Dawn breaks over Sapphire City, its light reflecting off the grand spires of the many temples, buildings, and other marvels of magic and engineering. At the heart of the city the Coliseum is quiet this morning, hours before any events are held but not far from the Coliseum at the temple of Helm a young Cleric of Light prepares for the day.
Brother Jayce stands at the threshold of a new journey. Having completed the Holy Vigil, an all night ceremony and gaining the rank of Adept, his new calling is to bring light out and into the world.
Clad in his modest yet sturdy armor, bearing the symbol of Helm, he takes a moment to reflect on his journey, from memories of hunger and hardship now replaced with a deep sense of purpose and faith.
He recalls the kindness of the priests who first brought him into the fold. That simple act of generosity had altered the course of his life. Jayce's mission is clear: to spread the teachings of Helm, protect the innocent, and fight against the darkness, and to "bring light out" and into the world.
As the first rays of sunlight shine through the temple's windows, Jayce steps outside, as if for the first time, his eyes adjust and his resolve seems as bright and unyielding as the light of dawn. The city around him awakens, a bustling hub of activity, but he knows his path will lead him beyond its walls. There are countless souls in need, and many battles to be fought against evil.
Make your preparations as you travel out of the city and into the world.
After saying his farewells to his fellow priests, Brother Jayce walks out of the temple. "I will be back", he mumbles to himself. He resists the temptation of looking back and proceeds to the city's marketplace. He clutches his coin purse tightly, knowing there are pickpockets and cutpurses here...after all, he was one and knows their tactics. These are the items i need to buy before I leave the city..
2x Potions of Healing (100gp), 1 flask of holy water (25 gp, I assume I got that at the temple), Mess Kit (2sp), 3 more days rations (15sp). I need phosphorescent moss to cast my LIGHT cantrip, but not sure of the cost. The cost on these items will be 126 gp and 7sp.
After I purchase these items, I will find a safe spot and store the newly acquired items in my backpack and organize them. Then, I will put it back on my back and walk out the city gates. I will then close my eyes and channel Helm's guidance upon me and ask him where does he want me to go? (If I have not received a vision by now)
2x Potions of Healing (100gp), 1 flask of holy water (25 gp, I assume I got that at the temple), Mess Kit (2sp), 3 more days rations (15sp). I need phosphorescent moss to cast my LIGHT cantrip, but not sure of the cost. The cost on these items will be 126 gp and 7sp.
All of this is provided free of charge by your temple, along with 20 days worth of dry goods as rations and a scroll case filled with 1st level Paladin scrolls
Scroll Case 5x scrolls of cure wounds 5x scrolls of shield of faith 5x scrolls of heroism
walk out the city gates. I will then close my eyes and channel Helm's guidance upon me and ask him where does he want me to go? (If I have not received a vision by now)
No visions, but you see the city fade away in the distance as you march on the road to the far outpost at Briarwood Village.
Day 1: Random encounter DC 100 vs 79 Day 2: Random encounter DC 100 vs 31 Day 3: Random encounter DC 100 vs 62 Day 4: Random encounter DC 100 vs 92 Day 5: Random encounter DC 100 vs 75 Day 6: Random encounter DC 100 vs 38 Day 7: Random encounter DC 99 vs 49 Day 8: Random encounter DC 99 vs 99 Day 9: Random encounter DC 98 vs 23 Day 10: Random encounter DC 98 vs 63 Day 11: Random encounter DC 97 vs 1 Day 12: Random encounter DC 97 vs 70 Day 13: Random encounter DC 96 vs 45 Day 14: Random encounter DC 96 vs 65 Day 15: Random encounter DC 95 vs 57 Day 16: Random encounter DC 95 vs 57 Day 17: Random encounter DC 94 vs 28 Day 18: Random encounter DC 94 vs 33 Day 19: Random encounter DC 93 vs 3 Day 20: Random encounter DC 93 vs 48 Day 21: Random encounter DC 92 vs 97 Day 22: Random encounter DC 92 vs 96 Day 23: Random encounter DC 91 vs 39 Day 24: Random encounter DC 91 vs 12 Day 25: Random encounter DC 90 vs 34 Day 26: Random encounter DC 90 vs 15 Day 27: Random encounter DC 89 vs 16 Day 28: Random encounter DC 89 vs 15 Day 29: Random encounter DC 87 vs 28 Day 30: Random encounter DC 87 vs 59
My initiative is 13. I cast Thaumaturgy. I pick a point of origin a far behind the goblins as possible. I choose You create an instantaneous sound that originates from a point of your choice within range.......ominous whispers. I want it to say "He's coming. He's coming. Run!"
After that, I want to ready my mace and shield and cast Sacred Flame on each of the goblins until they are dead or out of range. If they draw near, I will use my mace and shield. If either of the goblins attack me, I will use my FLARE against them.
My initiative is 13. I cast Thaumaturgy. I pick a point of origin a far behind the goblins as possible. I choose You create an instantaneous sound that originates from a point of your choice within range.......ominous whispers. I want it to say "He's coming. He's coming. Run!"
After that, I want to ready my mace and shield and cast Sacred Flame on each of the goblins until they are dead or out of range. If they draw near, I will use my mace and shield. If either of the goblins attack me, I will use my FLARE against them.
Jayce starts with a Deception Check DC set by the insight of the Goblins 1 vs 17
My initiative is 13. I cast Thaumaturgy. I pick a point of origin a far behind the goblins as possible. I choose You create an instantaneous sound that originates from a point of your choice within range.......ominous whispers. I want it to say "He's coming. He's coming. Run!"
After that, I want to ready my mace and shield and cast Sacred Flame on each of the goblins until they are dead or out of range. If they draw near, I will use my mace and shield. If either of the goblins attack me, I will use my FLARE against them.
Jayce starts with a Deception Check DC set by the insight of the Goblins 1 vs 17
Panicked the goblins run towards the cleric for one round.
Jayce casts Sacred Flame on G1 forcing a Dexterity Save DC 14 vs 22
The other goblin sees the cleric and shakes off his panic, dash moving into melee
I understand that I take 5 points of damage. My current HP is 6/11
I disengage from the attack by stepping back 5 ft. I want to angle myself so that I don't catch the wagon in the cross fire.
I quickly throw my mace and shied to the sides and cast BURNING HANDS at both G1 and G2, hoping to catch both of them in the cone. I rolled a 7 for damage. I did not know if you would accept that damage for the second Goblin, so I rolled again for a 10.
I disengage from the attack by stepping back 5 ft. I want to angle myself so that I don't catch the wagon in the cross fire.
No need to disengage, you can hit them both without provoking.
I quickly throw my mace and shied to the sides and cast BURNING HANDS at both G1 and G2, hoping to catch both of them in the cone. I rolled a 7 for damage. I did not know if you would accept that damage for the second Goblin, so I rolled again for a 10.
Just one damage roll is needed for all cases of Burning Hands.
G1 (1/7) Dex Save DC 14 vs 12 to take half of 7 fire damage G2 (7/7) Dex Save DC 14 vs 17 to take half of 7 fire damage
Dawn breaks over Sapphire City, its light reflecting off the grand spires of the many temples, buildings, and other marvels of magic and engineering. At the heart of the city the Coliseum is quiet this morning, hours before any events are held but not far from the Coliseum at the temple of Helm a young Cleric of Light prepares for the day.
Brother Jayce stands at the threshold of a new journey. Having completed the Holy Vigil, an all night ceremony and gaining the rank of Adept, his new calling is to bring light out and into the world.
Clad in his modest yet sturdy armor, bearing the symbol of Helm, he takes a moment to reflect on his journey, from memories of hunger and hardship now replaced with a deep sense of purpose and faith.
He recalls the kindness of the priests who first brought him into the fold. That simple act of generosity had altered the course of his life. Jayce's mission is clear: to spread the teachings of Helm, protect the innocent, and fight against the darkness, and to "bring light out" and into the world.
As the first rays of sunlight shine through the temple's windows, Jayce steps outside, as if for the first time, his eyes adjust and his resolve seems as bright and unyielding as the light of dawn. The city around him awakens, a bustling hub of activity, but he knows his path will lead him beyond its walls. There are countless souls in need, and many battles to be fought against evil.
Make your preparations as you travel out of the city and into the world.
After saying his farewells to his fellow priests, Brother Jayce walks out of the temple. "I will be back", he mumbles to himself. He resists the temptation of looking back and proceeds to the city's marketplace. He clutches his coin purse tightly, knowing there are pickpockets and cutpurses here...after all, he was one and knows their tactics. These are the items i need to buy before I leave the city..
2x Potions of Healing (100gp), 1 flask of holy water (25 gp, I assume I got that at the temple), Mess Kit (2sp), 3 more days rations (15sp). I need phosphorescent moss to cast my LIGHT cantrip, but not sure of the cost. The cost on these items will be 126 gp and 7sp.
After I purchase these items, I will find a safe spot and store the newly acquired items in my backpack and organize them. Then, I will put it back on my back and walk out the city gates. I will then close my eyes and channel Helm's guidance upon me and ask him where does he want me to go? (If I have not received a vision by now)
All of this is provided free of charge by your temple, along with 20 days worth of dry goods as rations and a scroll case filled with 1st level Paladin scrolls
Scroll Case
5x scrolls of cure wounds
5x scrolls of shield of faith
5x scrolls of heroism
No visions, but you see the city fade away in the distance as you march on the road to the far outpost at Briarwood Village.
Day 1: Random encounter DC 100 vs 79
Day 2: Random encounter DC 100 vs 31
Day 3: Random encounter DC 100 vs 62
Day 4: Random encounter DC 100 vs 92
Day 5: Random encounter DC 100 vs 75
Day 6: Random encounter DC 100 vs 38
Day 7: Random encounter DC 99 vs 49
Day 8: Random encounter DC 99 vs 99
Day 9: Random encounter DC 98 vs 23
Day 10: Random encounter DC 98 vs 63
Day 11: Random encounter DC 97 vs 1
Day 12: Random encounter DC 97 vs 70
Day 13: Random encounter DC 96 vs 45
Day 14: Random encounter DC 96 vs 65
Day 15: Random encounter DC 95 vs 57
Day 16: Random encounter DC 95 vs 57
Day 17: Random encounter DC 94 vs 28
Day 18: Random encounter DC 94 vs 33
Day 19: Random encounter DC 93 vs 3
Day 20: Random encounter DC 93 vs 48
Day 21: Random encounter DC 92 vs 97
Day 22: Random encounter DC 92 vs 96
Day 23: Random encounter DC 91 vs 39
Day 24: Random encounter DC 91 vs 12
Day 25: Random encounter DC 90 vs 34
Day 26: Random encounter DC 90 vs 15
Day 27: Random encounter DC 89 vs 16
Day 28: Random encounter DC 89 vs 15
Day 29: Random encounter DC 87 vs 28
Day 30: Random encounter DC 87 vs 59
On the 16th day, you come across a wagon being ambushed by goblin archers.
Roll initiative
first goblin init 10
second goblin init 5
My initiative is 13. I cast Thaumaturgy. I pick a point of origin a far behind the goblins as possible. I choose You create an instantaneous sound that originates from a point of your choice within range.......ominous whispers. I want it to say "He's coming. He's coming. Run!"
After that, I want to ready my mace and shield and cast Sacred Flame on each of the goblins until they are dead or out of range. If they draw near, I will use my mace and shield. If either of the goblins attack me, I will use my FLARE against them.
Jayce starts with a Deception Check DC set by the insight of the Goblins 1 vs 17
Panicked the goblins run towards the cleric for one round.
Jayce casts Sacred Flame on G1 forcing a Dexterity Save DC 14 vs 22
The other goblin sees the cleric and shakes off his panic, dash moving into melee
Roll 1d8 radiant damage
Round 3
Jayce << your turn
G1 (15 feet away), G2 (in melee range)
Radiant Damage roll is 6.
I will attack G1 with mace. 9 to Hit, 5 damage if successful.
If any goblin attacks me, I will use my flare. I understand I only get one reaction per turn.
G1 takes 6 damage. G1 (1/7)
miss
G1 flare disadvantage, Attack: 13 Damage: 7
G2 shortsword, Attack: 8 Damage: 6
Round 4
Jayce << your turn
G1 (15 feet away), G2 (in melee range)
Round 4
Jayce << your turn
G1 (1/7), G2 (7/7)
I attack G1 with my mace. 12 to attack. 7 damage if I hit. Again, I will use FLARE on whichever Goblin attacks me first.
Miss
G1 (1/7) flare disadvantage, Attack: 10 Damage: 5
G2 shortsword, Attack: 7 Damage: 4
Round 5
Jayce << your turn
G1 (1/7), G2 (7/7)
I understand that I take 5 points of damage. My current HP is 6/11
I disengage from the attack by stepping back 5 ft. I want to angle myself so that I don't catch the wagon in the cross fire.
I quickly throw my mace and shied to the sides and cast BURNING HANDS at both G1 and G2, hoping to catch both of them in the cone. I rolled a 7 for damage. I did not know if you would accept that damage for the second Goblin, so I rolled again for a 10.
No need to disengage, you can hit them both without provoking.
Just one damage roll is needed for all cases of Burning Hands.
G1 (1/7) Dex Save DC 14 vs 12 to take half of 7 fire damage
G2 (7/7) Dex Save DC 14 vs 17 to take half of 7 fire damage
G1 dies
G2 makes a courage check Wisdom DC 10 vs 11
G2 (4/7) flare (3/4) disadvantage, Attack: 9 Damage: 6
Round 6
Jayce << your turn
G1 (dead), G2 (4/7)
Brother Jayce casts Sacred Flame at G2
G1 Dexterity Save DC 14 vs 6