I have recently purchased a campaign that is meant to start players at 1st level and by the end, take them all the way up to level 20. I have put the campaign's description in the spoiler below.
Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion.
The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens.
Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world.
The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves.
I am looking for at least 4 players, max of 6, who are willing to start at 1st level, bare with me as I learn and no doubt make mistakes, and help to correct me and learn throughout the campaign. If you are interested in joining, please PM me. I will stop joining when there are 4-6 people, but I might reopen the campaign if a spot becomes available. Also I love to powergame, so if you can find a way to break the laws of the game but still are playing by the rules, I welcome and encourage it.
I NEVER thought that i would have so many reach out to join this campaign but I will try to not turn people away if a group fills up before i can get them in.
Fifty years ago, the village of Havehollow was the home of a wizard known as Astabar, the Experimenter. Astabar came into possession of a Wand of Wonder, and brought it to his manor. One of his experiments went horribly wrong, and Astabar turned into an abomination, surviving in order to keep working on his experiments with the wand. Through it, he created a ritual to trap living creatures in in his manor - should they die within its grounds, their souls would be trapped there forever. His ultimate goal is to gather enough souls to conduct a demonic ritual and create a new human body for himself. The trapped souls have no power to fight back, are tortured by Astabar if they disobey him, and fear him terribly. The manor looked abandoned and over the years gained notoriety for the many strange occurrences that took place on its grounds. The folk of Havehollow avoid the place at all cost. On occasion the stories attracted adventurers looking to explore the manor and reclaim any magic left behind. One of these adventuring parties included a young bard by the name of Rivana Greywire. Exploring the manor was her first real adventure, and her last. Her fellow adventures were killed by Astabar and his imp familiar, and she ended her own life out of fear. Her soul was trapped by Astabar in his manor, and she is now forced to go to Havehollow and lure other adventurers there, so that Astabar can collect their souls as well. Once you enter the manor, you will be trapped inside. In order to escape, you must find a way to cancel the magic zone of weirdness created by the Wand of Wonder. In addition to the strange effects of the wand, Astabar’s familiar will do everything in his power to hinder you, and Astabar himself will eventually arrive back to the manor and roam the hallways, slowly chasing you until he can kill. It is obvious that Astabar is too strong to be fought head-on, and you must instead use your cunning and wittiness to explore the manor without being caught. Good luck.
You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods are made from farming and livestock with a few merchants and the Inn catering to travelers along the Baron’s Road. You are surrounded by good folk who know that hard work is what’s needed to make it through harsh times. As you fnish your meal you notice a raven haired woman walk to the front of the common room with a lyre in hand. She plucks a few practice cords then breaks out into song. The song tells of a mage known as Astabar who experimented with the mysterious Wand of Wonder, with catastrophic results.
A 6'4 man sits on the same seat finishing his meal. He watches as he downs his ale, drinking it and savoring the taste of while feeling the warmth of the hearth nearby. His thick dark mane bounce as he turns his head taking a good look around but shifts his gaze back at the raven haired woman. Judging by his appearance alone, he is a barbarian.
Jorro stands on his two feet and strides through the throng, his muscles rippling beneath his furs, his eyes scanning the crowd with the wariness of a wolf. The smell of ale and food clings to the air, but it’s the young man off to the side, sitting alone and shunned, that catches his eye. The crowd gives the lad a wide berth as if he carries some unseen curse.
This piques Jorro’s interest. With a grunt of curiosity, Jorro makes his way to the young man, his heavy boots thudding against the earth. Standing before the youth, Jorro lifts his tankard as if to greet the lad, his voice a deep growl as he speaks.
“Boy, what manner of shadow clings to you that these folk shrink away as if you were a plague?” He asks while the barbarian tips the ale over his lips.
A tall man with long white hair sits alone at a table. His chain mail is tinted white, a mace leaning against his chair. He fiddles with something in his hand, a holy symbol of some sort, and scans the room. His face is stern, but friendly. Nothing before him but a glass of water, half emptied.
He mumbles a prayer under his breath, and his hair seems to tint blue for a moment, and then reverts to white.
A tall man with long white hair sits alone at a table. His chain mail is tinted white, a mace leaning against his chair. He fiddles with something in his hand, a holy symbol of some sort, and scans the room. His face is stern, but friendly. Nothing before him but a glass of water, half emptied.
He mumbles a prayer under his breath, and his hair seems to tint blue for a moment, and then reverts to white.
I have recently purchased a campaign that is meant to start players at 1st level and by the end, take them all the way up to level 20. I have put the campaign's description in the spoiler below.
Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion.
The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens.
Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world.
The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves.
I am looking for at least 4 players, max of 6, who are willing to start at 1st level, bare with me as I learn and no doubt make mistakes, and help to correct me and learn throughout the campaign. If you are interested in joining, please PM me. I will stop joining when there are 4-6 people, but I might reopen the campaign if a spot becomes available. Also I love to powergame, so if you can find a way to break the laws of the game but still are playing by the rules, I welcome and encourage it.
Videos that show OP builds
https://www.youtube.com/shorts/hJlPf_4qKus
https://www.youtube.com/shorts/pzqXNHF3IDM
https://www.youtube.com/shorts/Hk5pUWrlOXk
https://www.youtube.com/shorts/tv2tyVc5RLo
https://www.youtube.com/shorts/tH0UnmUDj5M
https://www.youtube.com/shorts/O4RNNm3HUDo
https://www.youtube.com/shorts/fc713Sv8A44
If you want more, just watch his videos.
Joined:
Shasher
GR_Mustang
Bushawk
Jay_Tee1234
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
I NEVER thought that i would have so many reach out to join this campaign but I will try to not turn people away if a group fills up before i can get them in.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Fifty years ago, the village of Havehollow was the home of a wizard known as Astabar, the Experimenter. Astabar came into possession of a Wand of Wonder, and brought it to his manor. One of his experiments went horribly wrong, and Astabar turned into an abomination, surviving in order to keep working on his experiments with the wand. Through it, he created a ritual to trap living creatures in in his manor - should they die within its grounds, their souls would be trapped there forever. His ultimate goal is to gather enough souls to conduct a demonic ritual and create a new human body for himself. The trapped souls have no power to fight back, are tortured by Astabar if they disobey him, and fear him terribly. The manor looked abandoned and over the years gained notoriety for the many strange occurrences that took place on its grounds. The folk of Havehollow avoid the place at all cost. On occasion the stories attracted adventurers looking to explore the manor and reclaim any magic left behind. One of these adventuring parties included a young bard by the name of Rivana Greywire. Exploring the manor was her first real adventure, and her last. Her fellow adventures were killed by Astabar and his imp familiar, and she ended her own life out of fear. Her soul was trapped by Astabar in his manor, and she is now forced to go to Havehollow and lure other adventurers there, so that Astabar can collect their souls as well. Once you enter the manor, you will be trapped inside. In order to escape, you must find a way to cancel the magic zone of weirdness created by the Wand of Wonder. In addition to the strange effects of the wand, Astabar’s familiar will do everything in his power to hinder you, and Astabar himself will eventually arrive back to the manor and roam the hallways, slowly chasing you until he can kill. It is obvious that Astabar is too strong to be fought head-on, and you must instead use your cunning and wittiness to explore the manor without being caught. Good luck.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods are made from farming and livestock with a few merchants and the Inn catering to travelers along the Baron’s Road. You are surrounded by good folk who know that hard work is what’s needed to make it through harsh times. As you fnish your meal you notice a raven haired woman walk to the front of the common room with a lyre in hand. She plucks a few practice cords then breaks out into song. The song tells of a mage known as Astabar who experimented with the mysterious Wand of Wonder, with catastrophic results.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Liam takes a seat closer to the singer and relaxes, enjoying the music.
D&D since 1984
(can you give me an Insight check please. also a seperate Perception check while you are at it)
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
A 6'4 man sits on the same seat finishing his meal. He watches as he downs his ale, drinking it and savoring the taste of while feeling the warmth of the hearth nearby. His thick dark mane bounce as he turns his head taking a good look around but shifts his gaze back at the raven haired woman. Judging by his appearance alone, he is a barbarian.
(same for you please)
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Perception 19
Insight 11
You see a youngish male sitting off to the side but people seem to be avoiding him
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Jorro stands on his two feet and strides through the throng, his muscles rippling beneath his furs, his eyes scanning the crowd with the wariness of a wolf. The smell of ale and food clings to the air, but it’s the young man off to the side, sitting alone and shunned, that catches his eye. The crowd gives the lad a wide berth as if he carries some unseen curse.
This piques Jorro’s interest. With a grunt of curiosity, Jorro makes his way to the young man, his heavy boots thudding against the earth. Standing before the youth, Jorro lifts his tankard as if to greet the lad, his voice a deep growl as he speaks.
“Boy, what manner of shadow clings to you that these folk shrink away as if you were a plague?” He asks while the barbarian tips the ale over his lips.
"my name is Longtooth and i carry a curse with me"
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
"Curse? How? In what way?"
Longtooth sighs. "i am from the Lycan Order."
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
"The name's Jorro. And I am afraid I am not familiar with orders and what not..."
"i am part werewolf ok?"
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
A tall man with long white hair sits alone at a table. His chain mail is tinted white, a mace leaning against his chair. He fiddles with something in his hand, a holy symbol of some sort, and scans the room. His face is stern, but friendly. Nothing before him but a glass of water, half emptied.
He mumbles a prayer under his breath, and his hair seems to tint blue for a moment, and then reverts to white.
Insight: 13
Perception: 18
A Dwarf sits on the wall watching the goings on in the room. His eyes fix on the big man as he crosses the room.
Insight 10
Perception 16
“PART WEREWOLF?!” Jorro exclaims. “What the devil? Is that why the town steering clear away from you?”
As you watch the Bard, nobody else seems to be noticing her.
You both notice a youngish male sitting off to the side but people seem to be avoiding him. well, all but Jorro.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues