* You can save them with medicine checks or let them die. * Take the bodies or hide them. * Leave and regroup or press on, delving deeper into the Black Fangs Guild House * Report back and check-in with your investigation findings * Do something else
Jayce gives instructions to the group… Hide the bodies of the Veteran and the Berserker….slit their throats so they don’t regain consciousness. I ask if one of the PC’s can tie the hands of the spy and gag him and drag his body into the guildhall, as soon as I give the all clear.
Two bodies are coup de grace and killed, stashed and hidden. The Spy Tallis is given bandages to prevent her from bleeding out. She is gagged and tied to prevent escape. Maven can carry her body easily without any penalties.
I open the door to the guildhall and peek inside. What do I see?
There is a large warehouse floor as you enter the guild hall. Several wooden desks are pushed against the walls and made to look like a clerk's office with papers and quills on each of them. Between the desks are large crates, some closed and some open. Art and goods spill out of the open crates. You can hear movement from the side rooms, a long hallway opens up to a larger barracks deeper inside. On the far wall is a large oak door with iron bands. This front room may be empty but you can tell there are others moving about, deeper in this warehouse makeshift guild hall.
Jayce quietly closes the door behind him and tells the party “We need to rest and heal up before going any further”. Jayce looks around for a large bag or sack and puts the spy in it and ties the opening. He asks Maven to carry the spy as we head back to Lord Aldric’s Office to report our findings.
Jayce casts Prayer of Healing on the party, healing Dagget and Jayce 17 points
Jayce quietly closes the door behind him and tells the party “We need to rest and heal up before going any further”. Jayce looks around for a large bag or sack and puts the spy in it and ties the opening. He asks Maven to carry the spy as we head back to Lord Aldric’s Office to report our findings.
Jayce casts Prayer of Healing on the party, healing Dagget and Jayce 17 points
Maven has a bag of holding for each of the party members. "Oh right, Lord Aldric said to give you each one of these magic bags. They can hold 500 lbs worth of stuff but if you have to put a living human inside, which is not ideal, they only have about 10 minutes of breathable air before you have to pull them out."
Jayce quietly closes the door behind him and tells the party “We need to rest and heal up before going any further”. Jayce looks around for a large bag or sack and puts the spy in it and ties the opening. He asks Maven to carry the spy as we head back to Lord Aldric’s Office to report our findings.
Jayce casts Prayer of Healing on the party, healing Dagget and Jayce 17 points
Lord Aldric says, "Well done, bringing back this knave for questioning. I'll take her into custody and see if we can get anything useful from interrogation. Please continue your investigation in the morning and report back as often as needed. If you think we need to perform a raid, I'd like to have sufficient documentation so that I can justify the use of force in taking down such a large and well known guild. Tomorrow, bring me back some kind of proof or written documentation implicating the Black Fangs are engaged in illegal activities."
Jayce gathers the party together to discuss his plan. Maven, Dagget, and Guias. “Casually maneuver yourselves to take up stations on the sides of the building. Maven and Dagget, take cover against the right side of the building. Guias, take cover against the left side of the building. We can’t let them sound the alarm and draw out more of them”
Jayce will take position on the right side of the building and cast COMMAND 2nd Level on both spies. I speak “APPROACH!” (The strategy is to get them to approach me and Dagget and Maven can strike at their backs. Guias will look for opportunities)
Jayce gathers the party together to discuss his plan. Maven, Dagget, and Guias. “Casually maneuver yourselves to take up stations on the sides of the building. Maven and Dagget, take cover against the right side of the building. Guias, take cover against the left side of the building. We can’t let them sound the alarm and draw out more of them”
Jayce will take position on the right side of the building and cast COMMAND 2nd Level on both spies. I speak “APPROACH!” (The strategy is to get them to approach me and Dagget and Maven can strike at their backs. Guias will look for opportunities)
S1 Wisdom Save DC 15 vs 5 S2 Wisdom Save DC 15 vs 6
Jayce gathers the party together to discuss his plan. Maven, Dagget, and Guias. “Casually maneuver yourselves to take up stations on the sides of the building. Maven and Dagget, take cover against the right side of the building. Guias, take cover against the left side of the building. We can’t let them sound the alarm and draw out more of them”
Jayce will take position on the right side of the building and cast COMMAND 2nd Level on both spies. I speak “APPROACH!” (The strategy is to get them to approach me and Dagget and Maven can strike at their backs. Guias will look for opportunities)
S1 Wisdom Save DC 15 vs 5 S2 Wisdom Save DC 15 vs 6
Let's say the failed saves grant adv due to "backs turned" or "distracted"
Sorry, I forgot to roll Initiative. Jayce rolls an 18 for Initiative.
On his turn, Jayce will attack S2 with his mace. I wasn’t sure if I would have ADVANTAGE, so I took the liberty of rolling twice, although I don’t think it did much good. I rolled to hit (7,11). If successful, damage would be 7 points.
Sorry, I forgot to roll Initiative. Jayce rolls an 18 for Initiative.
On his turn, Jayce will attack S2 with his mace. I wasn’t sure if I would have ADVANTAGE, so I took the liberty of rolling twice, although I don’t think it did much good. I rolled to hit (7,11). If successful, damage would be 7 points.
AC 12, so 11 will miss.
Guias casts burning hands again, but from a 1st level slot, 13 fire damage.
S1 Dexterity Save DC 15 vs 10 S2 Dexterity Save DC 15 vs 8
Sorry, I forgot to roll Initiative. Jayce rolls an 18 for Initiative.
On his turn, Jayce will attack S2 with his mace. I wasn’t sure if I would have ADVANTAGE, so I took the liberty of rolling twice, although I don’t think it did much good. I rolled to hit (7,11). If successful, damage would be 7 points.
AC 12, so 11 will miss.
Guias casts burning hands again, but from a 1st level slot, 11 fire damage.
S1 Dexterity Save DC 15 vs 10 S2 Dexterity Save DC 15 vs 22
Jayce closes in on Nico and tries to draw attention away from Dagget.
Jayce attacks Nico with his mace and rolls an 8 to hit. I’m not even going to bother rolling for damage.
Because Nico is using Reckless Attack, you have advantage on this attack. Please roll 1d20+5 again
The Gods did not want success from me. I rolled an 8 again.
That's incredible. Let's see if Dagget goes down this round!
Guias boosts a chromatic orb to level 2, Attack: 14 Damage: Unable to parse dice roll. acid damage
Guias says, "I'm down to my last spell slot!"
Maven moves and attacks Nico, Attack: 20 Damage: 9
Dagget shoots at point blank with crossbow expert and adv from reckless, Attack: 25 Damage: 11
Nico Recklessly Attacks with Greataxe, Attack: 14 Damage: 5
Round 4
Dagget
Nico (32/67)
Jayce, Guias, Maven << your turn
Tallis (dead)
Nico takes a massive crit for 44 damage and dies.
OOC: That's one way to end a combat.
Added veteran below
Black Fang Guards Rewards (shared)
veteran, berserker, spy, 337 XP each
* You can save them with medicine checks or let them die.
* Take the bodies or hide them.
* Leave and regroup or press on, delving deeper into the Black Fangs Guild House
* Report back and check-in with your investigation findings
* Do something else
Jayce gives instructions to the group…
Hide the bodies of the Veteran and the Berserker….slit their throats so they don’t regain consciousness.
I open the door to the guildhall and peek inside. What do I see?
I ask if one of the PC’s can tie the hands of the spy and gag him and drag his body into the guildhall, as soon as I give the all clear.
Can you give me the current Hit Point status of Jayce and the others?
Jayce (14/27)
Dagget (10/31)
Maven (37/37)
Guias (23/23)
Two bodies are coup de grace and killed, stashed and hidden. The Spy Tallis is given bandages to prevent her from bleeding out. She is gagged and tied to prevent escape. Maven can carry her body easily without any penalties.
There is a large warehouse floor as you enter the guild hall. Several wooden desks are pushed against the walls and made to look like a clerk's office with papers and quills on each of them. Between the desks are large crates, some closed and some open. Art and goods spill out of the open crates. You can hear movement from the side rooms, a long hallway opens up to a larger barracks deeper inside. On the far wall is a large oak door with iron bands. This front room may be empty but you can tell there are others moving about, deeper in this warehouse makeshift guild hall.
Jayce quietly closes the door behind him and tells the party “We need to rest and heal up before going any further”. Jayce looks around for a large bag or sack and puts the spy in it and ties the opening. He asks Maven to carry the spy as we head back to Lord Aldric’s Office to report our findings.
Jayce casts Prayer of Healing on the party, healing Dagget and Jayce 17 points
Maven has a bag of holding for each of the party members. "Oh right, Lord Aldric said to give you each one of these magic bags. They can hold 500 lbs worth of stuff but if you have to put a living human inside, which is not ideal, they only have about 10 minutes of breathable air before you have to pull them out."
Lord Aldric says, "Well done, bringing back this knave for questioning. I'll take her into custody and see if we can get anything useful from interrogation. Please continue your investigation in the morning and report back as often as needed. If you think we need to perform a raid, I'd like to have sufficient documentation so that I can justify the use of force in taking down such a large and well known guild. Tomorrow, bring me back some kind of proof or written documentation implicating the Black Fangs are engaged in illegal activities."
“Yes sir”, replies Jayce.
Jayce leads the party to a nice inn and tavern and buys everyone a nice meal. Then I will take care of accommodations and take a long rest.
We will return to the Guild Hall in the morning.
Returning to Lord Aldric he presents each of the party member a magic item
Brother Jayce, amulet of the devout +1
Maven, longsword +1
Dagget, longbow +1
Guias, arcane grimoire +1
Returning to the Black Fang's Guild Hall you see two spys guarding the front door.
Jayce gathers the party together to discuss his plan.
Maven, Dagget, and Guias. “Casually maneuver yourselves to take up stations on the sides of the building. Maven and Dagget, take cover against the right side of the building. Guias, take cover against the left side of the building. We can’t let them sound the alarm and draw out more of them”
Jayce will take position on the right side of the building and cast COMMAND 2nd Level on both spies. I speak “APPROACH!” (The strategy is to get them to approach me and Dagget and Maven can strike at their backs. Guias will look for opportunities)
S1 Wisdom Save DC 15 vs 5
S2 Wisdom Save DC 15 vs 6
Let's say the failed saves grant adv due to "backs turned" or "distracted"
Dagget attack adv S1 Attack: 23 Damage: 9
Maven attack adv S2 Attack: 24 Damage: 8
Guias casts burning hands from a 2nd level slot to catch both spies for 17 fire damage.
S1 Dexterity Save DC 15 vs 21
S2 Dexterity Save DC 15 vs 5
S1 takes 9 damage. S1 (18/27)
S2 takes 8 damage. S2 (19/27)
S1 takes half of 17 (8). S1 (10/27)
S2 takes 17 fire damage. S2 (2/27)
spy S1 init 5
spy S2 init 4
Sorry, I forgot to roll Initiative. Jayce rolls an 18 for Initiative.
On his turn, Jayce will attack S2 with his mace. I wasn’t sure if I would have ADVANTAGE, so I took the liberty of rolling twice, although I don’t think it did much good. I rolled to hit (7,11). If successful, damage would be 7 points.
AC 12, so 11 will miss.
Guias casts burning hands again, but from a 1st level slot, 13 fire damage.
S1 Dexterity Save DC 15 vs 10
S2 Dexterity Save DC 15 vs 8
Round 1
Jayce, Guias
Dagget, Maven << your turn
spy S1 (10/27), S2 (2/27)
S1 takes 11 damage and dies
S2 takes half of 11 (5) damage and dies
Spy Guards Rewards
100 XP each
You are now free to enter the Guild house and look around.