Once you get there, the Termalaine market is a small affair. There are fishermen here, showing off the early days catch (as always, consisting only of knucklehead trout) and hunters with their caught game (hares, snowy owls and reindeer). Tradespeople such as scrimshanders, basket weavers, leathercrafters and trinket sellers are all present.
As a traveling company, Torrgs has a simple but flexible setup: Goods are unpacked and displayed in crates, with small canopies to keep the snow off them. You can see some of the goods for sale at a distance: cut wood, flasks with liquids in them, blankets, furs, rations, bottles of wine, casks of ale and various small containers that would need a closer look. The three sleds are parked behind the market stall, each covered with some cloth. One of the company takes the dogs for a walk. Aubreen (Land vehicle proficiency) notes that sled dogs needed a lot of movement and stimulation, so it would have been a bad idea to let them sit around while the company sold their goods.
The stand flies the flag bearing the company’s emblem: a gold wolf’s paw on a black field.
The three remaining humans, Torrga and Sephek all remain at the stand, with one at a time handling transactions. Sephek seems to be excempt from this, leaning distinterestedly against a lantern post next to the stand, but obviously keeping an eye on it.
Zenos would have grabbed his things and changed into one of his disguises. Having horns doesn't help much but the glasses, beard, big hat to minimize the horns, and finer looking shirt poking out of his winter gear is a start. He would hang back looking around at other market stalls just window shopping at this point keeping tabs on the crew and especially Sephek.
Watching them, it seems like the troupe is poised to remain in the market for some hours. There are occasional shift changes amonst the human companions of Torrga, herself only leaving the stand briefly to go around the market to talk with some of the other vendors. Sephek remains at his post, shifting his posture, letting his cold stare float leisurely across the scene. Occasionally he responds to an inquiry from a customer, flashing a friendly and practiced smile.
(OOC- Sirius, is it obvious or not what god you follow as a Paladin?)
Aubreen grunts after about an hour, "We look suspicious just standing around, we need to do something?" He looks around searching for something, but even he doesnt know what. "Blue clam is just up the road, could go for a warm mug about now, maybe grab lunch in shifts. Wonder if Mr. Masthew is there!" Still looking Aubreen has a thought, "Ok we Daisy chain from the market to the Clam. Zenos keeps an eye on Sephek, Sirus keeps an eye on Zenos, Perrin down the street watches Sirius and I go in the Clam!"
He suddenly feels a bit selfish and un-Chivalrous, "We switch of course, changing places!"..."I mean every one gets to go to the Clam for lunch". Like a little boy he scuffs the snow with his toe before stopping self consciously.
If the group agrees to his plan he will go for Lunch at the Clam and try to find Mr. Masthew, asking about the details on the Kobold infestation.
Aubreen tries to be as un suspicious as possible while watching the market, his companions, and especcialy Sephek. Hoping Sephek seperates from the group. If he does not then he waits for Torrgs to break up and move on for the day, hoping then that Sephek seperates.
(OOC: From being together for quite some time now, it would probably be pretty obvious to Aubreen, Perrin and Zenos that Sirius is devoted to an alliance of gods, The Triad, made up of Tyr, Torm and Ilmater. His devotion to them isn't as extreme as a typical paladin's though. Sirius siphons divine power as much from The Triad as he does from his determination to be great. He'll be a glory paladin.)
Sirius tries to be as inconspicuous as he can and ends up staring at some random trinkets weirdly intensely. "That seems like a good plan. Blending in is not one of my strong suits." Sirius starts fiddling with a small wooden reindeer trying to look busy. "Seems like they'll be here for a while and I feel this place is too public for confronting Sephek." Sirius accidentally breaks off the head of the figurine, curses under his breath and hastily pays the vendor for the figurine. "We might just have to shadow the group until the evening when Sephek probably separates from them at last. Still better than involving the whole group though I suppose."
It's not too hard to stay inconspicuous, with everyone being tightly wrapped up in cold weather clothing, most peoples faces not being entirely visible. Zenos has no trouble appearing as his alter ego like this.
The vendor, a little grumpy at the mishandling of the merchandise, charges Sirius 5 silver for the broken figurine.
During the time that Aubreen spends at the clam, the dim light in the Dale reaches its brightest point, just around noon. The ones in the market at that time pick up on a energetic conversation of a few townspeople about happenings in Easthaven: word is they caught an evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. The people talking are relieved that murderous spellcasters like that can still be brought to justice.
As Aubreen heads over to the Clam, it takes him little time to find Mr. Masthew. The town speaker is a well built half-orc in his late thirties, sitting at one of the tables close to the center heart of the tavern. He is busy complaining about something to an older gnome man sitting with him, saying "...told them, they're still refusing to go into the woods. It's eyes are said to be red, glowing in the night. I've a mind to join the hunt just to see that!" Asked about the kobold infestation, he looks Aubreen up and down. "Ha! Now that's what I like to hear! The little bastards are holed up in one of our mines just half an hour walk from here. Drove the miners out. If you plan on going, bring torches and plenty of rope to secure yourselfes. There is a large and deeep hole in the middle of the vein they were working on. Reward's 60 gold, paid when we're sure that the kobolds are gone."
Aubreen grunts after about an hour, "We look suspicious just standing around, we need to do something?" He looks around searching for something, but even he doesnt know what. "Blue clam is just up the road, could go for a warm mug about now, maybe grab lunch in shifts. Wonder if Mr. Masthew is there!" Still looking Aubreen has a thought, "Ok we Daisy chain from the market to the Clam. Zenos keeps an eye on Sephek, Sirus keeps an eye on Zenos, Perrin down the street watches Sirius and I go in the Clam!"
Perrin nods at the suggestion, though the gesture was barely noticeable under his bundles upon bundles of winter clothing. You could basically only see his black beak peaking out from under his dense hood. As everyone moves to take their places, Perrin shuffles over to a good spot to keep an eye on Sirius while hopefully being able watch Torgga and her crew as well. It was a bit difficult to do so with the majority of the people in the market towering over him. While this kenku body was a much taller than his previous one, he barely reached 5 feet in height. Oh well, it was his destiny to be short he supposed.
Realizing that just standing in one spot and keeping an eye on Torgga and Sirius looked mighty suspicious, he begins perusing the little market tents nearby. He really wanted to find a nice journal and some writing supplies. Finding some of those would definitely help him communicate, but he also wanted to start journaling and drawing pictures about all the wildlife he saw again.
Perrin soon finds the small market stand of a tiny being, sitting on a crate behind the goods on offer. From the size, it was close to Perrin himself. But lacking any distinguishing features and being completely bundled up, it was hard to tell what race. Regardless, the small merchant has writing utensils on offer. Ink is neat black cubes, the liquid frozen. Parchment (1 sp) or fancy paper (2 sp) is available, but quickly turns brittle when exposed to the elements. Chalk boards (2 sp) are also sold. A bundle of 10 chalk pieces to write with is 1 sp. A small journal with 50 pages is to be had for 10 gp.
"What are you of a mind to hunt Mr. Masthew? A Beast in the lonlywood? Any bounty on that good sir?. Aubreen orders a finishes a quick warm meal then heads back out to relieve a companion.
The townspeaker insists that you call him Oarus and tells Aubreen: "I've only heard the tales, but yes. Loggers from Lonelywood tell of a white moose. Huge. Ripped one man to shreds and left another crippled. On account of that town producin' a lot of the wood around here, a disaster. Not sure what they're offering - you'd have to ask Nimsy Huddle, their town speaker."
You change shifts and the day progresses in an uneventful manner. As it gets towards the early afternoon and the darkness once more starts to set in, the market stalls one after the other start to pack up. Torrgs does the same, loading the crates into the sleds and putting the dogs in front. It seems that the troupe is wanting to leave town before it gets entirely dark, and they're aiming to leave in the direction of Lonelywood. They're not traveling fast, as the humans are walking next to the sleds. Sephek goes with them, bringing up the rear.
As you have your eyes on them, you have a comfortable advance warning on all of this.
Perrin soon finds the small market stand of a tiny being, sitting on a crate behind the goods on offer. From the size, it was close to Perrin himself. But lacking any distinguishing features and being completely bundled up, it was hard to tell what race. Regardless, the small merchant has writing utensils on offer. Ink is neat black cubes, the liquid frozen. Parchment (1 sp) or fancy paper (2 sp) is available, but quickly turns brittle when exposed to the elements. Chalk boards (2 sp) are also sold. A bundle of 10 chalk pieces to write with is 1 sp. A small journal with 50 pages is to be had for 10 gp.
Perrin chokes a little when the merchant mentions how much the journal costs. 10 gold!? For an empty book?! Must be having a hard time getting materials to make books nowadays.
Looking at the journal longingly, he eventually forks over 3 silver pieces to purchase a small chalkboard and a bundle of chalk. It wasn’t as nice as his journal back home, but beggars couldn’t be choosers.
Once the market begins to break down for the night, Perrin casually strolls over to Sirius. “Ambush,” he repeats. Then he gestures towards the city walls. “Outside.”
Then, remembering the purchase he made, he pulls out his chalkboard and begins scribbling furiously upon it. When he finishes, the flips the board around and shows Sirius his writing.
”I don’t think it’s a good idea to confront them in the city. Maybe outside?”
As Sirius reads Perrin's proposition, a smile suddenly lights up his face. "It's great that you have a more efficient way of communicating now. On our way back to Bryn Shander, I could rattle off random words so your vocabulary could be a bit expanded, if you'd like that."
Sirius gathers up the rest of the party. "I think we should follow them for as long as we can without confrontation. Much easier to know of their guilt if we actually see what they do in the Lonely Woods instead of just interrogating them." Sirius quickly glances at the company as they're packing up. "That way if we see them engaged in something dodgy, we can confront the whole company instead of waiting for them to split up. Though of course ideally they'll simply split up in the forest and we can follow and confront Sephek."
As Torrg's travels, they keep to the road, as much as there still is one. If Tentowns is at the end of the world, Lonelywood has the dubious honor of being the most nothern part of it. This becomes apparent only insofar that the road is becoming increasingly uneven. You're heading into a wintery forest, but the lake is always visible from the left hand side of the road. To the northwest, the forest becomes denser and older, the gnarly treetrunks disappearing into the darkness.
Zenos would be looking around with wide eyes as he is not used to these remote desolate areas. "He is not making this easy on us, it feels like they are just moving further away from civilization and everything that is safe. I am not overly impressed with this area as I would prefer it to be a little warmer, I bet that lake would be great to spend some time fishing or swimming if wasn't frozen. Hopefully he will do something without his group and we are able to get to the bottom of this."
Aubreen stomps through the snow as we get closer to Lonelywood, "Ok, lets stick to the plan. Sephrek will find a place to drink while Torrgs and her crew find a place to settle for the night. Lets ask anybody on the street where the taverns are, start there. And lets stick together for this hunt so we can confront Sephrek as a team"
After 2 hours of trecking through the woods, you have arrived in Lonelywood. It's now late afternoon and completely dark. Compared to the other towns you've visited to far, this is practically a speck on the map. A quiet town of loggers, fishers, and scrimshanders scratching out a living.
You quickly find that the town is small enough not to have a dedicated inn, but it's known that the Town Speaker isn't opposed to host travelers for a night or two. One could also try to weather the night in one of the several abandoned houses here, but it's bound to be uncomfortable.
Torrgas company instead heads to a house in slight disrepair (not market on the map, it's close to the Happy Scrimshander), unlocks the front door with a key procured from a coat pocket and deposits their wares there. The dogs and sleds are locked into an adjacent barn. Then the troupe marches their way over to the only tavern, The Lucky Liar.
After around 10 minutes, Sephek leaves the Liar alone, bottle in hand. He strolls along the lake for a few minutes and eventually heads to one of the abandoned buildings. He enters the building marked Ramshackle. It seems like it was once a tavern, but it's in a sorry state. No windows, no doors, sections of walls missing.
Sirius, with the rest of the party, discreetly follows Sephek. As Sephek enters the building, Sirius starts circling it trying to look in through where the windows once were and occasional holes in the wall trying to get a sense of what Sephek is doing and if there's someone with him in the building (perception 17). Sirius' hand once again wanders onto the bloody ice pick on his belt as he senses there may be danger ahead.
Zenos poking Sirius and whispering "can you see anything? What is he doing? Should we wait till he gets nice and drunk?" generally making a little bit of a pest of himself.
As Zenos and Sirius (stealth: 5, 10) approach the old building and start to circle it, the high snow makes it really hard to move silently, letting your steps crunch. Sirius' chainmail isn't exactly silent either.
You hear Sephek softly singing something: "...fury sheds but frozen tears as gray clouds issue forth. Her wind across the wasteland shears, bringing blizzards from the - " He aprubtly stops.
There is silence now. The old wood of the Ramshackle creaks in the cold. Your breath comes out sharply you both realize that you wouldn't be sure to see anything approaching unless you produce some light.
DM Note: Perrin and Aubreen, let me know what you have done up to this moment.
Once you get there, the Termalaine market is a small affair. There are fishermen here, showing off the early days catch (as always, consisting only of knucklehead trout) and hunters with their caught game (hares, snowy owls and reindeer). Tradespeople such as scrimshanders, basket weavers, leathercrafters and trinket sellers are all present.
As a traveling company, Torrgs has a simple but flexible setup: Goods are unpacked and displayed in crates, with small canopies to keep the snow off them. You can see some of the goods for sale at a distance: cut wood, flasks with liquids in them, blankets, furs, rations, bottles of wine, casks of ale and various small containers that would need a closer look. The three sleds are parked behind the market stall, each covered with some cloth. One of the company takes the dogs for a walk. Aubreen (Land vehicle proficiency) notes that sled dogs needed a lot of movement and stimulation, so it would have been a bad idea to let them sit around while the company sold their goods.
The stand flies the flag bearing the company’s emblem: a gold wolf’s paw on a black field.
The three remaining humans, Torrga and Sephek all remain at the stand, with one at a time handling transactions. Sephek seems to be excempt from this, leaning distinterestedly against a lantern post next to the stand, but obviously keeping an eye on it.
Zenos would have grabbed his things and changed into one of his disguises. Having horns doesn't help much but the glasses, beard, big hat to minimize the horns, and finer looking shirt poking out of his winter gear is a start. He would hang back looking around at other market stalls just window shopping at this point keeping tabs on the crew and especially Sephek.
Watching them, it seems like the troupe is poised to remain in the market for some hours. There are occasional shift changes amonst the human companions of Torrga, herself only leaving the stand briefly to go around the market to talk with some of the other vendors. Sephek remains at his post, shifting his posture, letting his cold stare float leisurely across the scene. Occasionally he responds to an inquiry from a customer, flashing a friendly and practiced smile.
(OOC- Sirius, is it obvious or not what god you follow as a Paladin?)
Aubreen grunts after about an hour, "We look suspicious just standing around, we need to do something?" He looks around searching for something, but even he doesnt know what. "Blue clam is just up the road, could go for a warm mug about now, maybe grab lunch in shifts. Wonder if Mr. Masthew is there!" Still looking Aubreen has a thought, "Ok we Daisy chain from the market to the Clam. Zenos keeps an eye on Sephek, Sirus keeps an eye on Zenos, Perrin down the street watches Sirius and I go in the Clam!"
He suddenly feels a bit selfish and un-Chivalrous, "We switch of course, changing places!"..."I mean every one gets to go to the Clam for lunch". Like a little boy he scuffs the snow with his toe before stopping self consciously.
If the group agrees to his plan he will go for Lunch at the Clam and try to find Mr. Masthew, asking about the details on the Kobold infestation.
Aubreen tries to be as un suspicious as possible while watching the market, his companions, and especcialy Sephek. Hoping Sephek seperates from the group. If he does not then he waits for Torrgs to break up and move on for the day, hoping then that Sephek seperates.
(OOC: From being together for quite some time now, it would probably be pretty obvious to Aubreen, Perrin and Zenos that Sirius is devoted to an alliance of gods, The Triad, made up of Tyr, Torm and Ilmater. His devotion to them isn't as extreme as a typical paladin's though. Sirius siphons divine power as much from The Triad as he does from his determination to be great. He'll be a glory paladin.)
Sirius tries to be as inconspicuous as he can and ends up staring at some random trinkets weirdly intensely. "That seems like a good plan. Blending in is not one of my strong suits." Sirius starts fiddling with a small wooden reindeer trying to look busy. "Seems like they'll be here for a while and I feel this place is too public for confronting Sephek." Sirius accidentally breaks off the head of the figurine, curses under his breath and hastily pays the vendor for the figurine. "We might just have to shadow the group until the evening when Sephek probably separates from them at last. Still better than involving the whole group though I suppose."
Zenos "I will gladly keep my eyes stuck to Sephek while you grab some grub, but be sure to make sure they don't run out"
It's not too hard to stay inconspicuous, with everyone being tightly wrapped up in cold weather clothing, most peoples faces not being entirely visible. Zenos has no trouble appearing as his alter ego like this.
The vendor, a little grumpy at the mishandling of the merchandise, charges Sirius 5 silver for the broken figurine.
During the time that Aubreen spends at the clam, the dim light in the Dale reaches its brightest point, just around noon. The ones in the market at that time pick up on a energetic conversation of a few townspeople about happenings in Easthaven: word is they caught an evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. The people talking are relieved that murderous spellcasters like that can still be brought to justice.
As Aubreen heads over to the Clam, it takes him little time to find Mr. Masthew. The town speaker is a well built half-orc in his late thirties, sitting at one of the tables close to the center heart of the tavern. He is busy complaining about something to an older gnome man sitting with him, saying "...told them, they're still refusing to go into the woods. It's eyes are said to be red, glowing in the night. I've a mind to join the hunt just to see that!" Asked about the kobold infestation, he looks Aubreen up and down. "Ha! Now that's what I like to hear! The little bastards are holed up in one of our mines just half an hour walk from here. Drove the miners out. If you plan on going, bring torches and plenty of rope to secure yourselfes. There is a large and deeep hole in the middle of the vein they were working on. Reward's 60 gold, paid when we're sure that the kobolds are gone."
Perrin nods at the suggestion, though the gesture was barely noticeable under his bundles upon bundles of winter clothing. You could basically only see his black beak peaking out from under his dense hood. As everyone moves to take their places, Perrin shuffles over to a good spot to keep an eye on Sirius while hopefully being able watch Torgga and her crew as well. It was a bit difficult to do so with the majority of the people in the market towering over him. While this kenku body was a much taller than his previous one, he barely reached 5 feet in height. Oh well, it was his destiny to be short he supposed.
Realizing that just standing in one spot and keeping an eye on Torgga and Sirius looked mighty suspicious, he begins perusing the little market tents nearby. He really wanted to find a nice journal and some writing supplies. Finding some of those would definitely help him communicate, but he also wanted to start journaling and drawing pictures about all the wildlife he saw again.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Perrin soon finds the small market stand of a tiny being, sitting on a crate behind the goods on offer. From the size, it was close to Perrin himself. But lacking any distinguishing features and being completely bundled up, it was hard to tell what race. Regardless, the small merchant has writing utensils on offer. Ink is neat black cubes, the liquid frozen. Parchment (1 sp) or fancy paper (2 sp) is available, but quickly turns brittle when exposed to the elements. Chalk boards (2 sp) are also sold. A bundle of 10 chalk pieces to write with is 1 sp. A small journal with 50 pages is to be had for 10 gp.
"What are you of a mind to hunt Mr. Masthew? A Beast in the lonlywood? Any bounty on that good sir?. Aubreen orders a finishes a quick warm meal then heads back out to relieve a companion.
The townspeaker insists that you call him Oarus and tells Aubreen: "I've only heard the tales, but yes. Loggers from Lonelywood tell of a white moose. Huge. Ripped one man to shreds and left another crippled. On account of that town producin' a lot of the wood around here, a disaster. Not sure what they're offering - you'd have to ask Nimsy Huddle, their town speaker."
You change shifts and the day progresses in an uneventful manner. As it gets towards the early afternoon and the darkness once more starts to set in, the market stalls one after the other start to pack up. Torrgs does the same, loading the crates into the sleds and putting the dogs in front. It seems that the troupe is wanting to leave town before it gets entirely dark, and they're aiming to leave in the direction of Lonelywood. They're not traveling fast, as the humans are walking next to the sleds. Sephek goes with them, bringing up the rear.
As you have your eyes on them, you have a comfortable advance warning on all of this.
Perrin chokes a little when the merchant mentions how much the journal costs. 10 gold!? For an empty book?! Must be having a hard time getting materials to make books nowadays.
Looking at the journal longingly, he eventually forks over 3 silver pieces to purchase a small chalkboard and a bundle of chalk. It wasn’t as nice as his journal back home, but beggars couldn’t be choosers.
Once the market begins to break down for the night, Perrin casually strolls over to Sirius. “Ambush,” he repeats. Then he gestures towards the city walls. “Outside.”
Then, remembering the purchase he made, he pulls out his chalkboard and begins scribbling furiously upon it. When he finishes, the flips the board around and shows Sirius his writing.
”I don’t think it’s a good idea to confront them in the city. Maybe outside?”
DM- Azalin's Doom
DM- Surviving the Unsurvivable
As Sirius reads Perrin's proposition, a smile suddenly lights up his face. "It's great that you have a more efficient way of communicating now. On our way back to Bryn Shander, I could rattle off random words so your vocabulary could be a bit expanded, if you'd like that."
Sirius gathers up the rest of the party. "I think we should follow them for as long as we can without confrontation. Much easier to know of their guilt if we actually see what they do in the Lonely Woods instead of just interrogating them." Sirius quickly glances at the company as they're packing up. "That way if we see them engaged in something dodgy, we can confront the whole company instead of waiting for them to split up. Though of course ideally they'll simply split up in the forest and we can follow and confront Sephek."
As Torrg's travels, they keep to the road, as much as there still is one.
If Tentowns is at the end of the world, Lonelywood has the dubious honor of being the most nothern part of it. This becomes apparent only insofar that the road is becoming increasingly uneven. You're heading into a wintery forest, but the lake is always visible from the left hand side of the road. To the northwest, the forest becomes denser and older, the gnarly treetrunks disappearing into the darkness.
Zenos would be looking around with wide eyes as he is not used to these remote desolate areas. "He is not making this easy on us, it feels like they are just moving further away from civilization and everything that is safe. I am not overly impressed with this area as I would prefer it to be a little warmer, I bet that lake would be great to spend some time fishing or swimming if wasn't frozen. Hopefully he will do something without his group and we are able to get to the bottom of this."
Aubreen stomps through the snow as we get closer to Lonelywood, "Ok, lets stick to the plan. Sephrek will find a place to drink while Torrgs and her crew find a place to settle for the night. Lets ask anybody on the street where the taverns are, start there. And lets stick together for this hunt so we can confront Sephrek as a team"
After 2 hours of trecking through the woods, you have arrived in Lonelywood. It's now late afternoon and completely dark. Compared to the other towns you've visited to far, this is practically a speck on the map. A quiet town of loggers, fishers, and scrimshanders scratching out a living.
You quickly find that the town is small enough not to have a dedicated inn, but it's known that the Town Speaker isn't opposed to host travelers for a night or two. One could also try to weather the night in one of the several abandoned houses here, but it's bound to be uncomfortable.
Torrgas company instead heads to a house in slight disrepair (not market on the map, it's close to the Happy Scrimshander), unlocks the front door with a key procured from a coat pocket and deposits their wares there. The dogs and sleds are locked into an adjacent barn. Then the troupe marches their way over to the only tavern, The Lucky Liar.
After around 10 minutes, Sephek leaves the Liar alone, bottle in hand. He strolls along the lake for a few minutes and eventually heads to one of the abandoned buildings. He enters the building marked Ramshackle. It seems like it was once a tavern, but it's in a sorry state. No windows, no doors, sections of walls missing.
Sirius, with the rest of the party, discreetly follows Sephek. As Sephek enters the building, Sirius starts circling it trying to look in through where the windows once were and occasional holes in the wall trying to get a sense of what Sephek is doing and if there's someone with him in the building (perception 17). Sirius' hand once again wanders onto the bloody ice pick on his belt as he senses there may be danger ahead.
Zenos poking Sirius and whispering "can you see anything? What is he doing? Should we wait till he gets nice and drunk?" generally making a little bit of a pest of himself.
As Zenos and Sirius (stealth: 5, 10) approach the old building and start to circle it, the high snow makes it really hard to move silently, letting your steps crunch. Sirius' chainmail isn't exactly silent either.
You hear Sephek softly singing something:
"...fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the - "
He aprubtly stops.
There is silence now. The old wood of the Ramshackle creaks in the cold. Your breath comes out sharply you both realize that you wouldn't be sure to see anything approaching unless you produce some light.
DM Note: Perrin and Aubreen, let me know what you have done up to this moment.