One of the kobolds rounds up your weapons, but gets startled by Nare's sudden display of bravado and lets out a small distressed yelp. The other two kobolds snicker at the startled one, amused by his skittishness.
Once everyone's weapons are collected (except Bran's), the kobolds surround the group, and usher Bran's assistants inside with the mules and the carts. The leader watches the paladin attempt to leave and tilts his head curiously.
"Where you go?" His tone seems a bit derisive as he reassesses the beleaguered elf's courage.
One of the kobolds rounds up your weapons, but gets startled by Nare's sudden display of bravado and lets out a small distressed yelp. The other two kobolds snicker at the startled one, amused by his skittishness.
Once everyone's weapons are collected (except Bran's), the kobolds surround the group, and usher Bran's assistants inside with the mules and the carts. The leader watches the paladin attempt to leave and tilts his head curiously.
"Where you go?" His tone seems a bit derisive as he reassesses the beleaguered elf's courage.
Bran continues to watch: as the Kobold Leader in turn watches him says with an air of 'put on fierceness' "where you go!", doesn't in the slightest cause Bran to show any fear.
Bran responds, "I stay here, you don't need me to go there, understand!" Bran rolls persuasion: 6
The kobold leader shrugs, and stands aside, allowing Bran to leave the cave.
"Wait! We don't want to be here either! Let us go with you, my lord!" Your attendant calls out, voice cracking in nervous apprehension.
Assuming Bran lets his retainers go with him, they roll the cart and mules outside the cave with them.
The lead kobold barks out some orders in Yipyak, and four other kobolds come out of hiding. They stay behind, guarding the entrance to the cave while the original three escort you deeper into the cave.
The walk is treacherous and winding, made all the more difficult by the fact that the kobolds have doused the light coming from Albert's cane. Once they figure out that the humans are blind without it,, they decide to equip you with a lit candle and order you to remain close to each other so you don't fall into a trap. You make it through the twisted labyrinth, deep into the mountain where you start to hear sounds of toil. The winding caverns open up to a massive central hall where easily more than a hundred kobolds labor, moving mining supplies, medicine, building equipment, and of course, your much sought after crates, up a perilous path towards the kobold horde. It's unclear what they're building, but it's all clearly being built around something extremely important to the kobolds.
Bran reluctantly leaves with his retainers (who are very happy) and they move the carts and handle the mules to a safe place away from the cave enterance.
Once the supplies and other items are secured and the retainers check and make sure all is well. They keep watch, setup camp and await what is going on in the cave.
Bran is terribly conflicted, not been with his team is causing him discomfort.
His Attendant, Sion helps Bran to settle, polishing parts of his armour odd jobs - preparing a meal and such like. His Grooms-man Nikos is seeing to the mules and supplies and his General Hand Gerith is keeping watch.
Bran realises he needs to talk to the Golden Company once they return from the caves for his future leadership depends on it.
After sharing a meal, Bran becomes tired, but this time its different. The usual elven trance he naturally moves into seems to come upon him far far to quick.
There is a deliberate intent going on that he realises is beyond he's control.
The trance suddenly dominates he's entire being. The scythe blade that is constantly near or by his side with its ongoing sentient voice has suddenly been silenced and is for a short time replaced by something poetically and purely beyond his comprehension, its peacefulness radiants throughout Bran's entire being and it speaks within and around him all at the same time he's retainers stand so still they too sense the divine around them ...
Suddenly the boiling rage within you is washed away by a silvery beautiful radiant light. The eye of the Platinum Father, E'li, himself enfolds Bran. The eye pulls away to reveal a massive draconic head, and a mouth that could swallow you whole as if you were a bit of kibble. But you feel no malice. Only peaceful reassurance. Paladine says to Bran directly: "I sense your troubled mind, faithful paladin. Be at ease, and I shall answer your questions". You hear these thoughts in perfect elvish, and hearing such spoken to you creates waves upon waves of joy sweeping through you. Though this dragon doesn't mouth any words! The sublime and intermit nature of the divine moment is so intense that Bran is unable to ask or even construct a question to be answered by Paladine. The Great Paltium Father knows this and bows he's head towards Bran and whispers so only he alone hears ... "in time, in time all will be revealed, be at ease and keep your trust in me, for I will not abandon you and those who follow you". And suddenly, like nothing had happened, all is returned to normal ...
Darian squints in the dim candlelight, taking in the bustling scene before him. He watches the kobolds laboring with a mixture of curiosity and wariness. The sight of the crates they're seeking among the supplies brings a flicker of hope to his eyes.
He turns to the lead kobold, choosing his words carefully in broken Common, "We here for crates. Need them. Why you… take? What you… build here?"
Darian waits for the kobold leader's response, hoping to understand their motives and find a way to negotiate the return of the supplies without conflict.
While walking, Albert thanks the kobolds for the candle. At the same time he cancels the light on his staff and casts it on a copper coin in his pocket and keeps it there.
Arovs takes the offered candle though he did not need it. Seeing how labyrinthian the path had him wonder what they are building. Though he was glad they did not choose to fight their way to the supply crates as the kobolds clearly outnumbered the Golden company by a good margin.
He will keep walking and following their kobold guide.
Nare stands still and holds his puffed position when the kobold took his weapons and then the others belittled the little guy. He had to hold back a 'sorry,'thinking against it as it would throw off his display. He huffs, keeping up the grandeur.
Surprised by Bran's reluctance he pats the man on the shoulder. Not one to question his companion's decision, he doesn't say anything of contradiction. Though his eyes stay behind over to the sad looking paladin standing at the entrance when the kobolds escorted them away. Wandering through the inner tunnels of the caravan leaves Ne'haredowell in awe. He didn't need the candle but kept it anyways. The one thing good about dying (apparently) was having darkvision. He admires the burrow's structures; it reminds him of home (both of the Feywild bunny burrows and the gnomes' mountain). He hold the candle up to his face, clutching it with both hands as if it were his last line of defense. Hundreds of kobolds' teeth. He shuddered at the thought of it.
Getting near Darian, he nudges the ranger and whispers, "Psst. Hey. If you're going to be the one speaking... I got some mushrooms."Eyes widening, "Not what you think! Um, they make you... more charismatic. Yeah. Better for talking with. I hope."He opens up the yeasty smelling jar. "Oh um one thing. They will turn you female if you weren't already. Male the other."
"Which! Which would be good for you because um kobolds are a matriarchal society. So um win-win?"
((hey sorry this was so late. just wasn't in the right headspace for it))
"Hghh. You sure?" Nare bites his lower lip and then looks around. "I'm not the best worder of words..."He shuffles a bit to the right to Albert the Silencer, "Hey Albert-o, you want to try? They boost your speaking abilities."
"I got 3 uses. We can both take one." He looks down over at his jar, "I'm going to grow more at home." He pops one in his mouth for good measure and slowly chews on it open-mouthedly like a cow with some cud (or... like a bunny with a large mushroom in his buck teeth).
With a mouth full he asks, "Can I keep some dirt?" He tests with the kobold in front of him.
((Survival check: 5 + 2 = 7 for actual dirt since the mushrooms need soil and there's like no soil in the desert.))
The kobold leader doesn't pay much attention to Darian as he speaks, but instead, drops into a low bow as a sorceress saunters up to your party, followed by a contingency of kobold warriors.
"We took them because we had to. We want no trouble with the Hachakee. But our mother has commanded more supplies for what is coming," she chimes in perfect common. Her adornments are fancy, especially for a kobold. She clearly seems to be important.
She looks at the harengon and the priest chew on mushrooms, and opens her mouth in a crocodilian grin as Albert turns into a graceful and elegant elderly woman...
"I see that the Witchdoctor appreciates our work, and (I presume) profits well from it?" she winks knowingly.
_Miglasezis_ roll 1d6 to boost your base CHA score for 1d4 hours. You'll remain in female form for that same duration.
The kobold sorceress shrugs at Nare's request. "I don't see why not. With the mining expeditions, we have plenty of dirt to spare." She sighs, puffing out her chest and rolling back her shoulders to appear strong and confident. "It's supplies and time that we're short on. We need food and treasure. Lots of it, and soon. Unless you can offer something of true value to replace the crates we had no choice but to take..." she trails off, not entirely sure how to finish the question, and clearly not sure how much she should share with these strangers.
The entire party, including Bran gets 437 XP for the Kobold encounter (non-violent solutions still count). You can level up after a long rest.
OOC: so + 5 CHA for 3 hours. Rolled in my DDB sheet. A'ight let's roll!
Albert looks at himself and without breaking a sweat mutters to himself: "Not what happened last time for sure..."
He turns to the sorceress: "Ah my dear, you and your tribe are not the only ones that have trouble with resources. We wouldn't have come to your great home if we had plenty at ours. I can provide you with quite a lot of fresh water. I believe that's a rarity here. Also [points at the kobold holding the idol doll] we've brought a powerful magical artifact. A god resides in it and it can definitely aid you in whatever is coming.... What exactly is coming?"
Nat 20 persuation roll + 5 from CHA bonus + 2 from guidance = 27
Also 21 insight to try to understand whether they are really prepping for something serious or just hoarding resourcas and bullshiting us.
The kobold captain you met at the cave entrance is suddenly aware of the fact that he's withholding a potentially powerful artifact, and scurries up to his mistress. Dropping back to a kneel, he presents the idol to the sorceress and barks something at her in Yipyak. She accepts the tribute and examines it for several moments...
"Hah!" she chuckles breathily. "I see you added your own decorations to it to fool my guard captain. But you also seem to have fooled yourselves." She leaves the implications of the trinket's true powers unspoken and gently stashes the item unto a small bag draped of her bony shoulder. "That's hardly enough for a trade though of such magnitude. And while it's true that water is always handy in a desert, my people have ways of getting all the fresh mineral water we require. What we can't easily get are foodstuffs and cattle which more easily thrive on the surface, which has been scorched and ruined by the sun lately."
The guard captain bows deeper (his snout nearly brushing the ground) ashamed to have been so easily fooled. The sorceress places a reassuring hand on his head and says something in Yipyak that seems to encourage him again. Chest puffed and grinning, he rises and returns to his post beside your party.
Darian and Nare, if you wish, you can attempt to make an INT check to see if you understand what they're saying. The DC will be higher for Nare, as they've (unsure of preferred pronouns after gender-swap) only just begun their language studies.
"My sympathy goes out to your people, cleric. And again, I wish no harm to the Hachakee tribe or the citadel they're trying to build. But just as your caravan preferred to defend their supplies with their lives, we also must protect these provisions. But as for why, I'm afraid that's not my place to say. If you truly wish to know, I can escort you to our queen. But she is rarely as patient with outsiders as I am. So I'll offer you this warning: observe our customs and behave accordingly, or she will have your bones mulched into fertilizer for our gardens."
Rolls allowed to know how to behave properly in front of a kobold queen are: Deception, History, Insight, Performance, or Persuasion. An Investigation Roll, DC 12, will grant you Advantage on your check. Darian gets Advantage automatically due to his background.
Alberts eyes flicker as he seems to have cracked her code. He/she/they smile and he continues: "Darling, you seem to be well versed in the above-grounders ways. You know everything about us, but we hardly know anything about your tribe! So now we know you have water, but lack supplies. We on the other hand have flipped situation. We have supplies, but our water is very scarce. BUT if we don't get our supplies, we will probably just leave and die. Or just die, who knows. Honey, we have grounds for a diplomatic relationship it seems! If you could arrange this yourself, that would sound well for the higherups, wouldn't it?"
While chewing, he isn't quite sure if he feels the effects of the transformation. His appearance hardly changes though, he is glad there are no other harengons nearby. 'Pheromones. Ugh'
Nonetheless he is surprised by Albert's change. He gives Albert a thumbs up. Now that he thinks about it... being called 'her'? Ne'haredowell doesn't see why not. It doesn't bother the harengon.
Making a sort of poker face once called out about the 'shrooms, he stops abruptly but continues on and takes some of the dirt promptly. "Thank you. Love the dirt. Loamy."Yes, that's the best he can come up with. Picking it up and making it flow from his hands like a waterfall he then later shoves it into his component pouch. It makes the bones less rustle.
Twitch. His ears catch the sounds of the kobold captain running up and in his head he squeals with joy. 'They bought it!'Then the sorceress-
'Spoke too soon.' He squints and makes a face. 'Wait.'
His eyes follow her hands to the bag. Trying to figure out what the two were saying he listens in.
((Intelligence check: 6 oof))
Or maybe not. These echo-y chambers were really something.
((Investigation: 19 !!!))
((Insight check with advantage: first was 6 + 2 = 8; second 19 + 2 = 21 ))
After Albert he also adds:
"Did you use to live in this lands? Is that why you are mad? I, too, would be upset if people had come across where I lived and took it over," He kind of gestures to himself, showing off how non-human(iod) he looks. "But those people too are refugees." He stops and wonders where this is going. "Maybe you should come back and live with us?" He shrugs, "And there's plenty of room. And you have the skills to know how to farm and we've got the space..."Shrinking back, Nare sort of trails off from there.
Rollback Post to RevisionRollBack
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
The sorceress examines the elderly woman, unsure if Albert is hitting on her or not. She smiles, deciding to be flattered by Albert's advances. "It would, gorgeous. Perhaps you'd like to work alongside me to build a more profitable union between the surface types and the Letni Inhelk? If my queen approves, I can see about sending the people of Santekh a peace offering of fresh food and fertilizer for their gardens." Her tone is warm, if a bit unsure. And her smile, lined with dangerous fangs seems both disarming and alarming at the same time.
She turns her gaze to Nare, and her smile fades a bit. "Your offer seems genuine. But Kasi, the Outcast, tells a different story about what kind of room the surface dwellers have for our kind. Perhaps if you were more eager to make her feel welcome in Santekh, your supplies would never have found their way into our cave."
That business concluded, she gestures toward the ascending stone path that leads up to the queen. "Shall we, beautiful one?" she coos toward Albert.
One of the kobolds rounds up your weapons, but gets startled by Nare's sudden display of bravado and lets out a small distressed yelp. The other two kobolds snicker at the startled one, amused by his skittishness.
Once everyone's weapons are collected (except Bran's), the kobolds surround the group, and usher Bran's assistants inside with the mules and the carts. The leader watches the paladin attempt to leave and tilts his head curiously.
"Where you go?" His tone seems a bit derisive as he reassesses the beleaguered elf's courage.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Bran continues to watch: as the Kobold Leader in turn watches him says with an air of 'put on fierceness' "where you go!", doesn't in the slightest cause Bran to show any fear.
Bran responds, "I stay here, you don't need me to go there, understand!" Bran rolls persuasion: 6
The kobold leader shrugs, and stands aside, allowing Bran to leave the cave.
"Wait! We don't want to be here either! Let us go with you, my lord!" Your attendant calls out, voice cracking in nervous apprehension.
Assuming Bran lets his retainers go with him, they roll the cart and mules outside the cave with them.
The lead kobold barks out some orders in Yipyak, and four other kobolds come out of hiding. They stay behind, guarding the entrance to the cave while the original three escort you deeper into the cave.
The walk is treacherous and winding, made all the more difficult by the fact that the kobolds have doused the light coming from Albert's cane. Once they figure out that the humans are blind without it,, they decide to equip you with a lit candle and order you to remain close to each other so you don't fall into a trap. You make it through the twisted labyrinth, deep into the mountain where you start to hear sounds of toil. The winding caverns open up to a massive central hall where easily more than a hundred kobolds labor, moving mining supplies, medicine, building equipment, and of course, your much sought after crates, up a perilous path towards the kobold horde. It's unclear what they're building, but it's all clearly being built around something extremely important to the kobolds.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Bran reluctantly leaves with his retainers (who are very happy) and they move the carts and handle the mules to a safe place away from the cave enterance.
Once the supplies and other items are secured and the retainers check and make sure all is well. They keep watch, setup camp and await what is going on in the cave.
Bran is terribly conflicted, not been with his team is causing him discomfort.
His Attendant, Sion helps Bran to settle, polishing parts of his armour odd jobs - preparing a meal and such like. His Grooms-man Nikos is seeing to the mules and supplies and his General Hand Gerith is keeping watch.
Bran realises he needs to talk to the Golden Company once they return from the caves for his future leadership depends on it.
After sharing a meal, Bran becomes tired, but this time its different. The usual elven trance he naturally moves into seems to come upon him far far to quick.
Darian squints in the dim candlelight, taking in the bustling scene before him. He watches the kobolds laboring with a mixture of curiosity and wariness. The sight of the crates they're seeking among the supplies brings a flicker of hope to his eyes.
He turns to the lead kobold, choosing his words carefully in broken Common, "We here for crates. Need them. Why you… take? What you… build here?"
Darian waits for the kobold leader's response, hoping to understand their motives and find a way to negotiate the return of the supplies without conflict.
While walking, Albert thanks the kobolds for the candle. At the same time he cancels the light on his staff and casts it on a copper coin in his pocket and keeps it there.
Arovs takes the offered candle though he did not need it. Seeing how labyrinthian the path had him wonder what they are building. Though he was glad they did not choose to fight their way to the supply crates as the kobolds clearly outnumbered the Golden company by a good margin.
He will keep walking and following their kobold guide.
Nare stands still and holds his puffed position when the kobold took his weapons and then the others belittled the little guy. He had to hold back a 'sorry,' thinking against it as it would throw off his display. He huffs, keeping up the grandeur.
Surprised by Bran's reluctance he pats the man on the shoulder. Not one to question his companion's decision, he doesn't say anything of contradiction. Though his eyes stay behind over to the sad looking paladin standing at the entrance when the kobolds escorted them away. Wandering through the inner tunnels of the caravan leaves Ne'haredowell in awe. He didn't need the candle but kept it anyways. The one thing good about dying (apparently) was having darkvision. He admires the burrow's structures; it reminds him of home (both of the Feywild bunny burrows and the gnomes' mountain). He hold the candle up to his face, clutching it with both hands as if it were his last line of defense. Hundreds of kobolds' teeth. He shuddered at the thought of it.
Getting near Darian, he nudges the ranger and whispers, "Psst. Hey. If you're going to be the one speaking... I got some mushrooms." Eyes widening, "Not what you think! Um, they make you... more charismatic. Yeah. Better for talking with. I hope." He opens up the yeasty smelling jar. "Oh um one thing. They will turn you female if you weren't already. Male the other."
"Which! Which would be good for you because um kobolds are a matriarchal society. So um win-win?"
((hey sorry this was so late. just wasn't in the right headspace for it))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Darian shakes his head at Nare, “I guide. You speak.”
(ooc he has -1 Cha so let’s not rely on Darian to talk us through this)
"Hghh. You sure?" Nare bites his lower lip and then looks around. "I'm not the best worder of words..." He shuffles a bit to the right to Albert the Silencer, "Hey Albert-o, you want to try? They boost your speaking abilities."
"I got 3 uses. We can both take one." He looks down over at his jar, "I'm going to grow more at home." He pops one in his mouth for good measure and slowly chews on it open-mouthedly like a cow with some cud (or... like a bunny with a large mushroom in his buck teeth).
With a mouth full he asks, "Can I keep some dirt?" He tests with the kobold in front of him.
((Survival check: 5 + 2 = 7 for actual dirt since the mushrooms need soil and there's like no soil in the desert.))
((Persuasion: 5 + 2 = 7 also huh))
((oh dang -1 cha?! that's so low no wayyy))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Albert takes it from Nare: "I'd like to say it's the first time I'm taking shrooms from a talking rabbit, but I really can't". After that he eats one.
The kobold leader doesn't pay much attention to Darian as he speaks, but instead, drops into a low bow as a sorceress saunters up to your party, followed by a contingency of kobold warriors.
"We took them because we had to. We want no trouble with the Hachakee. But our mother has commanded more supplies for what is coming," she chimes in perfect common. Her adornments are fancy, especially for a kobold. She clearly seems to be important.
She looks at the harengon and the priest chew on mushrooms, and opens her mouth in a crocodilian grin as Albert turns into a graceful and elegant elderly woman...
"I see that the Witchdoctor appreciates our work, and (I presume) profits well from it?" she winks knowingly.
_Miglasezis_ roll 1d6 to boost your base CHA score for 1d4 hours. You'll remain in female form for that same duration.
The kobold sorceress shrugs at Nare's request. "I don't see why not. With the mining expeditions, we have plenty of dirt to spare." She sighs, puffing out her chest and rolling back her shoulders to appear strong and confident. "It's supplies and time that we're short on. We need food and treasure. Lots of it, and soon. Unless you can offer something of true value to replace the crates we had no choice but to take..." she trails off, not entirely sure how to finish the question, and clearly not sure how much she should share with these strangers.
The entire party, including Bran gets 437 XP for the Kobold encounter (non-violent solutions still count). You can level up after a long rest.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
OOC: so + 5 CHA for 3 hours. Rolled in my DDB sheet. A'ight let's roll!
Albert looks at himself and without breaking a sweat mutters to himself: "Not what happened last time for sure..."
He turns to the sorceress: "Ah my dear, you and your tribe are not the only ones that have trouble with resources. We wouldn't have come to your great home if we had plenty at ours. I can provide you with quite a lot of fresh water. I believe that's a rarity here. Also [points at the kobold holding the idol doll] we've brought a powerful magical artifact. A god resides in it and it can definitely aid you in whatever is coming.... What exactly is coming?"
Nat 20 persuation roll + 5 from CHA bonus + 2 from guidance = 27
Also 21 insight to try to understand whether they are really prepping for something serious or just hoarding resourcas and bullshiting us.
The kobold captain you met at the cave entrance is suddenly aware of the fact that he's withholding a potentially powerful artifact, and scurries up to his mistress. Dropping back to a kneel, he presents the idol to the sorceress and barks something at her in Yipyak. She accepts the tribute and examines it for several moments...
"Hah!" she chuckles breathily. "I see you added your own decorations to it to fool my guard captain. But you also seem to have fooled yourselves." She leaves the implications of the trinket's true powers unspoken and gently stashes the item unto a small bag draped of her bony shoulder. "That's hardly enough for a trade though of such magnitude. And while it's true that water is always handy in a desert, my people have ways of getting all the fresh mineral water we require. What we can't easily get are foodstuffs and cattle which more easily thrive on the surface, which has been scorched and ruined by the sun lately."
The guard captain bows deeper (his snout nearly brushing the ground) ashamed to have been so easily fooled. The sorceress places a reassuring hand on his head and says something in Yipyak that seems to encourage him again. Chest puffed and grinning, he rises and returns to his post beside your party.
Darian and Nare, if you wish, you can attempt to make an INT check to see if you understand what they're saying. The DC will be higher for Nare, as they've (unsure of preferred pronouns after gender-swap) only just begun their language studies.
"My sympathy goes out to your people, cleric. And again, I wish no harm to the Hachakee tribe or the citadel they're trying to build. But just as your caravan preferred to defend their supplies with their lives, we also must protect these provisions. But as for why, I'm afraid that's not my place to say. If you truly wish to know, I can escort you to our queen. But she is rarely as patient with outsiders as I am. So I'll offer you this warning: observe our customs and behave accordingly, or she will have your bones mulched into fertilizer for our gardens."
Rolls allowed to know how to behave properly in front of a kobold queen are: Deception, History, Insight, Performance, or Persuasion. An Investigation Roll, DC 12, will grant you Advantage on your check. Darian gets Advantage automatically due to his background.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
(I thought this was the queen. Oh well, can’t back out now)
Int check 19
Insight to behave himself Nat 20 (22 total)
Alberts eyes flicker as he seems to have cracked her code. He/she/they smile and he continues: "Darling, you seem to be well versed in the above-grounders ways. You know everything about us, but we hardly know anything about your tribe! So now we know you have water, but lack supplies. We on the other hand have flipped situation. We have supplies, but our water is very scarce. BUT if we don't get our supplies, we will probably just leave and die. Or just die, who knows. Honey, we have grounds for a diplomatic relationship it seems! If you could arrange this yourself, that would sound well for the higherups, wouldn't it?"
Self guided persuasion: 18+4=22
While chewing, he isn't quite sure if he feels the effects of the transformation. His appearance hardly changes though, he is glad there are no other harengons nearby. 'Pheromones. Ugh'
Nonetheless he is surprised by Albert's change. He gives Albert a thumbs up. Now that he thinks about it... being called 'her'? Ne'haredowell doesn't see why not. It doesn't bother the harengon.
Making a sort of poker face once called out about the 'shrooms, he stops abruptly but continues on and takes some of the dirt promptly. "Thank you. Love the dirt. Loamy." Yes, that's the best he can come up with. Picking it up and making it flow from his hands like a waterfall he then later shoves it into his component pouch. It makes the bones less rustle.
Twitch. His ears catch the sounds of the kobold captain running up and in his head he squeals with joy. 'They bought it!' Then the sorceress-
'Spoke too soon.' He squints and makes a face. 'Wait.'
His eyes follow her hands to the bag. Trying to figure out what the two were saying he listens in.
((Intelligence check: 6 oof))
Or maybe not. These echo-y chambers were really something.
((Investigation: 19 !!!))
((Insight check with advantage: first was 6 + 2 = 8; second 19 + 2 = 21 ))
After Albert he also adds:
"Did you use to live in this lands? Is that why you are mad? I, too, would be upset if people had come across where I lived and took it over," He kind of gestures to himself, showing off how non-human(iod) he looks. "But those people too are refugees." He stops and wonders where this is going. "Maybe you should come back and live with us?" He shrugs, "And there's plenty of room. And you have the skills to know how to farm and we've got the space..." Shrinking back, Nare sort of trails off from there.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
The sorceress examines the elderly woman, unsure if Albert is hitting on her or not. She smiles, deciding to be flattered by Albert's advances. "It would, gorgeous. Perhaps you'd like to work alongside me to build a more profitable union between the surface types and the Letni Inhelk? If my queen approves, I can see about sending the people of Santekh a peace offering of fresh food and fertilizer for their gardens." Her tone is warm, if a bit unsure. And her smile, lined with dangerous fangs seems both disarming and alarming at the same time.
She turns her gaze to Nare, and her smile fades a bit. "Your offer seems genuine. But Kasi, the Outcast, tells a different story about what kind of room the surface dwellers have for our kind. Perhaps if you were more eager to make her feel welcome in Santekh, your supplies would never have found their way into our cave."
That business concluded, she gestures toward the ascending stone path that leads up to the queen. "Shall we, beautiful one?" she coos toward Albert.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord); Lost Mine of Phendelver (tabletop)
My Characters:
Krik-tul, Thri-kreen monk; Mme Cragmaw, Goblin Artificer; River Kuthraeann, Wood Elf Paladin
Albert will give hand to the sorceress, but will not say anything right now.
OOC: Definitely WAS NOT the outcome I was going for. Takin' one for the team I guess.
[OOC: Ooohhh ... Albert this is seriously delicious!!! ]