OOC: Edited the post to direct the question to Jaya instead.
Pisgah wanders over to Nikk and pitching his voice for Jaya's ears alone asks "Do you have any idea who Yek is or how much or what may be in that treasury?"
As he walks away, he begins to motion to the others to head to the south door while he keeps an eye on Halleth to see how he will react.
Halleth follows you and is visibly trying to keep it together.
[Wisdom check: 13]
He is shaking, but is able to walk all the way to the south door. The cleric is deliberately not looking at the room through the eastern wall. In that room you see four bugbear guards and quite a few goblins lounging around chairs and pillows. Copper must be somewhere within but it's not obvious where unless you entered the room.
The goblins at the south door look at you warily, but step aside. You're free to enter the corridor beyond.
Seeing Halleth struggling to hold his composure, Pisgah steps to the door and says "Halleth, we will be back, come on through and let's go find Midna. Focus on that for now and let's move on down the corridor."
Halleth nods with a pained expression. "S-sure. It's fitting I suppose. Midna was the one who stole my amulet, I would be glad if we bring her to justice first. She's a priestess of Shar, an evil goddess. I sense her to the east of here."
Up ahead, you see that the hallway ends in a crossroads, going in all four cardinal directions. A fifth corridor splits off east from the northern path. All along the crossroad section, you see Frescoes on the walls, depicting dwarves at work. Magic seems to cause the images to move. The dwarves roll and stack barrels, carve blocks of stone and drink from stone tankards.
Jaya will share that he has not heard of Yek, and if this market is new, perhaps there is not much in the treasury, but its a guess.
He will send telepathic messages to the group, just so Halleth cant hear.
"I don't mind trying to get into the room with Halleth, perhaps tell the goblins I represent the guild, use my telekinetic abilities to try and get Halleth? Or we can continue towards Midna."
Rico isn't at all sure that anything she knows about Shar would apply to this world. But it probably would? If it's the same name it's probably the same god being worshiped by multiple worlds.
Foreign names for Nikkitch, all of it. He doesn't even try to come up with a idea of who they are. Shar? No idea. The kenku mostly just waits for things to go south, a consequence of his pessimistic world view.
Pisgah inspects the fresco carefully, but there is no indication that it hides anything. Some of the dwarves seem to notice the group and occasionally wave at you, before resuming their work.
As the barbarian listens down the various hallways, here is what he hears: North: In the very far distance, perhaps 500 feet, Pisgah hears the gruff voices of bugbears. From the path that branches off east from the northern corridor you don't hear anything. East: At first, nothing. Then the faint sound of breaking glass, like someone dropping a cup. It sounds quite far away, perhaps 200-300 feet or so. South: No sound is to be heard.
Even those whith little religious training (e.g. your intelligence is at least 10) know of Shar, the evil sister of Selûne.
Shar knowledge for all that rolled 13 religion or more:
Also known as The Lady of Loss or the Mistress of the Night, Shar represents the malevolent counterpart of Selûne, goddess of the moon. She is well known enough to have a temple in Waterdeep. People turned to Shar's dark embrace in order to forget. Whether it was pain at the loss of a loved one or bitterness at a betrayal. It is said that she has recently become quite popular in the underdark too, mostly by creatures who abhorred sunlight.
Pisgah tells the group, "There are bugbears up the northern passageway but someone just broke glass or dropped something that shattered to the east. Let's go check that out. I'll try to sneak ahead about 20 to 30 feet and the rest of you be ready to cover me from a distance." As he settles his shield on his arm and draws his longsword, Little Lyle he heads down the east corridor.
Canti opens her mouth a few times to respond to Pisgah's question about Shar. She is no religious expert, but she has read a book or two that includes some cursory information. Each time she starts, something interrupts her, so she stops. Finally, as the barbarian draws his sword and moves away, the gnome closes her mouth again and shrugs to herself. Maybe later.
Pisgah sneaks east. On the way there, there is no sign of what caused the shattering noise he heard before. Eventually, the corridor ends in a collapsed section of the dungeon, with several ways forward.
To the north, a room has partially caved in, but someone has bored tunnels through the collapsed sections, granting access to dungeon hallways east of it. The floor is covered with dust and debris, but the room contains nothing of interest except a door in the northern wall. The door is decorated with a water symbol.
Pisgah searches for a healers kit in the market. Upon finding one he will "negotiate" with the shop owner.
Intimidation roll of 4
Seeing the shop owner reaching for a cudgel as Pisgah bows up and begins to demand a lower price, Pisgah backs down and hands over the 15 gold.
Nikk has nothing to sell, nor anything to buy. He merely sits nearby and waits, tapping his staff on the ground.
OOC: Edited the post to direct the question to Jaya instead.
Pisgah wanders over to Nikk and pitching his voice for Jaya's ears alone asks "Do you have any idea who Yek is or how much or what may be in that treasury?"
As he walks away, he begins to motion to the others to head to the south door while he keeps an eye on Halleth to see how he will react.
Halleth follows you and is visibly trying to keep it together.
[Wisdom check: 13]
He is shaking, but is able to walk all the way to the south door. The cleric is deliberately not looking at the room through the eastern wall. In that room you see four bugbear guards and quite a few goblins lounging around chairs and pillows. Copper must be somewhere within but it's not obvious where unless you entered the room.
The goblins at the south door look at you warily, but step aside. You're free to enter the corridor beyond.
Seeing Halleth struggling to hold his composure, Pisgah steps to the door and says "Halleth, we will be back, come on through and let's go find Midna. Focus on that for now and let's move on down the corridor."
Halleth nods with a pained expression. "S-sure. It's fitting I suppose. Midna was the one who stole my amulet, I would be glad if we bring her to justice first. She's a priestess of Shar, an evil goddess. I sense her to the east of here."
Up ahead, you see that the hallway ends in a crossroads, going in all four cardinal directions. A fifth corridor splits off east from the northern path. All along the crossroad section, you see Frescoes on the walls, depicting dwarves at work. Magic seems to cause the images to move. The dwarves roll and stack barrels, carve blocks of stone and drink from stone tankards.
As we pass by the frescoes, Pisgah keeps an eye out for anything that may look like a keyhole that may accommodate the key we found earlier.
Perception roll of 20 (not Nat)
He also asks the rest of the group if anyone has heard of Shar. (Pisgah makes a Religion check too with a roll of 5.
When we reach the the first intersection, Pisgah will take a listen with the ear horn in all three directions
North: Perception roll of 25 (Nat 20)
East: Perception roll of 19
South: Perception roll of 23
OCC: Sorry missed some notifications!
Jaya will share that he has not heard of Yek, and if this market is new, perhaps there is not much in the treasury, but its a guess.
He will send telepathic messages to the group, just so Halleth cant hear.
"I don't mind trying to get into the room with Halleth, perhaps tell the goblins I represent the guild, use my telekinetic abilities to try and get Halleth? Or we can continue towards Midna."
Check on Shar Knowledge Religion: 7
Pisgah looks toward Jaya and says "The latter option, I think."
A fan of general knowledge on a number of subjects, Canti rolls a religion check of 15.
Rico isn't at all sure that anything she knows about Shar would apply to this world. But it probably would? If it's the same name it's probably the same god being worshiped by multiple worlds.
Religion 18
Foreign names for Nikkitch, all of it. He doesn't even try to come up with a idea of who they are. Shar? No idea. The kenku mostly just waits for things to go south, a consequence of his pessimistic world view.
Pisgah inspects the fresco carefully, but there is no indication that it hides anything. Some of the dwarves seem to notice the group and occasionally wave at you, before resuming their work.
As the barbarian listens down the various hallways, here is what he hears:
North: In the very far distance, perhaps 500 feet, Pisgah hears the gruff voices of bugbears. From the path that branches off east from the northern corridor you don't hear anything.
East: At first, nothing. Then the faint sound of breaking glass, like someone dropping a cup. It sounds quite far away, perhaps 200-300 feet or so.
South: No sound is to be heard.
Even those whith little religious training (e.g. your intelligence is at least 10) know of Shar, the evil sister of Selûne.
Shar knowledge for all that rolled 13 religion or more:
Also known as The Lady of Loss or the Mistress of the Night, Shar represents the malevolent counterpart of Selûne, goddess of the moon. She is well known enough to have a temple in Waterdeep. People turned to Shar's dark embrace in order to forget. Whether it was pain at the loss of a loved one or bitterness at a betrayal. It is said that she has recently become quite popular in the underdark too, mostly by creatures who abhorred sunlight.
Here's a bigger overview of the layout, as you could readily discover by moving around the crossroads.
Pisgah tells the group, "There are bugbears up the northern passageway but someone just broke glass or dropped something that shattered to the east. Let's go check that out. I'll try to sneak ahead about 20 to 30 feet and the rest of you be ready to cover me from a distance." As he settles his shield on his arm and draws his longsword, Little Lyle he heads down the east corridor.
Stealth roll of 13
Canti opens her mouth a few times to respond to Pisgah's question about Shar. She is no religious expert, but she has read a book or two that includes some cursory information. Each time she starts, something interrupts her, so she stops. Finally, as the barbarian draws his sword and moves away, the gnome closes her mouth again and shrugs to herself. Maybe later.
Pisgah sneaks east. On the way there, there is no sign of what caused the shattering noise he heard before. Eventually, the corridor ends in a collapsed section of the dungeon, with several ways forward.
To the north, a room has partially caved in, but someone has bored tunnels through the collapsed sections, granting access to dungeon hallways east of it. The floor is covered with dust and debris, but the room contains nothing of interest except a door in the northern wall. The door is decorated with a water symbol.
To the east, someone has dug another pathway.
Pisgah looks for signs of tracks or footprints in the dust along the floor.
Survival roll of 22 OR Investigation roll of 7
Pisgah makes out faint boot prints in the dusty rubble that are heading east down the tunnel. From the size, it's probably a smaller human or elf.
I return to the rest of the party, tell them what I saw of the boot prints, and ask Halleth if he senses Midna in any particular direction.