Jolly nods fiercely with a look of surprisingly fierce determination. Then he has a second thought, and it is back to the dopey smile as he affixes his focus on the range party members. So in a bit of a conspiratorial stage whisper he says, "This one will awaken these stones When this one does, we will only have minute... this one thinks. Hard to say with these things. But! But, we must be quick to be safe. So, one of you can take two. Or, uhm one each? Oh! Other thing."
He looks sharply to Zubeki and says, "Zubeki. You, uh, mentioned having a spell to launch things back at the river, yes?" Jolly undoes the unlit hooded lantern at his hilt and hands it over to Zubeki. "Here. Use this then. And, uhm.. if you have some extra oil too, and then.. and then, uhmm... light it? Yes. Light it." Jolly smiles in eager anticipation of Zubeki's approval. Either way, once its time for folk to move into position to strike, he'll pass over two magic stone to the ranged fighters, and keep one for himself to join Vrak's javelin when the time came to surprise.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
“Then we must make haste before these stones lose their magic. Vrak I will signal you when we are in position. Peq, Fae, let us move.” Zubeki pockets the stones, grabs the lantern, and nods a confident nod to Jolly. Zubeki heads north, stopping at each turn to try and slyly checking for anyone standing guard. (Perception turning right: 4, Perception turning to balcony: 6)
If Zubeki doesn’t see any obstacles, he will move closer to the balcony’s edge at single Vrak with a hand motion before pressing his body against the eastern wall so they're not seen.
Zubeki,Pequ, and fae head back up the corridor and turn to the east and see a flight of stairs going up, as they get to the top of the stairs it ends in an intersection that goes north and south. As you peek down the north corridor you can see after 20 feet it opens into a room, to the south it goes twenty feet and it appears to be the balcony you are looking for. You hear people talking to the north in that room. It is a dialect you are not familiar with.
Pequeno looks at Zubeki and whispers very quietly in his ear “I think I should go and have a look in the room down there” pointing down the corridor “so we don’t get any unpleasant surprises.”
Zubeki nods but has a worried look on his face. He hisses low "Not. A. Sound."
Zubeki keeps his hand still on the two stones, wondering why he is obsessing over them. He felt so useless last time missing with his crossbow at such easy targets. I am no wielder of power, I'm just a tailor...
He tries to be stealthy using inspiration (With inspiration advantage negating the heavy armor disadvantage). See discord for stealth roll (20)
Inspired Vrak is able to stay quiet despite his heavy armor. He will move 30 feet with Jolly staying off the carpet. He then throws a javelin at the priest (With stealth advantage negating the distance disadvantage. I think he is too far away from me to get close enough to not throw at disadvantage. I read him at 35' away still.)
Attack: 20 Damage: 7
I'm on my mobile and editing is hard. Can you use the first roll from that attack as my javelin attack role without advantage?
Pequ sneaks down the hall and notices four more of the cultists with the blue triangle tattoo on their foreheads talking in what looks to be a sleeping quarter. There are four sleeping mats on the ground with a wooden chest to the side of each of them with a rusty iron padlock locking them closed. These cultists are wearing robes and have long daggers slipped into their belts. One of the cultists has a nose piercing with a bone running through it.
You catch bits and pieces of the conversation, something about "Broodguards, crazy, Ras Nsi's new army." but you aren't too sure since it is a dialect that hasn't been used in a 1000 years.
Pequeno says to Zubeki “there’s four more bad guys down there” pointing to the room down the corridor. “How do we want to proceed. Does Fae try and sleep them, before we attack the others?”
"Oh orcstain..."Losing the element of surprise, Zubeki points to the room of cultists "Fae, give them a good night's sleep. Peq, let's do our thing."Zubeki leans out and follows Fae-sulu's attack at the priest, whipping the stone just as the last few seconds of enchantment last.
This post has potentially manipulated dice roll results.
In a fashion that would make even a bugbear grudgingly nod in approval, Jolly creeps his way close enough that, at the signal, he'll be able to launch his sole remaining magic stone at the priest.
Stealth:(In Discord)
Attack: 20 Damage: 9 of magical bludgeoning.
Adv. Roll: Attack - 18 and ONLY if Crit: 7 added to damage.
Edited to Fit Discord Discussion:
For DM:
Jolly will move his full 30ft to the stone floor square just beneath the carpet and re- in really... if that makes sense.
In the case of the priest being knocked out 1st by the Fae's Sleep spell, the atk would be redirected towards one of the still awake guards.
Now that the map is here. I'm heading to bed and will read later. You can redo your posts. Each square is 5' if you are running in to get closer you need to roll stealth or you will not get the shot off. You need to beat a 13 for your stealth roll
If you fail your stealth you cannot attack because you didn't surprise them and it would be initiative. if your stealth does beat a 13 then you get an advantage on your attack. Good luck
Naivara stays with Jolly and Vrak, waiting for some sort of signal to ambush them. Seeing Jolly move in order to be able to hit the priest, she moves with him attempting to be stealthy as she readies to use Ray of Frost
When Fae-Selu receives the signal to start, he extends his right arm and starts to play a relaxing harmony on his strings that drifts down into the chamber. Sleep 24 HP's of effect, targeting the square to the east of BG3
Pequeno quietly loads his crossbow making sure that as the trigger is engaged it does not click. He then sights on the High Priest and muttering to himself, “you may not be Ras, but you will do” he pulls the trigger.
Cultist 3 and 4 are sleeping for 10 rounds, Top of the order.
Once everyone is in position Zubeki gives the sign to attack.
Zubeki points to the room of cultists "Fae, give them a good night's sleep. Peq, let's do our thing."
Fae-Selu extends his right arm and starts to play a relaxing harmony on his strings that drifts down into the chamber and you watch as the two guards nearest the priest falls to the ground asleep.
Zubeki leans out and whips the stone at the priest just as the enchantment was about to expire on them and hits the priest in the back of the head. (2 damage)
Seeing the signal from Zubeki, Vrak acts...
Vrak sneaks up closer to the priest and once he is in a good range he tosses his javelin and hits the priest in the shoulder. The priest spins around from the impact and notices Naivara and screams. "Intruders, attack." (7 damage)
Pequeno quietly loads his crossbow making sure that as the trigger is engaged it does not click. He then sights on the High Priest and muttering to himself, “you may not be Ras, but you will do” he pulls the trigger and the bolt strikes right between the shoulder blades and the priest cries out in pain. (11 damage)
In a fashion that would make even a bugbear grudgingly nod in approval, Jolly creeps his way close enough that, at the signal, he'll be able to launch his sole remaining magic stone at the priest and nails him right in the same spot as Zubekis stone. (5 damage)
Naivara runs up around Vrak, moving up to stand beside the third cultist before she mutters to herself, flicking her wrist and aiming Ray of Frost at the Priest. She narrows her eyes, hoping this battle turns out easier than it had with the Broodguards.
Jolly gets in closer, feigning going for the first cultist on the right after having stepped up to him, only to whisper "Shillelagh" as he brought it around to club his friend instead.
Movement: 15ft to stand in front of YC2 from the West.
When you realize you're doing too much: Signature.
“Then we must make haste before these stones lose their magic. Vrak I will signal you when we are in position. Peq, Fae, let us move.” Zubeki pockets the stones, grabs the lantern, and nods a confident nod to Jolly. Zubeki heads north, stopping at each turn to try and slyly checking for anyone standing guard. (Perception turning right: 4, Perception turning to balcony: 6)
If Zubeki doesn’t see any obstacles, he will move closer to the balcony’s edge at single Vrak with a hand motion before pressing his body against the eastern wall so they're not seen.
Zubeki, Pequ, and fae head back up the corridor and turn to the east and see a flight of stairs going up, as they get to the top of the stairs it ends in an intersection that goes north and south. As you peek down the north corridor you can see after 20 feet it opens into a room, to the south it goes twenty feet and it appears to be the balcony you are looking for. You hear people talking to the north in that room. It is a dialect you are not familiar with.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Pequeno looks at Zubeki and whispers very quietly in his ear “I think I should go and have a look in the room down there” pointing down the corridor “so we don’t get any unpleasant surprises.”
DM - Stopping a god in his tracks
Zubeki nods but has a worried look on his face. He hisses low "Not. A. Sound."
Zubeki keeps his hand still on the two stones, wondering why he is obsessing over them. He felt so useless last time missing with his crossbow at such easy targets. I am no wielder of power, I'm just a tailor...
Pequeno sneaks down the passageway and peers quickly into the room before coming back and telling Zubeki what he sees.
stealth roll20
DM - Stopping a god in his tracks
Seeing the signal from Zubeki, Vrak acts...
He tries to be stealthy using inspiration (With inspiration advantage negating the heavy armor disadvantage). See discord for stealth roll (20)
Inspired Vrak is able to stay quiet despite his heavy armor. He will move 30 feet with Jolly staying off the carpet. He then throws a javelin at the priest (With stealth advantage negating the distance disadvantage. I think he is too far away from me to get close enough to not throw at disadvantage. I read him at 35' away still.)
Attack: 20 Damage: 7
I'm on my mobile and editing is hard. Can you use the first roll from that attack as my javelin attack role without advantage?
Pequ sneaks down the hall and notices four more of the cultists with the blue triangle tattoo on their foreheads talking in what looks to be a sleeping quarter. There are four sleeping mats on the ground with a wooden chest to the side of each of them with a rusty iron padlock locking them closed. These cultists are wearing robes and have long daggers slipped into their belts. One of the cultists has a nose piercing with a bone running through it.
You catch bits and pieces of the conversation, something about "Broodguards, crazy, Ras Nsi's new army." but you aren't too sure since it is a dialect that hasn't been used in a 1000 years.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Fae-Selu looks down at the priest before hurling the stone, that Jolly had given him, at the priest.
Magic Stone - Attack: 25 Damage: 13
Pequeno says to Zubeki “there’s four more bad guys down there” pointing to the room down the corridor. “How do we want to proceed. Does Fae try and sleep them, before we attack the others?”
DM - Stopping a god in his tracks
"Oh orcstain..." Losing the element of surprise, Zubeki points to the room of cultists "Fae, give them a good night's sleep. Peq, let's do our thing." Zubeki leans out and follows Fae-sulu's attack at the priest, whipping the stone just as the last few seconds of enchantment last.
Magic Stone Attack: 14 Damage: 2
In a fashion that would make even a bugbear grudgingly nod in approval, Jolly creeps his way close enough that, at the signal, he'll be able to launch his sole remaining magic stone at the priest.
Stealth:(In Discord)
Attack: 20 Damage: 9 of magical bludgeoning.
Adv. Roll: Attack - 18 and ONLY if Crit: 7 added to damage.
Edited to Fit Discord Discussion:
For DM:
Jolly will move his full 30ft to the stone floor square just beneath the carpet and re- in really... if that makes sense.
In the case of the priest being knocked out 1st by the Fae's Sleep spell, the atk would be redirected towards one of the still awake guards.
When you realize you're doing too much: Signature.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Naivara stays with Jolly and Vrak, waiting for some sort of signal to ambush them. Seeing Jolly move in order to be able to hit the priest, she moves with him attempting to be stealthy as she readies to use Ray of Frost
Stealth: 5
Pre-post for when the signal is given
When Fae-Selu receives the signal to start, he extends his right arm and starts to play a relaxing harmony on his strings that drifts down into the chamber.
Sleep
24 HP's of effect, targeting the square to the east of BG3
Pre- post for when signal is given
Pequeno quietly loads his crossbow making sure that as the trigger is engaged it does not click. He then sights on the High Priest and muttering to himself, “you may not be Ras, but you will do” he pulls the trigger.
Attack: 24 Damage: 8
plus sneak attack 3
DM - Stopping a god in his tracks
Combat Order:
Naivara (23/23), Jolly (17/17)/Zubeki (12/12), Pequ (15/15), Priest (25), Fae-Selu (15/15), Zee (91/91), Vrak (18/18), Cultists 1 (?), Cultists 2 (?), Cultist 3 (?), Cultist 4 (?)
Cultist 3 and 4 are sleeping for 10 rounds, Top of the order.
Once everyone is in position Zubeki gives the sign to attack.
Zubeki points to the room of cultists "Fae, give them a good night's sleep. Peq, let's do our thing."
Fae-Selu extends his right arm and starts to play a relaxing harmony on his strings that drifts down into the chamber and you watch as the two guards nearest the priest falls to the ground asleep.
Zubeki leans out and whips the stone at the priest just as the enchantment was about to expire on them and hits the priest in the back of the head. (2 damage)
Seeing the signal from Zubeki, Vrak acts...
Vrak sneaks up closer to the priest and once he is in a good range he tosses his javelin and hits the priest in the shoulder. The priest spins around from the impact and notices Naivara and screams. "Intruders, attack." (7 damage)
Pequeno quietly loads his crossbow making sure that as the trigger is engaged it does not click. He then sights on the High Priest and muttering to himself, “you may not be Ras, but you will do” he pulls the trigger and the bolt strikes right between the shoulder blades and the priest cries out in pain. (11 damage)
In a fashion that would make even a bugbear grudgingly nod in approval, Jolly creeps his way close enough that, at the signal, he'll be able to launch his sole remaining magic stone at the priest and nails him right in the same spot as Zubekis stone. (5 damage)
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Naivara runs up around Vrak, moving up to stand beside the third cultist before she mutters to herself, flicking her wrist and aiming Ray of Frost at the Priest. She narrows her eyes, hoping this battle turns out easier than it had with the Broodguards.
Attack: 17 Damage: 1
Jolly gets in closer, feigning going for the first cultist on the right after having stepped up to him, only to whisper "Shillelagh" as he brought it around to club his friend instead.
Movement: 15ft to stand in front of YC2 from the West.
Bonus Action: Shillelagh.
Attack: 7 Damage: 7 on YC1.
When you realize you're doing too much: Signature.
Seeing the priest die in spectacular fashion Vrak draws his sword and attacks the cultist that is before him (YC1).
Attack: 18 Damage: 11