Serelis's hard cider is remarkably flavorful. The ranger looks somewhat wounded when asked why he would not help the villagers of Kabel's Hill. "I did all I could. I cautioned them, insisted that the fey would react poorly to their intrusion, but was met with disregard. Still, they were armed only with rakes and shovels; though I admit I was hesitant to do so, I gave each of them a sword, a good cloak, a tenday's worth of rations, and a warning that their plans would result in nothing but tragedy," he explains. He sighs, "Though I am not surprised to hear of the outcome, it saddens me."
"Jeny Greenteeth..."he mutters. "I would certainly hope she is not involved. Offending such a dark presence would bode quite ill indeed. I would not put it past the elves of Greenhall or some other fey within the forest to have simply made it appear as if it were Jeny Greenteeth, as a final warning to the people of Kabel's Hill. There is not a chance that I will lead you in her direction. Going to Greenhall with so many seems stupid enough without wanting to walk into such a den of malevolent evil."
Sylyra's head whips around at Serelis's words. Elves? Could elves be so brazen as to remove a man's eyes and to hang him like a doll while his lungs still draw breath? Granted, the only elves he's known have been those in Waterdeep, or the few he's met on his way to the Moonsea, and in and around Phlan, but he felt a certain kinship with them. He's never heard of such barbaric acts being performed by elves. Never had even imagined it. Has he been kept from the truth of his own people? Are the elves of Waterdeep — his own family — so different from their wild cousins?
He can't help but turn to regard Auriel. This one did not seem to exhibit such a ferocity. No, he was even more chaste than Sylyra. A smug smile curls the edges of the wood elf's mouth as he imagines his life a bit more like the fey.
Seeing Serelis' hurt expression, Auriel exhales and leans back on his chair. Not the greatest choice of words if they wanted to convince the ranger to help them. Resting his grey eyes on the stones Hex has put on the table, he ponders the half-elf's words and frowns. Could the hag have been falsely incriminated? While he knew the Greenhall elves were deeply protective of their land, this seemed beyond them. Regarding the other fey, well, it was plausible, but even so...
"You think Jeny could have been falsely incriminated? But why? Why would anyone risk angering her if she's such a formidable foe? Why not simply kill those men and display their bodies as they did with Rerk? That would have sent a clear enough message too." Auriel shares a glance his companions, trying to gauge their thoughts on this. As he does so, he catches Sylyra's look and the eladrin gives the wood elf a silent "what?" in return. Who knew what was going on in that one's mind. Definitely not him. Turning to focus on something he could understand, he continued talking to Serelis. "Look, I'm sorry for what I said. I understand the Hill's folk put you in a difficult position, and I'm glad that at least they didn't enter the forest unarmed. If you think that the people of Greenhall might be involved, we'll look into that. But be the elves, Jeny, or another fey, there's one thing we can sure of: the lives of these farmers are at stake. We must do something about it."
"Lives are at stake", he repeated himself. That made him remember his oath. He would be the sword. He would be the shield. Thinking of this, something deep inside him begins to stir. There it was. Finally. That familiar feeling. He had felt lost during the last couple of days. He was lost still. He didn't understand many things, but at the very least he could trust the words he had pronounced in Phlan.
"Serelis, as you may know, the idea of returning to Greenhall is difficult for me. But if that is what it takes for these men to be safely returned to their families, so be it. The Pact must be kept. And lives must be protected."
The paladin's physique begins to change as he speaks, black and gray slowly fading to the familiar red and brown. Auriel straightens himself in his chair before asking Serelis once again: "Will you help us?"
A brow shot up at hearing the suggestion that the elves or other fey may have pretended to be Jeny. Hex never would of thought of it herself but now that it was brought up, it could be a possibility. Still, regardless of who was responsible for Rerk's unfortunate fate, she agreed with Auriel and couldn't help but smile as colour returned to him. Something needed to be done.
"The map. Sylyra mentioned it before but you didn't say anything about it. If we could have the map that belongs to Halvin, it would be incredibly helpful."
"You think Jeny could have been falsely incriminated? But why? Why would anyone risk angering her if she's such a formidable foe? Why not simply kill those men and display their bodies as they did with Rerk? That would have sent a clear enough message too."
"It's only guesswork," Serelis says. "The stories told about Jeny Greenteeth are rarely fact, but they all stem from the truth that she is an extremely dark presence. I find it more likely that one would try to prey on those fears than that those villagers made it deep enough into the forest to offend Jeny Greenteeth herself."
"The map. Sylyra mentioned it before but you didn't say anything about it. If we could have the map that belongs to Halvin, it would be incredibly helpful."
"I certainly don't have it here. The woodworker was living on an old farm not far from here, just on the outskirts of the forest. If this map is not on his person, you may be able to find it there. Perhaps his familiar could lead you to it," Serelis suggests.
"Will you help us?"
Serelis sighs deeply, gazing at the window and scratching the back of his head. Though he shakes his head while saying it, he answers, "My job is to guide people away from the Quivering Forest as much as it is to treat with the elves and the fey within it. The villagers did not heed my warning, and neither will you. This chain needs to break. Whoever comes here looking for you when you meet the same fate will not heed my warning either. But I understand there is little I can do at this point to sway that. The wheels have already been set in motion by the woodworker. Had I known the trouble he would cause, or that he would use a devil for a familiar, I'd have put an arrow into his skull. Fiends and their ilk are borne of deceit and malice, and cannot be trusted."
Pipyap chuckles. Serelis brings his gaze back to the party. "I can be ready within the hour. Greenhall is days away. Please, make yourselves comfortable while I prepare for the journey," he says.
OOC: Each character has earned 25 XP for convincing Serelis to join the excursion into the forest.
"Is there no reasoning with the fey?" Sylyra asks. "Is there nothing we could do to appease them so that our trespass will be less offensive? A payment? A promise?"
Hex frowns. "We just came from the place Halvin was staying. It's where we found the imp. We didn't find any map though..." She glances at Pipyap, "Unless you know where it is?"
As Serelis agrees to guide them and begins to prepare, Auriel leans back in his chair again, feeling more confident now that they can count on his expertise. Greenhall... once there, would he be able to find a moment to meet his family, if only for a short while? Though they hadn't parted on good terms, he couldn't deny he missed them. How strange it was to think that the woodcutter had, in his folly, given the eladrin a chance to seeing them again in that place he wasn't supposed to return to.
While he waits for everyone to finish preparing he stands and paces around the room, looking curiously around the cabin and then at the beautiful garden outside the windows. Then, realizing that Greenhall is days away, he asks "Do we have enough rations to reach Greenhall? And for the journey back? Not sure if resorting to hunt will be a good idea."
"Is there no reasoning with the fey?" Sylyra asks. "Is there nothing we could do to appease them so that our trespass will be less offensive? A payment? A promise?"
"It is hard to say, because it is not our trespass that offends them," Serelis says. "We will be in their home, and as such we will need to take extra care not to offend them further."
"We just came from the place Halvin was staying. It's where we found the imp. We didn't find any map though..." She glances at Pipyap, "Unless you know where it is?"
"If we find Halvin, we find the map, I'm guessing," Pipyap replies.
"Do we have enough rations to reach Greenhall? And for the journey back? Not sure if resorting to hunt will be a good idea."
"We will not have to hunt," Serelis answers. "There is plenty of local flora that--"
*BANG*
The door to Serelis's cabin shudders as something slams into it.
*BANG*
It happens again a heartbeat later and the door bursts from its hinges, falling flat to the floor. A man-sized pile of straw and burlap stands in the door way, a jagged tear across its face twisted in a malevolent sneer.
Almost at the same time, the windows of the cabin explode in a shower of glass as masses of writing vines creep into the cabin, coalescing into vaguely humanoid shapes.
Pipyap shrieks, disappearing from sight by turning invisible where he sits.
The scarecrow cocks its menacing head, staring directly at Auriel. The eladrin feels the strength of the construct's presence, an eerie gaze that nearly roots him in fear, but shrugs off the effect. Needles fly across the cabin from the blights that form, piercing the table and walls, but none strike flesh as the assault registers.
Round 1 Order: Pipyap Enemies Players <=====
Placement: The scarecrow is accompanied by four needle blights. All combatants are within movement range.
This post has potentially manipulated dice roll results.
"What in the nine hells!?" Hex immediately jumps up from her seat and draws her bow as the scarecrow and needle blights suddenly burst in, making her way deeper into cabin to put more distance between herself and the intruders. She nocks an arrow to her bow and waits for someone to act first, hoping to follow up any attacks they make with her own.
(Will attack after someone else has attacked/injured one of the enemies to try and proc Colossus Slayer. If the enemy attacked is the scarecrow, she'll pop Favored Foe.)
Movement: As far away as she can get from the enemies.
This post has potentially manipulated dice roll results.
Sylyra grabs his staff with both hands, and spectral, black flames run the length of it after a quick incantation. He steps to the nearest foe and swings.
Auriel tenses up immediately and reaches for his halberd, ready to attack whatever enters through the cabin's door. What he doesn't anticipate is the overwhelming fright that almost paralyzes him the moment the scarecrow fixes his straw eyes on him. Unconsciously, he reaches for his holy symbol with his left hand, and this seems to give him the strength he needs to overcome that wave of fear. With his right, the eladrin slams the halberd on the ground and the weapon begins to shine with bright light. "We haven't even stepped outside and we've already offended someone? I'm sorry, friend, but your place is outside, guarding all those excellent apples", he says as he points the weapon towards the scarecrow and gets ready to attack.
The shattering glass and loud comotion make Uragum flinch. He sloshed some of his drink onto the ground and then looked down at it. Bits of glass had already contaminated it. With a sigh he dropped the glass and looked at the invaders and then to Serelis. "Door and windows are broke. You care if I use fire?" Uragum asks. He pulls in magic towards himself to steel his body agaist damage.
Carl has been drinking the cider with relish, turning from one person to the other, feeling that he’s in way over his head. He seems to focus on Auriel, nodding when he speaks, trusting him implicitly at this point. “Map… mmhhmm.. yes….” is all that he manages out. You see him nodding to something midway through the conversation, by a stirring of motes in the air it appears to be where Squirt Mudbottom is standing, and ole Carl was motioning with his head towards the pitcher of cider, about to help himself to a refill provided by Squirt, when the door slams open. “Wha… hey!” And he spins around, hand ready, forming a ball of energy in the air, hurling it at the straw man!
Eldritch blast : 19 to hit, for 5 points of force damage.
If possible, he tips the table over and ducks behind it for cover - or if not possible, he simply moves behind the table.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Door and windows are broke. You care if I use fire?"
"By the gods, please no!" Serelis shouts, weaponless and dodging needles. The scarecrow is greeted by Carl's eldritch blast, and Sylyra's shillelagh tears through cloth, sending a plume of hay to float up, then slowly downward. The construct breaks into a sudden frenzy of motion, revealing dark, jagged claws that tear a wound across Sylyra's chest. The scarecrow is staggered by Hex's arrow shortly thereafter, but seems less affected by it than the other attacks. Auriel and Hex are struck by needles from the blights in return as Uragum surrounds himself with arcane armor.
OOC: Carl can tip over the table as a free interaction with an object. Standing behind it will provide him with half cover, but to fully duck out of view will require a hide action.
Round 2 Order: Pipyap Enemies Players <=====
Placement: The scarecrow is accompanied by four needle blights. All combatants are within movement range.
Health: The scarecrow is badly wounded.
Auriel is lightly wounded. Hex is lightly wounded. Sylyra is lightly wounded.
This post has potentially manipulated dice roll results.
Sylyra's stern look turns dark as the creature retaliates and injures him. "Fir, i faeg!" he curses in Elvish. He does an unnecessary spin of his staff over his head before bringing it down upon the scarecrow.
This post has potentially manipulated dice roll results.
Hex clicks her tongue in annoyance as her attack does less damage than she expected to the scarecrow. Distracted by her annoyance, she notices the blights' attack just a moment too late to avoid the needles ripping through her flesh. Hissing through the pain, she joins Carl behind the table and sets free another arrow - this time aiming for one of the blights as the others seem to be handling the scarecrow well enough.
(Once again holding attack to try and proc Colossus Slayer)
Auriel clenches his teeth, ignoring the pain caused by the needles and focusing on the enemies instead. With all his strength, he thrusts the halberd towards the closest living one (the scarecrow?), the weapon's point piercing right through it as if he was trying to nail the creature to the wall.
This post has potentially manipulated dice roll results.
Uragum shrugged his shoulders. The man said no fire so no fire, but he didn't say anything about ice. With that thought, he shapped his magic to form a spike of ice and tossed it at one of the blights grouped up close. Then after impact, it exploded outward in a series of its own spikey needles.
Action: Ice knife spell to an uninjured blight standing next to another.
Attack: 18 Damage: 5
Hit or miss the knife then explodes for 12 cold damage, DC 14 ref save for half.
Reaction: Arcane defense if applicable
Rollback Post to RevisionRollBack
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Serelis's hard cider is remarkably flavorful. The ranger looks somewhat wounded when asked why he would not help the villagers of Kabel's Hill. "I did all I could. I cautioned them, insisted that the fey would react poorly to their intrusion, but was met with disregard. Still, they were armed only with rakes and shovels; though I admit I was hesitant to do so, I gave each of them a sword, a good cloak, a tenday's worth of rations, and a warning that their plans would result in nothing but tragedy," he explains. He sighs, "Though I am not surprised to hear of the outcome, it saddens me."
"Jeny Greenteeth..." he mutters. "I would certainly hope she is not involved. Offending such a dark presence would bode quite ill indeed. I would not put it past the elves of Greenhall or some other fey within the forest to have simply made it appear as if it were Jeny Greenteeth, as a final warning to the people of Kabel's Hill. There is not a chance that I will lead you in her direction. Going to Greenhall with so many seems stupid enough without wanting to walk into such a den of malevolent evil."
See my profile for all my PbP threads!
Sylyra's head whips around at Serelis's words. Elves? Could elves be so brazen as to remove a man's eyes and to hang him like a doll while his lungs still draw breath? Granted, the only elves he's known have been those in Waterdeep, or the few he's met on his way to the Moonsea, and in and around Phlan, but he felt a certain kinship with them. He's never heard of such barbaric acts being performed by elves. Never had even imagined it. Has he been kept from the truth of his own people? Are the elves of Waterdeep — his own family — so different from their wild cousins?
He can't help but turn to regard Auriel. This one did not seem to exhibit such a ferocity. No, he was even more chaste than Sylyra. A smug smile curls the edges of the wood elf's mouth as he imagines his life a bit more like the fey.
Seeing Serelis' hurt expression, Auriel exhales and leans back on his chair. Not the greatest choice of words if they wanted to convince the ranger to help them. Resting his grey eyes on the stones Hex has put on the table, he ponders the half-elf's words and frowns. Could the hag have been falsely incriminated? While he knew the Greenhall elves were deeply protective of their land, this seemed beyond them. Regarding the other fey, well, it was plausible, but even so...
"You think Jeny could have been falsely incriminated? But why? Why would anyone risk angering her if she's such a formidable foe? Why not simply kill those men and display their bodies as they did with Rerk? That would have sent a clear enough message too." Auriel shares a glance his companions, trying to gauge their thoughts on this. As he does so, he catches Sylyra's look and the eladrin gives the wood elf a silent "what?" in return. Who knew what was going on in that one's mind. Definitely not him. Turning to focus on something he could understand, he continued talking to Serelis. "Look, I'm sorry for what I said. I understand the Hill's folk put you in a difficult position, and I'm glad that at least they didn't enter the forest unarmed. If you think that the people of Greenhall might be involved, we'll look into that. But be the elves, Jeny, or another fey, there's one thing we can sure of: the lives of these farmers are at stake. We must do something about it."
"Lives are at stake", he repeated himself. That made him remember his oath. He would be the sword. He would be the shield. Thinking of this, something deep inside him begins to stir. There it was. Finally. That familiar feeling. He had felt lost during the last couple of days. He was lost still. He didn't understand many things, but at the very least he could trust the words he had pronounced in Phlan.
"Serelis, as you may know, the idea of returning to Greenhall is difficult for me. But if that is what it takes for these men to be safely returned to their families, so be it. The Pact must be kept. And lives must be protected."
The paladin's physique begins to change as he speaks, black and gray slowly fading to the familiar red and brown. Auriel straightens himself in his chair before asking Serelis once again: "Will you help us?"
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
A brow shot up at hearing the suggestion that the elves or other fey may have pretended to be Jeny. Hex never would of thought of it herself but now that it was brought up, it could be a possibility. Still, regardless of who was responsible for Rerk's unfortunate fate, she agreed with Auriel and couldn't help but smile as colour returned to him. Something needed to be done.
"The map. Sylyra mentioned it before but you didn't say anything about it. If we could have the map that belongs to Halvin, it would be incredibly helpful."
"It's only guesswork," Serelis says. "The stories told about Jeny Greenteeth are rarely fact, but they all stem from the truth that she is an extremely dark presence. I find it more likely that one would try to prey on those fears than that those villagers made it deep enough into the forest to offend Jeny Greenteeth herself."
"I certainly don't have it here. The woodworker was living on an old farm not far from here, just on the outskirts of the forest. If this map is not on his person, you may be able to find it there. Perhaps his familiar could lead you to it," Serelis suggests.
Serelis sighs deeply, gazing at the window and scratching the back of his head. Though he shakes his head while saying it, he answers, "My job is to guide people away from the Quivering Forest as much as it is to treat with the elves and the fey within it. The villagers did not heed my warning, and neither will you. This chain needs to break. Whoever comes here looking for you when you meet the same fate will not heed my warning either. But I understand there is little I can do at this point to sway that. The wheels have already been set in motion by the woodworker. Had I known the trouble he would cause, or that he would use a devil for a familiar, I'd have put an arrow into his skull. Fiends and their ilk are borne of deceit and malice, and cannot be trusted."
Pipyap chuckles. Serelis brings his gaze back to the party. "I can be ready within the hour. Greenhall is days away. Please, make yourselves comfortable while I prepare for the journey," he says.
OOC: Each character has earned 25 XP for convincing Serelis to join the excursion into the forest.
See my profile for all my PbP threads!
"Is there no reasoning with the fey?" Sylyra asks. "Is there nothing we could do to appease them so that our trespass will be less offensive? A payment? A promise?"
Hex frowns. "We just came from the place Halvin was staying. It's where we found the imp. We didn't find any map though..." She glances at Pipyap, "Unless you know where it is?"
As Serelis agrees to guide them and begins to prepare, Auriel leans back in his chair again, feeling more confident now that they can count on his expertise. Greenhall... once there, would he be able to find a moment to meet his family, if only for a short while? Though they hadn't parted on good terms, he couldn't deny he missed them. How strange it was to think that the woodcutter had, in his folly, given the eladrin a chance to seeing them again in that place he wasn't supposed to return to.
While he waits for everyone to finish preparing he stands and paces around the room, looking curiously around the cabin and then at the beautiful garden outside the windows. Then, realizing that Greenhall is days away, he asks "Do we have enough rations to reach Greenhall? And for the journey back? Not sure if resorting to hunt will be a good idea."
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
"It is hard to say, because it is not our trespass that offends them," Serelis says. "We will be in their home, and as such we will need to take extra care not to offend them further."
"If we find Halvin, we find the map, I'm guessing," Pipyap replies.
"We will not have to hunt," Serelis answers. "There is plenty of local flora that--"
*BANG*
The door to Serelis's cabin shudders as something slams into it.
*BANG*
It happens again a heartbeat later and the door bursts from its hinges, falling flat to the floor. A man-sized pile of straw and burlap stands in the door way, a jagged tear across its face twisted in a malevolent sneer.
Almost at the same time, the windows of the cabin explode in a shower of glass as masses of writing vines creep into the cabin, coalescing into vaguely humanoid shapes.
Pipyap shrieks, disappearing from sight by turning invisible where he sits.
The scarecrow cocks its menacing head, staring directly at Auriel. The eladrin feels the strength of the construct's presence, an eerie gaze that nearly roots him in fear, but shrugs off the effect. Needles fly across the cabin from the blights that form, piercing the table and walls, but none strike flesh as the assault registers.
Round 1 Order:
Pipyap
Enemies
Players <=====
Placement:
The scarecrow is accompanied by four needle blights.
All combatants are within movement range.
See my profile for all my PbP threads!
"What in the nine hells!?" Hex immediately jumps up from her seat and draws her bow as the scarecrow and needle blights suddenly burst in, making her way deeper into cabin to put more distance between herself and the intruders. She nocks an arrow to her bow and waits for someone to act first, hoping to follow up any attacks they make with her own.
(Will attack after someone else has attacked/injured one of the enemies to try and proc Colossus Slayer. If the enemy attacked is the scarecrow, she'll pop Favored Foe.)
Movement: As far away as she can get from the enemies.
Action: Longbow Attack - 14 Damage - 8
If applicable: Colossus Slayer - 7 Favored Foe: 4
Sylyra grabs his staff with both hands, and spectral, black flames run the length of it after a quick incantation. He steps to the nearest foe and swings.
Bonus: shillelagh
Shillelagh attack: 15 Damage: 7
Auriel tenses up immediately and reaches for his halberd, ready to attack whatever enters through the cabin's door. What he doesn't anticipate is the overwhelming fright that almost paralyzes him the moment the scarecrow fixes his straw eyes on him. Unconsciously, he reaches for his holy symbol with his left hand, and this seems to give him the strength he needs to overcome that wave of fear. With his right, the eladrin slams the halberd on the ground and the weapon begins to shine with bright light. "We haven't even stepped outside and we've already offended someone? I'm sorry, friend, but your place is outside, guarding all those excellent apples", he says as he points the weapon towards the scarecrow and gets ready to attack.
Action: Channel Divinity - Sacred Weapon
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
The shattering glass and loud comotion make Uragum flinch. He sloshed some of his drink onto the ground and then looked down at it. Bits of glass had already contaminated it. With a sigh he dropped the glass and looked at the invaders and then to Serelis. "Door and windows are broke. You care if I use fire?" Uragum asks. He pulls in magic towards himself to steel his body agaist damage.
Action: Cast Mage Armor
Move: draw his quarterstaff
Reaction: Arcane defense if applicable
Carl has been drinking the cider with relish, turning from one person to the other, feeling that he’s in way over his head. He seems to focus on Auriel, nodding when he speaks, trusting him implicitly at this point. “Map… mmhhmm.. yes….” is all that he manages out. You see him nodding to something midway through the conversation, by a stirring of motes in the air it appears to be where Squirt Mudbottom is standing, and ole Carl was motioning with his head towards the pitcher of cider, about to help himself to a refill provided by Squirt, when the door slams open. “Wha… hey!” And he spins around, hand ready, forming a ball of energy in the air, hurling it at the straw man!
Eldritch blast : 19 to hit, for 5 points of force damage.
If possible, he tips the table over and ducks behind it for cover - or if not possible, he simply moves behind the table.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"By the gods, please no!" Serelis shouts, weaponless and dodging needles. The scarecrow is greeted by Carl's eldritch blast, and Sylyra's shillelagh tears through cloth, sending a plume of hay to float up, then slowly downward. The construct breaks into a sudden frenzy of motion, revealing dark, jagged claws that tear a wound across Sylyra's chest. The scarecrow is staggered by Hex's arrow shortly thereafter, but seems less affected by it than the other attacks. Auriel and Hex are struck by needles from the blights in return as Uragum surrounds himself with arcane armor.
OOC: Carl can tip over the table as a free interaction with an object. Standing behind it will provide him with half cover, but to fully duck out of view will require a hide action.
Round 2 Order:
Pipyap
Enemies
Players <=====
Placement:
The scarecrow is accompanied by four needle blights.
All combatants are within movement range.
Health:
The scarecrow is badly wounded.
Auriel is lightly wounded.
Hex is lightly wounded.
Sylyra is lightly wounded.
Ammunition:
Hex has used 1 arrow.
See my profile for all my PbP threads!
Carl peeks up from behind the table and points his hand at the straw man. A force of energy shoots out of his hand toward the crazed scarecrow.
Eldritch blast : 10 to hit, for 12 points of force damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sylyra's stern look turns dark as the creature retaliates and injures him. "Fir, i faeg!" he curses in Elvish. He does an unnecessary spin of his staff over his head before bringing it down upon the scarecrow.
Shillelagh attack: 24 Damage: 10
Hex clicks her tongue in annoyance as her attack does less damage than she expected to the scarecrow. Distracted by her annoyance, she notices the blights' attack just a moment too late to avoid the needles ripping through her flesh. Hissing through the pain, she joins Carl behind the table and sets free another arrow - this time aiming for one of the blights as the others seem to be handling the scarecrow well enough.
(Once again holding attack to try and proc Colossus Slayer)
Action: Longbow Attack - 10 Damage - 10
If applicable: Colossus Slayer - 6
Auriel clenches his teeth, ignoring the pain caused by the needles and focusing on the enemies instead. With all his strength, he thrusts the halberd towards the closest living one (the scarecrow?), the weapon's point piercing right through it as if he was trying to nail the creature to the wall.
Attack: 16 (+3) Damage: 12
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Uragum shrugged his shoulders. The man said no fire so no fire, but he didn't say anything about ice. With that thought, he shapped his magic to form a spike of ice and tossed it at one of the blights grouped up close. Then after impact, it exploded outward in a series of its own spikey needles.
Action: Ice knife spell to an uninjured blight standing next to another.
Attack: 18 Damage: 5
Hit or miss the knife then explodes for 12 cold damage, DC 14 ref save for half.
Reaction: Arcane defense if applicable