Running an Eberron adventure set in the city of Sharn. Characters should start at 1st level with either a 4d6 drop the lowest die or standard array ability scores. You can use any of the classes, races, backgrounds, and feats from the sourcebook Eberron: Rising from the Last War and the Players Handbook. Stuff from Xanathar's Guide and Tasha's cauldren can also be used but make sure to check with me first before making the character because they still got to fit in the world of Eberron. I'll probably end up going with the first 4-5 applicants so get in quick with characters and i'll likely start relatively soon.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Evelyn has spent many years researching a way to bring her grandmother back from the dead. In fact, she is so dedicated, that she asked her grandmother personally to help her. After Evelyn heard that her family had some long lost history, and that she might be related to a former Noble, she needed to know more. She needed to figure out exactly what happened, because her grandmother can’t tell her everything in this state. You see, her grandmother, Hera, is a former Baroness who was involved in several schemes and plots to get rid of the current person in charge. And she failed, and died, but Hera was smart and so she had a backup plan. She had tricked a demonic creature into giving her a portion of its power, and she became some sort of fiendish creature herself. Now, she had contacted her granddaughter from beyond the grave to give her answers in exchange for working towards bringing her back. Evelyn has never met her grandmother, and craves to know everything about her and her family. She does sometimes question if what Hera asks Evelyn to do is morally right, but she still wants answers.
her arcane focus is an opal necklace that used to belong to her grandmother, which swirls with green energy and causes sickening green smoke to form around her when she casts magic.
Backstory: Kit was once a cat, the best rat catcher that there ever was aboard the good pirate ship Endeavour. When he got too old he was unceremoniously thrown overboard into the salty burn of the ocean waves and drowned. A god of murky intent took pity on the kitten and filled its lungs with deep brine mysteries. He woke up ashore changed, humanoid, blessed by some fathomless being.
Name: Erix Vadalitis Race: Human (mark of handling) Class: Druid (Shepherd) Background: House agent (Vadalis) Backstory: Erix is the 3rd son in a distant relative family to the Vadalis. They are a major family within the House, but as 3rd son he knows he won't reach high within the house when he just stays at home. That's why he just decided, when he came of age, to not necessary stay at his families home and look for adventuring parties to gain knowledge and access to all kind of beasts, hopefully. His goal is to find a beast, and tame it, that no one in his family, or house, has done before. Although he is looking for freedom, he is still a house agent and when the Baron gives him a job he will of course do it. As these jobs are normally related to Investigations/research this should be fine to combine with adventuring.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Backstory: Elero is one of the most gifted artisans in a relatively obscure guild in Sharn. Chosen and trained in the arts of clockwork and combustion, he's done his best to create mechanical wonders and try to elevate his guild and himself in status in the city, but lately has started to wonder why the guild seems to want to remain inconspicuous, and why most of the guild's customers buy the inventions he makes, but Elero never hears about their use or employment in public or through reputable news organizations. Maybe this guild's clientele are using his inventions for less than noble endeavors...
Backstory: Centurion was found after the Mourning on the verges of Cyre with a company of deactivated Warforged. He remembers little of his past, but judging by his integrated armor and weapons he was determined to have been an officer, and so took the name of Centurion.
Backstory: Mark grew up experiencing the worst of humanity. He was beaten and robbed multiple times and no one was there to care how he was doing. He had to steal his food and clothes. In Short, his childhood was not a good one. But he was able to leave the life of a squealer for a boring but safe job as a banker. This allowed him to see that the rich were no better than the thugs on the street. He moonlights as a thief in the night when he can.
Alright that's great thanks all, I think that's enough for me to make a cool party. I'll lock off the thread now and come back in a bit once i've set up the campaign.
An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above, the great airships of House Lyrandar float like leviathans surrounded by brilliant rings of elemental energy. Below, bridges crisscross at all levels of the city, connecting Sharn's great towers. The sounds of crying children, barking vendors, cursing sky coach drivers, and braying hippogriffs rise up to become a unique din that can only be heard in the City of Towers.
Each of you carries a letter from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, "I'm calling on you for a job. I can't write the details, but it pays well and requires your skills. Meet me at the air ship dock on top of Lyrandar Tower. Come armed."
Just turned 18, Erix is a young adult with black hair and little facial hair. Walking towards the air ship dock he carries a wooden shield on his back and a scimitar on his side. Around his neck is a necklace with a wooden totem showing the Vadalis house crest.
Germaine has seen Erix grow up as he often came with his father or one of his brothers when they went to deliver a mount to the watch as well. He, therefore knew Erix was looking to go adventuring and thus receiving a letter from him came as no surprise, although receiving it just a couple of weeks after his birthday was quicker than expected.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Elero Muhendis walks briskly toward the dock, the tails of his multicolored lab duster flowing behind him and the letter from Sergeant Vilroy unintentionally crumpled in one grimy hand, a product of his excitement and obliviousness to anything but the journey. The lab coat's hues aren't due to fashion, but rather a series of patches to cover material loss due to the unintended side effects of his various experiments, made with whatever scraps were at hand, accented by random scorch marks and chemical discolorations. Odd protrusions under the fabric marked the locations of a plethora of pocketed gadgets, components of future gadgets, and the weapons the sergeant requested be brought, the frantic search for which made him almost late and necessitated his rapid pace.
Elero adjusted the goggles perched on his soot-stained forehead and elven ears to ensure the wild shock of dark hair was kept out of his alert eyes as he walked. What adventure awaited, and more importantly, what inventions would it require? He hoped to find out soon.
The city stink tickles Kit’s whiskers and he likes it. The scruffy old shifter was too curious for what the scoundrel Vilroy had in store for him this time. He always had time for his old drinking buddy’s shenanigans. As Kit arrives at the dock he retrieved the letter from his backpack, reads it over, then 360s to look around and take in the City of Towers.
Kit is a ginger tabby-esque shifter, he wears sensible sailors clothes that are wellworn and slightly bleached. He has an impressive display of rings and other adornments through his right ear. Kit’s fur always seems a little damp and musky.
Centurion moved through the crowd like a bull through a herd of sheep. It didn't touch anyone, but they moved out of his way, flowing around it as if a shield of force surrounded it. At 19 hands and 21 stone, the dark, metallic form of the Warforged looked down on most inhabitants of Sharn. Draped over its dented form was a simple tabard of dark and sturdy wool, and a wide belt was wrapped twice around its middle, while hard leather boots protected his feet and legs from muck. A long, wide bladed sword hang from his its hip and a dagger rested on its right, along with a couple of small pouches. A scutum was slung across its back, two throwing axes sheathed to the scutum's interior, with a backpack slung underneath.
In one was a letter from the Sergeant. Centurion always thought of him as THE Sergeant, though there were many in the Watch. It was the Sergeant's face which was the first thing Centurion remembered seeing that day not so long ago on the western frontier of lost Cyre. And it was to Sharn that Centurion had followed the Sergeant. The letter had said to come armed, and Centurion was doing just that, not that he had anywhere to leave his few possessions. Centurion figured the Watch was planning another raid or there was descent somewhere in the city and the Watch needed his intimidating presence to forestall trouble.
The airship dock was abustle, as it always was, with Beings and Warforged loading, unloading, boarding and selling. Centurion stretched upward, till he could see the form of the Sergeant, then changed direction. He stood behind her and loudly "cleared his throat", a disturbing rumble, which he had learned as a polite way Beings called attention to themselves.
This post has potentially manipulated dice roll results.
Mark Finkler received an odd letter from the only person who has shown him kindness in this God-forsaken city. It was Sergeant Vilroy who taught him how to show bows to protect himself on the streets. After work at the bank Mark his "night work" gear and skulks to the all too familiar alleys and side streets. He is a non-distinct brown skin half-elf with a slight cut above his left eye. He dawns all black to make it harder to notice him in the Sharn artificial moonlight.
He lands himself at the docks but looks around before making himself known.
Evelyn Thistlewillow walks slowly towards the dock. She is wearing a simple red dress, as well as an opal necklace swirling with green energy that seems to glow against her light brown skin. Her brown hair is curly and hides part of her face, specifically her right, green eye, while her natural left eye is visible, and is a dark brown. She smiles warmly while walking through the city, kindly greeting Those that she recognizes. She makes her way to the dock, a letter in hand and a dagger hidden in a pocket.
she knows the Seargent from over a decade ago, where the Seargent saved her life while she was being attacked and robbed when she had just moved to the city a few days before. They had become friendly acquaintances since that, and the Seargent knows that she has started practicing magic, and of her silver tongue.
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Running an Eberron adventure set in the city of Sharn. Characters should start at 1st level with either a 4d6 drop the lowest die or standard array ability scores. You can use any of the classes, races, backgrounds, and feats from the sourcebook Eberron: Rising from the Last War and the Players Handbook. Stuff from Xanathar's Guide and Tasha's cauldren can also be used but make sure to check with me first before making the character because they still got to fit in the world of Eberron. I'll probably end up going with the first 4-5 applicants so get in quick with characters and i'll likely start relatively soon.
Ability scores: 17 10 13 14 13 9
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ability scores: 14 16 12 9 16 10
I'll build a character from the roll...
Ability scores: 16 11 11 17 10 16
character name: Evelyn Thistlewillow
Race: Lightfoot Halfling
Class: Warlock (fiend)
background: sage
backstory:
Evelyn has spent many years researching a way to bring her grandmother back from the dead. In fact, she is so dedicated, that she asked her grandmother personally to help her. After Evelyn heard that her family had some long lost history, and that she might be related to a former Noble, she needed to know more. She needed to figure out exactly what happened, because her grandmother can’t tell her everything in this state. You see, her grandmother, Hera, is a former Baroness who was involved in several schemes and plots to get rid of the current person in charge. And she failed, and died, but Hera was smart and so she had a backup plan. She had tricked a demonic creature into giving her a portion of its power, and she became some sort of fiendish creature herself. Now, she had contacted her granddaughter from beyond the grave to give her answers in exchange for working towards bringing her back. Evelyn has never met her grandmother, and craves to know everything about her and her family. She does sometimes question if what Hera asks Evelyn to do is morally right, but she still wants answers.
her arcane focus is an opal necklace that used to belong to her grandmother, which swirls with green energy and causes sickening green smoke to form around her when she casts magic.
https://www.dndbeyond.com/characters/116825612/dMBPnI
Name: Kit, The Drowned
Race: Feline Shifter Swiftstride
Class: Fathomless warlock
Background: Pirate
Backstory: Kit was once a cat, the best rat catcher that there ever was aboard the good pirate ship Endeavour. When he got too old he was unceremoniously thrown overboard into the salty burn of the ocean waves and drowned. A god of murky intent took pity on the kitten and filled its lungs with deep brine mysteries. He woke up ashore changed, humanoid, blessed by some fathomless being.
Name: Erix Vadalitis
Race: Human (mark of handling)
Class: Druid (Shepherd)
Background: House agent (Vadalis)
Backstory: Erix is the 3rd son in a distant relative family to the Vadalis. They are a major family within the House, but as 3rd son he knows he won't reach high within the house when he just stays at home. That's why he just decided, when he came of age, to not necessary stay at his families home and look for adventuring parties to gain knowledge and access to all kind of beasts, hopefully. His goal is to find a beast, and tame it, that no one in his family, or house, has done before. Although he is looking for freedom, he is still a house agent and when the Baron gives him a job he will of course do it. As these jobs are normally related to Investigations/research this should be fine to combine with adventuring.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Awesome, i reckon we need one more character and we're sorted
Name: Elero Muhendis
Race: High Elf
Class: Artificer (Artillerist)
Background: Guild Artisan
Backstory: Elero is one of the most gifted artisans in a relatively obscure guild in Sharn. Chosen and trained in the arts of clockwork and combustion, he's done his best to create mechanical wonders and try to elevate his guild and himself in status in the city, but lately has started to wonder why the guild seems to want to remain inconspicuous, and why most of the guild's customers buy the inventions he makes, but Elero never hears about their use or employment in public or through reputable news organizations. Maybe this guild's clientele are using his inventions for less than noble endeavors...
Ability scores: 16 11 16 9 14 14
Name: Centurion
Race: Warforged
Class: Fighter
Background: Soldier
Backstory: Centurion was found after the Mourning on the verges of Cyre with a company of deactivated Warforged. He remembers little of his past, but judging by his integrated armor and weapons he was determined to have been an officer, and so took the name of Centurion.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ability scores: 12 14 16 16 11 14
Name: Mark Finkler
Race: Half-elf
Class: Rogue
Background: Urchin
Backstory: Mark grew up experiencing the worst of humanity. He was beaten and robbed multiple times and no one was there to care how he was doing. He had to steal his food and clothes. In Short, his childhood was not a good one. But he was able to leave the life of a squealer for a boring but safe job as a banker. This allowed him to see that the rich were no better than the thugs on the street. He moonlights as a thief in the night when he can.
Character Sheet: https://www.dndbeyond.com/characters/40212293
Alright that's great thanks all, I think that's enough for me to make a cool party. I'll lock off the thread now and come back in a bit once i've set up the campaign.
An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above, the great airships of House Lyrandar float like leviathans surrounded by brilliant rings of elemental energy. Below, bridges crisscross at all levels of the city, connecting Sharn's great towers. The sounds of crying children, barking vendors, cursing sky coach drivers, and braying hippogriffs rise up to become a unique din that can only be heard in the City of Towers.
Each of you carries a letter from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, "I'm calling on you for a job. I can't write the details, but it pays well and requires your skills. Meet me at the air ship dock on top of Lyrandar Tower. Come armed."
Just turned 18, Erix is a young adult with black hair and little facial hair. Walking towards the air ship dock he carries a wooden shield on his back and a scimitar on his side. Around his neck is a necklace with a wooden totem showing the Vadalis house crest.
Germaine has seen Erix grow up as he often came with his father or one of his brothers when they went to deliver a mount to the watch as well. He, therefore knew Erix was looking to go adventuring and thus receiving a letter from him came as no surprise, although receiving it just a couple of weeks after his birthday was quicker than expected.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Elero Muhendis walks briskly toward the dock, the tails of his multicolored lab duster flowing behind him and the letter from Sergeant Vilroy unintentionally crumpled in one grimy hand, a product of his excitement and obliviousness to anything but the journey. The lab coat's hues aren't due to fashion, but rather a series of patches to cover material loss due to the unintended side effects of his various experiments, made with whatever scraps were at hand, accented by random scorch marks and chemical discolorations. Odd protrusions under the fabric marked the locations of a plethora of pocketed gadgets, components of future gadgets, and the weapons the sergeant requested be brought, the frantic search for which made him almost late and necessitated his rapid pace.
Elero adjusted the goggles perched on his soot-stained forehead and elven ears to ensure the wild shock of dark hair was kept out of his alert eyes as he walked. What adventure awaited, and more importantly, what inventions would it require? He hoped to find out soon.
The city stink tickles Kit’s whiskers and he likes it. The scruffy old shifter was too curious for what the scoundrel Vilroy had in store for him this time. He always had time for his old drinking buddy’s shenanigans. As Kit arrives at the dock he retrieved the letter from his backpack, reads it over, then 360s to look around and take in the City of Towers.
Kit is a ginger tabby-esque shifter, he wears sensible sailors clothes that are wellworn and slightly bleached. He has an impressive display of rings and other adornments through his right ear. Kit’s fur always seems a little damp and musky.
Centurion moved through the crowd like a bull through a herd of sheep. It didn't touch anyone, but they moved out of his way, flowing around it as if a shield of force surrounded it. At 19 hands and 21 stone, the dark, metallic form of the Warforged looked down on most inhabitants of Sharn. Draped over its dented form was a simple tabard of dark and sturdy wool, and a wide belt was wrapped twice around its middle, while hard leather boots protected his feet and legs from muck. A long, wide bladed sword hang from his its hip and a dagger rested on its right, along with a couple of small pouches. A scutum was slung across its back, two throwing axes sheathed to the scutum's interior, with a backpack slung underneath.
In one was a letter from the Sergeant. Centurion always thought of him as THE Sergeant, though there were many in the Watch. It was the Sergeant's face which was the first thing Centurion remembered seeing that day not so long ago on the western frontier of lost Cyre. And it was to Sharn that Centurion had followed the Sergeant. The letter had said to come armed, and Centurion was doing just that, not that he had anywhere to leave his few possessions. Centurion figured the Watch was planning another raid or there was descent somewhere in the city and the Watch needed his intimidating presence to forestall trouble.
The airship dock was abustle, as it always was, with Beings and Warforged loading, unloading, boarding and selling. Centurion stretched upward, till he could see the form of the Sergeant, then changed direction. He stood behind her and loudly "cleared his throat", a disturbing rumble, which he had learned as a polite way Beings called attention to themselves.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Mark Finkler received an odd letter from the only person who has shown him kindness in this God-forsaken city. It was Sergeant Vilroy who taught him how to show bows to protect himself on the streets. After work at the bank Mark his "night work" gear and skulks to the all too familiar alleys and side streets. He is a non-distinct brown skin half-elf with a slight cut above his left eye. He dawns all black to make it harder to notice him in the Sharn artificial moonlight.
He lands himself at the docks but looks around before making himself known.
Perception: 10
Stealth: 9
Evelyn Thistlewillow walks slowly towards the dock. She is wearing a simple red dress, as well as an opal necklace swirling with green energy that seems to glow against her light brown skin. Her brown hair is curly and hides part of her face, specifically her right, green eye, while her natural left eye is visible, and is a dark brown. She smiles warmly while walking through the city, kindly greeting Those that she recognizes. She makes her way to the dock, a letter in hand and a dagger hidden in a pocket.
she knows the Seargent from over a decade ago, where the Seargent saved her life while she was being attacked and robbed when she had just moved to the city a few days before. They had become friendly acquaintances since that, and the Seargent knows that she has started practicing magic, and of her silver tongue.