Rask gently and quietly places the bar on the ground to the side of the door. Turning back to door she gives the party a quick nod before grabbing her maul with one hand and turning the handle with her free hand. Once she has opened the door she quickly grips her maul with both hands and uses it to nudge the door open.
The door creaks open. Being dark, only the light cantrip illuminates the room. The chamber beyond the door is only about fifteen feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Darkvision however (Susk, Zaerra, Yga) reveals skeletons in rusted armour lying slumped in the shadows.
The skeletons begin to stir and the sound of scraping metal is heard.
Rask takes stock of the size of the room and the distance between her and the skeletons. Making her decision, she steps backwards into the larger chamber to wait for the skeletons to advance. She will ready herself.
With dull clanking the skeletons advance. Because Rask stepped back, only one skeleton at a time can advance out of the door.
Having held their attack, Rask and Susk can now attack the lead skeleton. The skeletons are wearing thick, but rusted armour in a style that hasn't been seen in a century or more. A good bash might actually break the armour.
Susk's first blow hits a solid blow and a big chunk of badly rusted armour just falls off. The blow did less damage (half damage) but subsequent attacks will do normal damage. His second attack is turned by the bit of protection the armour provides the undead.
Yakeerk fires his arrow at the skeleton, aiming for the force of the arrow to smash its bones in the hole that Susk provided.
This post has potentially manipulated dice roll results.
Yakeerk's arrow flies true and smashes the skeletons ribcage and spine. It falls the floor, and the second skeleton steps up and swings its rusty sword at Rask.
Attack: 18 Damage: 5
Those at the front - Susk and Rask - notice a blue-white glow coming from a spot between the floor and the wall at the back of the room. They both recognise that this is probably a secret door and something behind that door is making that light.
This post has potentially manipulated dice roll results.
Zaerra takes aim at the skeleton that Susk has damaged and following Yakeerk's example tries to thread her bolt of fire into the hole that Susk provided.
Rask gently and quietly places the bar on the ground to the side of the door. Turning back to door she gives the party a quick nod before grabbing her maul with one hand and turning the handle with her free hand. Once she has opened the door she quickly grips her maul with both hands and uses it to nudge the door open.
The door creaks open. Being dark, only the light cantrip illuminates the room. The chamber beyond the door is only about fifteen feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Darkvision however (Susk, Zaerra, Yga) reveals skeletons in rusted armour lying slumped in the shadows.
The skeletons begin to stir and the sound of scraping metal is heard.
Yga launches here bottle of holy water at the bones, unarmed strike(?), rolled a 6.
I'd be ok with just a ranged attack, but still a miss.
Yga's throw goes wide and the holy water does no damage.
Irob will loose his firebolt at one of the skeletons:
To hit: 6 (nat 1)
Damage :( : 9
Zaerra too fires off her fire bolt to the nearest skeleton she has a clear shot at.
Attack: 10 Dmg: 8
Zaerra's fire bolt hits the target but doesn't get through the skeleton's rusty armour.
Rask takes stock of the size of the room and the distance between her and the skeletons. Making her decision, she steps backwards into the larger chamber to wait for the skeletons to advance. She will ready herself.
Susk will draw his shortswords and wait with Rask for the skeletons to advance.
With dull clanking the skeletons advance. Because Rask stepped back, only one skeleton at a time can advance out of the door.
Having held their attack, Rask and Susk can now attack the lead skeleton. The skeletons are wearing thick, but rusted armour in a style that hasn't been seen in a century or more. A good bash might actually break the armour.
Raising her weapon, Rask swings hard at the skeleton emerging from the doorway.
To hit: 9. Damage: 7
The skeleton seems to dimly remember it's combat training and blocks Rask's swing.
Susk will take advantage of the skeleton reacting to Rask's blow to strike with his swords
First attack To hit 16 Damage 6 + 5 sneak
Second hit To hit 12 Damage 6
Susk's first blow hits a solid blow and a big chunk of badly rusted armour just falls off. The blow did less damage (half damage) but subsequent attacks will do normal damage. His second attack is turned by the bit of protection the armour provides the undead.
Yakeerk fires his arrow at the skeleton, aiming for the force of the arrow to smash its bones in the hole that Susk provided.
Attack: 17 Damage: 6
Yakeerk's arrow flies true and smashes the skeletons ribcage and spine. It falls the floor, and the second skeleton steps up and swings its rusty sword at Rask.
Attack: 18 Damage: 5
Those at the front - Susk and Rask - notice a blue-white glow coming from a spot between the floor and the wall at the back of the room. They both recognise that this is probably a secret door and something behind that door is making that light.
Rask easily blocked the sword blow with the shaft of her maul.
Party's turn again.
Zaerra takes aim at the skeleton that Susk has damaged and following Yakeerk's example tries to thread her bolt of fire into the hole that Susk provided.
Attack: 18 Damage: Unable to parse dice roll.
And the damage on that one is 7. (rolled on character sheet)
Sorry it just won't work for me... I must be doing something wrong with the dice roller on the page.
Zaerra's fire bolt smashes a hole in the new skeleton's armour. From now on it will take full damage from any attacks that hit.
Yakeerk fires an arrow into the skeleton, aiming at the big hole in the rusty armour.
Attack: 16 Damage: 6