Auriel will stick with his decision of casting Heroism on Carl and heal the man for 10 HPs initially, as the bone and/or stones - depending on Hex's decision - are extracted. He's okay with both being extracted, as he trusts his companions working together will pull this off. But, if something goes wrong and Rerk keeps bleeding despite their efforts, he'll keep adding healing points until the Lay on Hands pool is depleted.
Hex sighs when she realises she's going to have to be the one to pull out the stones. She kneels next to Carl, ready to pull them out as he takes out the bone.
Carl sits down beside Auriel and Sylyra, loking up and nodding at Hex, he puts his hand on the bone needle, acting in unison. He takes a deep breath, closes his eyes, recalling the words in the book that he read. He pinches the overlying skin and in a smooth, steady movement he begins to pull the bone needle out, feeling for any changes in the man and in timing with Auriel’s healing. “Easy.. easy… slow, steady but sure. Carefully…”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Under Sylyra's guidance, Carl carefully removes the bone pin from the man without causing any further harm. The page it was pinning to his chest falls free, and Hex removes the stones from the man's eye sockets. There is a gasp behind the tiefling as a curious villager looks on. "The eyes on those stones! That's the sigil of Jeny Greenteeth!" she shouts.
Having removed the pin without further damaging Rerk's organs, Auriel's healing has a stark and immediate effect.
Rerk awakens immediately, screaming uncontrollably in pain and terror.
Auriel can't help but draw a smile as soon as Rerk begins to wake up. Not only they've saved his life, but they've done so by working together for the first time since the party left Phlan. And even if the paladin doesn't feel that anything has been really fixed on that matter, seeing that interaction between Carl and Sylyra has brought a little ray of hope to his mind.
Unfortunately, this realization falls to the background when Rerk starts screaming in terror. What should they do? How to calm down this man after the ordeal he must have been through? The eladrin looks to his friends:
- We should take him inside. He needs calm and rest, not a bunch of scared and curious people around him - He stands up and moves away from the group to call for the tavern's owners - Grinna, Hupe! Can you prepare a bed for this man? Also, bandages to cover his eyes and water to get him cleaned. And have someone close to him do this, as a friendly voice will surely help calm him down.
As this is being prepared, Auriel crouches again next to Rerk and tries to calm the man down saying:
- You are home, Rerk. At Kabel's Hill. You are among friends now.
Auriel will not pay attention to the paper this man had pinned on his chest, nor on the stones yet. He's curious about that Jeny Greenteeth (has he heard that name before?) but wants to see Rerk taken care of before doing anything else. He'll even carry him to bed if needed.
Sylyra feels a sense of pride as Carl is able to extract the bone needle cleanly. He begins to smile when the man's screams jar him out of his revelry, and a deep scowl creases his otherwise flawless face once again. He lets Auriel do the coddling. And quite opposite of the paladin, the druid reaches down and scoops up the bloody piece of paper to analyze it, much more interested in what they might learn from the man and his message than playing nursemaid.
I was going to ask if it is possible to leave an Insight check so Auriel can get a general understanding of Sylyra's behaviour, since as a character he's barely talking and as player I cannot react to what he's thinking. My general feeling towards Sylyra both as a player and as a character is "I don't know what's going on his mind since 'the incident' and I don't know how to best approach him". In any case, I rolled a natural 1, so I guess the Dice Gods want Fair/Auriel to remain that way 🥲
I think at least it would help me to know if what I wrote in this spoiler tag has happened or not. I think it didn't happen, but wanted to confirm just in case (with this I'll see if I try that again in a better circumstance or not).
Carl helps to pick the man up, “It’s ok Rerk, you can rest and recover, i’ll help ye. C’mon now, thas it, easy does it.” Carl helps to lift the man, talking to him gently along with Auriel, trying to provide a friendly voice for him to hear until they get him to a bed. Hopefully, he can tell us what he saw, before….
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex is relieved as the pin and stones are taken out without too much trouble. She looks on at the screaming man with sympathy, feeling guilty as there isn't much she can do to help with his pain.
As Rerk seems to be well taken cared of by Auriel and Sylyra is examining the note, Hex turns her attention to the stones, turning them over in her hands with curiosity. She stands up and looks for the villager who shouted. "Jeny Greenteeth. Who is that exactly?"
Auriel begins to stand up, but then changes his mind, sits again and says, "I apologize for whatever it was that I said yesterday that upset you. I thought I was helping, but it seems I did the opposite. Just know that we are here for you. I am here for you. You only need to reach out."
Sylyra looks blankly at the season-less eladrin before a slight, cold smile thins his lips. "I'll be quite fine on my own. Thank you." He turns his head and lifts the mug of ale to his lips once more, seeming to dismiss Auriel.
Not wishing to press the matter further, the paladin stands up to return to the others.
Rerk does nothing but scream as Hupe, Grinna, Auriel, Carl, and a couple of other villagers help bring him to a room inside of the inn. After ten minutes, he finally passes out, but aside from his mental state, the healing seems to have done the trick. Once in an unconscious state, his breathing has stabilized.
"Jeny Greenteeth. Who is that exactly?"
"Jeny Greenteeth is a vicious hag in the Quivering Forest. All I knows about her is she eats children," the woman answers Hex. "She's the one what made my crops die last year, too!" another man shouts.
The bone pin, Carl notes once it is pulled from Rerk's chest, is not quite as crude as it seemed. It is long and well-crafted, decorated with a piece of highly polished jet. Now that the pin has been removed, the letters on the page are easy enough to identify:
"Kabel's Hill honors the long-standing truce between the people of Phlan and the people of the Quivering Forest. We seek only to retrieve a lost friend who does not fully understand what his trespasses signify."
"That's one of the letters we gave the rescue party," says a man among the villagers looking over Sylyra's shoulder.
"Was he part of the rescue party?" Sylyra asks, indicating with a nod of his head at Rerk. "How many went in after the first man?" As he asks this, he looks over Carl's shoulder at the bone pin.
@DM: Does Sylyra have any ideas about the pin? Is it used for spells? Does it signify anything? Also, does he know anything about hags himself?
Once Rerk is finally asleep, Auriel will take an overall look at him trying to find anything of interest on his body. Apart from the eye sockets and the chest wound, does he have any other mark on him? Any sign of magic affecting him? He tries to remember what he might know about the fey of the Forest, not only from the time he lived in Greenhall, but also for all the years he spent in the Feywild. Does he recall any sort of wounds like the ones they've seen on Rerk?
Then he turns to Grinna and Hupe and asks about what the woman he and Sylyra drank with said. Unruly children taken, the offerings. What do they know about this? Have any children been taken lately? And where do they leave this offerings? The eladrin is trying to separate fact from fiction. While he knows that the fey of the Forest are indeed to be feared, he wonders how much of what he's heard in Kabel's Hill is true or just stories made up in order to keep these people scared so they keep the Pact blindly.
He adds one final question to the innkeepers:
- Have you ever actually seen any of the fey around here? Or at least found traces indicating that they've entered this village? - As he says this, he realizes something - Actually, whoever hanged Rerk from the signpost may have left footprints...
The paladin waits to listen to Grinna and Hupe's answers and after that he will get outside to check around the signpost, looking for any kind of footprint or mark.
Hex frowns and cocks her head to the side as the villager shouts yet another accusation about the fey. She doesn't seem entirely convinced and even looks slightly irritated. She turns to look towards whoever is still left of the crowding villagers with her hands on her hip. "Look, I'm sure the hag is a horrible creature that is definitely evil and all that but... are you really sure she's the reason why your crops died? How do you know she eats children exactly? Do you have any evidence at all? Is anything any of you have said about the fey even true? Or are you just saying whatever you want because you don't want to be the one at fault when something goes wrong?"
OOC: Sylyra does not discern any additional information about the bone pin from a non-magical investigation, though that would not stop him from making an educated guess. Similarly, Auriel does not notice anything additional about Rerk. His wounds do not bring about any specific memories from Auriel's time in the forest, though none of that would stop him from making an educated guess.
"Have you ever actually seen any of the fey around here? Or at least found traces indicating that they've entered this village?"
"No, but that doesn't mean they aren't real," Grinna cautions Auriel. "This is the first time that I can remember anyone comin' so close as to offend the fey; up until now, we'd held very firm to the terms of the truce, and the fey left us be. Now you understand the worry about Halvin. That fool might have triggered something we'll all come to regret."
"Look, I'm sure the hag is a horrible creature that is definitely evil and all that but... are you really sure she's the reason why your crops died? How do you know she eats children exactly? Do you have any evidence at all? Is anything any of you have said about the fey even true? Or are you just saying whatever you want because you don't want to be the one at fault when something goes wrong?"
Some of the lingering villagers turn away from Hex, but a few others respond.
"Just because ye never seen a fey doesn't mean they aren't around, lassie. I would be takin' 'em very seriously if I were you. Just look at what they did to Rerk!"
"How else do you explain a whole field o' crops gone bad?"
Auriel tries to search for footprints or tracks around the post where Rerk was discovered, but to no avail. The combination of rain and the many footprints that packed the ground surrounding Rerk has covered the assailant's tracks too well.
"Hey, I'm not saying the fey aren't real or dangerous and I'm taking this situation seriously," Hex says pointedly, "I'm just saying, don't blame the fey for everything. Your crops could've gone bad for a number of different reasons. Hells, it could've actually been the fey! But you never deemed to find out the true reason because you were so quick to blame the fey. If you had made an effort to look into the issue, you could've found out the actual reason your crops went bad and discovered a way prevent it from happening again." Hex pauses for a moment before letting out sigh. What was the point in arguing with the villagers? It wasn't as though they'd actually listen to her anyway. She leans onto the signpost, shrugging and waving her hand dismissively. "But what do I know? I'm just a random adventurer passing through."
Seeing Sylyra examining the pin, she calls him over and hands him the stones. "I'm not as magical as you so maybe you might find something about these that I couldn't."
Carl looks the pin over in his hands, turning it and looking at it up close to see if there are any markings. He peeks in on Rerk, making sure he’s still breathing, that the damage wasn’t any worse than what he suspected. He walks back outside and joins Auriel who is investigating the ground. He looks up and scans the trees, looking in the distance, scanning for any abnormal movements.
Perception : 5(passive : 12)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Auriel simply nods to Grinna, whose opinion he trusts more than the rest of the villagers he's heard or spoken to. While she hasn't exactly given him more clues, at least he now is certain about one thing: these people have never had trouble with the fey before and the party is yet to find any proof supporting the issues the locals have shared so far ... up until what has happened to Rerk, of course.
As Carl takes a look at the bone pin, so does he, and when they both go outside and don't find any footprints that can be followed, the paladin curses under his breath. Following the dwarf's gaze, he checks the distant trees, too (OOC: Perception:10. How about we both buy glasses next time we get to Phlan, @twombley? lol ) to no avail, which makes him curse loudly. He says:
- I don't think we'll find anything else here. Let's go back to the others and see what they've found - the paladin turns to walk away, but then he stops and turns towards the dwarf again - By the way, you did very wellextracting the pin. You should be proud. - On any other day, he'd clap his friend's shoulder and offer him a smile along with his words, but with everything that had happened his mood hasn't really improved from how he felt upon reaching Kabel's Hill. In any case, the dwarf still deserves the praise.
When they reach Uragum, Hex and Sylyra the paladin says:
- These people don't seem to have any proof that supports most of what they pin on the fey, so I'm not that sure we can trust anything they've said, except what we have just experienced with Rerk. Let's do as you proposed earlier, Hex: check the dead cows and the woodcutter's house. We may find something there.
OOC: Carl and Auriel do not learn any additional information about the pin. If someone is taking it with them, please specify who so I can add it to the appropriate inventory.
Carl does not observe any change to Rerk's health, the man still seems comatose but stable.
The villager who claims the fey killed his livestock said his farm was on the "outskirts of town". With a settlement this small, it's likely that you could visit both the woodcutter's house and this man's farm before having to long rest.
OOC: Carl and Auriel do not learn any additional information about the pin. If someone is taking it with them, please specify who so I can add it to the appropriate inventory.
(OOC: Auriel has simply taken a look at it while Carl held it. So I'd say he has it, not me)
The villager who claims the fey killed his livestock said his farm was on the "outskirts of town". With a settlement this small, it's likely that you could visit both the woodcutter's house and this man's farm before having to long rest.
- These people don't seem to have any proof that supports most of what they pin on the fey, so I'm not that sure we can trust anything they've said, except what we have just experienced with Rerk. Let's do as you proposed earlier, Hex: check the dead cows and the woodcutter's house. We may find something there.
Auriel will stick with his decision of casting Heroism on Carl and heal the man for 10 HPs initially, as the bone and/or stones - depending on Hex's decision - are extracted. He's okay with both being extracted, as he trusts his companions working together will pull this off. But, if something goes wrong and Rerk keeps bleeding despite their efforts, he'll keep adding healing points until the Lay on Hands pool is depleted.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Hex sighs when she realises she's going to have to be the one to pull out the stones. She kneels next to Carl, ready to pull them out as he takes out the bone.
Carl sits down beside Auriel and Sylyra, loking up and nodding at Hex, he puts his hand on the bone needle, acting in unison. He takes a deep breath, closes his eyes, recalling the words in the book that he read. He pinches the overlying skin and in a smooth, steady movement he begins to pull the bone needle out, feeling for any changes in the man and in timing with Auriel’s healing. “Easy.. easy… slow, steady but sure. Carefully…”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Under Sylyra's guidance, Carl carefully removes the bone pin from the man without causing any further harm. The page it was pinning to his chest falls free, and Hex removes the stones from the man's eye sockets. There is a gasp behind the tiefling as a curious villager looks on. "The eyes on those stones! That's the sigil of Jeny Greenteeth!" she shouts.
Having removed the pin without further damaging Rerk's organs, Auriel's healing has a stark and immediate effect.
Rerk awakens immediately, screaming uncontrollably in pain and terror.
See my profile for all my PbP threads!
Auriel can't help but draw a smile as soon as Rerk begins to wake up. Not only they've saved his life, but they've done so by working together for the first time since the party left Phlan. And even if the paladin doesn't feel that anything has been really fixed on that matter, seeing that interaction between Carl and Sylyra has brought a little ray of hope to his mind.
Unfortunately, this realization falls to the background when Rerk starts screaming in terror. What should they do? How to calm down this man after the ordeal he must have been through? The eladrin looks to his friends:
- We should take him inside. He needs calm and rest, not a bunch of scared and curious people around him - He stands up and moves away from the group to call for the tavern's owners - Grinna, Hupe! Can you prepare a bed for this man? Also, bandages to cover his eyes and water to get him cleaned. And have someone close to him do this, as a friendly voice will surely help calm him down.
As this is being prepared, Auriel crouches again next to Rerk and tries to calm the man down saying:
- You are home, Rerk. At Kabel's Hill. You are among friends now.
Auriel will not pay attention to the paper this man had pinned on his chest, nor on the stones yet. He's curious about that Jeny Greenteeth (has he heard that name before?) but wants to see Rerk taken care of before doing anything else. He'll even carry him to bed if needed.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Sylyra feels a sense of pride as Carl is able to extract the bone needle cleanly. He begins to smile when the man's screams jar him out of his revelry, and a deep scowl creases his otherwise flawless face once again. He lets Auriel do the coddling. And quite opposite of the paladin, the druid reaches down and scoops up the bloody piece of paper to analyze it, much more interested in what they might learn from the man and his message than playing nursemaid.
Barty/Sylyra:
I was going to ask if it is possible to leave an Insight check so Auriel can get a general understanding of Sylyra's behaviour, since as a character he's barely talking and as player I cannot react to what he's thinking. My general feeling towards Sylyra both as a player and as a character is "I don't know what's going on his mind since 'the incident' and I don't know how to best approach him". In any case, I rolled a natural 1, so I guess the Dice Gods want Fair/Auriel to remain that way 🥲
I think at least it would help me to know if what I wrote in this spoiler tag has happened or not. I think it didn't happen, but wanted to confirm just in case (with this I'll see if I try that again in a better circumstance or not).
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Carl helps to pick the man up, “It’s ok Rerk, you can rest and recover, i’ll help ye. C’mon now, thas it, easy does it.” Carl helps to lift the man, talking to him gently along with Auriel, trying to provide a friendly voice for him to hear until they get him to a bed. Hopefully, he can tell us what he saw, before….
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex is relieved as the pin and stones are taken out without too much trouble. She looks on at the screaming man with sympathy, feeling guilty as there isn't much she can do to help with his pain.
As Rerk seems to be well taken cared of by Auriel and Sylyra is examining the note, Hex turns her attention to the stones, turning them over in her hands with curiosity. She stands up and looks for the villager who shouted. "Jeny Greenteeth. Who is that exactly?"
Barty/Fair:
Auriel begins to stand up, but then changes his mind, sits again and says, "I apologize for whatever it was that I said yesterday that upset you. I thought I was helping, but it seems I did the opposite. Just know that we are here for you. I am here for you. You only need to reach out."
Sylyra looks blankly at the season-less eladrin before a slight, cold smile thins his lips. "I'll be quite fine on my own. Thank you." He turns his head and lifts the mug of ale to his lips once more, seeming to dismiss Auriel.
Not wishing to press the matter further, the paladin stands up to return to the others.
Rerk does nothing but scream as Hupe, Grinna, Auriel, Carl, and a couple of other villagers help bring him to a room inside of the inn. After ten minutes, he finally passes out, but aside from his mental state, the healing seems to have done the trick. Once in an unconscious state, his breathing has stabilized.
"Jeny Greenteeth is a vicious hag in the Quivering Forest. All I knows about her is she eats children," the woman answers Hex. "She's the one what made my crops die last year, too!" another man shouts.
The bone pin, Carl notes once it is pulled from Rerk's chest, is not quite as crude as it seemed. It is long and well-crafted, decorated with a piece of highly polished jet. Now that the pin has been removed, the letters on the page are easy enough to identify:
"That's one of the letters we gave the rescue party," says a man among the villagers looking over Sylyra's shoulder.
See my profile for all my PbP threads!
"Was he part of the rescue party?" Sylyra asks, indicating with a nod of his head at Rerk. "How many went in after the first man?" As he asks this, he looks over Carl's shoulder at the bone pin.
@DM: Does Sylyra have any ideas about the pin? Is it used for spells? Does it signify anything? Also, does he know anything about hags himself?
Once Rerk is finally asleep, Auriel will take an overall look at him trying to find anything of interest on his body. Apart from the eye sockets and the chest wound, does he have any other mark on him? Any sign of magic affecting him? He tries to remember what he might know about the fey of the Forest, not only from the time he lived in Greenhall, but also for all the years he spent in the Feywild. Does he recall any sort of wounds like the ones they've seen on Rerk?
Then he turns to Grinna and Hupe and asks about what the woman he and Sylyra drank with said. Unruly children taken, the offerings. What do they know about this? Have any children been taken lately? And where do they leave this offerings? The eladrin is trying to separate fact from fiction. While he knows that the fey of the Forest are indeed to be feared, he wonders how much of what he's heard in Kabel's Hill is true or just stories made up in order to keep these people scared so they keep the Pact blindly.
He adds one final question to the innkeepers:
- Have you ever actually seen any of the fey around here? Or at least found traces indicating that they've entered this village? - As he says this, he realizes something - Actually, whoever hanged Rerk from the signpost may have left footprints...
The paladin waits to listen to Grinna and Hupe's answers and after that he will get outside to check around the signpost, looking for any kind of footprint or mark.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Hex frowns and cocks her head to the side as the villager shouts yet another accusation about the fey. She doesn't seem entirely convinced and even looks slightly irritated. She turns to look towards whoever is still left of the crowding villagers with her hands on her hip. "Look, I'm sure the hag is a horrible creature that is definitely evil and all that but... are you really sure she's the reason why your crops died? How do you know she eats children exactly? Do you have any evidence at all? Is anything any of you have said about the fey even true? Or are you just saying whatever you want because you don't want to be the one at fault when something goes wrong?"
OOC: Sylyra does not discern any additional information about the bone pin from a non-magical investigation, though that would not stop him from making an educated guess. Similarly, Auriel does not notice anything additional about Rerk. His wounds do not bring about any specific memories from Auriel's time in the forest, though none of that would stop him from making an educated guess.
"No, but that doesn't mean they aren't real," Grinna cautions Auriel. "This is the first time that I can remember anyone comin' so close as to offend the fey; up until now, we'd held very firm to the terms of the truce, and the fey left us be. Now you understand the worry about Halvin. That fool might have triggered something we'll all come to regret."
Some of the lingering villagers turn away from Hex, but a few others respond.
"Just because ye never seen a fey doesn't mean they aren't around, lassie. I would be takin' 'em very seriously if I were you. Just look at what they did to Rerk!"
"How else do you explain a whole field o' crops gone bad?"
Auriel tries to search for footprints or tracks around the post where Rerk was discovered, but to no avail. The combination of rain and the many footprints that packed the ground surrounding Rerk has covered the assailant's tracks too well.
See my profile for all my PbP threads!
"Hey, I'm not saying the fey aren't real or dangerous and I'm taking this situation seriously," Hex says pointedly, "I'm just saying, don't blame the fey for everything. Your crops could've gone bad for a number of different reasons. Hells, it could've actually been the fey! But you never deemed to find out the true reason because you were so quick to blame the fey. If you had made an effort to look into the issue, you could've found out the actual reason your crops went bad and discovered a way prevent it from happening again." Hex pauses for a moment before letting out sigh. What was the point in arguing with the villagers? It wasn't as though they'd actually listen to her anyway. She leans onto the signpost, shrugging and waving her hand dismissively. "But what do I know? I'm just a random adventurer passing through."
Seeing Sylyra examining the pin, she calls him over and hands him the stones. "I'm not as magical as you so maybe you might find something about these that I couldn't."
Carl looks the pin over in his hands, turning it and looking at it up close to see if there are any markings. He peeks in on Rerk, making sure he’s still breathing, that the damage wasn’t any worse than what he suspected. He walks back outside and joins Auriel who is investigating the ground. He looks up and scans the trees, looking in the distance, scanning for any abnormal movements.
Perception : 5 (passive : 12)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Auriel simply nods to Grinna, whose opinion he trusts more than the rest of the villagers he's heard or spoken to. While she hasn't exactly given him more clues, at least he now is certain about one thing: these people have never had trouble with the fey before and the party is yet to find any proof supporting the issues the locals have shared so far ... up until what has happened to Rerk, of course.
As Carl takes a look at the bone pin, so does he, and when they both go outside and don't find any footprints that can be followed, the paladin curses under his breath. Following the dwarf's gaze, he checks the distant trees, too (OOC: Perception:10. How about we both buy glasses next time we get to Phlan, @twombley? lol ) to no avail, which makes him curse loudly. He says:
- I don't think we'll find anything else here. Let's go back to the others and see what they've found - the paladin turns to walk away, but then he stops and turns towards the dwarf again - By the way, you did very well extracting the pin. You should be proud. - On any other day, he'd clap his friend's shoulder and offer him a smile along with his words, but with everything that had happened his mood hasn't really improved from how he felt upon reaching Kabel's Hill. In any case, the dwarf still deserves the praise.
When they reach Uragum, Hex and Sylyra the paladin says:
- These people don't seem to have any proof that supports most of what they pin on the fey, so I'm not that sure we can trust anything they've said, except what we have just experienced with Rerk. Let's do as you proposed earlier, Hex: check the dead cows and the woodcutter's house. We may find something there.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
OOC: Carl and Auriel do not learn any additional information about the pin. If someone is taking it with them, please specify who so I can add it to the appropriate inventory.
Carl does not observe any change to Rerk's health, the man still seems comatose but stable.
The villager who claims the fey killed his livestock said his farm was on the "outskirts of town". With a settlement this small, it's likely that you could visit both the woodcutter's house and this man's farm before having to long rest.
See my profile for all my PbP threads!
(OOC: Auriel has simply taken a look at it while Carl held it. So I'd say he has it, not me)
(OOC: Oops, sorry! Post fixed ↓)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra