john tries to sneak through the line, going into city and look for the nearest tavern for food, a room, and get some information on where to find Omaha.
OOC. Before we proceed, it’s time to hand out some experience points. :D
To the party go the following spoils: 50 XP for RP. The residents, visitors and merchants within your vicinity traveling to Baldur’s Gate know a little bit more about you now. You are developing a reputation. 25 XP for meeting Zavakk, Marshal of the Flaming Fist, and not causing mischief. 25 XP for enduring the line (so far) into Baldur’s Gate. No easy task. ;) 15 XP for meeting the Grumblestone Twins.
* * * * * * *
To the following characters go these spoils: Gramdal, 25 XP for befriending Zatarian. Cath, John Cooper, and Norvalor, 25 XP for specifically keeping an eye on Kaiylin and her children. Cath, 25 XP for suggesting a job at the Purple Wyrm and escorting Kaiylin there (when you enter the city). Well done, BTW. Fen’r, 25 XP for leaving the line and exploring the Outer City. Seems an odd reward to award, but this area of the city can be unsafe. The laws of Baldur’s Gate don’t apply. Keep your wits about you. You don’t know who in line is watching, or who in the Outer City may want your coin, or a pledge, or your reflexes to charm.
The motes of magic that lift away from from the young girl's fingertips and drift toward her mother do not resemble what Norvalor would classify as healing magic. Though you may have experience with cleric spells, the spell she cast is unfamiliar to you. And it is definitely not wild magic.
Getting away from that blasted herd was just the thing to do, Fen'r. All that standing around. Milling about. There's work to be done, and it needs doin'!
The Outer City hums with life. The people here live closer to the ground, perhaps too close. Ramshackle huts, lean-to's, tents, yurts, dilapidated houses and storefronts offer a vitality that is at once refreshing and unapologetic. To the left you see a smith working over an anvil, forging horseshoes. Before you a group of empty tables and chairs. A barmaid is fanning herself, taking a break from the heat. The bar behind her is full of patrons on their feet, laughing and talking agreeably, mocking the line. To your right, and as far as your dwarf eyes can see, the neighborhoods that comprise the Outer City. Dirt alleys weave through buildings, connecting the people that live here.
Blundr's eyes twinkle with pride. "Hagglin' fer dwarf-craft boots? Did you hear that, Dundr," he says, elbowing his twin brother in the side. "Our friend here knows quality when he sees it. No one haggles for drow threads." He takes a quick look at Arutha's feet. "75 gp, eh? 85. And I'll throw in two pairs of extra dark-dye hempen laces. Deal?" he asks, smiling broadly, offering his hand to close the transaction.
Zavakk takes his leave. “Good day, adventurers. May Tyr guide and protect you, lead and instruct your weapon arm.” He bows his head graciously and departs, greeting the new people that have been growing the line to Baldur’s Gate for the last hour.
Arutha laughs at the response and takes his hand in agreement. "That is a deal my friend. Now about that job you were talking about. What are the details and how many guards do you need to accomplish it?"
After handing Blundr the money he takes the boots and puts them on before lacing them up and then takes a couple experimental jumps to test their fit and quality.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Kaiylin's daughter looks up. "Sarahlle" (Sarah-LEE). She very happily and quite proudly adds a bit of flare to the last syllable of her name. "Which mountains are you from?" she asks the Redaxe.
Her brother, Traevar (TRAY-ver) scoffs at the impertinent question his sister asks. "It's not polite to ask strangers personal questions." Kaiylin blushes. This is precisely why she decided to leave Thaspar. A closed-minded village can't help her raise her mixed-race children. There's a bigger world out there. A world full of flowers, trees, lakes, mountains, laughter and starlight.
John recalling the days of his military experience felt that its best to offer his skills for coin. "Zavakk i'll shoot straight for ya, if you hire me"
Blundr pulls a pair of laces from a pocket in his backpack. Handing them to Arutha, he says, "The Guild of Baldur's Gate… they're up to no good, friend. Thieves, all o' them. They're a leaderless bunch with nothin' better to do with the'r time than plan and plot. Plan and plot."
"Our cargo is coming in by boat. The Iron Troubador. Paid a hefty price for the known' not one of 'em rascals could sneak aboard. Plan is getting' them from the dock to the stores. Merchants sell out of them faster than we can tan 'em."
Dundr rolls out a parchment. His brother asks you to spell out your name slowly. "We have to add you to the license. Gets you in the city, for free," he says with a wry wink.
Arutha looks back and forth at the brothers as they take turns speaking while lacing them up. "These boots are very nice. I will be sure to tell others about them. My Name is Arutha. A. R. U T. H. A... there is no surname."
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Norvalor goes over to the little girl (sarahlle) "little one you seem to have an rare talent for the healing arts" *smiling Norvalor kneels down to be eye level with her* "perhaps one day you can be a powerful healer who will save many lives or maybe you'll be a combat healer like me." *holding his hand out Norvalor starts the incantation for cure wounds but doesn't finish it (not expending spell slot)* "its ok to be curious about the world it we live in vast lands after all, just remember to be a good girl, listen to your mother, and keep learning can i'm sure you'll learn healing spells in no time." *now turning to the boy Traevar still smiling* "As for you young man you seem quite polite and you also seem that you can learn quite a bit." *Norvalor now cast minor illusion again to form animals* "this is a simple illusionary spell perhaps if you study hard you can learn spells too. Just remember to help your mother she's been through a lot to bring you both here." *Smiling while standing up again Norvalor looks at Kaiylin* "I see promise in both your children you have raised wonderful children with potential i know your low on funs and are in look of work, so here take this it may not be enough but hopefully it can help you and your children. I wouldn't want to see potential waste away now." *Smiling Norvalor hands Kaiylin a small pouch that contains 5GP*
"Your candor is appreciated, John Cooper. Straight shooter, you say?" He tips his head to one side. "I may be perched precariously on the edge of a limb when I say, I do not see a long bow among the pieces of equipment you carry. Nor a quiver stocked with arrows."
Humor me, John Cooper. I know what you're after. Omaha will get you close to the orcs. Talivar Mabbas of House Namara is a loyal patriot. Avoid him for the moment. He's embroiled in a dispute over a weapons contract a rival house has been after for months.
Kaiylin's daughter looks up. "Sarahlle" (Sarah-LEE). She very happily and quite proudly adds a bit of flare to the last syllable of her name. "Which mountains are you from?" she asks the Redaxe.
Her brother, Traevar (TRAY-ver) scoffs at the impertinent question his sister asks. "It's not polite to ask strangers personal questions." Kaiylin blushes. This is precisely why she decided to leave Thaspar. A closed-minded village can't help her raise her mixed-race children. There's a bigger world out there. A world full of flowers, trees, lakes, mountains, laughter and starlight.
"Traevar is it? It's ok, it's a wide world and folk are more likely to talk about themselves than you might think."
Looking to the girl. "Well Sarahlle. That's a pretty name for a young lass. Have you ever heard of the Spine of the World? That's where I am from. They are a long way from here though."
Her eyes grow wide, as though her imagination might very well take in every star in the known sky. "The Spine of the World? The world has a spine? It's ALIVE?"
"Alright, lad," Blundr says cordially. "Arutha, it is." He pulls a pair of spectacles from a pocket hidden in the lining of his shirt, drops them over his nose and gives the license a thorough one-over. "Yes," he says, nodding. "That'll do nicely."
DM did the girls healing magic look like the Cure wounds spell or something like that. or was it something else entirely.
john tries to sneak through the line, going into city and look for the nearest tavern for food, a room, and get some information on where to find Omaha.
stealth with advantage: 16
OOC. Before we proceed, it’s time to hand out some experience points. :D
To the party go the following spoils:
50 XP for RP. The residents, visitors and merchants within your vicinity traveling to Baldur’s Gate know a little bit more about you now. You are developing a reputation.
25 XP for meeting Zavakk, Marshal of the Flaming Fist, and not causing mischief.
25 XP for enduring the line (so far) into Baldur’s Gate. No easy task. ;)
15 XP for meeting the Grumblestone Twins.
* * * * * * *
To the following characters go these spoils:
Gramdal, 25 XP for befriending Zatarian.
Cath, John Cooper, and Norvalor, 25 XP for specifically keeping an eye on Kaiylin and her children.
Cath, 25 XP for suggesting a job at the Purple Wyrm and escorting Kaiylin there (when you enter the city). Well done, BTW.
Fen’r, 25 XP for leaving the line and exploring the Outer City. Seems an odd reward to award, but this area of the city can be unsafe. The laws of Baldur’s Gate don’t apply. Keep your wits about you. You don’t know who in line is watching, or who in the Outer City may want your coin, or a pledge, or your reflexes to charm.
WELL DONE, ALL!
((Woo! I'm excited!))
The motes of magic that lift away from from the young girl's fingertips and drift toward her mother do not resemble what Norvalor would classify as healing magic. Though you may have experience with cleric spells, the spell she cast is unfamiliar to you. And it is definitely not wild magic.
Getting away from that blasted herd was just the thing to do, Fen'r. All that standing around. Milling about. There's work to be done, and it needs doin'!
The Outer City hums with life. The people here live closer to the ground, perhaps too close. Ramshackle huts, lean-to's, tents, yurts, dilapidated houses and storefronts offer a vitality that is at once refreshing and unapologetic. To the left you see a smith working over an anvil, forging horseshoes. Before you a group of empty tables and chairs. A barmaid is fanning herself, taking a break from the heat. The bar behind her is full of patrons on their feet, laughing and talking agreeably, mocking the line. To your right, and as far as your dwarf eyes can see, the neighborhoods that comprise the Outer City. Dirt alleys weave through buildings, connecting the people that live here.
Blundr's eyes twinkle with pride. "Hagglin' fer dwarf-craft boots? Did you hear that, Dundr," he says, elbowing his twin brother in the side. "Our friend here knows quality when he sees it. No one haggles for drow threads." He takes a quick look at Arutha's feet. "75 gp, eh? 85. And I'll throw in two pairs of extra dark-dye hempen laces. Deal?" he asks, smiling broadly, offering his hand to close the transaction.
Zavakk takes his leave. “Good day, adventurers. May Tyr guide and protect you, lead and instruct your weapon arm.” He bows his head graciously and departs, greeting the new people that have been growing the line to Baldur’s Gate for the last hour.
Arutha laughs at the response and takes his hand in agreement. "That is a deal my friend. Now about that job you were talking about. What are the details and how many guards do you need to accomplish it?"
After handing Blundr the money he takes the boots and puts them on before lacing them up and then takes a couple experimental jumps to test their fit and quality.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"howdy Zavakk" says john "i hear you need some good ole mercs to do some dirty work for ya so lets get down to business"
Kaiylin's daughter looks up. "Sarahlle" (Sarah-LEE). She very happily and quite proudly adds a bit of flare to the last syllable of her name. "Which mountains are you from?" she asks the Redaxe.
Her brother, Traevar (TRAY-ver) scoffs at the impertinent question his sister asks. "It's not polite to ask strangers personal questions." Kaiylin blushes. This is precisely why she decided to leave Thaspar. A closed-minded village can't help her raise her mixed-race children. There's a bigger world out there. A world full of flowers, trees, lakes, mountains, laughter and starlight.
"Yes, my good man, the Flaming Fist is always recruiting."
Does Cooper want to enlist in the Fist? Or offer his skills for coin?
John recalling the days of his military experience felt that its best to offer his skills for coin. "Zavakk i'll shoot straight for ya, if you hire me"
Blundr pulls a pair of laces from a pocket in his backpack. Handing them to Arutha, he says, "The Guild of Baldur's Gate… they're up to no good, friend. Thieves, all o' them. They're a leaderless bunch with nothin' better to do with the'r time than plan and plot. Plan and plot."
"Our cargo is coming in by boat. The Iron Troubador. Paid a hefty price for the known' not one of 'em rascals could sneak aboard. Plan is getting' them from the dock to the stores. Merchants sell out of them faster than we can tan 'em."
Dundr rolls out a parchment. His brother asks you to spell out your name slowly. "We have to add you to the license. Gets you in the city, for free," he says with a wry wink.
Arutha looks back and forth at the brothers as they take turns speaking while lacing them up. "These boots are very nice. I will be sure to tell others about them. My Name is Arutha. A. R. U T. H. A... there is no surname."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Norvalor goes over to the little girl (sarahlle) "little one you seem to have an rare talent for the healing arts" *smiling Norvalor kneels down to be eye level with her* "perhaps one day you can be a powerful healer who will save many lives or maybe you'll be a combat healer like me." *holding his hand out Norvalor starts the incantation for cure wounds but doesn't finish it (not expending spell slot)* "its ok to be curious about the world it we live in vast lands after all, just remember to be a good girl, listen to your mother, and keep learning can i'm sure you'll learn healing spells in no time." *now turning to the boy Traevar still smiling* "As for you young man you seem quite polite and you also seem that you can learn quite a bit." *Norvalor now cast minor illusion again to form animals* "this is a simple illusionary spell perhaps if you study hard you can learn spells too. Just remember to help your mother she's been through a lot to bring you both here." *Smiling while standing up again Norvalor looks at Kaiylin* "I see promise in both your children you have raised wonderful children with potential i know your low on funs and are in look of work, so here take this it may not be enough but hopefully it can help you and your children. I wouldn't want to see potential waste away now." *Smiling Norvalor hands Kaiylin a small pouch that contains 5GP*
"Your candor is appreciated, John Cooper. Straight shooter, you say?" He tips his head to one side. "I may be perched precariously on the edge of a limb when I say, I do not see a long bow among the pieces of equipment you carry. Nor a quiver stocked with arrows."
Humor me, John Cooper. I know what you're after. Omaha will get you close to the orcs. Talivar Mabbas of House Namara is a loyal patriot. Avoid him for the moment. He's embroiled in a dispute over a weapons contract a rival house has been after for months.
"Traevar is it? It's ok, it's a wide world and folk are more likely to talk about themselves than you might think."
Looking to the girl. "Well Sarahlle. That's a pretty name for a young lass. Have you ever heard of the Spine of the World? That's where I am from. They are a long way from here though."
Her eyes grow wide, as though her imagination might very well take in every star in the known sky. "The Spine of the World? The world has a spine? It's ALIVE?"
"Alright, lad," Blundr says cordially. "Arutha, it is." He pulls a pair of spectacles from a pocket hidden in the lining of his shirt, drops them over his nose and gives the license a thorough one-over. "Yes," he says, nodding. "That'll do nicely."
Oh! "Yer coin." The dwarf hands you 25 gp.