Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. Until twenty years ago, it had been the residence of an aged alchemist of sinister reputation. Even then, locals avoided the house because of its owner’s mysterious activities. Now, two decades after the unexplained disappearance of its occupant, the house has taken on an even greater air of evil and mystery.
Dilapidated and long abandoned, the house presents an unwholesome appearance. Those hardy souls who have infrequently sought entry (pursuing rumors of a secret hoard of alchemical gold) all returned with naught save grim tales of decaying chambers presided over by monstrous perils. Indeed, such is the reputation of the house that the fields around it, though prime agricultural land, remain untended and rank with weeds.
Sinester Slagg, a gnomish wizard and down on his luck antiquity smuggler recently put to shore, looking for work and for a place nobody knows his name. His best friend and partner is Baraga Bonespear. A huge and menacing beast of a barbarian with the literal head of a lion. Sinester discovered him on a jaunt across the seas.
The seabirds cackle and caw as they swarm the fishing boats dropping off their bounty at the docks. Feeling the overwhelming sense their luck is about ti change for the better, Sinester and Baraga make their way down the docks towards the Wicker Goat, the oldest tavern in town and where they will stay for the time being.
This post has potentially manipulated dice roll results.
The two friends quickly acquire their room and, since it is early in the day, they head about to scope the town and see what opportunities present themselves.
weather: sunny, clear skies. town mood: 3. The townsfolk seem to be in a bickering mood, maybe a poor haul this morning.
it seems to take a while for the people to warm up to the duo, as the passersby keep a wide berth of the lion man
Secrets of the salt marsh
Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. Until twenty years ago, it had been the residence of an aged alchemist of sinister reputation. Even then, locals avoided the house because of its owner’s mysterious activities. Now, two decades after the unexplained disappearance of its occupant, the house has taken on an even greater air of evil and mystery.
Dilapidated and long abandoned, the house presents an unwholesome appearance. Those hardy souls who have infrequently sought entry (pursuing rumors of a secret hoard of alchemical gold) all returned with naught save grim tales of decaying chambers presided over by monstrous perils. Indeed, such is the reputation of the house that the fields around it, though prime agricultural land, remain untended and rank with weeds.
Sinester Slagg, a gnomish wizard and down on his luck antiquity smuggler recently put to shore, looking for work and for a place nobody knows his name. His best friend and partner is Baraga Bonespear. A huge and menacing beast of a barbarian with the literal head of a lion. Sinester discovered him on a jaunt across the seas.
The seabirds cackle and caw as they swarm the fishing boats dropping off their bounty at the docks. Feeling the overwhelming sense their luck is about ti change for the better, Sinester and Baraga make their way down the docks towards the Wicker Goat, the oldest tavern in town and where they will stay for the time being.
The two friends quickly acquire their room and, since it is early in the day, they head about to scope the town and see what opportunities present themselves.
weather: sunny, clear skies.
town mood: 3.
The townsfolk seem to be in a bickering mood, maybe a poor haul this morning.
it seems to take a while for the people to warm up to the duo, as the passersby keep a wide berth of the lion man
Wast this a solo campaign or…?