You've been keepin' a sharp eye on Norvalor as he weaves his hands around the air.
You can see the determination in his eyes as the firebolt leaps from his fingers. The fire lights his face. The firebolt slams the bars. The runes appear. His hands move again. Too eager now, too focused, too frustrated now, perhaps, he sends another firebolt against the bars of this prison cell.
The mote races across room, but the iron bars have already begun to give way. You see it. You don't have much time. He may not even hear you. His eyes say all. To the hells with this prison!
The mote of fire would have hit the iron bars, but you saw. You duck.
Your feet are fast today, Cath. They mighten' have a mind o' there own, and they spring you away to safety.
Metal falls to the floor. The runes fade. You hear grinding, and the bars recede into the ceiling or into the floor.
Watching the mote of flame pass by his face, too close for comfort but far enough to not singe a hair Cath breathes a sigh of relief to see the cage opened. But he is right back to business, quickly moving forward to slam his hammer down on any bones that may be close before they can transform into skeletons or worse!
This post has potentially manipulated dice roll results.
Arutha ducked under the thrust of the drow and let our a chuckle of amusement. "You are the fool to mess with Arutha!" Then with a precision strike he thrust under the attack of the drow, aiming for the point between the 3rd and fourth ribs where the heart would be located. "Drink deeply Warrior" he said. Attack: 6 Damage: 3 superiority dice for the attack roll: 1
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The drow curves his rapier in a downward arc, slapping your attack away, Arutha. He steps through its attack, pivoting, and guides the blade along yours, stepping in. He is mere inches away. He grins evilly. "You missed my ribs."
"Let's get ourselves out of here before these undead have a chance to catch us." Cath calls to the others as he looks for the way out and points. He'll let Norvalor and the boy go first and he'll be rearguard as they make their escape.
As the drow drew closer to him Arutha felt a surge of anger and with a surge of energy attacked again (action surge) Attempting to slide his blade along the drows and drive it along his neck in a slicing motion. Attack: 17 Damage: 3
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The drow is quick Arutha, but not as quick as he would have liked.
He blocks your attack, but Warrior has seen many battles and fought many enemies. Its keen edge nicks the dark elf in the shoulder as it slides down along the drow's rapier. The dark elf hisses. He curses some foul retort.
He replies with his own attack.
Attack: 18 Damage: 3
For some reason the algorithm in the Combat Dice generator is parsing. Apologies, all. I had to apply a separate "Damage" dice roll.
You notice the movement from the corner of your eye, Norvalor. A clump of earth and roots loosens from the ceiling. A light shower of dirt dumps onto your shoulder, tumbling over side of your frame. A few eye blinks later, and the scent of spoiled, rotten flesh hits your nose. The bones of the elves were not the undead that should have held your attention.
Zombies fall from the ceiling, where they've been hiding. They fall all around you in heaps.
Traever screams.
Roll initiative. You have access to a 60 foot in diameter room, and two exits. Cath appeared from one door.
It's hard to say for sure, Cath, why you didn't notice the ceiling begin to crumble. From your vantage point, you can see a half a dozen zombies dig their way down and pull themselves out of the ceiling, and fall into the oubliette. They hit the ground hard, in jumbled heaps; a fall that any other human might not have survived, not without sustaining a broken bone.
The zombies don't care. Necromancy keeps them all tied up together. Wretched dark magic!
Roll initiative. You have access to a 60 foot in diameter room, and two exits. Cath appeared from one door.
This post has potentially manipulated dice roll results.
Cath Initiative 2
Cath slips the hammer into its loop and draws his Great Axe. He points to the door he came from. "That be the way out, we can make our stand there and hold the door and fight these cursed beings one at a time!"
This post has potentially manipulated dice roll results.
Norvalor initiative: 12
"Traever go though the door!" Norvalor moves for the door while getting ready to cast Eldritch Blast at any zombie that tries to get near Traever. He wants to make sure Traever goes into the door with him so he can keep his body between the treat and the boy.
Norvalor's Int score is 10
Acrobatics 16
A-ha! Yer eyes be quick Cath!
You've been keepin' a sharp eye on Norvalor as he weaves his hands around the air.
You can see the determination in his eyes as the firebolt leaps from his fingers. The fire lights his face. The firebolt slams the bars. The runes appear. His hands move again. Too eager now, too focused, too frustrated now, perhaps, he sends another firebolt against the bars of this prison cell.
The mote races across room, but the iron bars have already begun to give way. You see it. You don't have much time. He may not even hear you. His eyes say all. To the hells with this prison!
The mote of fire would have hit the iron bars, but you saw. You duck.
Your feet are fast today, Cath. They mighten' have a mind o' there own, and they spring you away to safety.
Metal falls to the floor. The runes fade. You hear grinding, and the bars recede into the ceiling or into the floor.
"YES!" Traever shouts. He punches the air.
Watching the mote of flame pass by his face, too close for comfort but far enough to not singe a hair Cath breathes a sigh of relief to see the cage opened. But he is right back to business, quickly moving forward to slam his hammer down on any bones that may be close before they can transform into skeletons or worse!
Arutha ducked under the thrust of the drow and let our a chuckle of amusement. "You are the fool to mess with Arutha!" Then with a precision strike he thrust under the attack of the drow, aiming for the point between the 3rd and fourth ribs where the heart would be located. "Drink deeply Warrior" he said. Attack: 6 Damage: 3 superiority dice for the attack roll: 1
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
It is as you predicted Cath. You and Norvalor and Traever see the bones in the pit begin to stir.
The drow curves his rapier in a downward arc, slapping your attack away, Arutha. He steps through its attack, pivoting, and guides the blade along yours, stepping in. He is mere inches away. He grins evilly. "You missed my ribs."
"Let's get ourselves out of here before these undead have a chance to catch us." Cath calls to the others as he looks for the way out and points. He'll let Norvalor and the boy go first and he'll be rearguard as they make their escape.
As the drow drew closer to him Arutha felt a surge of anger and with a surge of energy attacked again (action surge) Attempting to slide his blade along the drows and drive it along his neck in a slicing motion. Attack: 17 Damage: 3
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Norvalor will take point and have Traever behind him to make sue he's safe between Cath and himself
The bones of the elves in the pit rattle like snakes, offering you a warning.
Cath and Norvalor make a Perception roll.
The drow is quick Arutha, but not as quick as he would have liked.
He blocks your attack, but Warrior has seen many battles and fought many enemies. Its keen edge nicks the dark elf in the shoulder as it slides down along the drow's rapier. The dark elf hisses. He curses some foul retort.
He replies with his own attack.
Attack: 18
Damage: 3
For some reason the algorithm in the Combat Dice generator is parsing. Apologies, all. I had to apply a separate "Damage" dice roll.
Perception: 8
Perception 6
You notice the movement from the corner of your eye, Norvalor. A clump of earth and roots loosens from the ceiling. A light shower of dirt dumps onto your shoulder, tumbling over side of your frame. A few eye blinks later, and the scent of spoiled, rotten flesh hits your nose. The bones of the elves were not the undead that should have held your attention.
Zombies fall from the ceiling, where they've been hiding. They fall all around you in heaps.
Traever screams.
Roll initiative.
You have access to a 60 foot in diameter room, and two exits. Cath appeared from one door.
It's hard to say for sure, Cath, why you didn't notice the ceiling begin to crumble. From your vantage point, you can see a half a dozen zombies dig their way down and pull themselves out of the ceiling, and fall into the oubliette. They hit the ground hard, in jumbled heaps; a fall that any other human might not have survived, not without sustaining a broken bone.
The zombies don't care. Necromancy keeps them all tied up together. Wretched dark magic!
Roll initiative.
You have access to a 60 foot in diameter room, and two exits. Cath appeared from one door.
Cath Initiative 2
Cath slips the hammer into its loop and draws his Great Axe. He points to the door he came from. "That be the way out, we can make our stand there and hold the door and fight these cursed beings one at a time!"
Norvalor initiative: 12
"Traever go though the door!" Norvalor moves for the door while getting ready to cast Eldritch Blast at any zombie that tries to get near Traever. He wants to make sure Traever goes into the door with him so he can keep his body between the treat and the boy.
Arutha Attempted to push the drow back slightly and with both hands on Warriors hilt and swings it had, losing finesse and exchanging it for power.
Attack: 17 Damage: 8
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane