Athalie sits down, relieved that the ferryman seems amenable to dropping them off at the nearest safe place to dock. Seeing no other option, she resolves to wait it out, watching the flying cape nervously, letting her breath out when it passes by. Who knows what sort of weird things are in this cursed city? She turns her head away in respect when she sees a corpse floating by in the river, bile churning nauseously in her stomach.
But then she sees Aster make a grab for the corpse and she swings her head around with a gasp. Terrified that he's going to fall into the water, she grabs hold of his arm.
Athletics: 15 (to keep him from toppling into the drink)
Sanimar is more curious by the flying cape that animates somehow. She figures the wizard was trying to fly but did not fastest the cape tightly to himself causing him to plummet to his death. Seeing the commotion over the scroll she lends a hand, well more accurately her mage hand to grab the scroll if her companions was not able to do so.
This post has potentially manipulated dice roll results.
Sarűmir sees Aster about to fall into the water, and Athalie rushing to help him. His eyes still pointed at the strange ferryman, he grabs Aster as well to keep him from falling out of the boat.
Athletics: 15
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Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Twinkleblossum flies over and tries to secure the scroll, freeing up everyone else's hands to both grab for those about to fall in, and any others about to fall in the chance to hang onto those offering to help.
"I've got the scroll, just try not to fll in the drink!"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Quick, the half-elf reaches in, and his fingers graze against the cold, dead bones, the skeleton corpse near seconds away from eluding him. But it was too quick, his momentum near pulls him overboard. "Errr!" Pushing against the southern current, the ferryman grunts with all his effort. The water laps up against the sides. "Nerherr er ner!"shouts the disgruntled being.
But the elf has got his prize; in mere milliseconds, he grabs at the- not one - but two spell scrolls! They slip out from out its casing, the only things keeping the belt attached to its body as the rest of it slinks out and sinks to the bottom of the river floor...
Well not really as it more got pushed off the body and with the force of the current and the heft of the containers attached to the flimsy belt, the rest of the slinky belt itself get thrown onto the top of the body, striking against its exposed rib-cage and right smack into the jaw of the skull before it fully detached and sank down with the tumbling current; the water here appearing as a mix of whirlpools and calm. It's almost memorizing to look in-
The belt's fish-out-of-water maneuver on the skull's chin splashes water across the boat. Luckily, the sudden current shifts the boat sideways, the spray deflected against the boat's side.
Aster feels the light brush of the wizard's water logged robes before his friends pull him in. First, Athalie rushes in to the other side to save her newfound friend, her blonde hair smacking her in the face in tandem to the tide, then Sarűmir, his wolfish reflexes fast enough to reign him in at the drop of a coin. Sanimar stays robustly in place.
With the weight of all the bodies thrown to his rescue, the creaky raft sways further in the damning waters. The momentum near knocks them off their feet! Everyone except for Twinkleblossum of course, as she gently flies over to grab the scrolls. In the nick of time too! Aster's grip fails in a less than a minute's notice; the two scrolls were about to be doomed to its owner's fate in the watery abyss had it not been for these two.
'Plink.'
Sanimar's hand grabs one and Twinkleblossum the other, gently, each by the end of its rolled up side."Rink,"the ferryman responds absentmindedly. He is grabbing onto a pointed rock in the middle of the river. It looks like he's barely holding on, yet you know, with the water whips on both sides of the boat, that this creature has on an incredibly tight grip.
With all the commotion settled, the boat steadies itself in the water. You find yourself with two spell scrolls instead of one.
On one painted figures dance across the surface, they hold hands together and their smiles wider than they should be. You can't tell what they ought to be but in your chest you feel a tugging to them. Only Athalie and Aster feel this draw.
Athalie and Aster recognizes this spell as a spirit guardians one!
On the other, a small doll with mechanical arms and legs is drawn sprawled out across a table. A hand is reaching towards it and in the next panel it seemingly springs to life, offering the hand a small key with its arm up in a military salute. Only Sanimar is able to see the words scrawled out on the other side of it.
Sanimar recognizes this spell as a tiny servant one!
Otherwise, these words all seem unintelligible. It looks like chicken scratch.
The boat stays firmly in the middle of the river (with the Ferryman holding onto the rock). Something jostles beneath the water.
((YAY THE RETURN!!! omg sorry it took forever everyone. wow))
This post has potentially manipulated dice roll results.
Ability scores: 121611171614
This is just to fill out the new Twinkleblossum character sheet. Everything else will pretty much be the same, just have to fill it out.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Gasping from the near capsize of the precarious boat in the surely deadly water, Athalie steadies herself as the group examines the soggy scrolls. But she's too distracted to be much excited over them, and huddles near the center of the boat, wrapping her arms around her knees and gazing anxiously out towards the far shore of the Drann River in the hazy and broken landscape of the city, just wanting to get off of this boat, and onto land again, and find that treacherous gnome mage...!
Until something rocks the boat below the waves. Athalie gulps and returns her attention to the boat and the water lapping at its sides. She looks up at the ferryman, smiling weakly. "Are we... ah... almost there?"
Sanimar looks to the scroll and considers it possibly useful and will tuck it away in her pack. As a duergar she too prefers solid land instead of the rocking of an unstable boat.
"Please ferryman just focus on getting us there in one piece" she hopes he understands because if she falls over with her gear would cause her to sink like a rock.
Aster props himself up slowly after getting chucked back onboard, heavily panting as he does so. Upon steadying himself on the boat, he lightly brushes his dampened cheek before unfurling the scrolls.
"Not sure what to make of one of them, but I can say at least one of these was worth the risk. Any of you have any idea what this one is?" he says, presenting the image of the doll with mechanical arms.
Upon feeling the water jostle underneath, Aster assumes a more alert posture as he readies his hands and his eyes dart around the water's surface.
"I'm not sure but both are probably useful so it's worth hanging onto until we figure it out."
Twinkleblossum also looks ahead to see where they're going and what lies before them, paying attention to the direction they're going, just generally being aware of their surroundings and present in the moment.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sarűmir wipes his brow in relief as he pulls Aster back into the boat, saying "Let us not lean that far outside of the boat again Aster. Like many of the party have said and observed, that water isn't safe."
When the boat is bumped from below, Sarűmir places his hand on the grip of blade, careful to not draw it just yet.
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Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
"Rear rye,"the ferryman murmurs. His hands stays firmly onto the rocks. In the distance, you all start to see the beginnings of a bridge. Probably a mile away. But the strange thing is... you all remember from coming here the first time (well except for Athalie), you shouldn't see that far forward. You must be close. Yet each time you look it feels as though you're looking at something through a pinhole.
It looks unfocused, filtered, until you focus. The outer edges blur until all you can see is dead ahead. And then again when you look back, everything ahead fades away, and then all you can see are the pores on the paper. Something is off. The bump beneath the water hits again. "Errrerrr," the ferryman begins to growl. His head lolls over at Sanimar after her comment, his eyes glazed and unfocused. Despite the facing, it doesn't seem the growl was directed at you. No, something past your head.
The bump is felt once again, it shifts the boat hard enough that the ferryman has to readjust his grip on it. A clump of seaweed floats to the surface behind Sanimar. However, you all know for a fact seaweed wouldn't be here in freshwater (or at least as fresh water as Drakkenheim could get). Strangely enough a pair of ears float up with it... and eyes- and.. is that a horse?
Athalie, didn't you leave your horse in Emberwood?
((You're not initiative yet! ... you don't even have to attack the horse. unless you want to. just wanted to see what will happen. it's currently just siting there. in the current.))
Athalie huddles down in the boat, her arms around her knees, weathering the bumps and groans and the bobbing bridge in the distance, just hoping for this boat trip to be over soon...but she startles as the seaweed-covered horse pokes its head above the deep. A thrill of fear jolts through her, some dredged up memory of childhood stories of watery horses dragging folks to their doom conjured at the back of her mind.
"By the Flame! What is that?" she asks the others, hoping they'll be more familiar than her. Of course the thought crosses her mind if this could be her horse, or Lara's warhorse. Her eyes dart over it in an attempt to find anything recognizeable. She doesn't know where either of her horses are, only remembering that Aster told her that Luna stole Lara's warhorse...so it would likely not be here, in the Drann River. But what Athalie does know is that anything that lives in this contaminated river is a bad thing and best avoided.
"Let's just... stay quiet. And row quietly past, Mr. Ferryman, if you please. Maybe it won't bother us." She keeps watching the strange river horse.
Sarűmir blinks his eyes multiple times, trying to rid them of the disorienting feeling caused by whatever is happening with his sight. As the boat is bumped for the second time, he slips his sword about a quarter out of its scabbard, looking around warily. When the boat is bumped for the third time, he curses loudly and quickly readjusts himself.
As he continues to look around after the third bump, he spots the creature that appears to be a horse coming to the surface of the water. He stares at it in slight confusion before letting loose a growl deep within his throat, any visible hairs standing on end. When Athalie pipes up with her question, Sarűmir replies, "I have not an inkling of what that creature might be if not a horse, yet I also have no intention of finding out. Keep your guard up, Athalie."
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Sanimar nods in agreement "Well we have a dead ferryman I suppose a dead horse in not too surprising either. I agree let's keep our guard up and hope we passed uncontested"
She will then sit quietly hopeful no violence will not break out.
Seeing that the others want to try and avoid any confrontation with the seaweed-horse Twinkleblossum will stay aboard the boat and just watch it closely as the ferryman tries to row them all past the odd beast.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The seaweed-horse's head bops in the water. "Krrrr mlerp?" Its wistful eyes lock onto Athalie for a second before its ears flicker a bit as it snorts; water gets sprayed in the area just in front of it. Its voice sounds like a cross between a kid playing with bubbles underwater and a rushing waterfall. The two sounds overlapping on top of each other as it speaks.
Water laps against its face until it descends suddenly, first its neck then its snout, letting the current ride over its head. You feel another bump from boat. Seconds later a familiar head pops up. Then it stays there, motionless for a couple of moments. "Frshh belup." It shakes its seaweed-maned head and dives down once more. This time, for a full two minutes, the water's still. The water-horse reappears silently to the side, close to where the river meets the stone-walled shore. Wrought-iron lampposts snake the edges of the street, looking down upon its jagged river banks. Sludgy purple leaks from rusted pipes the line the walls. You see the crooked silhouettes of an iron guard rail, once used to keep citizens from falling into the river, has itself fallen into disrepair.
"Rerrrr,"the ferryman hum-whistles. The boat creaks, and he lets go. You suddenly feel the pressure that was building up against the rock. Your ramshackle boat gets pushed a few yards back before the ferryman swiftly begins to paddle once more with his oars. You pass a quay or two, and the horse follows, its beady black eyes locked on you. Rocks and debris fill this once clean riverbed. You assume that these rocks weren't here originally; it would've been excavated out in a city as rich as this. None glow, but you're sure you see streaks of purple on them.
Athalie remembers this side of the road from when she was younger. To the left, this way winds into Temple Road, following that road would lead into Temple's Gate, one of the five city gates into the more wealthy and abundant Inner City. To the right, is Champion's, northeast up towards Champion's Gate. You remember passing by those iron-rails when you were younger. Lara warned you not to get to close to the railings...
.....
..........
..tap...
..tap.....tap....
t-tt--tap...t-tap....t-t...
tap tap tap tap tap tap tap
tap tap tap tap tap tAP TAP TAP TAP
Spindly legs dance around an old battered lamppost, its iron spine splint between two rocks, holding it up at an uneven angle like a gnarly broken leg. At the end of the spider-legs, dangle a humanoid person (an elf, presumably by the ears), they arch from their back like wings if it wasn't so thin and gangly. Their neck jerks each time they step a foot (or well, leg) forward. Their real legs bend and twist in no way conceivable to function. One arm hangs from their side like a doll, way too long for a normal arm and drags across. Something... drips out of their mouth.
The water-horse swims towards you now, before it sinks down below. A beat. A second later, another hit to the bow of the watercraft. Then another. Water rushes by, and it's back at the side of the shore. "Perr plup plup."
The spindly-figure turns to look up at you all. Its head sways in an oddly pendulum like motion. Its legs crawl towards the middle of the downed lamppost. Its six legs click together while the other eight hold it down firmly. You know that the creature is just a jump away from your boat. Judging by the looks of it, it is only seconds to go. The ferryman's eyes lock straight ahead, rowing towards that bridge.
((A Riverside Encounter!
So this is how this will go I guess. Currently you're all on a 10 ft (sideways) and 30 ft (from front/bow to back/stern) sized raft that is on a 110 ft wide space (out of a river that is typically 400 ft across). The Kelpie is continuously knocking into the boat (on its turn), which will begin to require Dexterity Checks (DC 10) to not fall into the water. The kelpie's attitude is currently.... something. The Dreg is outright hostile. You are also being driven on a ferry with another undead creature who doesn't like it when his oars are touched so then there's that.
The rocks are all land-able spaces with a Dex DC of 5 to keep from slipping off. All the water is contaminated and would need a DC CON Save of 10 or gain one level of contamination. You can also land in the street
There is no surprise with the dreg. lmao the dreg was actually supposed to be stealthy with advantage, but it rolled a 6 and a 1 on its stealth check, so it failed miserably.
The party goes first in this initiative and you can all post in whatever order! It would be hard to have it indivually, so it goes by blocks. Party first. then NPCS. Party third. NPCS fourth.
Please let me know if you have any questions!))
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<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Sarűmir growls once more as the horse continues to bump into the boat, now more frustrated than on edge. He then freezes when he hears the sound of many legs tapping, slowly turning in the direction of what he assumes can be nothing good. When he spots new, much more threatening enemy, he nearly jumps out of his skin, before quickly calming himself and pulling his crossbow from its sling on his back, aiming carefully before loosing a bolt.
ACTION
Attack: 21
Damage: 7
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Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
(ooc: what level are we currently? and can you post a link to the campaign please?)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Athalie sits down, relieved that the ferryman seems amenable to dropping them off at the nearest safe place to dock. Seeing no other option, she resolves to wait it out, watching the flying cape nervously, letting her breath out when it passes by. Who knows what sort of weird things are in this cursed city? She turns her head away in respect when she sees a corpse floating by in the river, bile churning nauseously in her stomach.
But then she sees Aster make a grab for the corpse and she swings her head around with a gasp. Terrified that he's going to fall into the water, she grabs hold of his arm.
Athletics: 15 (to keep him from toppling into the drink)
Sanimar is more curious by the flying cape that animates somehow. She figures the wizard was trying to fly but did not fastest the cape tightly to himself causing him to plummet to his death. Seeing the commotion over the scroll she lends a hand, well more accurately her mage hand to grab the scroll if her companions was not able to do so.
Sarűmir sees Aster about to fall into the water, and Athalie rushing to help him. His eyes still pointed at the strange ferryman, he grabs Aster as well to keep him from falling out of the boat.
Athletics: 15
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Twinkleblossum flies over and tries to secure the scroll, freeing up everyone else's hands to both grab for those about to fall in, and any others about to fall in the chance to hang onto those offering to help.
"I've got the scroll, just try not to fll in the drink!"
Quick, the half-elf reaches in, and his fingers graze against the cold, dead bones, the skeleton corpse near seconds away from eluding him. But it was too quick, his momentum near pulls him overboard. "Errr!" Pushing against the southern current, the ferryman grunts with all his effort. The water laps up against the sides. "Nerherr er ner!" shouts the disgruntled being.
But the elf has got his prize; in mere milliseconds, he grabs at the- not one - but two spell scrolls! They slip out from out its casing, the only things keeping the belt attached to its body as the rest of it slinks out and sinks to the bottom of the river floor...
Well not really as it more got pushed off the body and with the force of the current and the heft of the containers attached to the flimsy belt, the rest of the slinky belt itself get thrown onto the top of the body, striking against its exposed rib-cage and right smack into the jaw of the skull before it fully detached and sank down with the tumbling current; the water here appearing as a mix of whirlpools and calm. It's almost memorizing to look in-
The belt's fish-out-of-water maneuver on the skull's chin splashes water across the boat. Luckily, the sudden current shifts the boat sideways, the spray deflected against the boat's side.
Aster feels the light brush of the wizard's water logged robes before his friends pull him in. First, Athalie rushes in to the other side to save her newfound friend, her blonde hair smacking her in the face in tandem to the tide, then Sarűmir, his wolfish reflexes fast enough to reign him in at the drop of a coin. Sanimar stays robustly in place.
With the weight of all the bodies thrown to his rescue, the creaky raft sways further in the damning waters. The momentum near knocks them off their feet! Everyone except for Twinkleblossum of course, as she gently flies over to grab the scrolls. In the nick of time too! Aster's grip fails in a less than a minute's notice; the two scrolls were about to be doomed to its owner's fate in the watery abyss had it not been for these two.
'Plink.'
Sanimar's hand grabs one and Twinkleblossum the other, gently, each by the end of its rolled up side. "Rink," the ferryman responds absentmindedly. He is grabbing onto a pointed rock in the middle of the river. It looks like he's barely holding on, yet you know, with the water whips on both sides of the boat, that this creature has on an incredibly tight grip.
With all the commotion settled, the boat steadies itself in the water. You find yourself with two spell scrolls instead of one.
On one painted figures dance across the surface, they hold hands together and their smiles wider than they should be. You can't tell what they ought to be but in your chest you feel a tugging to them. Only Athalie and Aster feel this draw.
Athalie and Aster recognizes this spell as a spirit guardians one!
On the other, a small doll with mechanical arms and legs is drawn sprawled out across a table. A hand is reaching towards it and in the next panel it seemingly springs to life, offering the hand a small key with its arm up in a military salute. Only Sanimar is able to see the words scrawled out on the other side of it.
Sanimar recognizes this spell as a tiny servant one!
Otherwise, these words all seem unintelligible. It looks like chicken scratch.
The boat stays firmly in the middle of the river (with the Ferryman holding onto the rock). Something jostles beneath the water.
((YAY THE RETURN!!! omg sorry it took forever everyone. wow))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Ability scores: 12 16 11 17 16 14
This is just to fill out the new Twinkleblossum character sheet. Everything else will pretty much be the same, just have to fill it out.
Gasping from the near capsize of the precarious boat in the surely deadly water, Athalie steadies herself as the group examines the soggy scrolls. But she's too distracted to be much excited over them, and huddles near the center of the boat, wrapping her arms around her knees and gazing anxiously out towards the far shore of the Drann River in the hazy and broken landscape of the city, just wanting to get off of this boat, and onto land again, and find that treacherous gnome mage...!
Until something rocks the boat below the waves. Athalie gulps and returns her attention to the boat and the water lapping at its sides. She looks up at the ferryman, smiling weakly. "Are we... ah... almost there?"
Sanimar looks to the scroll and considers it possibly useful and will tuck it away in her pack. As a duergar she too prefers solid land instead of the rocking of an unstable boat.
"Please ferryman just focus on getting us there in one piece" she hopes he understands because if she falls over with her gear would cause her to sink like a rock.
Aster props himself up slowly after getting chucked back onboard, heavily panting as he does so. Upon steadying himself on the boat, he lightly brushes his dampened cheek before unfurling the scrolls.
"Not sure what to make of one of them, but I can say at least one of these was worth the risk. Any of you have any idea what this one is?" he says, presenting the image of the doll with mechanical arms.
Upon feeling the water jostle underneath, Aster assumes a more alert posture as he readies his hands and his eyes dart around the water's surface.
"I'm not sure but both are probably useful so it's worth hanging onto until we figure it out."
Twinkleblossum also looks ahead to see where they're going and what lies before them, paying attention to the direction they're going, just generally being aware of their surroundings and present in the moment.
Sarűmir wipes his brow in relief as he pulls Aster back into the boat, saying "Let us not lean that far outside of the boat again Aster. Like many of the party have said and observed, that water isn't safe."
When the boat is bumped from below, Sarűmir places his hand on the grip of blade, careful to not draw it just yet.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
"Rear rye," the ferryman murmurs. His hands stays firmly onto the rocks. In the distance, you all start to see the beginnings of a bridge. Probably a mile away. But the strange thing is... you all remember from coming here the first time (well except for Athalie), you shouldn't see that far forward. You must be close. Yet each time you look it feels as though you're looking at something through a pinhole.
It looks unfocused, filtered, until you focus. The outer edges blur until all you can see is dead ahead. And then again when you look back, everything ahead fades away, and then all you can see are the pores on the paper. Something is off. The bump beneath the water hits again. "Errrerrr," the ferryman begins to growl. His head lolls over at Sanimar after her comment, his eyes glazed and unfocused. Despite the facing, it doesn't seem the growl was directed at you. No, something past your head.
The bump is felt once again, it shifts the boat hard enough that the ferryman has to readjust his grip on it. A clump of seaweed floats to the surface behind Sanimar. However, you all know for a fact seaweed wouldn't be here in freshwater (or at least as fresh water as Drakkenheim could get). Strangely enough a pair of ears float up with it... and eyes- and.. is that a horse?
Athalie, didn't you leave your horse in Emberwood?
((You're not initiative yet! ... you don't even have to attack the horse. unless you want to. just wanted to see what will happen. it's currently just siting there. in the current.))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Athalie huddles down in the boat, her arms around her knees, weathering the bumps and groans and the bobbing bridge in the distance, just hoping for this boat trip to be over soon...but she startles as the seaweed-covered horse pokes its head above the deep. A thrill of fear jolts through her, some dredged up memory of childhood stories of watery horses dragging folks to their doom conjured at the back of her mind.
"By the Flame! What is that?" she asks the others, hoping they'll be more familiar than her. Of course the thought crosses her mind if this could be her horse, or Lara's warhorse. Her eyes dart over it in an attempt to find anything recognizeable. She doesn't know where either of her horses are, only remembering that Aster told her that Luna stole Lara's warhorse...so it would likely not be here, in the Drann River. But what Athalie does know is that anything that lives in this contaminated river is a bad thing and best avoided.
"Let's just... stay quiet. And row quietly past, Mr. Ferryman, if you please. Maybe it won't bother us." She keeps watching the strange river horse.
Sarűmir blinks his eyes multiple times, trying to rid them of the disorienting feeling caused by whatever is happening with his sight. As the boat is bumped for the second time, he slips his sword about a quarter out of its scabbard, looking around warily. When the boat is bumped for the third time, he curses loudly and quickly readjusts himself.
As he continues to look around after the third bump, he spots the creature that appears to be a horse coming to the surface of the water. He stares at it in slight confusion before letting loose a growl deep within his throat, any visible hairs standing on end. When Athalie pipes up with her question, Sarűmir replies, "I have not an inkling of what that creature might be if not a horse, yet I also have no intention of finding out. Keep your guard up, Athalie."
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Sanimar nods in agreement "Well we have a dead ferryman I suppose a dead horse in not too surprising either. I agree let's keep our guard up and hope we passed uncontested"
She will then sit quietly hopeful no violence will not break out.
Seeing that the others want to try and avoid any confrontation with the seaweed-horse Twinkleblossum will stay aboard the boat and just watch it closely as the ferryman tries to row them all past the odd beast.
The seaweed-horse's head bops in the water. "Krrrr mlerp?" Its wistful eyes lock onto Athalie for a second before its ears flicker a bit as it snorts; water gets sprayed in the area just in front of it. Its voice sounds like a cross between a kid playing with bubbles underwater and a rushing waterfall. The two sounds overlapping on top of each other as it speaks.
Water laps against its face until it descends suddenly, first its neck then its snout, letting the current ride over its head. You feel another bump from boat. Seconds later a familiar head pops up. Then it stays there, motionless for a couple of moments. "Frshh belup." It shakes its seaweed-maned head and dives down once more. This time, for a full two minutes, the water's still. The water-horse reappears silently to the side, close to where the river meets the stone-walled shore. Wrought-iron lampposts snake the edges of the street, looking down upon its jagged river banks. Sludgy purple leaks from rusted pipes the line the walls. You see the crooked silhouettes of an iron guard rail, once used to keep citizens from falling into the river, has itself fallen into disrepair.
"Rerrrr," the ferryman hum-whistles. The boat creaks, and he lets go. You suddenly feel the pressure that was building up against the rock. Your ramshackle boat gets pushed a few yards back before the ferryman swiftly begins to paddle once more with his oars. You pass a quay or two, and the horse follows, its beady black eyes locked on you. Rocks and debris fill this once clean riverbed. You assume that these rocks weren't here originally; it would've been excavated out in a city as rich as this. None glow, but you're sure you see streaks of purple on them.
Athalie remembers this side of the road from when she was younger. To the left, this way winds into Temple Road, following that road would lead into Temple's Gate, one of the five city gates into the more wealthy and abundant Inner City. To the right, is Champion's, northeast up towards Champion's Gate. You remember passing by those iron-rails when you were younger. Lara warned you not to get to close to the railings...
.....
..........
..tap...
..tap.....tap....
t-tt--tap...t-tap....t-t...
tap tap tap tap tap tap tap
tap tap tap tap tap tAP TAP TAP TAP
Spindly legs dance around an old battered lamppost, its iron spine splint between two rocks, holding it up at an uneven angle like a gnarly broken leg. At the end of the spider-legs, dangle a humanoid person (an elf, presumably by the ears), they arch from their back like wings if it wasn't so thin and gangly. Their neck jerks each time they step a foot (or well, leg) forward. Their real legs bend and twist in no way conceivable to function. One arm hangs from their side like a doll, way too long for a normal arm and drags across. Something... drips out of their mouth.
The water-horse swims towards you now, before it sinks down below. A beat. A second later, another hit to the bow of the watercraft. Then another. Water rushes by, and it's back at the side of the shore. "Perr plup plup."
The spindly-figure turns to look up at you all. Its head sways in an oddly pendulum like motion. Its legs crawl towards the middle of the downed lamppost. Its six legs click together while the other eight hold it down firmly. You know that the creature is just a jump away from your boat. Judging by the looks of it, it is only seconds to go. The ferryman's eyes lock straight ahead, rowing towards that bridge.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Sarűmir growls once more as the horse continues to bump into the boat, now more frustrated than on edge. He then freezes when he hears the sound of many legs tapping, slowly turning in the direction of what he assumes can be nothing good. When he spots new, much more threatening enemy, he nearly jumps out of his skin, before quickly calming himself and pulling his crossbow from its sling on his back, aiming carefully before loosing a bolt.
ACTION
Attack: 21
Damage: 7
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Sanimar has the look of annoyance to the bumps to then of a stern scowl upon seeing the dreg
She cast fire bolt at the dreg
7 to hit - miss
Bonus action
She raises her right arm that has a steampunk mechanical spider with its 8 legs wrapped around her forearm with a gun barrel making it a wrist gun.
She shoots the dreg with her Eldritch Cannon.
Attack: 25 Damage: 9 force damage
(ooc: what level are we currently? and can you post a link to the campaign please?)