Name: Gotu Class: Wizard (Going into School of Divination) Race: Passage Human Backstory: Gotu was a peculiar addition to the guild's ranks. Unlike his fellow thieves, who excelled in the art of stealth and subterfuge, Gotu's talents lay in the arcane arts. However, a twist of fate had led him to believe that he was joining a guild for wizards, not realizing that he had stumbled upon the clandestine world of thieves. Despite the misunderstanding, Gotu found himself drawn into the fold of the Night Raven. His magical prowess proved to be a valuable asset, aiding the guild in their daring endeavors. Over the years, Gotu became a trusted member, and his loyalty to the Night Raven was unwavering. However, fate dealt a cruel blow to the guild when Biscotti met his demise under mysterious circumstances. With their leader gone, the Night Raven found itself in disarray, its future uncertain. As whispers of betrayal and power struggles echoed through the shadows, Gotu found himself thrust into the midst of the turmoil.
I am not sure what MA-LSV even is but the content will be of the highest rating, tempered by the rules of the site of course.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I have noticed some applicants are not rerolling 1's which is why their stats may average so much lower than others.
Each to his own, I mean I can't force you only remind you. It was meant to allow for characters that might need several higher stats instead of just relying on one or two.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I have noticed some applicants are not rerolling 1's which is why their stats may average so much lower than others.
Each to his own, I mean I can't force you only remind you. It was meant to allow for characters that might need several higher stats instead of just relying on one or two.
I already rolled twice, but you're right; I forgot to have it reroll 1s. Can't do anything about it now.
Also: TV Rating MAture for Language, Sexual content, and Violence
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
If we both get in, you and I are drinkin' in his honour... ...then maybe robbing the tavern in his honour, too.
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
If we both get in, you and I are drinkin' in his honour... ...then maybe robbing the tavern in his honour, too.
Agreed on both fronts. I imagine Fyn probably gets along well with Fist. After all, even I can't talk my way out of everything.
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
If we both get in, you and I are drinkin' in his honour... ...then maybe robbing the tavern in his honour, too.
Agreed on both fronts. I imagine Fyn probably gets along well with Fist. After all, even I can't talk my way out of everything.
Eh, agreed. But be careful. He gets handsy when he's loaded. I mean, there's likely bar wenches abound, but still.
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
If we both get in, you and I are drinkin' in his honour... ...then maybe robbing the tavern in his honour, too.
Agreed on both fronts. I imagine Fyn probably gets along well with Fist. After all, even I can't talk my way out of everything.
Eh, agreed. But be careful. He gets handsy when he's loaded. I mean, there's likely bar wenches abound, but still.
If things get too bad, there are very few problems that can't be solved through words, magic, or money. But I appreciate the warning.
Name: Gotu Class: Wizard (Going into School of Divination) Race: Passage Human Backstory: Gotu was a peculiar addition to the guild's ranks. Unlike his fellow thieves, who excelled in the art of stealth and subterfuge, Gotu's talents lay in the arcane arts. However, a twist of fate had led him to believe that he was joining a guild for wizards, not realizing that he had stumbled upon the clandestine world of thieves. Despite the misunderstanding, Gotu found himself drawn into the fold of the Night Raven. His magical prowess proved to be a valuable asset, aiding the guild in their daring endeavors. Over the years, Gotu became a trusted member, and his loyalty to the Night Raven was unwavering. However, fate dealt a cruel blow to the guild when Biscotti met his demise under mysterious circumstances. With their leader gone, the Night Raven found itself in disarray, its future uncertain. As whispers of betrayal and power struggles echoed through the shadows, Gotu found himself thrust into the midst of the turmoil.
Wait, Gotu... Were you in Andros' Descent into Avernus campaign?
Growing up near the docks in Southport Zeren hated the filth and stench. He had no desire to be yet another manual laborer, didn't have the patience to work behind a desk, and was too ambitious to settle for those anyway. Zeren would take any chance to improve his situation,so when he was offered the chance to join the Night Ravens he jumped at the chance.
After getting on-the-job training as a rogue Zeren took to crime like a duck to water. He showed an aptitude for both the physical and social aspects of a criminal career, able to talk or threaten a mark out of their valuables just as easily as he could pick their pocket or hold his own in a fight if it came down to it.
Fascinated by magic (especially necromancy) but lacking the ability to cast it Zeren's taken to looking for alternative means of attaining supernatural power. He's certain that he'll be able to unlock the secrets of death soon, he just needs to keep searching. (His Phantom subclass at level 3)
His membership in the Night Ravens has gotten Zeren both gold and perks that money can't buy, but Zeren is still keeping an ear open for opportunities. He's saddened by Biscotti's death, but also sees it as a chance for advancement. Zeren's not aiming for the Guildmaster position, but he's determined to come out ahead after the dust is settled.
Players will be starting at level 1 with the usual gear for Backgrounds and Classes.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Backstory: After his clan threw him out for being a no-good bum, **** wandered into his favorite part of the woods and lit up a thick one. See, he was good with the herbs and one with the land so not being among the busy-bodies of his clan was no great loss. He thought and breathed deeply for many a week before deciding that chillin' wasn't everything. Well, it was a lot, but he got in his head that he should be out there, you know, really out there. So he went to Southport, which is, as you know, way out there. He found some others who shared the same interests as him, which was a good smoke should be had by all and it is better if someone else's purse pays for said smoke. Naturally, he came to the notice of the Black Ravens and he was favorably impressed by any group that both accepted his down-time interests and his muscles. While it is a bummer that Biscotti or whomever died, **** knows that other lives will go on, or not, and that he wants his to be one that goes on.
Character Name:Molly Munchausen Character Nickname: Mad Molly aka: the Rhinemaiden Race: Dhampir Background: Village Idiot Class: Rogue Level 1 Appearance: Molly Munchausen carries the unassuming air of a commoner blended with the rough-hewn edge of a rogue barely scraping by. Her attire is simple and well-worn, as if assembled from the cast-offs found in a back alley or a forgotten corner of a tavern: a loose, earth-toned blouse paired with a rugged skirt, both threadbare and fraying at the edges. Her golden-blonde hair, cropped into a tousled pixie cut, suggests a disregard for vanity that aligns with her unpredictable nature. Her pale blue eyes, often wide with unfocused intensity, might compel a second glance—not for beauty, but for their feral, almost unhinged glint. The dirt beneath her nails and the calluses on her hands tell a tale of hard living, and her small stature is often lost in the shuffle of the crowd.
Background: Molly, the rogue with the look of someone who's been given a rough shake by life, is regarded by her peers as nothing short of an oddity. Her antics, perceived as lunacy, serve as a convenient distraction for the rare occasions her true nature as a Dhampir might risk surfacing. With intelligence and wisdom that would hardly mark her as a threat, she navigates the underbelly of society where expectations are as low as the coins in her pocket. In the eyes of fellow rogues and peasants, Molly is but a flickering shadow against the backdrop of the mundane, her peculiar mannerisms earning her the reputation of a buffoon and simpleton rather than a formidable ally or adversary. To most, she is just another unfortunate soul—peculiar, perhaps slightly unnerving, but ultimately dismissible. It is in this underestimate where her true advantage may lie, as under the facade of haplessness, the cunning necessary to survive in the gutters often manifests in unpredictable ways. Molly's place among the Night Ravens is not defined by her skill but rather by her unpredictable nature and the sporadic flashes of unorthodox insight that seem almost accidental. Her presence is a wild card, her potential as erratic as her focus, and her journey is one of striving against the current of her own limitations, making her path as erratic as the flight of a raven in a storm. (Continued in Spoiler)
In the grim underbelly of the city where the Night Ravens brood, the passing of Biscotti, the guild's enigmatic leader, has left a silence pierced only by hushed conjectures and suspicions. Among the rumors that snake through the streets, one particularly tenacious whisper casts its shadow over Mad Molly, the guild's most peculiar rogue. The whisper carries a heavy question—the possibility that Molly, with her erratic ways and vacant stares, could be the illegitimate offspring of Biscotti himself.
Why else would the guild, known for its merciless efficiency, suffer such a seemingly witless and unpredictable member within its ranks? It was unlike Biscotti to indulge in sentimentality, yet Molly's continued presence was a riddle wrapped in the darkness. Some saw in her mismatched gaze a reflection of Biscotti's own inscrutable eyes, suggesting a lineage that bore the mark of madness and genius alike.
Others in the guild dismissed the notion with a snort, attributing her inclusion to Biscotti's cruel sense of amusement, or perhaps as a display of power—keeping an apparent fool close as a reminder that the guild's reach extended beyond the limits of common understanding. Nonetheless, the murmurings persisted, suggesting a depth to Molly's madness that might yet harbor unspoken truths or concealed wisdom, known only to the departed leader.
In the shadow of Biscotti's legacy, Molly wanders—a specter of lunacy among the ranks of cutthroats and shadows. Her place within the Night Ravens is a question mark etched against the backdrop of their dark dealings, leaving many to question whether in her, the spark of chaos might kindle a flame potent enough to either illuminate or consume.
Lifestyle (Squalid): Molly resides in the basement of a leaky, vermin-infested boarding house in the worst part of town. It's not much, but at least it's a shelter from the elements. Yet, she exists in a desperate and often violent environment, rife with disease, hunger, and misfortune. Even as a member of the Night Ravens, Molly is beneath the notice of even the common folk. Try as she might, Molly often suffers terrible setbacks and difficulties, for her life is feudal.
Deity: Molly worships the deity known as Beshaba is a deity who is feared far more than she is venerated, for she is spiteful, petty, and malicious. The Maid of Misfortune is given to random behavior and bouts of extreme jealousy with regards to her sister, demanding equal veneration (or at least lip service) to that given to Tymora.
Character Name:Molly Munchausen Character Nickname: Mad Molly aka: the Rhinemaiden Race: Dhampir Background: Village Idiot Class: Rogue Level 1 Appearance: Molly Munchausen carries the unassuming air of a commoner blended with the rough-hewn edge of a rogue barely scraping by. Her attire is simple and well-worn, as if assembled from the cast-offs found in a back alley or a forgotten corner of a tavern: a loose, earth-toned blouse paired with a rugged skirt, both threadbare and fraying at the edges. Her golden-blonde hair, cropped into a tousled pixie cut, suggests a disregard for vanity that aligns with her unpredictable nature. Her pale blue eyes, often wide with unfocused intensity, might compel a second glance—not for beauty, but for their feral, almost unhinged glint. The dirt beneath her nails and the calluses on her hands tell a tale of hard living, and her small stature is often lost in the shuffle of the crowd.
Background: Molly, the rogue with the look of someone who's been given a rough shake by life, is regarded by her peers as nothing short of an oddity. Her antics, perceived as lunacy, serve as a convenient distraction for the rare occasions her true nature as a Dhampir might risk surfacing. With intelligence and wisdom that would hardly mark her as a threat, she navigates the underbelly of society where expectations are as low as the coins in her pocket. In the eyes of fellow rogues and peasants, Molly is but a flickering shadow against the backdrop of the mundane, her peculiar mannerisms earning her the reputation of a buffoon and simpleton rather than a formidable ally or adversary. To most, she is just another unfortunate soul—peculiar, perhaps slightly unnerving, but ultimately dismissible. It is in this underestimate where her true advantage may lie, as under the facade of haplessness, the cunning necessary to survive in the gutters often manifests in unpredictable ways. Molly's place among the Night Ravens is not defined by her skill but rather by her unpredictable nature and the sporadic flashes of unorthodox insight that seem almost accidental. Her presence is a wild card, her potential as erratic as her focus, and her journey is one of striving against the current of her own limitations, making her path as erratic as the flight of a raven in a storm. (Continued in Spoiler)
In the grim underbelly of the city where the Night Ravens brood, the passing of Biscotti, the guild's enigmatic leader, has left a silence pierced only by hushed conjectures and suspicions. Among the rumors that snake through the streets, one particularly tenacious whisper casts its shadow over Mad Molly, the guild's most peculiar rogue. The whisper carries a heavy question—the possibility that Molly, with her erratic ways and vacant stares, could be the illegitimate offspring of Biscotti himself.
Why else would the guild, known for its merciless efficiency, suffer such a seemingly witless and unpredictable member within its ranks? It was unlike Biscotti to indulge in sentimentality, yet Molly's continued presence was a riddle wrapped in the darkness. Some saw in her mismatched gaze a reflection of Biscotti's own inscrutable eyes, suggesting a lineage that bore the mark of madness and genius alike.
Others in the guild dismissed the notion with a snort, attributing her inclusion to Biscotti's cruel sense of amusement, or perhaps as a display of power—keeping an apparent fool close as a reminder that the guild's reach extended beyond the limits of common understanding. Nonetheless, the murmurings persisted, suggesting a depth to Molly's madness that might yet harbor unspoken truths or concealed wisdom, known only to the departed leader.
In the shadow of Biscotti's legacy, Molly wanders—a specter of lunacy among the ranks of cutthroats and shadows. Her place within the Night Ravens is a question mark etched against the backdrop of their dark dealings, leaving many to question whether in her, the spark of chaos might kindle a flame potent enough to either illuminate or consume.
Lifestyle (Squalid): Molly resides in the basement of a leaky, vermin-infested boarding house in the worst part of town. It's not much, but at least it's a shelter from the elements. Yet, she exists in a desperate and often violent environment, rife with disease, hunger, and misfortune. Even as a member of the Night Ravens, Molly is beneath the notice of even the common folk. Try as she might, Molly often suffers terrible setbacks and difficulties, for her life is feudal.
Deity: Molly worships the deity known as Beshaba is a deity who is feared far more than she is venerated, for she is spiteful, petty, and malicious. The Maid of Misfortune is given to random behavior and bouts of extreme jealousy with regards to her sister, demanding equal veneration (or at least lip service) to that given to Tymora.
Despite not being the sharpest tool in the shed, I somehow believe Fist wouldn't be dumb enough to mess with that one.
Race: Changeling (I love changelings... solidarity to the other changeling)
Class: Druid
Background: Criminal/Spy
Appearance: He's a plain looking changeling. Blank eyes, long white hair, pale as heck. He's gangly and likes to be way too close to people.
Backstory: Asbestos is a weird guy. Would literally live in your walls. He probably has at one point. In fact, he lives in the walls of the local tavern (rent-free!) and loves to hear the gossip. He likes to steal for the thrill of it because he likes to collect things, not of spite or to be mean, just the fun of being sneaky and getting away with it. He's naive and pretty gullible and easily swayed, but boy is he good at stealing and tricking people. It takes a fool to know a fool. His passiveness and easygoingness made him a seemingly easy mark for one of the thieves in the Night Ravens, but somehow he managed to finagle the thief and steal from him instead! This caught the attention of Biscotti and because Asbestos was so willing to join (he had nothing better with his life), he agreed. He sort of just exists to exist and has fun with it.
He was switched at birth (due to changeling tradition of swapping children), found out to be a changeling at a young age, kicked out of his swapped family, then decided to leave to be a clown for the circus. His favorite thing was the animals, so he decided to be druid for the heck of it, and the druid training the animals was like "sure why not" and so he learned. He loves pranks and tricks. He is the literal embodiment of "no thoughts, head empty."
I'll throw my hat in the ring. Dice gods be kind.
Ability scores: 13 14 16 18 13 15
Character Sheet: https://www.dndbeyond.com/characters/119176297
Name: Gotu
Class: Wizard (Going into School of Divination)
Race: Passage Human
Backstory: Gotu was a peculiar addition to the guild's ranks. Unlike his fellow thieves, who excelled in the art of stealth and subterfuge, Gotu's talents lay in the arcane arts. However, a twist of fate had led him to believe that he was joining a guild for wizards, not realizing that he had stumbled upon the clandestine world of thieves. Despite the misunderstanding, Gotu found himself drawn into the fold of the Night Raven. His magical prowess proved to be a valuable asset, aiding the guild in their daring endeavors. Over the years, Gotu became a trusted member, and his loyalty to the Night Raven was unwavering. However, fate dealt a cruel blow to the guild when Biscotti met his demise under mysterious circumstances. With their leader gone, the Night Raven found itself in disarray, its future uncertain. As whispers of betrayal and power struggles echoed through the shadows, Gotu found himself thrust into the midst of the turmoil.
I am not sure what MA-LSV even is but the content will be of the highest rating, tempered by the rules of the site of course.
I have noticed some applicants are not rerolling 1's which is why their stats may average so much lower than others.
Each to his own, I mean I can't force you only remind you. It was meant to allow for characters that might need several higher stats instead of just relying on one or two.
I already rolled twice, but you're right; I forgot to have it reroll 1s. Can't do anything about it now.
Also: TV Rating MAture for Language, Sexual content, and Violence
Sheet: https://www.dndbeyond.com/characters/123234960
Name: Fyn
Class: Bard
Race: Changeling
Backstory: Fyn is a con man. Has been since before he joined up with the Night Ravens. He grew up on the streets of Southport, lying and stealing to survive. He was barely a teenager (maybe 14) when he conned who Fyn thought was an average person out of a lot of gold. Fyn quickly learned that the man he conned was actually a high-ranking member of the Night Ravens, and Biscotti was impressed enough to give Fyn a chance... after he gave back the gold, of course. Fyn has been a member of the Night Ravens ever since, using his charm (and a subtle spell or two) to make some money for the guild and get other members out of trouble. Fyn is ruthless, fully willing to do whatever it takes to get things done, but truly and deeply cares for his "found family" in the guild. Biscotti was like a father to Fyn, so he's taking his death hard. Fyn hides it well behind his usual overdramatic front, but anyone who knows him well knows he's hurting.
If we both get in, you and I are drinkin' in his honour... ...then maybe robbing the tavern in his honour, too.
Agreed on both fronts. I imagine Fyn probably gets along well with Fist. After all, even I can't talk my way out of everything.
Eh, agreed. But be careful. He gets handsy when he's loaded. I mean, there's likely bar wenches abound, but still.
If things get too bad, there are very few problems that can't be solved through words, magic, or money. But I appreciate the warning.
Yep.
Wait, Gotu... Were you in Andros' Descent into Avernus campaign?
Name: Zeren Rhoad
Race: Variant Human
Class: Rogue (Phantom once he hits level 3)
Background: Urban Bounty Hunter
Backstory: Zeren's
Growing up near the docks in Southport Zeren hated the filth and stench. He had no desire to be yet another manual laborer, didn't have the patience to work behind a desk, and was too ambitious to settle for those anyway. Zeren would take any chance to improve his situation,so when he was offered the chance to join the Night Ravens he jumped at the chance.
After getting on-the-job training as a rogue Zeren took to crime like a duck to water. He showed an aptitude for both the physical and social aspects of a criminal career, able to talk or threaten a mark out of their valuables just as easily as he could pick their pocket or hold his own in a fight if it came down to it.
Fascinated by magic (especially necromancy) but lacking the ability to cast it Zeren's taken to looking for alternative means of attaining supernatural power. He's certain that he'll be able to unlock the secrets of death soon, he just needs to keep searching. (His Phantom subclass at level 3)
His membership in the Night Ravens has gotten Zeren both gold and perks that money can't buy, but Zeren is still keeping an ear open for opportunities. He's saddened by Biscotti's death, but also sees it as a chance for advancement. Zeren's not aiming for the Guildmaster position, but he's determined to come out ahead after the dust is settled.
Ability Scores:
Should we make character sheets now? If so do we just do the usual gear for the Backgrounds and Classes our characters have or do we get more/less?
@Masqueraider
Need corpses? I know a certain brute who's not above robbing graves.
Players will be starting at level 1 with the usual gear for Backgrounds and Classes.
Since someone has to be the straight man:
Name: **** Le Bowski
Race: Half Orc
Class: Druid
Background: Hermit
Backstory: After his clan threw him out for being a no-good bum, **** wandered into his favorite part of the woods and lit up a thick one. See, he was good with the herbs and one with the land so not being among the busy-bodies of his clan was no great loss. He thought and breathed deeply for many a week before deciding that chillin' wasn't everything. Well, it was a lot, but he got in his head that he should be out there, you know, really out there. So he went to Southport, which is, as you know, way out there. He found some others who shared the same interests as him, which was a good smoke should be had by all and it is better if someone else's purse pays for said smoke. Naturally, he came to the notice of the Black Ravens and he was favorably impressed by any group that both accepted his down-time interests and his muscles. While it is a bummer that Biscotti or whomever died, **** knows that other lives will go on, or not, and that he wants his to be one that goes on.
This seems really cool! I'm more into the roleplay side!
Name: Asbestos
Ability scores: 10 14 16 13 14 9
letsss see
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Character Name: Molly Munchausen
Character Nickname: Mad Molly
aka: the Rhinemaiden
Race: Dhampir
Background: Village Idiot
Class: Rogue Level 1
Appearance: Molly Munchausen carries the unassuming air of a commoner blended with the rough-hewn edge of a rogue barely scraping by. Her attire is simple and well-worn, as if assembled from the cast-offs found in a back alley or a forgotten corner of a tavern: a loose, earth-toned blouse paired with a rugged skirt, both threadbare and fraying at the edges. Her golden-blonde hair, cropped into a tousled pixie cut, suggests a disregard for vanity that aligns with her unpredictable nature. Her pale blue eyes, often wide with unfocused intensity, might compel a second glance—not for beauty, but for their feral, almost unhinged glint. The dirt beneath her nails and the calluses on her hands tell a tale of hard living, and her small stature is often lost in the shuffle of the crowd.
Background: Molly, the rogue with the look of someone who's been given a rough shake by life, is regarded by her peers as nothing short of an oddity. Her antics, perceived as lunacy, serve as a convenient distraction for the rare occasions her true nature as a Dhampir might risk surfacing. With intelligence and wisdom that would hardly mark her as a threat, she navigates the underbelly of society where expectations are as low as the coins in her pocket. In the eyes of fellow rogues and peasants, Molly is but a flickering shadow against the backdrop of the mundane, her peculiar mannerisms earning her the reputation of a buffoon and simpleton rather than a formidable ally or adversary. To most, she is just another unfortunate soul—peculiar, perhaps slightly unnerving, but ultimately dismissible. It is in this underestimate where her true advantage may lie, as under the facade of haplessness, the cunning necessary to survive in the gutters often manifests in unpredictable ways. Molly's place among the Night Ravens is not defined by her skill but rather by her unpredictable nature and the sporadic flashes of unorthodox insight that seem almost accidental. Her presence is a wild card, her potential as erratic as her focus, and her journey is one of striving against the current of her own limitations, making her path as erratic as the flight of a raven in a storm. (Continued in Spoiler)
In the grim underbelly of the city where the Night Ravens brood, the passing of Biscotti, the guild's enigmatic leader, has left a silence pierced only by hushed conjectures and suspicions. Among the rumors that snake through the streets, one particularly tenacious whisper casts its shadow over Mad Molly, the guild's most peculiar rogue. The whisper carries a heavy question—the possibility that Molly, with her erratic ways and vacant stares, could be the illegitimate offspring of Biscotti himself.
Why else would the guild, known for its merciless efficiency, suffer such a seemingly witless and unpredictable member within its ranks? It was unlike Biscotti to indulge in sentimentality, yet Molly's continued presence was a riddle wrapped in the darkness. Some saw in her mismatched gaze a reflection of Biscotti's own inscrutable eyes, suggesting a lineage that bore the mark of madness and genius alike.
Others in the guild dismissed the notion with a snort, attributing her inclusion to Biscotti's cruel sense of amusement, or perhaps as a display of power—keeping an apparent fool close as a reminder that the guild's reach extended beyond the limits of common understanding. Nonetheless, the murmurings persisted, suggesting a depth to Molly's madness that might yet harbor unspoken truths or concealed wisdom, known only to the departed leader.
In the shadow of Biscotti's legacy, Molly wanders—a specter of lunacy among the ranks of cutthroats and shadows. Her place within the Night Ravens is a question mark etched against the backdrop of their dark dealings, leaving many to question whether in her, the spark of chaos might kindle a flame potent enough to either illuminate or consume.
Lifestyle (Squalid): Molly resides in the basement of a leaky, vermin-infested boarding house in the worst part of town. It's not much, but at least it's a shelter from the elements. Yet, she exists in a desperate and often violent environment, rife with disease, hunger, and misfortune. Even as a member of the Night Ravens, Molly is beneath the notice of even the common folk. Try as she might, Molly often suffers terrible setbacks and difficulties, for her life is feudal.
Deity: Molly worships the deity known as Beshaba is a deity who is feared far more than she is venerated, for she is spiteful, petty, and malicious. The Maid of Misfortune is given to random behavior and bouts of extreme jealousy with regards to her sister, demanding equal veneration (or at least lip service) to that given to Tymora.
Despite not being the sharpest tool in the shed, I somehow believe Fist wouldn't be dumb enough to mess with that one.
Name: Asbestos
Race: Changeling (I love changelings... solidarity to the other changeling)
Class: Druid
Background: Criminal/Spy
Appearance: He's a plain looking changeling. Blank eyes, long white hair, pale as heck. He's gangly and likes to be way too close to people.
Backstory: Asbestos is a weird guy. Would literally live in your walls. He probably has at one point. In fact, he lives in the walls of the local tavern (rent-free!) and loves to hear the gossip. He likes to steal for the thrill of it because he likes to collect things, not of spite or to be mean, just the fun of being sneaky and getting away with it. He's naive and pretty gullible and easily swayed, but boy is he good at stealing and tricking people. It takes a fool to know a fool. His passiveness and easygoingness made him a seemingly easy mark for one of the thieves in the Night Ravens, but somehow he managed to finagle the thief and steal from him instead! This caught the attention of Biscotti and because Asbestos was so willing to join (he had nothing better with his life), he agreed. He sort of just exists to exist and has fun with it.
He was switched at birth (due to changeling tradition of swapping children), found out to be a changeling at a young age, kicked out of his swapped family, then decided to leave to be a clown for the circus. His favorite thing was the animals, so he decided to be druid for the heck of it, and the druid training the animals was like "sure why not" and so he learned. He loves pranks and tricks. He is the literal embodiment of "no thoughts, head empty."
https://www.dndbeyond.com/characters/123258230
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance