. She rolls har eyes and smiles at Milly's joke, wondering if there was anything she wouldn't joke about. She is more than happy to let Milly and the greenclad half-elf figure out the exact wording of the wish, it wasn't her forte anyway, instead taking in the sights from the vessel window.
Duwamilly finds out that dead gods are... dead. Though you can still feel echoes of this deity's immense power, if it still has any consciousness, it is locked away deep within, unable to respond to the outside world. That or it didn't find Duwamilly's irreverent joke very funny.
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"Everything must die at some time," Cal remarks as he looks upon the floating figures.
"It's not easy, being a god..." Duwamilly sighs, with empathy "We mortals, when we are in trouble, always have deities to pray to. But a god... who prays, a god, when he is in trouble? It must be so frustrating..."
After that, however, the ex-preceptor focuses on what all of them Accursed have come to do. She draws a circle and a square on the floor of the ship. In the square she places the toy destined to be the new super-cursed item. In the circle she makes the Accursed place all their cursed items - Delvindra, who cannot remove her, is invited to place the finger with the ring still inserted inside the circle.
Finally, trusting both in her beloved Garl Glittergold and in her fellow Accursed, the gnome cleric pronounces the Wish agreed upon by all: "I wish that the curses, and only the curses and their negative effects, conveyed by and contained within the objects in this circle marked on the floor, as well as the ring held over the beforementioned circle by Delvindra, be wholly and completely removed from said objects and their respective object owners and transferred to this new single object in this square marked on the floor, which does not have an owner at this time".
As Duwamilly recites the wish, the entire ship reels. You can all feel a surge of power as the spell is amplified tenfold by the strangeness of the ethereal plane and the remnants of divine power.
The five objects glow brightly, the intensity nearly blinding. Delvindra feels her ring grow hot, as if the fires of the Nine Hells are wrapped around her finger... almost as if the ring is making one last desperate attempt to force her to withdraw her hand from the circle before the spell is complete! But in spite of the agony (4 fire damage), she feels frozen in place as the Wish does its work.
A sudden sound, almost like five collective screams, fills the ship! The intense light flashes bright as the sun for a brief moment... and is then replaced by darkness as five shadowy tendrils shoot into the toy, wrapping it and encasing it. Black ether oozes into every crack and crevice of the little clockwork device, which shudders with power...
And then, it is done. You all fall back, momentarily stunned by the intense magic. But as you retrieve your items, you can somehow sense that they have been purified.
Duwamilly feels the intensity of her wish hit her like a ton of bricks... her strength score is reduced to 3 for 5 days, and each time she casts a spell until her next Long Rest, she's going to take 1d10 necrotic damage per level of the spell she is casting (note: I will not count using charges from an item as 'casting a spell' for the purposes of this effect).
The clockwork toy almost seems to be staring at you as it sits there on the floor. The black ether still wafts upwards from the device ominously, and you can all feel the evil power within it...
So... it seems that it is finally over. The ship rocks gently in the ethereal expanse...
What do you do next?
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"The box, the one that Lord Akkron gave us, who has it," Delvindra asks in a panic as she realizes the one thing they forgot.
"We need to try to scoop it in without touching it. There's no telling what it will do to us if we do."
The concern only briefly distracts her from the agony that is her scorched ring finger...which in turn reminds her of other concerns. Struggling to clear her mind she listens for any lingering traces of the voices.
It is with some hesitance the red-haired half-elf finally places her cursed sapphire ring within the circle on the floor of the weird ethereal vessel, then watching as the ex-preceptor makes their wish, her amber eyes going wide as the powerful magic takes effect, stepping back by the wall, standing there in awe as the items are cleansed of their foul curses. As the last of the formerly accursed, she picks up her ring and places it back on her finger, trying to sense what had changed.
Planerunner, suddenly exhausted, staggers... and comically falls backwards, landing on her butt and the palms of her hands, which she somehow manages to lower.
"I've never felt so tired..." the gnome cleric pants slightly, trying to catch her breath "Not even when I won the seventh edition of the Gnome Marathon of Wild Fun. I think I could use some rest". However, she finds the strength to drag herself to the Cube and, with an amused smile, take it again between her small delicate fingers... "Now yes, that feels right..." the smile widens "I really have to thank Mr Scrooge, at the first opportunity... How kind of him to let me inherit this!"
"Easy, Delvindra, honey" the ex-preceptor takes her Bag of Holding and extracts the so longed for box. "Here it is! The main advantage of this wonderful bag you gave me is that nothing ever gets lost... Does anyone have telekinetic powers? If not... I'll take care of the thing in my own way".
"Agreed, Let us try now and place the toy in the box. How can I help?" Zander
D&D since 1984
It doesn't appear that any of our heroes have telekinetic powers...
So, how do you shove the (extraordinarily dangerous) clockwork toy into the box?
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Delvindra glances at her fellow Accursed... no former accursed... Hoping someone else has an answer.
She takes the Ring of Mind Shielding and places it on her finger and then, as a precaution, removed the iron signet ring and hands it to Yasmina. Her hand feels strangely naked and there's a slight chill brushing her skin where the ring had been.
"Unless anyone has a better idea," she queries hopefully as she unstraps her bedroll from her pack and pulls out the wool blanket.
"Oh, no problem, if no one has magical means..." Planerunner shrugs and steps forward, starting to work quickly, with experience and dexterity balancing her fatigue - apparently on the construction of a second mechanical toy "...let me take care of it with gnomic means!"
"Give me a moment and I'll build a toy that moves... and pushes the other into the box" the ex-preceptor explains simply. “After that, we close the box and it's done".
The gnome cleric then proceeds as she explained: she creates a mechanical toy (about the same size as the Very Cursed Toy) that moves and pushes what it encounters (maybe a mechanical miniature of a pushing ogre?). She places the box on one side of the VCT, with the opening ready to receive what comes. She places the pushing toy on the other side of the VCT. She activates the pushing toy, heading it towards the VCT. She gets ready and closes the box as soon as the VCT is pushed inside (she possibly traps the pushing toy inside too - it does not matter, it has already accomplished its task).
Okay... how long does it take Duwamilly to make one of her toys? Asking for... no reason at all.
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One hour is needed
Great!
So Duwamilly toils on her invention for an hour... during which time the very air around you feels more and more oppressive...
I'm going to need a DC 15 Con save from everyone. On a failure, you take 1 level of exhaustion from even sharing space with this thing.
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(Con save 20)
Planerunner's CON Save: 11
Rerolling, using sword's Luck: 20
Great, now we are talking!
So... now we did it, I guess? The VCT is secured in the box? And we do not feel the effect anymore?
Still waiting on Cal, Yasmina, and Zander's Con saves.
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