"We could do it like we did when we needed to cross the bridge in the city a month ago," Elero offers. "We all pile into the Bag of Holding, and Mark takes that with him, keeping the bag open a bit so we can get air. That way only one of us has to attempt to be stealthy." He looks around at the new members. "There are more of us now, but we might all fit."
Ok. So the description for the bag of holding says that there’s enough air for creatures to breathe for 10 minutes divided by the number of creatures. It’s unclear whether the air resets every time you enter/leave, but let’s just say the trick will work at least one more time.
Zoveldra nods as well. "That is fine with me. Trying to climb the cliff sounds too dangerous, and one person is less likely to be spotted than all of us trying to sneak around."
((Remember we got to bags of holding, and putting to bags into each other is a bad idea, so let's at least split up over the 2 bags that can than both be caried^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Remember we got to bags of holding, and putting to bags into each other is a bad idea, so let's at least split up over the 2 bags that can than both be caried^^))
Also remember the goal is to leave the bag(s) partially open, so we don't run out of air and asphyxiate.
(Can we just go to the far end and skip the caves? I will go where people want me to go, but I will fly low and pop into the cave entrance. Can someone give me guidance?)
You all pile in to the two Bag's of Holding, a strange feeling for those who've never done so before; like your whole body being squeezed in, but with no pain. Mark then flies back up to the orcish outpost, again completely unnoticed as the orcs are keeping their eyes on the ground rather than the air. He then flies just behind a patrol on the bridge and straight into the cave mouth at 11. Two Orc guards stand talking in Orcish as Mark flies in. Behind them is a locked gate with a few strange prisoners behind it, the keys hang from the guard's belts. Mark probably has one action before the Orc guards notice him. What does he do?
Mark drops you all out of the bag, and LANDMOP is able to get a spell off, which misses the Orcs in his descent. you all land on the ground as the Orcs turn to see what the noise is. Initiative:
Group 1: Erix, LANDMOP, Zoveldra
Group 2: Orcs
Group 3: Elero, Mark, Mome
Erix, LANDMOP, and Zoveldra are up. The two guards haven't had the chance to act yet, but you're not sure what will happen when they do.
"We could do it like we did when we needed to cross the bridge in the city a month ago," Elero offers. "We all pile into the Bag of Holding, and Mark takes that with him, keeping the bag open a bit so we can get air. That way only one of us has to attempt to be stealthy." He looks around at the new members. "There are more of us now, but we might all fit."
"I'm okay with this plan" LANDMOP says "I do not breath, so if it is easier I can remain in the bag for longer. I am not very stealthy"
Ok. So the description for the bag of holding says that there’s enough air for creatures to breathe for 10 minutes divided by the number of creatures. It’s unclear whether the air resets every time you enter/leave, but let’s just say the trick will work at least one more time.
Zoveldra nods as well. "That is fine with me. Trying to climb the cliff sounds too dangerous, and one person is less likely to be spotted than all of us trying to sneak around."
Alright, so which part of the structure is Mark flying you to?
((Remember we got to bags of holding, and putting to bags into each other is a bad idea, so let's at least split up over the 2 bags that can than both be caried^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
“Flying in a bag sounds wild. Let’s do this.”
Also remember the goal is to leave the bag(s) partially open, so we don't run out of air and asphyxiate.
Once y’all are ready tell me which part of the compound you want to fly to, and I’ll get another Stealth check from Mark.
(Can we just go to the far end and skip the caves? I will go where people want me to go, but I will fly low and pop into the cave entrance. Can someone give me guidance?)
Mark's Stealth: I rolled a 10+10 = 20
If given guidance: add 1
Elero can cast Guidance on Mark before he flies off.
You were flying into one of the cave entrances on the far end is that right? Was it 11 or 12?
(I think we decided on 11)
(Yeah 11)
You all pile in to the two Bag's of Holding, a strange feeling for those who've never done so before; like your whole body being squeezed in, but with no pain. Mark then flies back up to the orcish outpost, again completely unnoticed as the orcs are keeping their eyes on the ground rather than the air. He then flies just behind a patrol on the bridge and straight into the cave mouth at 11. Two Orc guards stand talking in Orcish as Mark flies in. Behind them is a locked gate with a few strange prisoners behind it, the keys hang from the guard's belts. Mark probably has one action before the Orc guards notice him. What does he do?
While mark is still in the air, he will unleash his friend on the unsuspecting Orcs.
LANDMOP will cast Chill Touch on the first enemy they see
(Assuming advantage from surprise)
Attack: 23 Damage: 2
Mark drops you all out of the bag, and LANDMOP is able to get a spell off, which misses the Orcs in his descent. you all land on the ground as the Orcs turn to see what the noise is. Initiative:
Group 1: Erix, LANDMOP, Zoveldra
Group 2: Orcs
Group 3: Elero, Mark, Mome
Erix, LANDMOP, and Zoveldra are up. The two guards haven't had the chance to act yet, but you're not sure what will happen when they do.
LANDMOP will cast Cause Fear at 2nd level on the guards.
DC 15 wisdom save or be frightened
Orc 1 WIS Save: 8
Orc 2 WIS Save: 7