The mummies (other than perhaps mummy 6) are too far away for Korba to engage in melee this round, and he doesn't want to find himself stranded out in front of the group. At the same time, he doesn't think that they should be too closely grouped. Korba glances back at the orcs and at Hildegard and says, "Move up. Form a defensive arc in front of the spellcasters!" He moves forward about 10' and 5' to his west to leave more room for the orcs to move up and spread out their line to make it harder for Talice to catch them all in one spell.
Seeing Talice restrained by Tamphalic's staff, Korba reaches out one hand and a howling blast of sand blasts Talice.
Movement: ~15' to move forward and to the west, ending about 10' north of Jodie and far enough south of Hewelathan's Flaming Sphere to avoid the AoE. Action: Cast a spell Eldritch Blast, 21 (Elven Accuracy makes it 21), Damage: 9 (force) Free Action: Talking
This post has potentially manipulated dice roll results.
I'll go ahead and make Temphalic's Con save: 19. The Dragonborn mage is unaffected by the mummy's attempt to drain his life to preserve her own unholy existence.
Talice uses another legendary action at the end of Temphalic's turn to use her Dreadful Glare on Hildegarde. DC 15 Wis save or be frightened of the mummy lord until the end of her next turn.
Now the four remaining mummies are up.
Drow Mummy 2 uses its 40' of movement to rush at Hewelathan and try to punch him in the face twice.
Drow Mummy 6, being unrestrained, is going to charge at Hildegarde and Perdita. It attempts to strike the nightmare twice with its withered fists, presumably it is smart enough to see how much of a threat a fiend with a mane of fire is to a bunch of mummies...
Hildegard feels the horror of the Betrayer grip her mind. What was I thinking? The Seven could not defeat her, how can we? Hildegard is frightened of Talice, her hands shaking on her sword hilt.
Another mummy plows in from the side, striking Perdita with its terrible fists. Hildegard is unable to block the blows, but she knows that Perdita can sustain them better than she can... at least for now. The nightmare's nostrils and eyes blaze red in fury.
Perhaps being nearly burned to ash by Jodie's spell affected the mummy, but its swings are clumsy and ill-timed. Despite the mummy flailing in his face, Hewelathan views Talice as the biggest threat here. He looks ignores the drow mummy and looks past it to Talice, still trapped in the webbing. He focuses, and three bright rays lance across the dark chamber from his jeweled headpiece. If the fiery rays seem to destroy Talic, Hewelathan says, "A little help here?"
The drow mummy in front of him is still dangerous, and Hewelathan is unaccustomed to fighting these mummies in his regular half-elf form. Before the drow mummy can attack again, Hewelathan suddenly transforms into a Large bear, still wearing his cloak, belt, and the pouch of Goodberries. He rears up and roars at the drow mummy.
Nickeline hears Hewelathan's call for assistance. She sees the effectiveness of his Scorching Rays. She really doesn't want to know what kind of spells Talice would cast in return. The decision is easy. Without hesitation, Nickeline sends her own fiery rays at Talice.
OOC:
Action: Cast Scorching Ray targeting Talice Ray 1: 24 Damage: 10 Ray 2: 21 Damage: 3 Ray 3: 24 Damage: 8
This post has potentially manipulated dice roll results.
Urgad: Round 1
With Korba moving up, Urgad has space to move forward. He jabs a finger toward Hewelathan and tells the orc on his left, "Help the bear!" Then, as he moves north and east to attack the nearest mummy, he says to the orc on his right, "You, fill in by the drow ally. Cut them down as they come."
Movement: Move ~20 ft (I think) north and then east to engage with drow mummy 6 while staying east of Perdita so that the line continues to protect the party's "shamen" Action: Multiattack against drow mummy 6 with Berserker Greataxe. Attack #1: 11, Damage: 14 (slashing) Attack #2: 23, Damage: 12 (slashing) Free Action: Giving orders
(OOC: I forgot about Faerie Fire. Here's those attacks again, using the old rolls but rolling again for advantage. I'll post again with extra damage if either one is a critical hit.)
Ruby takes aim at the three glowing mummies, keen to finish off what Urgad started with his greataxe. The kobold arcanist is too petrified to make a direct attack against Talice and the consequence if she were to fail...
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie swiftly glides across the chaotic battle towards Hildegarde and Perdita. The bard plucks at ringing major chord and the vibration seems to extend into Jodie's hand. She touches Hildegarde and holds some energy herself, granting Hildegarde and herself heroism. (5 temp hp each turn, immune to frightened)
Jodie hands Hildegarde her moon-touched rapier. "Now is your time. You will not waver." (Bardic inspiration on Hildegarde)
Jodie moves back to avoid whatever nasty effect Talice is about to unleash. I'm sure everyone is going to be fine Jodie tries to convince herself.
This post has potentially manipulated dice roll results.
Hildegard smiles as she feels the fear melt away. She takes the rapier, and murmurs a prayer, making a holy gesture, and a radiant Shield of Faith shimmers around her. And she strikes at the mummy that attacked Perdita.
Rapier Attack: 19 Damage: 9
Rollback Post to RevisionRollBack
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Well then...
Dex saves
Talice - 10
Drow Mummy 4 - 12
Drow Mummy 5 - 15
Drow Mummy 6 - 21
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At the end of Temphalic's turn, Talice takes a Legendary Action... Life Drain
Temphalic must make a DC 15 Con save or take 7 necrotic damage. If he fails, Talice regains HP equal to the damage Temphalic takes.
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Korba: Round 1
The mummies (other than perhaps mummy 6) are too far away for Korba to engage in melee this round, and he doesn't want to find himself stranded out in front of the group. At the same time, he doesn't think that they should be too closely grouped. Korba glances back at the orcs and at Hildegard and says, "Move up. Form a defensive arc in front of the spellcasters!" He moves forward about 10' and 5' to his west to leave more room for the orcs to move up and spread out their line to make it harder for Talice to catch them all in one spell.
Seeing Talice restrained by Tamphalic's staff, Korba reaches out one hand and a howling blast of sand blasts Talice.
Movement: ~15' to move forward and to the west, ending about 10' north of Jodie and far enough south of Hewelathan's Flaming Sphere to avoid the AoE.
Action: Cast a spell Eldritch Blast, 21 (Elven Accuracy makes it 21), Damage: 9 (force)
Free Action: Talking
Reaction:
Faerie Fire Dex saves
Talice: 6
DM 4: 11
DM 5: 8
DM 6: 12
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Actually, Mummy 6 shouldn't have disadvantage on its save... so its save against Faerie Fire is actually 19 instead of 12.
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I'll go ahead and make Temphalic's Con save: 19. The Dragonborn mage is unaffected by the mummy's attempt to drain his life to preserve her own unholy existence.
Talice uses another legendary action at the end of Temphalic's turn to use her Dreadful Glare on Hildegarde. DC 15 Wis save or be frightened of the mummy lord until the end of her next turn.
Now the four remaining mummies are up.
Drow Mummy 2 uses its 40' of movement to rush at Hewelathan and try to punch him in the face twice.
Unarmed Strikes vs. Hewelathan
Attack: 16 Damage: 8 (bludgeoning) + 5 (necrotic) = 13
Attack: 17 Damage: 7 (bludgeoning) + 6 (necrotic) = 13
Drow Mummies 4 and 5 use their action trying to break free of the web.
Drow Mummy 4 Str Check: 12
Drow Mummy 5 Str Check: 13
Drow Mummy 6, being unrestrained, is going to charge at Hildegarde and Perdita. It attempts to strike the nightmare twice with its withered fists, presumably it is smart enough to see how much of a threat a fiend with a mane of fire is to a bunch of mummies...
Unarmed Strikes vs. Perdita
Attack: 23 Damage: 4 (bludgeoning) + 5 (necrotic) = 9
Attack: 19 Damage: 5 (bludgeoning) + 8 (necrotic) = 13
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(OOC: At this point, Talice is the only one still stuck in the webs, and all opponents other than mummy 2 are affected by Faerie Fire, right?)
That is correct
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Hildegard feels the horror of the Betrayer grip her mind. What was I thinking? The Seven could not defeat her, how can we? Hildegard is frightened of Talice, her hands shaking on her sword hilt.
Another mummy plows in from the side, striking Perdita with its terrible fists. Hildegard is unable to block the blows, but she knows that Perdita can sustain them better than she can... at least for now. The nightmare's nostrils and eyes blaze red in fury.
Hildegard Wisdom Save: 11
Perdita takes 33 damage.
Hewelathan: Round 1
Perhaps being nearly burned to ash by Jodie's spell affected the mummy, but its swings are clumsy and ill-timed. Despite the mummy flailing in his face, Hewelathan views Talice as the biggest threat here. He looks ignores the drow mummy and looks past it to Talice, still trapped in the webbing. He focuses, and three bright rays lance across the dark chamber from his jeweled headpiece. If the fiery rays seem to destroy Talic, Hewelathan says, "A little help here?"
The drow mummy in front of him is still dangerous, and Hewelathan is unaccustomed to fighting these mummies in his regular half-elf form. Before the drow mummy can attack again, Hewelathan suddenly transforms into a Large bear, still wearing his cloak, belt, and the pouch of Goodberries. He rears up and roars at the drow mummy.
Movement: None. Remain in melee with mummy 2.
Action: Use Circlet of Blasting to cast scorching ray
Ray 1: 13, Damage: 6 fire
Ray 2: 27, Damage: 24 fire
Ray 3: 22, Damage: 7 fire
Bonus Action: Wild Shape into a Brown Bear that's wearing a Cloak of Protection and Belt of Storm Giant Strength
Concentration: Flaming Sphere round 2 of 10
(OOC: Advantage from Faerie Fire and disadvantage from having an opponent within 10' of him cancel out, so just making straight attack rolls.)
(OOC: Corrected that second ray's damage roll.)
Ray 2: Damage: 10 fire
Nickeline Round 1:
Nickeline hears Hewelathan's call for assistance. She sees the effectiveness of his Scorching Rays. She really doesn't want to know what kind of spells Talice would cast in return. The decision is easy. Without hesitation, Nickeline sends her own fiery rays at Talice.
OOC:
Action: Cast Scorching Ray targeting Talice
Ray 1: 24 Damage: 10
Ray 2: 21 Damage: 3
Ray 3: 24 Damage: 8
Urgad: Round 1
With Korba moving up, Urgad has space to move forward. He jabs a finger toward Hewelathan and tells the orc on his left, "Help the bear!" Then, as he moves north and east to attack the nearest mummy, he says to the orc on his right, "You, fill in by the drow ally. Cut them down as they come."
Movement: Move ~20 ft (I think) north and then east to engage with drow mummy 6 while staying east of Perdita so that the line continues to protect the party's "shamen"
Action: Multiattack against drow mummy 6 with Berserker Greataxe.
Attack #1: 11, Damage: 14 (slashing)
Attack #2: 23, Damage: 12 (slashing)
Free Action: Giving orders
(OOC: I forgot about Faerie Fire. Here's those attacks again, using the old rolls but rolling again for advantage. I'll post again with extra damage if either one is a critical hit.)
Attack #1: 18
Attack #2: 24
Ruby takes aim at the three glowing mummies, keen to finish off what Urgad started with his greataxe. The kobold arcanist is too petrified to make a direct attack against Talice and the consequence if she were to fail...
scorching ray
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Ruby ray 1: 23 Damage: 5
Ruby ray 2: 14 Damage: 10
Ruby ray 3: 15 Damage: 4
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Iin gamelog: 16See the DM roll now^^
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Urgad brutally cuts down Drow Mummy 6 with his berserker axe.
Meanwhile, Ruby hits the three remaining drow mummies, crisping Drow Mummy 4 entirely and nearly doing the same to the other two as well...
Talice has taken quite a bit of punishment, but the sinister undead priestess still stands strong.
Jodie and Hildegarde are up!
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Jodie swiftly glides across the chaotic battle towards Hildegarde and Perdita. The bard plucks at ringing major chord and the vibration seems to extend into Jodie's hand. She touches Hildegarde and holds some energy herself, granting Hildegarde and herself heroism. (5 temp hp each turn, immune to frightened)
Jodie hands Hildegarde her moon-touched rapier. "Now is your time. You will not waver." (Bardic inspiration on Hildegarde)
Jodie moves back to avoid whatever nasty effect Talice is about to unleash. I'm sure everyone is going to be fine Jodie tries to convince herself.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Hildegard smiles as she feels the fear melt away. She takes the rapier, and murmurs a prayer, making a holy gesture, and a radiant Shield of Faith shimmers around her. And she strikes at the mummy that attacked Perdita.
Rapier Attack: 19 Damage: 9