This post has potentially manipulated dice roll results.
Bram spins with everyone else at the sound of combat.
"Right, dragon or no, I'm not leaving a comrade to fight alone!"
Bram rushes to the entrance of the room with the others, the duplicate of Dril running along beside him. As he gets to the entrance, Bram stays behind the more durable party members, but the illusory Dril ducks past everyone and runs right into the room.
The fake Dril begins making taunting and obscene gestures to all of the kobolds that Bram can see, trying to distract them.
Move Action: Move up to the entrance to the room, but not out into the room.
Action: Control the illusion of Dril. Can be moved from/to anywhere within range of 60ft. Moves from where Bram was (30ft behind) to 60ft into the room. So appears to be sprinting ahead. Once in places makes taunting and obscene gestures at the kobolds that Bram can see from the entrance to the room. (In case it is needed - Performance check to try to distract any of the kobolds for a turn: 20)
This post has potentially manipulated dice roll results.
Reactions for the kobolds who held their attacks, all striking at Clermar with Pack Tactics advantage:
Warrior 2 Spear Attack: 14 Damage: 9
Kobold C Dagger Attack: 18 Damage: 6
Kobold D Sling Attack: 7 Damage: 5
Ospos: Dex Saves: Warrior 2 18, Kobold C 22, Kobold D 14
Clermar: As you charge towards the fray, three of the kobolds are waiting, and all take strikes at you as you get into range. The warrior blocks your first sword sweep with its shield, metal clanging against dragon scales. Your second swing connects, slashing across the kobold's chest.
Nean: (you can reach the sorcerer but you'd be out of range of anything else, I'll resolve your attack against him) Teleporting into the back of the cave, you elicit a screech from the caster as you suddenly appear next to him. Your psychic blade slashes out, and he cringes as pain wracks through his body.
Dril: Your arcane bolts slam into the warrior, and it growls in fury once it sees your gnomish form.
Bram: (luckily for you, you didn't need to roll, they have to take a save) Kobold C 2, Kobold D 10 (not gonna make a save for the warrior since it saw actual Dril attack him)
Liafial: Your whip lashes out, striking the warrior, though most of the impact hits against it's shield.
As the conflict escalates, the urds take to the air, flapping around without engaging. The sorcerer growls at Nean before raising its crystal staff towards him. Three searing bolts streak out, arcing towards the mystic. Meanwhile Nodrus still stands surrounded by three kobolds, who continue their assault. At the entrance, one of the kobolds is coated with Ospos's purple flames, while the other seems fooled by Bram's illusion and charges after the image of the gnome. The warrior charges forward, eyes locked on the real Dril. Unable to move past the group blocking the tunnel, he settles for stabbing at Liafial, trying to push forward. The remaining kobold stabs at Clermar again.
Sorcerer attacking Nean, disadvantage for ranged in close combat: 16 Damage: 8, 7 Damage: 4, 7 Damage: 6
Warrior 1 Spear Attack against Nodrus: 22 Damage: 8
Kobold A Sling Attack against Nodrus: 21 Damage: 6
Kobold B Sling Attack against Nodrus: 18 Damage: 3
Warrior 2 Spear Attack against Liafial: 16 Damage: 8
Kobold C: Wastes attack on illusion
Kobold D Dagger Attack against Clermar: 24 Damage: 7
Whilst preparing for the incoming attacks, Nodrus's vision double for a brief half-second from his sleepless night. in that time, he is hit by two more sharpened stones from ranged attackers below, and was unable to react in time to block the incoming quick jab from a spear wielding kobold in front of him, as he clutched the puncture wound, Nodrus's rage built up even more (Nodrus takes a total of 10 damage from the attacks thanks to Bear Totem resistances). Feeling the rage flow through him, Nodrus swings forward with his greataxe to the Kobold directly infront of him, hoping to knock the Kobold down below in the process of the attack.
Action:Greataxe attack, Reckless: 21 Damage: 8
Strength check if needed to try and knock the Kobold down below with the attack: (adv. with rage, disadv. with exhaustion point = neutral roll) 14
Movement: Nodrus backs up about 10 feet back on the raised stone cliff, hoping to disappear from the view of the ranged attackers firing at him.
Doubling down, Dril grinds his teeth and locks eyes with the Kobold warrior in contempt. This time, cursing savagely in Draconic, Dril flourishes his arms and concentrates his energy to release one massive bolt of force energy through his use of Magic Missile 255
This post has potentially manipulated dice roll results.
The air around Nean blurrs as the sorcerers Attacks fail to find their target.
While dodging, Nean leans forward and drives his right soul knife into the chin of the kobold from below. Right while moving, however, the psionic energy from his left blade seems to dim out, while the right blade starts to gleam intensely (Lethal Strike - 3 Psi Points).
This post has potentially manipulated dice roll results.
Just being able to see the sorcerer, Bram closes one eye, giving the magic using kobold the evil look, raising his hand in its direction he lets loose a beam of green magical energy.
The illusory Dril dissipates, having served its purpose.
Bonus Action: cast Hex on the sorcerer: 1d6 extra necrotic damage on a hit from Voids attacks; and the sorcerer has disadvantage on any strength ability checks it may make; requires concentration, so the Silent Image dissipates.
Action: cast Eldritch Blast on the kobold sorcerer (range 120ft): to hit 15; if hit 3 force damage + 6 necrotic damage
This post has potentially manipulated dice roll results.
Taking a couple small hits Clermar shrugs off his beating and slams his sword against the armored kobold's shield. He tries to knock him off balance as his takes a wide swing over his head down of his foe.
This post has potentially manipulated dice roll results.
Nodrus: (Warrior Strength check: 10) Your axe cuts through the air, slamming into the kobold and sending it sprawling. It skids to the edge of the platform, prone. (you don't have 10 feet of space to back up, but also it's not high enough to provide cover anyway, it's only a few feet high)
Dril: Again your arcane barrage slams into the warrior. It still growls with fury, but it is clearly wearing down.
Ospos: (you'd have to move a lil further to get line of sight) Your dagger flies past the melee around you and sinks up to the hilt, right above the kobold's clavicle. The creature falls back, bleeding out onto the stone floor.
Nean: Your psionic blade plunges for the sorcerer, but right at the last second the kobold manages to swat your arm aside with its staff. It snarls at you in defiance.
Bram: (you're out of range for hex, it's 90 ft) You try to pull the shadows around the sorcerer to make them cling to it, but realize you're just a bit too far for the spell to take effect. Still going, you raise your hand and release a blast of eldritch force which knocks into the sorcerer who is more occupied with Nean.
Clermar: Your sword falls against the weakened warrior, cutting open his armor and carving a deep gash down its torso. Blood spews out of the wound and from between the kobold's fangs, but the fire hasn't left its eyes even as it sways on its feet, ready to make one last strike.
The kobolds continue to make their stand, protecting their home from your invasion. The warrior facing off against Nodrus climbs back up, and charges at the dwarf, spear aimed for the gut, while its allies continue to pepper with slingshots from afar. The sorcerer locked in combat with Nean raises a hand, shouts out an arcane word in draconic that echoes above the clamor of battle, and releases a cloud of noxious gas into the human's face. The carnage at the front of the cave seems to be dying, as the near-death warrior makes a crazed strike towards Ospos, now in range of its spear. The kobold that had been fooled by the illusion returns to aid its ally, and launches a rock at Clermar.
Sorcerer: Casting a heightened Poison Spray, Nean make a DC 12 con save with disadvantage, take 9 poison on a fail
Warrior 1: Spear Attack at Nodrus: 14 Damage: 2
Kobold A: Sling Attack at Nodrus: 11 Damage: 4
Kobold B: Sling Attack at Nodrus: 6 Damage: 4
Warrior 2: Spear Attack at Ospos: 10 Damage: 6
Kobold C: Sling Attack at Clermar: 19 Damage: 3
As the battle rages on, the winged kobolds fluttering around return to their boulders. Working together to find a large one, they ascend with the rock before dropping it, sending it to crash into the floor. A few seconds later, the rumbling returns. This time it's deep, vibrating through your cores. There is an ear splitting CRACK and suddenly the ground beneath your feet shifts, dropping away for some of you and jumping into the air for others. A branching fissure has appeared across the middle of the cavern, and the cave continues to tremble.
This post has potentially manipulated dice roll results.
Bram curses as his Hex spell fails to find purchase.
"Dam!"
Seeing the way into the cave still mostly blocked by allies and enemies, Bram turns his attention to the kobold close by, when the ground shifts suddenly.
Dexterity Save: 15
Bram falls to the ground as it shifts under his feet.
"By the Breach! What was that?!"
Bram stands back to his feet and aims another magical beam at the closest Kobold.
Move Action: Stand up
Action: cast Eldritch Blast at kobold warrior 2: to hit: 22 (disadvantage against prone); if hit 3 force damage
Nodrus grunts through the pain of the strikes launched towards him, his rage fuelling his strength to remain in the fight, taking half damage to receive 9 points total instead. As Nodrus feels the ground quake underneath him, he tries to keep up on his feet in the heat of the battle, Dex Save: 13
Movement: (half to get up if i fail the save)
Action: Reckless greataxe attack against the warrior kobold: 20 Damage: 15
This post has potentially manipulated dice roll results.
Dex Save: 19
Clermar steadies himself as the cavern shakes and takes the opportunity to bring his sword strait down on his weakened enemy.
Realizing he cannot continue to take roacks to the head all day, he moves behind the rock to south of him and prepares to strike the unarmored kobold raising from the ground in front of him.
Greatsword: 20 to hit, 14 slashing damage
(to hit should be 15 with modifier. Reroll from GWF: 2)
While being absolutely unprepared for the poison flashing into his face, Nean is able to keep his balance against against the suddenly shaping earth and manages to stay on his feet. Feeling the after effects of the poisonous attack slowly beginning to kick in, Nean realizes it would be better to finish the fight sooner rather than later and once again lashes out with the enanced strike of his right soulknife (Lethal Strike - 3 Psi Points).
Attack: 18 DMG: 30 psychic damage
(If possible, would Nean be able to rather knock the sorcerer out cold instead of killing him? Btw HP: 9/21)
This post has potentially manipulated dice roll results.
Dex save.5
Dril manages to stay upright through the quake. Pushing forward, he moves as far forward as he can over the fallen combatants.
If that puts me alongside Bram or Liafial Dril will throw a dart at the kobold remaining with this party (assuming the warrior is finally killed and that there is sufficient line of sight to the kobold)
To Hit:12 with disadvantage for prone target or range over 20ft-2
This post has potentially manipulated dice roll results.
Liafial: Your whip wraps around the neck of the downed kobold, then yanks up rapidly, snapping the creatures neck and putting it out of it's misery.
Ospos: You stab into the corpse of the kobold just a second after the life fades from its eyes.
Bram: Still shaken by the tremors, your magical attack collides into the ground next to the deceased kobold.
Nodrus: You swing wildly at your opponent, but stumble a bit as the trembles continue, causing your axe to go wide.
Clermar: Your sword easily cuts clean through the weaker kobold, bisecting the creature and spilling its entrails onto the stone.
Nean: Gritting your teeth through the stinging in your lungs, you thrust your fist forwards last time. At the last moment you open your hand, and as you connect with your target your blade becomes a pulse of psychic force, overloading the sorcerer's nervous system. The kobold rocks back on its heels and collapses, tongue lolling out of its mouth.
Dril: You step forward, ready to launch a dart at the remaining nearby Kobold, but you pause as you see Clermar's sword fall on the creature, killing it instantly.
The tremors continue as the the battle winds down, most of the kobolds now having fallen. The remaining warrior shouts a few words to the urds before attacking Nodrus again, stabbing twice with its spear. In response, the winged kobolds dart into action. Two of them fly towards the other kobolds, lifting them up and heading for the shadowed ceiling. The third lefts yet another rock, dropping the boulder and continuing to fly up towards the ceiling. The tremors continue, and a a few moments after the boulder collides, there's a loud crash, which echoes from behind the party, seemingly coming from one of the other caverns. The shaking increases, rattling your group. Fissures spread up the cavern walls, sending stones and rocks crashing down. The tunnel that much of the party is in caves in almost completely, and the rocks slam into the bunched up casters. The left side of the cavern wall also begins caving in, burying the body of the sorcerer and colliding into Nean.
EVERYONE give me DC 17 Dex saves. On a failure, you fall prone. Also, Nean, Liafial,Ospos, Dril, and Bram if you fail take 4 blugeoning damage, or half as much on a success
Also INITIATIVE IS OVER, post freely, but the cavern is actively collapsing. I'll be posting more rapidly as y'all have less time to think about what you're going to do
Nodrus attempts to catch an incoming spear jab towards him but he barely misses, as the jagged spear-tip slashes across his palm. Ducking underneath a second stab towards his head, Nodrus prepares to swing for the Kobold before it is swept up into the air by a winged Kobold.
Reaction: attack of opportunity, greataxe, reckless: to hit: 8 Damage: 14 EDIT: + inspiration d6 from Ospos to hit: 3
After finishing his swing, Nodrus looks around him as the cave tremors grow llouder and more violent, getting the quick sense it isn't safe to stay in here. "We gotta move, this place is gonna collapse any second!" He shouts whilst scanning the opening and looking towards his companions, before running at full speed back towards the entrance to the cave.
Action: Dash
Movement: run towards the entrance of the cave opening, (50 ft with dash)
This post has potentially manipulated dice roll results.
Dexterity Save: 19
Seeing the last bolder fall with a crack, Bram looks about as more cracks form and spread up the walls. At the sound of a loud crash from behind, Bram just manages to dodge forward a little more out of the tunnel, managing to avoid most of the rocks and stones flying out from the cave-in.
"AHH!, Dam it! This place is falling apart! Why would they bring the whole mountain down on our heads?! They're in here with us!"
Bram looks about trying to find a clear escape from the cavern.
Perception check to notice any/all exits from the cavern: 8
Bram spins with everyone else at the sound of combat.
"Right, dragon or no, I'm not leaving a comrade to fight alone!"
Bram rushes to the entrance of the room with the others, the duplicate of Dril running along beside him. As he gets to the entrance, Bram stays behind the more durable party members, but the illusory Dril ducks past everyone and runs right into the room.
The fake Dril begins making taunting and obscene gestures to all of the kobolds that Bram can see, trying to distract them.
Move Action: Move up to the entrance to the room, but not out into the room.
Action: Control the illusion of Dril. Can be moved from/to anywhere within range of 60ft. Moves from where Bram was (30ft behind) to 60ft into the room. So appears to be sprinting ahead. Once in places makes taunting and obscene gestures at the kobolds that Bram can see from the entrance to the room. (In case it is needed - Performance check to try to distract any of the kobolds for a turn: 20)
(edit: lol)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Reactions for the kobolds who held their attacks, all striking at Clermar with Pack Tactics advantage:
Warrior 2 Spear Attack: 14 Damage: 9
Kobold C Dagger Attack: 18 Damage: 6
Kobold D Sling Attack: 7 Damage: 5
Ospos: Dex Saves: Warrior 2 18, Kobold C 22, Kobold D 14
Clermar: As you charge towards the fray, three of the kobolds are waiting, and all take strikes at you as you get into range. The warrior blocks your first sword sweep with its shield, metal clanging against dragon scales. Your second swing connects, slashing across the kobold's chest.
Nean: (you can reach the sorcerer but you'd be out of range of anything else, I'll resolve your attack against him) Teleporting into the back of the cave, you elicit a screech from the caster as you suddenly appear next to him. Your psychic blade slashes out, and he cringes as pain wracks through his body.
Dril: Your arcane bolts slam into the warrior, and it growls in fury once it sees your gnomish form.
Bram: (luckily for you, you didn't need to roll, they have to take a save) Kobold C 2, Kobold D 10 (not gonna make a save for the warrior since it saw actual Dril attack him)
Liafial: Your whip lashes out, striking the warrior, though most of the impact hits against it's shield.
As the conflict escalates, the urds take to the air, flapping around without engaging. The sorcerer growls at Nean before raising its crystal staff towards him. Three searing bolts streak out, arcing towards the mystic. Meanwhile Nodrus still stands surrounded by three kobolds, who continue their assault. At the entrance, one of the kobolds is coated with Ospos's purple flames, while the other seems fooled by Bram's illusion and charges after the image of the gnome. The warrior charges forward, eyes locked on the real Dril. Unable to move past the group blocking the tunnel, he settles for stabbing at Liafial, trying to push forward. The remaining kobold stabs at Clermar again.
Sorcerer attacking Nean, disadvantage for ranged in close combat: 16 Damage: 8, 7 Damage: 4, 7 Damage: 6
Warrior 1 Spear Attack against Nodrus: 22 Damage: 8
Kobold A Sling Attack against Nodrus: 21 Damage: 6
Kobold B Sling Attack against Nodrus: 18 Damage: 3
Warrior 2 Spear Attack against Liafial: 16 Damage: 8
Kobold C: Wastes attack on illusion
Kobold D Dagger Attack against Clermar: 24 Damage: 7
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
And heres the map. The black circles are stalagmites. Also don't forget, advantage against te glowing kobold
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Whilst preparing for the incoming attacks, Nodrus's vision double for a brief half-second from his sleepless night. in that time, he is hit by two more sharpened stones from ranged attackers below, and was unable to react in time to block the incoming quick jab from a spear wielding kobold in front of him, as he clutched the puncture wound, Nodrus's rage built up even more (Nodrus takes a total of 10 damage from the attacks thanks to Bear Totem resistances). Feeling the rage flow through him, Nodrus swings forward with his greataxe to the Kobold directly infront of him, hoping to knock the Kobold down below in the process of the attack.
Action: Greataxe attack, Reckless: 21 Damage: 8
Strength check if needed to try and knock the Kobold down below with the attack: (adv. with rage, disadv. with exhaustion point = neutral roll) 14
Movement: Nodrus backs up about 10 feet back on the raised stone cliff, hoping to disappear from the view of the ranged attackers firing at him.
Doubling down, Dril grinds his teeth and locks eyes with the Kobold warrior in contempt. This time, cursing savagely in Draconic, Dril flourishes his arms and concentrates his energy to release one massive bolt of force energy through his use of Magic Missile 255
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Ospos will move up 2 squares then throw his dagger at the glowing kobold:
Attack: 13 Damage: 5
The air around Nean blurrs as the sorcerers Attacks fail to find their target.
While dodging, Nean leans forward and drives his right soul knife into the chin of the kobold from below. Right while moving, however, the psionic energy from his left blade seems to dim out, while the right blade starts to gleam intensely (Lethal Strike - 3 Psi Points).
Attack: 23
DMG: 23 psychic dmg
Just being able to see the sorcerer, Bram closes one eye, giving the magic using kobold the evil look, raising his hand in its direction he lets loose a beam of green magical energy.
The illusory Dril dissipates, having served its purpose.
Bonus Action: cast Hex on the sorcerer: 1d6 extra necrotic damage on a hit from Voids attacks; and the sorcerer has disadvantage on any strength ability checks it may make; requires concentration, so the Silent Image dissipates.
Action: cast Eldritch Blast on the kobold sorcerer (range 120ft): to hit 15; if hit 3 force damage + 6 necrotic damage
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Taking a couple small hits Clermar shrugs off his beating and slams his sword against the armored kobold's shield. He tries to knock him off balance as his takes a wide swing over his head down of his foe.
Greatsword: 18 to hit, 9 slashing damage
Nodrus: (Warrior Strength check: 10) Your axe cuts through the air, slamming into the kobold and sending it sprawling. It skids to the edge of the platform, prone. (you don't have 10 feet of space to back up, but also it's not high enough to provide cover anyway, it's only a few feet high)
Dril: Again your arcane barrage slams into the warrior. It still growls with fury, but it is clearly wearing down.
Ospos: (you'd have to move a lil further to get line of sight) Your dagger flies past the melee around you and sinks up to the hilt, right above the kobold's clavicle. The creature falls back, bleeding out onto the stone floor.
Nean: Your psionic blade plunges for the sorcerer, but right at the last second the kobold manages to swat your arm aside with its staff. It snarls at you in defiance.
Bram: (you're out of range for hex, it's 90 ft) You try to pull the shadows around the sorcerer to make them cling to it, but realize you're just a bit too far for the spell to take effect. Still going, you raise your hand and release a blast of eldritch force which knocks into the sorcerer who is more occupied with Nean.
Clermar: Your sword falls against the weakened warrior, cutting open his armor and carving a deep gash down its torso. Blood spews out of the wound and from between the kobold's fangs, but the fire hasn't left its eyes even as it sways on its feet, ready to make one last strike.
The kobolds continue to make their stand, protecting their home from your invasion. The warrior facing off against Nodrus climbs back up, and charges at the dwarf, spear aimed for the gut, while its allies continue to pepper with slingshots from afar. The sorcerer locked in combat with Nean raises a hand, shouts out an arcane word in draconic that echoes above the clamor of battle, and releases a cloud of noxious gas into the human's face. The carnage at the front of the cave seems to be dying, as the near-death warrior makes a crazed strike towards Ospos, now in range of its spear. The kobold that had been fooled by the illusion returns to aid its ally, and launches a rock at Clermar.
Sorcerer: Casting a heightened Poison Spray, Nean make a DC 12 con save with disadvantage, take 9 poison on a fail
Warrior 1: Spear Attack at Nodrus: 14 Damage: 2
Kobold A: Sling Attack at Nodrus: 11 Damage: 4
Kobold B: Sling Attack at Nodrus: 6 Damage: 4
Warrior 2: Spear Attack at Ospos: 10 Damage: 6
Kobold C: Sling Attack at Clermar: 19 Damage: 3
As the battle rages on, the winged kobolds fluttering around return to their boulders. Working together to find a large one, they ascend with the rock before dropping it, sending it to crash into the floor. A few seconds later, the rumbling returns. This time it's deep, vibrating through your cores. There is an ear splitting CRACK and suddenly the ground beneath your feet shifts, dropping away for some of you and jumping into the air for others. A branching fissure has appeared across the middle of the cavern, and the cave continues to tremble.
EVERYONE give me a DC 15 Dex save or fall prone
Sorcerer: 3
Warrior 1: 18
Warrior 2: 10
Kobold A: 16
Kobold B: 18
Kobold C: 14
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Ospos Dex save: 13
Ospos stands up, draws his rapier and stabs the Kobold.
Attack: 23 Damage: 9
OOC: Need to know who has what health. Ospos 16/18 hp
Bram curses as his Hex spell fails to find purchase.
"Dam!"
Seeing the way into the cave still mostly blocked by allies and enemies, Bram turns his attention to the kobold close by, when the ground shifts suddenly.
Dexterity Save: 15
Bram falls to the ground as it shifts under his feet.
"By the Breach! What was that?!"
Bram stands back to his feet and aims another magical beam at the closest Kobold.
Move Action: Stand up
Action: cast Eldritch Blast at kobold warrior 2: to hit: 22 (disadvantage against prone); if hit 3 force damage
(Void HP: 17/18)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Nodrus grunts through the pain of the strikes launched towards him, his rage fuelling his strength to remain in the fight, taking half damage to receive 9 points total instead. As Nodrus feels the ground quake underneath him, he tries to keep up on his feet in the heat of the battle, Dex Save: 13
Movement: (half to get up if i fail the save)
Action: Reckless greataxe attack against the warrior kobold: 20 Damage: 15
Dex Save: 19
Clermar steadies himself as the cavern shakes and takes the opportunity to bring his sword strait down on his weakened enemy.
Realizing he cannot continue to take roacks to the head all day, he moves behind the rock to south of him and prepares to strike the unarmored kobold raising from the ground in front of him.
Greatsword: 20 to hit, 14 slashing damage
(to hit should be 15 with modifier. Reroll from GWF: 2)
(new damage total 12)
Poison Spray Save: 3
Dex Save: 20
While being absolutely unprepared for the poison flashing into his face, Nean is able to keep his balance against against the suddenly shaping earth and manages to stay on his feet. Feeling the after effects of the poisonous attack slowly beginning to kick in, Nean realizes it would be better to finish the fight sooner rather than later and once again lashes out with the enanced strike of his right soulknife (Lethal Strike - 3 Psi Points).
Attack: 18 DMG: 30 psychic damage
(If possible, would Nean be able to rather knock the sorcerer out cold instead of killing him? Btw HP: 9/21)
Dex save.5
Dril manages to stay upright through the quake. Pushing forward, he moves as far forward as he can over the fallen combatants.
If that puts me alongside Bram or Liafial Dril will throw a dart at the kobold remaining with this party (assuming the warrior is finally killed and that there is sufficient line of sight to the kobold)
To Hit:12 with disadvantage for prone target or range over 20ft-2
Damage:1
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Liafial: Your whip wraps around the neck of the downed kobold, then yanks up rapidly, snapping the creatures neck and putting it out of it's misery.
Ospos: You stab into the corpse of the kobold just a second after the life fades from its eyes.
Bram: Still shaken by the tremors, your magical attack collides into the ground next to the deceased kobold.
Nodrus: You swing wildly at your opponent, but stumble a bit as the trembles continue, causing your axe to go wide.
Clermar: Your sword easily cuts clean through the weaker kobold, bisecting the creature and spilling its entrails onto the stone.
Nean: Gritting your teeth through the stinging in your lungs, you thrust your fist forwards last time. At the last moment you open your hand, and as you connect with your target your blade becomes a pulse of psychic force, overloading the sorcerer's nervous system. The kobold rocks back on its heels and collapses, tongue lolling out of its mouth.
Dril: You step forward, ready to launch a dart at the remaining nearby Kobold, but you pause as you see Clermar's sword fall on the creature, killing it instantly.
The tremors continue as the the battle winds down, most of the kobolds now having fallen. The remaining warrior shouts a few words to the urds before attacking Nodrus again, stabbing twice with its spear. In response, the winged kobolds dart into action. Two of them fly towards the other kobolds, lifting them up and heading for the shadowed ceiling. The third lefts yet another rock, dropping the boulder and continuing to fly up towards the ceiling. The tremors continue, and a a few moments after the boulder collides, there's a loud crash, which echoes from behind the party, seemingly coming from one of the other caverns. The shaking increases, rattling your group. Fissures spread up the cavern walls, sending stones and rocks crashing down. The tunnel that much of the party is in caves in almost completely, and the rocks slam into the bunched up casters. The left side of the cavern wall also begins caving in, burying the body of the sorcerer and colliding into Nean.
Warrior 1 Spear Attacks against Nodrus: 10 Damage: 8, 19 Damage: 9
EVERYONE give me DC 17 Dex saves. On a failure, you fall prone. Also, Nean, Liafial, Ospos, Dril, and Bram if you fail take 4 blugeoning damage, or half as much on a success
Also INITIATIVE IS OVER, post freely, but the cavern is actively collapsing. I'll be posting more rapidly as y'all have less time to think about what you're going to do
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
(first attack hits, second attack just misses)
Nodrus attempts to catch an incoming spear jab towards him but he barely misses, as the jagged spear-tip slashes across his palm. Ducking underneath a second stab towards his head, Nodrus prepares to swing for the Kobold before it is swept up into the air by a winged Kobold.
Reaction: attack of opportunity, greataxe, reckless: to hit: 8 Damage: 14 EDIT: + inspiration d6 from Ospos to hit: 3
After finishing his swing, Nodrus looks around him as the cave tremors grow llouder and more violent, getting the quick sense it isn't safe to stay in here. "We gotta move, this place is gonna collapse any second!" He shouts whilst scanning the opening and looking towards his companions, before running at full speed back towards the entrance to the cave.
Action: Dash
Movement: run towards the entrance of the cave opening, (50 ft with dash)
Whilst trying to run, DEX SAVE: 6
Dexterity Save: 19
Seeing the last bolder fall with a crack, Bram looks about as more cracks form and spread up the walls. At the sound of a loud crash from behind, Bram just manages to dodge forward a little more out of the tunnel, managing to avoid most of the rocks and stones flying out from the cave-in.
"AHH!, Dam it! This place is falling apart! Why would they bring the whole mountain down on our heads?! They're in here with us!"
Bram looks about trying to find a clear escape from the cavern.
Perception check to notice any/all exits from the cavern: 8
(Void HP: 15/18)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss