“No escape for you!” He conjures a ball of flame between the hydra and the pool. The magical flames ignite nearby vegetation. Casts Flaming sphere. If the hydra is within 5’, damage 4
Just as the Hydra is falling to the ground the creature emerges from its hiding spot swooping down on the group. The creature with three head flies down to attack Darbakh and breathes fire at Darbakh and Smudge. It bites at Darbakh and claws at Smudge. A fierce growl emanating from the creature. A premonitions washes over all four of you to prepare for fire. OOC - Before the creature attacks you are allowed to drink a fire resistance potion
Roll history, nature or arcane to see what you know about the creature.
Bite at Darbakh rolled 12 misses
Claw at Smudge21 hits for 12 damage
Breath weapon to both Smudge and Darbakh dmg 42 fire save for 1/2....With fire resistance potion 21 dmg save for none.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral drinks a fire resistance potion.. Three potions now in him maxing him out on potions. Heroism, fire breath and fire resistance.
Ral has initiative.:
Ral with Rage with reckless abandon First Creature hit on his turn.
MOVE: Ral moves into melee with New Monster.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Fire breath 2 of 3 uses Damage New Monster: 14 (Fire Damage After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.) or half (7) New Monster save Save roll 9 vs DC 13
ACTION:Ral move to melee the New Monster Attack #1: 14 Damage: 25 (magical bludeoning) + 3 (Radiant) = 28
Attack #2: 18 Damage: 24 (magical bludeoning)
End of turn!
Reaction:Attacks of opportunity.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral charges the new monster yelling at it. He connects with all three attacks spinning the beast to face him giving smudge and Darbakh advantage on the new beast. Dmg 66
Darbakh has init:
Then Smudge:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smarting from the claws and steaming from the fire, Smudge reacts with a Warding Flare to hinder the creature. He then sends a Faerie Fire and, since he feels decidedly unwell, he pops off another potion - this time for healing. 13hp healed
Smarting from the claws and steaming from the fire, Smudge reacts with a Warding Flare to hinder the creature. He then sends a Faerie Fire and, since he feels decidedly unwell, he pops off another potion - this time for healing. 13hp healed
Warding flare forced a second roll and the claw attack missed. Smugde gets 12 hp back...Nice...
Smudge's faerie fire takes effect...All have advantage on the Chimera...
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ic. Where did all these pets with multiple heads come from. smudge these will make great entries in your book. We need to develop a spell that puts a picture into your book. smudge asssume you can use staff for healing. ?
I can cast ritual detect magic and start searching area
i cover up the amulet and walk back into the sunlight. And have Lars fly and keep a lookout. Assume the second monster was the one making noise in the forest (original black circle) also want to check behind waterfall. Always a cave there.
“Of course! Happy to heal”. Smudge takes out the staff and taps it in himself once (3+4) then a second time (2+4). The comforting warmth of healing and happiness goes from his toes to the tips of his fingers. Letting out a contented sigh, “who is next?”
Darbakh’s opportunity attack: 29 + 1 Damage if it hits: 19
Runok tries to fly just behind the hydra to observe its movement.
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
“No escape for you!” He conjures a ball of flame between the hydra and the pool. The magical flames ignite nearby vegetation.
Casts Flaming sphere. If the hydra is within 5’, damage 4
Before the others get their AOO's Darbakh hits the Hydra solidly, shaking the Hydra to its core. It slumps over dead. 19 dmg
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Just as the Hydra is falling to the ground the creature emerges from its hiding spot swooping down on the group. The creature with three head flies down to attack Darbakh and breathes fire at Darbakh and Smudge. It bites at Darbakh and claws at Smudge. A fierce growl emanating from the creature. A premonitions washes over all four of you to prepare for fire. OOC - Before the creature attacks you are allowed to drink a fire resistance potion
Roll history, nature or arcane to see what you know about the creature.
Bite at Darbakh rolled 12 misses
Claw at Smudge 21 hits for 12 damage
Breath weapon to both Smudge and Darbakh dmg 42 fire save for 1/2....With fire resistance potion 21 dmg save for none.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral drinks a fire resistance potion.. Three potions now in him maxing him out on potions. Heroism, fire breath and fire resistance.
Ral has initiative.:
Ral with Rage with reckless abandon First Creature hit on his turn.
MOVE: Ral moves into melee with New Monster.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Fire breath 2 of 3 uses Damage New Monster: 14 (Fire Damage After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.) or half (7) New Monster save Save roll 9 vs DC 13
ACTION: Ral move to melee the New Monster Attack #1: 14 Damage: 25 (magical bludeoning) + 3 (Radiant) = 28
Attack #2: 18 Damage: 24 (magical bludeoning)
End of turn!
Reaction: Attacks of opportunity.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral charges the new monster yelling at it. He connects with all three attacks spinning the beast to face him giving smudge and Darbakh advantage on the new beast. Dmg 66
Darbakh has init:
Then Smudge:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smudge drinks potion of fire resistance and rolls a 2 for fire save (although I don’t know if there are bonuses to apply) So 12+21=33 total hp damage.
He rolls a 6+4=10 for history check
“I don’t know why, but I suddenly feel compelled to drink this,” Darbakh says while downing his potion of fire resistance.
MOVE: into melee with the new monster
ACTION: both attacks at this new monster, with advantage.
Darbakh’s arcana check: 25
Darbakh’s dexterity saving throw: 8 + 4
Darbakh’s first attack roll: 18 + 2 Damage if it hits: 13
Darbakh’s second attack roll: 17 + 2 Damage if it hits: 14
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Encounter Builder for Dungeons & Dragons (D&D) Fifth Edition (5e) (dndbeyond.com) Combat tracker.j
New monster intel Darbakh quickly recalls the information he had learned about Chimera and passed them on to the others.
Monsters (C) - Monster Manual - Sources - D&D Beyond (dndbeyond.com)
Darbakh's attacks bludgeon the creatures causing serious damage after the creatures' attack. dmg 28
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Update your character sheets with damage taken...
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - I will hold to give Smudge time to act...24 hrs roughly maybe more.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smarting from the claws and steaming from the fire, Smudge reacts with a Warding Flare to hinder the creature. He then sends a Faerie Fire and, since he feels decidedly unwell, he pops off another potion - this time for healing. 13hp healed
For petnan
bonus action hex
first roll 17 to hit. 13 force damage plus 5 from hex
second roll needed to use my inspiration 25 to hit and 5 force plus 5 from hex
Warding flare forced a second roll and the claw attack missed. Smugde gets 12 hp back...Nice...
Smudge's faerie fire takes effect...All have advantage on the Chimera...
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
So far both hit, and the two beams of force blast the Chimera. 28 dmg
This kills the Chimera in quick order.
End of encounter combat.
Nice.,
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ic. Where did all these pets with multiple heads come from. smudge these will make great entries in your book. We need to develop a spell that puts a picture into your book.
smudge asssume you can use staff for healing. ?
I can cast ritual detect magic and start searching area
i cover up the amulet and walk back into the sunlight. And have Lars fly and keep a lookout. Assume the second monster was the one making noise in the forest (original black circle) also want to check behind waterfall. Always a cave there.
“Of course! Happy to heal”. Smudge takes out the staff and taps it in himself once (3+4) then a second time (2+4). The comforting warmth of healing and happiness goes from his toes to the tips of his fingers. Letting out a contented sigh, “who is next?”
The group find a small cave behind the taller waterfall to make camp in finding a bit of treasure the pair of monsters were keeping.
Petnan finds ingredients for 2 random uncommon potions and 6 rare potions.
Uncommon -2x Nuetralize poison 2 doses, Rare - 4x Heroism potions 2 doses each, Fire giant Str 2 doses, Diminution 3 doses
The group see a small coffer of 4x 50gp gems 100 pp 100 gp
A Long rest is available or the equivalent. Let me know when you are ready
Ral asks for one of the Fire Giant Potions and 1 of the Heroism potions. He takes his cut of the gems and coins too. 1 gem and 25 pp 25 gp.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The night goes uneventful.
Ral has completed his watch and long rest and is ready.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I’m ready.