Vah'Lhorn's sword "tinks" off the metal handle of the door. The zombies begin to stir and get up from the floor slowly. Do you continue in or just close the door on them like a solicitor?
This post has potentially manipulated dice roll results.
Vah'Lhorn, seeing the bodies start to rise, turns to Yuri and exclaims, "There's no help for Gramgran should we fall here." He punctuates the statement with a blast at the nearest zombie, before making a tactical withdrawal through the door they entered by.
((OOC - Vah'Lhorn is basically taking a pot shot and getting out. If that initiates combat, then rolls are: Initiative: 8 Attack: 23 Damage: 3 (Edit - just moused over the roll on my laptop - looks like I rolled 1d0 rather than 1d10... plus my 3 cha mod. Rolling the d10 here and up to you if you want to add it Kyle (1) Move: 30ft away from the zombies. ))
Vah'Lhorn's blast explodes in the room with crackling blue energy. The skin on one of the zombie's arm burns off before retreating and slamming the door closed. You both hear shuffling inside the room as you back away.
"I think we'd best be putting some distance between their teeth and our flesh. Let's up the pace and find if this druid is still here, though I worry that if they are, then they would have already acted against these undead, were it within their power to do so!"
If Yuri agrees, Vah'Lhorn will up the pace of their search, extra cautious of any bodies they come across.
(OOC Are we still using the original search or heading back to building 4? Iron bands on the door plus not in as bad a state as the other buildings equals someone is living there.)
There's nothing really to bar. The door pushed in and you assume the latch on the inside is broken.
As you both approach building 4, you notice this small house appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
As they approach the building, Yuri can't help but notice how well put together this building is. Especially given the state of it's neighbours. Does Yuri notice anything else about the house? Does anyone appear home, are any faces peering out the windows? Presumably the doors, sturdy and we'll appointed are locked, but are any windows open?
Vah'Lhorn strides to the door, and closes his eyes for a moment calling to the demon for a mote of magic and releases the spell. Standing tall, he pounds his fist down on the door in three rhythmic blows, then shouts at the top of his augmented voice. "Hello the house! Is there any inside? We are looking for a druid to aid our friend!"
(OOC - Vah'Lhorn casts Thaumaturgy - causing his voice to boom up to three times as loud as normal for 1 minute.)
You hear some shuffling inside. "Quiet. You'll bring the dead."You hear some more shuffling about before the door is partially opened. The human that answers is a gaunt, white-bearded man. He looks you two over before ushering you both inside. "Hurt, you say? Don't look it."
Vah'Lhorn gives a stark look at the old human. "She was bitten by these foul undead that inhabit the village. We slew the creatures, but one of them bit bur friend, and she has succumbed to some malady, turning on us and losing all reason. We feared to move her without knowing what else lay ahead, so search for a druid rumoured to live here."
This post has potentially manipulated dice roll results.
Yuri nods as Vah'Lhorn speaks, keeping an eye out for any shambling voices. As Vah'Lhorn mentions Gramgran's affliction, he tries a little impression as of to reinforce the point. Groaning and gurgling as if it adds to the effect.
The druid will nod at Yuri's zombie interpretation. "Reidoth," he offers up as his name. Stung up about the room is dried plants hanging from strings. He moves to them and breaks a few free from the string. He starts to grind them together in a mortar and pestle. "If your friend isn't too far gone this may help, but you must hurry."
Yuri and Vah'Lhorn burst out the door of the druid's lodge and rush back to were Gramgran and Kim were left. A quick glance at the scene, you notice the rope has been broken and Kim, dagger in hand, is standing over Gramgran. Gramgran is not moving, but she is breathing and now has a big swollen knot on her forehead. Kim explains that Gramgran broke free of her binds and she had to "incapacitate" her. Yuri throws Gramgran over her shoulder and the party makes their way back to the lodge. One the way, you notice that other zombies are wondering the dirt streets and appear to be looking for some food. They take notice of you all, but you're able to outrun them.
Once back at the lodge, Reidoth opens the door for you all and barricades it behind you. He has a glass vial filled with a murky liquid. "She needs this." He hands Vah'Lhorn the vial.
This post has potentially manipulated dice roll results.
Vah'Lhorn looks at the vial in his hands, and takes a moment to weigh Reidoth's words and how quickly the man has been able to provide a cure, considering the number of undead that roam the village, and how genuine his insistence at speed really is...
"Yuri, Kim, I can't put my finger on it but something feels wrong here." Voicing his concerns in a low voice, he ends asking their opinion "Should we give her the vial?"
Vah'Lhorn looks at the vial in his hands, and takes a moment to weigh Reidoth's words and how quickly the man has been able to provide a cure, considering the number of undead that roam the village, and how genuine his insistence at speed really is...
"Yuri, Kim, I can't put my finger on it but something feels wrong here." Voicing his concerns in a low voice, he ends asking their opinion "Should we give her the vial?"
Vah'Lhorn's sword "tinks" off the metal handle of the door. The zombies begin to stir and get up from the floor slowly. Do you continue in or just close the door on them like a solicitor?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Kim sees Gramgran get loose and she tries to overwhelm her with brute force as she doesn't want to hurt her.
Strength check please.
Vah'Lhorn, seeing the bodies start to rise, turns to Yuri and exclaims, "There's no help for Gramgran should we fall here." He punctuates the statement with a blast at the nearest zombie, before making a tactical withdrawal through the door they entered by.
((OOC - Vah'Lhorn is basically taking a pot shot and getting out. If that initiates combat, then rolls are:
Initiative: 8
Attack: 23 Damage: 3 (Edit - just moused over the roll on my laptop - looks like I rolled 1d0 rather than 1d10... plus my 3 cha mod. Rolling the d10 here and up to you if you want to add it Kyle (1)
Move: 30ft away from the zombies.
))
Bring out your inner chatacter class...
Stepping back beyond the door, Yuri casts a panicked eye around for something to block out with.
Initiative if needed: 1
Perception - 5
Vah'Lhorn's blast explodes in the room with crackling blue energy. The skin on one of the zombie's arm burns off before retreating and slamming the door closed. You both hear shuffling inside the room as you back away.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
"I think we'd best be putting some distance between their teeth and our flesh. Let's up the pace and find if this druid is still here, though I worry that if they are, then they would have already acted against these undead, were it within their power to do so!"
If Yuri agrees, Vah'Lhorn will up the pace of their search, extra cautious of any bodies they come across.
Bring out your inner chatacter class...
(OOC Are we still using the original search or heading back to building 4? Iron bands on the door plus not in as bad a state as the other buildings equals someone is living there.)
(OOC - I'm good with either, so let's backtrack and check the barred up house.)
Bring out your inner chatacter class...
(OOC Sounds like a plan. @kyleh, anything that could be used to bar the door before we go?)
There's nothing really to bar. The door pushed in and you assume the latch on the inside is broken.
As you both approach building 4, you notice this small house appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Perception 12
As they approach the building, Yuri can't help but notice how well put together this building is. Especially given the state of it's neighbours. Does Yuri notice anything else about the house? Does anyone appear home, are any faces peering out the windows? Presumably the doors, sturdy and we'll appointed are locked, but are any windows open?
Gramgran
(Don’t know what I have to beat against Kim but here’s my strength check. If applicable, acrobatics to avoid Kim’s attack?)
Strength 13 , so 16 if acrobatics
This place is pretty well locked down. Windows covered and no one can be seen.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Vah'Lhorn strides to the door, and closes his eyes for a moment calling to the demon for a mote of magic and releases the spell. Standing tall, he pounds his fist down on the door in three rhythmic blows, then shouts at the top of his augmented voice. "Hello the house! Is there any inside? We are looking for a druid to aid our friend!"
(OOC - Vah'Lhorn casts Thaumaturgy - causing his voice to boom up to three times as loud as normal for 1 minute.)
Bring out your inner chatacter class...
You hear some shuffling inside. "Quiet. You'll bring the dead." You hear some more shuffling about before the door is partially opened. The human that answers is a gaunt, white-bearded man. He looks you two over before ushering you both inside. "Hurt, you say? Don't look it."
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Vah'Lhorn gives a stark look at the old human. "She was bitten by these foul undead that inhabit the village. We slew the creatures, but one of them bit bur friend, and she has succumbed to some malady, turning on us and losing all reason. We feared to move her without knowing what else lay ahead, so search for a druid rumoured to live here."
Bring out your inner chatacter class...
Yuri nods as Vah'Lhorn speaks, keeping an eye out for any shambling voices. As Vah'Lhorn mentions Gramgran's affliction, he tries a little impression as of to reinforce the point. Groaning and gurgling as if it adds to the effect.
"Grrr, arg..."
Performance -8
The druid will nod at Yuri's zombie interpretation. "Reidoth," he offers up as his name. Stung up about the room is dried plants hanging from strings. He moves to them and breaks a few free from the string. He starts to grind them together in a mortar and pestle. "If your friend isn't too far gone this may help, but you must hurry."
Yuri and Vah'Lhorn burst out the door of the druid's lodge and rush back to were Gramgran and Kim were left. A quick glance at the scene, you notice the rope has been broken and Kim, dagger in hand, is standing over Gramgran. Gramgran is not moving, but she is breathing and now has a big swollen knot on her forehead. Kim explains that Gramgran broke free of her binds and she had to "incapacitate" her. Yuri throws Gramgran over her shoulder and the party makes their way back to the lodge. One the way, you notice that other zombies are wondering the dirt streets and appear to be looking for some food. They take notice of you all, but you're able to outrun them.
Once back at the lodge, Reidoth opens the door for you all and barricades it behind you. He has a glass vial filled with a murky liquid. "She needs this." He hands Vah'Lhorn the vial.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Vah'Lhorn looks at the vial in his hands, and takes a moment to weigh Reidoth's words and how quickly the man has been able to provide a cure, considering the number of undead that roam the village, and how genuine his insistence at speed really is...
Insight: 2
"Yuri, Kim, I can't put my finger on it but something feels wrong here." Voicing his concerns in a low voice, he ends asking their opinion "Should we give her the vial?"
Bring out your inner chatacter class...
You can't read Reidoth. He seems sincere.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets