This post has potentially manipulated dice roll results.
Vrak looked around at the others as Terrance made his way to the door. He then motions to Terrance to come back.
"Hold friend Terrance. There is much yet to learn and many questions to ask. This quest will be a mighty undertaking and poor planning will ensure only its failure. There is much work to be done and your aid will be needed. Join us at the table and give us your thoughts."
Vrak then turns to Wakanga and Syndra
"Friends, you have called us for this quest and we have answered But what aid beyond knowledge can you offer? Supplies will need to be gathered and, as you point out, guides to be hired. There is much work and planning to be done and this will cost money. We will need a place to plan and gather our supplies. Can we stay in this home while we prepare? And how much of this cost will be underwritten by you, who have this great need? Surely you do not expect us to bear all the costs ourselves?"
Wakanga looks at Vrak and frowns. " I am sorry but it would not do for a bunch of adventurers living in the home of one of the ruling princes. I would suggest you stay at one of the inns I told you about."
Syndra points to a chest in the corner of the room. "Inside the chest is a pouch for each of you containing 75 gold pieces each. That should be enough to get you started. The jungle is filled with lost tombs, forgotten relics, and other great treasures. Enough to make you all very wealthy."
Syndra looks the group over and it looks like she wants to say something but holds her tongue. "Well if you have no further questions I suggest you start with finding a guide before you purchase supplies. The guide will be able to tell you what you need for surviving in the jungle."
Everyone can add 75 gold to their character sheets. If you did already, don't obviously.
Vrak looks at the others. It seems he's the only one that wonders about this island and what lay before us. Have they been here before, is this all new just to me? Or will they just recklessly enter the jungle and wander aimlessly till they die?
"Yes, I still have questions." Time was getting short and so Vrak just started listing the things he still wished to know.
"What other creatures live on this island? What other dangers can you warn us of? You mentioned tribes living in jungle, who are they and are they friendly? What of the the Order of the Gauntlet and the Flaming Fist. What purpose do they have here? I see the Order has moved deep into the jungle down this river, can you tell us why? And of these mines, what are they? Should they be explored or are you sure the artifact is not in one of them? Where do you suggest we we start? Is there anyone in town you can direct us to that could give us further info besides any guides we hire? Surely other adventurers have been here?"
Vrak looks at the others. It seems he's the only one that wonders about this island and what lay before us. Have they been here before, is this all new just to me? Or will they just recklessly enter the jungle and wander aimlessly till they die?
"Yes, I still have questions." Time was getting short and so Vrak just started listing the things he still wished to know.
"What other creatures live on this island? What other dangers can you warn us of? You mentioned tribes living in jungle, who are they and are they friendly? What of the the Order of the Gauntlet and the Flaming Fist. What purpose do they have here? I see the Order has moved deep into the jungle down this river, can you tell us why? And of these mines, what are they? Should they be explored or are you sure the artifact is not in one of them? Where do you suggest we we start? Is there anyone in town you can direct us to that could give us further info besides any guides we hire? Surely other adventurers have been here?"
Syndra laughs and it is broken up by a fit of coughing. "Slow down friend. I will try and answer some of your questions. I can tell you this, the island is swarming with undead and dinosaurs. There are other dangers but those are the ones that cause some of you bigger problems. Your biggest concern out in the jungle is water and staying hydrated. That is what causes the most deaths. Diseases are a big thing out there as well."
Wakanga chimes in "As for the tribes out in the jungle I would avoid most of them. There are cannibals that live in the jungle, you can tell them by the blue triangle tattoo on their forehead. there are Aarakocra, Pterfolk, Grung. Beware the Grung. They are very territorial and usually do not like outsiders entering their areas. As for what is considered their area?" Wakanga shrugs. "Ask a guide. As for the Flaming Fist. They are here to claim the land of course. Baldur’s Gate lays claim to everything east of the Mistcliff and north of Kitcher’s Inlet, and now that Mezro is picked clean, it’s trying to extend its claim south to Refuge Bay. If they catch you in their lands they will ask you for your charter of exploration. if you do not have one they will imprison you. They are the only ones that sell that and you would have to go to Fort Beluarian"
Syndra continues. "As for the Order they are here to wipe out the undead threat to the Chultan people once and for all. As for why they went where they did. Go ask them, no one knows for sure. As for the mines. They are what they are, mines. Great wealth and treasures could be found in them along with great perils."
Wakanga nods. "The jungle has reclaimed the lands of Chult and now the mines lay in ruins. There is much wealth in them and people do lead expeditions to the various ruins, mines, temples, and lost cities hoping to become rich."
Syndra continues. "As for Adventurers, Everyone that has gone after the Death Curse has not been heard from again. If I knew where you should start then I would already have destroyed the Soulmonger. As for people in town to ask." Syndra shrugs.
Wakanga thinks for a moment before answering. "Guides are your best source of info for most things. They are the ones living in the jungle day after day. Other people might know of the Death Curse but I couldn't tell you."
Zubeki places his goblet down with a stern face. "Is there apothecaries in Port that would have anything to combat to diseases you speak of? And for the carter of exploration, is it a single document or do we each need to documentation?"
Zubeki's staff raises and is placed in his hand. "Syndra, the curse is draining your life away, but your mind and faculties are still sharp. Is it affecting your abilities with the arcane at all?"
Zubeki places his goblet down with a stern face. "Is there apothecaries in Port that would have anything to combat to diseases you speak of? And for the carter of exploration, is it a single document or do we each need to documentation?"
Zubeki's staff raises and is placed in his hand. "Syndra, the curse is draining your life away, but your mind and faculties are still sharp. Is it affecting your abilities with the arcane at all?"
Wakanga shrugs "I have no idea about the Fist's charter. I assume you would need one for your group. You only need to worry about that if you are going to be traveling in their territory. But I can say they have some guides over in the Fort that are rather excellent or so I am told. As an apothecary, there are plenty of merchants that sell herbs and such that help fight off many diseases, you would have to look into that."
Syndra shakes her head no while she is coughing rather badly. "My abilities are just fine. I am retired is all. I still retain all my power from my adventuring days I am just losing my life force each day until I will finally die and never be able to come back. My soul will be destroyed and I will be gone."
Tyrgram silently listens to what his hosts have to offer as answers to the others' questions. He is not much of a planner himself, having lived most his life on a day-to-day basis, but he does take note of what is being said regarding water and diseases. Valiantly holding off an undead horde to protect others is one thing, dying from an insect bite or coughing up your lungs is something entirely else.
'Guide, food, water, medicine.' He lists off as he counts on his fingers. 'Don't antagonise the locals, check in with the different factions and try not to die.'
He looks over to the others. 'That's all, I believe. Or am I missing something?' Tyrgram keeps his voice polite and pleasant. He does not want to come off as impatient or overeager to just go rut around in the jungle but every moment they spend here, is a moment their benefactor is inching closer to death. Prince Wakanga has given them all the information they need so he sees no point in loitering around here anymore. He is however glad that Syndra's mental capacities are still intact. It could give them a leg-up in case they bring back something magical out of the jungle. Or at least give Sir Fancy Robes with the floating staff over there someone to dilly dally with.
Jolly is just as silent as Tyrgram, if albeit partially for other reasons. While he was no stranger to living in the wilds per se, even after fifteen years on the material plane, the giant-kin was still getting used to some of the woes that often beseiged its inhabitants. That said, aside from a raised brow at Vrak for the rapid fire questions, he appeared no more bothered by the exchange than one would normally be for gentle breeze. Well, the coughing fit from Syndra does almost tempt another word of power out of the firbolg. Almost. But instead, he settled for subtly trying to shuffle a bit closer to the pair.
"None that this one can think of." He says, breaking his silence at last. Immediately after, Jolly rises back to his full height, stamping the ground with the butt of his can as he does so. "Ah~ But there is one last thing." Jolly moves about the others to eventually kneel at Syndra's side. "Trust." Is all he offers by way of explanation as he goes to take her hand in his. It takes a little digging but Jolly eventually pulls out a thumbnail(humans standard) seed using the other, and sets it in her palm. In a tone and inflection that seemed both to be whispers and song that stirred the feeling of wind rustling through leaves, Jolly says something one might recognize as Sylvan before closing her fingers around the seed.
"Though winter seeks a claim Let not her due frighten For as true as Spring's aim Life will return to brighten."
He gives the closed hands a few pats, and then lets go to rub the back of his neck. "To remind you of your faith in us when the night draws close." He says, turning away blushing lightly as he goes over to Wakanga next. In a surprisingly display of fleeting grace, Jolly gives an elegant bow, and without lifting his head says, "Though it be rude of this one not to offer a likewise gift for the hospitability, this one begs thou patience on that matter 'till next we return."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Syndra closes her hand around the seed and nods her head "you do have my trust Jolly, may your journey be successful."
Wakanga smiles at Jolly and returns the bow. " No worries my friend, may Ubtoa guide you in a successful adventure."
'And may the Lady watch over you.' Tyrgram replies with a final courteous bow He turns to address the others.
'I don't know 'bout the lot of you.' He says, looking at each of them in turn, his eyes lingering but a moment longer on the dragonman. 'But it seems we have the means and the knowledge to do what we have to do.'He walks over to the door.'First order of business would be procuring a suitable guide. You coming?'And with that, Tyrgram walks out the door and into the streets of Port Nyanzaru.
"Aye, it is still early in the day and we have much to do. I for one have been staying at Kaya's since I've arrived in town and need to collect my belongings, why don't we meet there at start sussing out guides?" Zubeki unabashedly casts prestidigitation to appear more grandiose as his cloak flutters. "This band of six will make it our mission to break the curse and return to celebrate." With that, he follows Tyrgram into the hall, where Zubeki suddenly deflates. I'm going to die if we don't prepare correctly, and an irreversible death if we don't break the curse.
Zubeki trots a little faster to catch up with the knight. "Tyrgram, wait up. Let us not split this party without a plan yet, we can wait outside the Wakanga's mansion for the others"
Jolly furrows his brows at the final blessing, but turned away to regard the group. Noting again the lengthy look Tyrgram gives the dragonborn, he looks back and forth between them. 'Hmm... No, this will not do. But first, friend Zubeki, then those two' He thought, and with a firm nod moves to follow the others while Vrak busied with himself with maps.
Once there are at least a ways into the hall, he goes to clap a hand over the wizard's shoulder as he strides up beside him. "This one will accompany you, if that is alright? Assuming, of course, the other wish to 'split ways'? Hmm..." He looks askance for a moment, and then turns back to the human and grins. "Yes, that is it. This one... would have words with you, and does not wish to--"He glances over to whoever else of the group is visible, then says, "Invite the bad feelings with a more *winces* open.. discussion. This... You understand, yes?"Jolly asks, grimacing and squeezing his eyes shut for a moment before giving his head a firm shake.
"Oof. Bad taste.. *clears throat* But yes! If not now, then later of course. Though before we leave town though. It's... very important."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Zubeki becomes flush in the face when the large hand weighs down upon his shoulder. He has no issue with physical contact, you have to get close to clients to get good measurements, but it was Jolly's hands themselves. Dirt and foliage sprung from him with every step he took, and Zubeki didn't even want to know where those hands have been. Is that moss under his nails!?
Deep breaths and remember that clothes can be mended quicker than relationships. Zubeki shifts his disgust into a pleasant charm as if he was putting on a mask. "Jolly was it? I understand. I still have a room at Kaya's if you wanted to discuss something in private." He ever so gently nudges the large hand from his shoulder, dusting off his sleave-head. Eyeing the firbolg more closely Zubeku notices Jolly's staff is carved with sigils and runes and scans them over carefully trying to decipher them (Arcana 18)
Terrance turns around after hearing the human Dragon speak to him "I was not leaving. Just gathering my things." he thinks to himself as the questioning continues.
Throughout the remainder of the conversation Terrance nods to himself, this Prince and Lady Syndra are very wise. Every hunt needs four things for success. Firstly someone who knows where the quarry is. Secondly, Food, Water and other supplies to sustain your party on the hunt. Thirdly, hunters to do the hunting. And lastly, the most important, the blessing of those who have come before you, for guidance and luck. It seems they have the wits to suggest the first three. Terrance will take care of the last, they may not have this custom in this land.
Before exiting Terrance asks "Good Prince, where is your shaman house? For those who have passed on, it is my peoples custom to issue a prayer of guidance before any hunt. I would not break tradition for this great task."
After the Prince answers Terrance will bow to both him and Lady Syndra. Then nod respectfully to his new friends that remain and take his leave, finding Vrak, Zubeki, and Tyrgram outside. Waiting with them outside, to speak on their plan with his fellow companions.
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Moss AND Dirt. There's possibly even some type of bug crawling in one. But, mostly dirt though)
'There it is again' Jolly smile falters and fades until it is but a ghost of itself. He is slow to remove the hand, not seeming to notice the nudge. But pull he does eventually, if only to squint and study the wizard in turn. "Y-yes. Till then, one called Zubeki."He says almost coolly with a nod at the end. In fact, before turning to overtake both Tyrgram and the wizard in larger strides, it almost might've looked as if giant-kin was 'disappointed'.
Either way, he doesn't slow or stop until well outside. Once there he lingers nearby, but otherwise quickly tries to occupy himself searching for the nearest bird or plant-life to quietly converse with in the meantime in the same strange tongue as before.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As you exit Wakanga's Private Villa you are on the outskirts of the Market Ward and Merchant Ward. The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the upper-class section of the city. The majority of the city’s merchants and traders actually live and work in the Market Ward.
The roads are bustling with activity at this hour of the morning (9 am). Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
As you are standing in front of the Villa deciding on what to do a Chultan male walks up to you. He has a turban in his hand and he is squeezing and twisting it around nervously. "Excuse me, I need your help. My name is Omala. I noticed you just came out of Prince Wakanga's house. I am in need of someone or somebodies like yourselves to help me."
"It is true, we are friends of the Prince, but we are tasked with a great burden that we must address post haste." Zubeki notices the fine stitching of golden thread on the linen dressing of Omala and judges him of fine taste. "What kind of support would you need from us? We might be able to find some time while we're still in Port for the day."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Vrak looked around at the others as Terrance made his way to the door. He then motions to Terrance to come back.
"Hold friend Terrance. There is much yet to learn and many questions to ask. This quest will be a mighty undertaking and poor planning will ensure only its failure. There is much work to be done and your aid will be needed. Join us at the table and give us your thoughts."
Vrak then turns to Wakanga and Syndra
"Friends, you have called us for this quest and we have answered But what aid beyond knowledge can you offer? Supplies will need to be gathered and, as you point out, guides to be hired. There is much work and planning to be done and this will cost money. We will need a place to plan and gather our supplies. Can we stay in this home while we prepare? And how much of this cost will be underwritten by you, who have this great need? Surely you do not expect us to bear all the costs ourselves?"
Persuasion: 12
Wakanga looks at Vrak and frowns. " I am sorry but it would not do for a bunch of adventurers living in the home of one of the ruling princes. I would suggest you stay at one of the inns I told you about."
Syndra points to a chest in the corner of the room. "Inside the chest is a pouch for each of you containing 75 gold pieces each. That should be enough to get you started. The jungle is filled with lost tombs, forgotten relics, and other great treasures. Enough to make you all very wealthy."
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
"Thank you." Vrak says to the offered gold. He makes his way to the chest and removes the bags of money handing one to each member of the group.
"This will certainly aid in the funding of this quest. Than you for your generosity."
Vrak is certain they could have given more but somehow his arguments sounded weak even to his own ears.
Syndra looks the group over and it looks like she wants to say something but holds her tongue. "Well if you have no further questions I suggest you start with finding a guide before you purchase supplies. The guide will be able to tell you what you need for surviving in the jungle."
Everyone can add 75 gold to their character sheets. If you did already, don't obviously.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Vrak looks at the others. It seems he's the only one that wonders about this island and what lay before us. Have they been here before, is this all new just to me? Or will they just recklessly enter the jungle and wander aimlessly till they die?
"Yes, I still have questions." Time was getting short and so Vrak just started listing the things he still wished to know.
"What other creatures live on this island? What other dangers can you warn us of? You mentioned tribes living in jungle, who are they and are they friendly? What of the the Order of the Gauntlet and the Flaming Fist. What purpose do they have here? I see the Order has moved deep into the jungle down this river, can you tell us why? And of these mines, what are they? Should they be explored or are you sure the artifact is not in one of them? Where do you suggest we we start? Is there anyone in town you can direct us to that could give us further info besides any guides we hire? Surely other adventurers have been here?"
Syndra laughs and it is broken up by a fit of coughing. "Slow down friend. I will try and answer some of your questions. I can tell you this, the island is swarming with undead and dinosaurs. There are other dangers but those are the ones that cause some of you bigger problems. Your biggest concern out in the jungle is water and staying hydrated. That is what causes the most deaths. Diseases are a big thing out there as well."
Wakanga chimes in "As for the tribes out in the jungle I would avoid most of them. There are cannibals that live in the jungle, you can tell them by the blue triangle tattoo on their forehead. there are Aarakocra, Pterfolk, Grung. Beware the Grung. They are very territorial and usually do not like outsiders entering their areas. As for what is considered their area?" Wakanga shrugs. "Ask a guide. As for the Flaming Fist. They are here to claim the land of course. Baldur’s Gate lays claim to everything east of the Mistcliff and north of Kitcher’s Inlet, and now that Mezro is picked clean, it’s trying to extend its claim south to Refuge Bay. If they catch you in their lands they will ask you for your charter of exploration. if you do not have one they will imprison you. They are the only ones that sell that and you would have to go to Fort Beluarian"
Syndra continues. "As for the Order they are here to wipe out the undead threat to the Chultan people once and for all. As for why they went where they did. Go ask them, no one knows for sure. As for the mines. They are what they are, mines. Great wealth and treasures could be found in them along with great perils."
Wakanga nods. "The jungle has reclaimed the lands of Chult and now the mines lay in ruins. There is much wealth in them and people do lead expeditions to the various ruins, mines, temples, and lost cities hoping to become rich."
Syndra continues. "As for Adventurers, Everyone that has gone after the Death Curse has not been heard from again. If I knew where you should start then I would already have destroyed the Soulmonger. As for people in town to ask." Syndra shrugs.
Wakanga thinks for a moment before answering. "Guides are your best source of info for most things. They are the ones living in the jungle day after day. Other people might know of the Death Curse but I couldn't tell you."
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Zubeki places his goblet down with a stern face. "Is there apothecaries in Port that would have anything to combat to diseases you speak of? And for the carter of exploration, is it a single document or do we each need to documentation?"
Zubeki's staff raises and is placed in his hand. "Syndra, the curse is draining your life away, but your mind and faculties are still sharp. Is it affecting your abilities with the arcane at all?"
Wakanga shrugs "I have no idea about the Fist's charter. I assume you would need one for your group. You only need to worry about that if you are going to be traveling in their territory. But I can say they have some guides over in the Fort that are rather excellent or so I am told. As an apothecary, there are plenty of merchants that sell herbs and such that help fight off many diseases, you would have to look into that."
Syndra shakes her head no while she is coughing rather badly. "My abilities are just fine. I am retired is all. I still retain all my power from my adventuring days I am just losing my life force each day until I will finally die and never be able to come back. My soul will be destroyed and I will be gone."
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Tyrgram silently listens to what his hosts have to offer as answers to the others' questions. He is not much of a planner himself, having lived most his life on a day-to-day basis, but he does take note of what is being said regarding water and diseases. Valiantly holding off an undead horde to protect others is one thing, dying from an insect bite or coughing up your lungs is something entirely else.
'Guide, food, water, medicine.' He lists off as he counts on his fingers. 'Don't antagonise the locals, check in with the different factions and try not to die.'
He looks over to the others. 'That's all, I believe. Or am I missing something?' Tyrgram keeps his voice polite and pleasant. He does not want to come off as impatient or overeager to just go rut around in the jungle but every moment they spend here, is a moment their benefactor is inching closer to death. Prince Wakanga has given them all the information they need so he sees no point in loitering around here anymore. He is however glad that Syndra's mental capacities are still intact. It could give them a leg-up in case they bring back something magical out of the jungle. Or at least give Sir Fancy Robes with the floating staff over there someone to dilly dally with.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Jolly is just as silent as Tyrgram, if albeit partially for other reasons. While he was no stranger to living in the wilds per se, even after fifteen years on the material plane, the giant-kin was still getting used to some of the woes that often beseiged its inhabitants. That said, aside from a raised brow at Vrak for the rapid fire questions, he appeared no more bothered by the exchange than one would normally be for gentle breeze. Well, the coughing fit from Syndra does almost tempt another word of power out of the firbolg. Almost. But instead, he settled for subtly trying to shuffle a bit closer to the pair.
"Though winter seeks a claim
Let not her due frighten
For as true as Spring's aim
Life will return to brighten."
When you realize you're doing too much: Signature.
Syndra closes her hand around the seed and nods her head "you do have my trust Jolly, may your journey be successful."
Wakanga smiles at Jolly and returns the bow. " No worries my friend, may Ubtoa guide you in a successful adventure."
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
'And may the Lady watch over you.' Tyrgram replies with a final courteous bow He turns to address the others.
'I don't know 'bout the lot of you.' He says, looking at each of them in turn, his eyes lingering but a moment longer on the dragonman. 'But it seems we have the means and the knowledge to do what we have to do.' He walks over to the door. 'First order of business would be procuring a suitable guide. You coming?' And with that, Tyrgram walks out the door and into the streets of Port Nyanzaru.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
"Aye, it is still early in the day and we have much to do. I for one have been staying at Kaya's since I've arrived in town and need to collect my belongings, why don't we meet there at start sussing out guides?" Zubeki unabashedly casts prestidigitation to appear more grandiose as his cloak flutters. "This band of six will make it our mission to break the curse and return to celebrate." With that, he follows Tyrgram into the hall, where Zubeki suddenly deflates. I'm going to die if we don't prepare correctly, and an irreversible death if we don't break the curse.
Zubeki trots a little faster to catch up with the knight. "Tyrgram, wait up. Let us not split this party without a plan yet, we can wait outside the Wakanga's mansion for the others"
Vrak steps back from the table and hopes that he can remember as much of the information provided as he can. He looks to Syndra and Wakanda.
"My lady, good sir," He nods at them both "Thank you for your time in this matter and for answering my questions. We will see this matter through."
He bows to the them and then turns and leaves with Zubeki and Tyrgram.
As he leaves he turns back and looks at Wakanga.
"Can we keep that map?"
When you realize you're doing too much: Signature.
Zubeki becomes flush in the face when the large hand weighs down upon his shoulder. He has no issue with physical contact, you have to get close to clients to get good measurements, but it was Jolly's hands themselves. Dirt and foliage sprung from him with every step he took, and Zubeki didn't even want to know where those hands have been. Is that moss under his nails!?
Deep breaths and remember that clothes can be mended quicker than relationships. Zubeki shifts his disgust into a pleasant charm as if he was putting on a mask. "Jolly was it? I understand. I still have a room at Kaya's if you wanted to discuss something in private." He ever so gently nudges the large hand from his shoulder, dusting off his sleave-head. Eyeing the firbolg more closely Zubeku notices Jolly's staff is carved with sigils and runes and scans them over carefully trying to decipher them (Arcana 18)
Terrance turns around after hearing the human Dragon speak to him "I was not leaving. Just gathering my things." he thinks to himself as the questioning continues.
Throughout the remainder of the conversation Terrance nods to himself, this Prince and Lady Syndra are very wise. Every hunt needs four things for success. Firstly someone who knows where the quarry is. Secondly, Food, Water and other supplies to sustain your party on the hunt. Thirdly, hunters to do the hunting. And lastly, the most important, the blessing of those who have come before you, for guidance and luck. It seems they have the wits to suggest the first three. Terrance will take care of the last, they may not have this custom in this land.
Before exiting Terrance asks "Good Prince, where is your shaman house? For those who have passed on, it is my peoples custom to issue a prayer of guidance before any hunt. I would not break tradition for this great task."
After the Prince answers Terrance will bow to both him and Lady Syndra. Then nod respectfully to his new friends that remain and take his leave, finding Vrak, Zubeki, and Tyrgram outside. Waiting with them outside, to speak on their plan with his fellow companions.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Moss AND Dirt. There's possibly even some type of bug crawling in one. But, mostly dirt though)
'There it is again' Jolly smile falters and fades until it is but a ghost of itself. He is slow to remove the hand, not seeming to notice the nudge. But pull he does eventually, if only to squint and study the wizard in turn. "Y-yes. Till then, one called Zubeki." He says almost coolly with a nod at the end. In fact, before turning to overtake both Tyrgram and the wizard in larger strides, it almost might've looked as if giant-kin was 'disappointed'.
Either way, he doesn't slow or stop until well outside. Once there he lingers nearby, but otherwise quickly tries to occupy himself searching for the nearest bird or plant-life to quietly converse with in the meantime in the same strange tongue as before.
When you realize you're doing too much: Signature.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
"It is true, we are friends of the Prince, but we are tasked with a great burden that we must address post haste." Zubeki notices the fine stitching of golden thread on the linen dressing of Omala and judges him of fine taste. "What kind of support would you need from us? We might be able to find some time while we're still in Port for the day."