Togashrub spots the creatures and almost seems to wave a frond at them, then moves to another area of dense foliage and stops, standing still, and dodges. Unable to speak or do anything, he stands still in leafy frustration.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Wha?!?" Anachain exclaims and instead of trying to dodge she instead shouts out "Control yourself!"
"The both of you!" she adds, turning to glare at Togar as well...
And with that reaction she effectively casts Silvery Barbs causing Elmer to lose concentration (and have to reroll his attack, using the lower roll) and gives Togar advantage on a d20 roll in the next minute (might I suggest your next save to not be a fern??)
The pixies see that the paladin is no longer confused and the plant has lost it's appeal and now that their sprite friends are getting picked off... they decide to depart.
The pixies and the sprites fly off into the forest. Drip is close enough for an AoO if he wants one.
But then the road continues next to the forest and into Rivermark. The two elves have been hiding out in the caravan, popping their heads out from time to time to see what is happening.
"Well that was annoying," Anachain notes as she looks around a bit exasperated and with no targets to take it out on. Instead she walks over to Togar and asks "Hey! You ok in there?" and randomly pushes his leafs around a little bit hoping for a response.
"Were we expecting problems with pixies?" Anachain eventually asks aloud for anyone to answer. "Like were there rumors of this for these woods or anything? Anyone? Anyone?? Bueller??"
If she can find little dead bodies laying around she gently collects them and makes little graves for them. Because they're tiny and why not? Not like she will need to dig deep or anything... And maybe it's the wrong thing to do but she doesn't know better so it's what she does.
Drip doesn’t bother attacking the fleeing creatures, instead sitting on his haunches and waving a broad paw at them. Clearly the attempted maulings were all in good fun dudes! No?
Kulloda straps his javelin back on then climbs down the tree.
"Maybe this is special tree," Kulloda says looking up at the one he just climbed down. "Who knows. Sometimes bugs just annoy."
After a moment he looks over at Anachain.
"Who is Bueller?"
Kulloda then looks around at the rest of the group, his eyes resting on Elmer for a moment, trying to judge whether the firbolg is going to attack again or not. Not seeing anything imminent, he then looks at the panther and the odd looking fern.
"Which one Togar and which one Drippy?"
Finally he checks on the wagons to see if they're free of the grasping weeds and vines. If they're not he'll cut the remaining plants back.
Galadher walks over to where Mother Anachain is burying the dead sprites, and look of confusion on his face, "No.. no word of pixies or rumors of these woods, but we haven't been in this area for a very long time. Or heard word of the area either." He watches MA bury them, but doesn't offer to help.
Dimia follows her brother over now that the fighting was over and smiles as Togar waves his response to Kulloda. She picks Togar up with a grunt, "This one is your owl friend apparently. Shall we continue on?" and she puts Togar in your wagon before heading back to hers.
"I... I was considering planting him too," Anachain jokes. Well, perhaps it is a joke...
And indeed, once the wee bodies are buried under and the vines removed from the wagons and all, Anachain agrees it is best to get out of here before the little ones regroup and attack again.
After a couple of hours, during which time Togar turns back to his normal feathery self, you turn the bend and see the elven village of Rivermark ahead of you. It's getting on dusk as the sun's golden rays upon the buildings really is a welcoming sight. Let alone the fact there is most likely beds waiting for you in lieu of the hard ground you've been sleeping on these past ten days.
The wagon ahead of you pulls off to the side and Dimia jumps out holding a small pouch. She walks over to your wagon with a big smile on her face. "We made it! Thank you for your company and guard, here is the money I promised. Since we found that other wagon it only took ten days, so I hope you are all satisfied with the 25 gold here. And hey, you've acquired transport for yourselves now!" she holds it out for any of you to take. She looks around and smiles, "Man, this place hasn't changed in all the years we've been away."
For those of you that have heard of Rivermark, you know that it is a quaint city nestled along the banks of the Serpent River, known for its vibrant trade and beautiful vistas. The city is characterized by its winding streets, cozy inns, and a bustling marketplace where merchants from surrounding areas come to sell their goods. And it sure is a sight for those that have lived in Eldershore.
Dimia starts pointing out areas of interest, "Over there is the Riverfront Market, which is always full of stalls selling produce, crafts, exotic goods...mmm makes my stomach rumble just thinking about it. There is the Sunstone Tavern, good for a hearty meal and a stout drink, usually has pretty clean beds from what I've heard. And there is the Riverwatch Keep, serving as a lookout point for river trade."
She starts heading back to her wagon, then turning back, "If you run into the Mayor, tell her you know me. She isn't really hard to deal with, but if it helps.." she shrugs, and says her farewells. Galadher leans out the wagon and waves.
Drip leans casually against the caravan, his arms crossed and a grin on his face as he looks at Dimia. “Alright, dude, guess this is where we split waves,” he says with a laid-back tone. “But remember what I’ve been telling you. It’s not just about riding the gnar, you know? It’s about feeling the vibe, being one with the water, and not fighting the flow. Same goes for life, dude—don’t paddle against the current. Ride it out, and you’ll always find your balance.”
He pauses, giving her a knowing nod. “Catch ya on the flip side, dude.” Then, with a two-fingered wave, he saunters off, barefoot and carefree as ever.
Anachain squints and assesses the gold Dimia pays them with and tries to do math in her head - five silver each for each day, ten days, carry the 12, times a half... "This seems about right," she finally says a bit apprehensively. She thinks it is but trigonometry was never her strong suit. "I'll make sure this gets doled out to the others. Thank you."
And she does. Anachain goes to each of the others and dutifully counts out five gold to each of them.
"I suggest we spend one evening here before we take our own carriage onwards to Calimport," she says to the group. "Unless you would all rather press right on?"
---
Meanwhile, when Anachain thanks Dimia and moves to start dishes out profits to the others, the invisible Myrth dawdles behind a bit.
"A job well done with minimal bother, you'd think that would call from some kind of gratuity as thanks, wouldn't you?" Myrth whispers softly as they perch invisibly beside Galadher. "Bad luck to not go above and beyond when those charged with protecting your life have..." And with the words whispered Myrth departs and takes a roundabout flight around the area before landing gently upon Anachain's shoulder, the extra weight being the only proof of their presence.
“Well. That was mortifying.” Togar bristles and shakes his feathers when he turns back to an Owlin, moving his arms and legs, looking at them. “Gave me some new insight on plants though. That’s not something that happens every day! Whew, glad that I can speak again…”. He sits back into a comfortable position for the last of the ride, moving each of his claws and looking at them.
Togar takes the 5 gold pieces when offered, walking along with his companions to the Sunstone Tavern. "That whole experience was exhausting. I say we rest here overnight then head out in the morning. I wonder if the mayor would have any useful information? Any history or stories that could help us.. I'd like some nice water and to just plant my roots in the ground for at least a night..". Togar looks around at the others, then back down at his body, saying "I wonder where the hell that came from..."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Galadher starts waving his hand around trying to brush away whatever voice is around him, and then dives back into the wagon, shutting the curtains fast behind him.
Elmer stands there for a moment, rubbing the back of his neck, looking from Dimia to the group and then back again. "Hey guys... I uh, I have heard of Rivermark and well, I think I want to see more. I've always wanted to really see an elven city such as this. Uh... good luck with the pearl and all." And with his head bowed as he feels bad leaving the group, he heads in a different direction, waving goodbye as he goes.
The rest of you all head down into the heart of the Rivermark, where Dimia pointed and you easily spot the tavern. Like the rest of the city, it is proudly kept up with it's graceful spires and walls made of sun-kissed stone that glows faintly with the golden hue of the setting sun. Elven craftsmanship is evident in the delicate carvings of nature motifs - vines, flowers, and intricate depictions of birds.
As you all step inside, the tavern's large, arched wooden door creaks open to reveal a high-ceilinged space adorned with hanging lanterns made of luminous crystals. The air smells of rich, spiced wine and fragrant herbs, and a soft hum of conversation fills the room as a mix of patrons are sipping on elven wine or playing quiet games of cards. There is a stage in the corner, but no bard is gracing the room with his presence tonight.
Behind the counter, an elven woman with silvery hair and sharp, piercing green eyes, is busy tending to drinks. She looks up and smiles at you warmly as you all enter, obvious that she has seen many different species step through her door.
Togashrub spots the creatures and almost seems to wave a frond at them, then moves to another area of dense foliage and stops, standing still, and dodges. Unable to speak or do anything, he stands still in leafy frustration.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Drip the panther continues moving deftly through the tree branches, occasionally snapping or clawing at nothing but empty air.
Attack 13
Elmer reals around and, eyes wild, growling triumphantly, attacks Mother Anchin.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
"Wha?!?" Anachain exclaims and instead of trying to dodge she instead shouts out "Control yourself!"
"The both of you!" she adds, turning to glare at Togar as well...
And with that reaction she effectively casts Silvery Barbs causing Elmer to lose concentration (and have to reroll his attack, using the lower roll) and gives Togar advantage on a d20 roll in the next minute (might I suggest your next save to not be a fern??)
The pixies see that the paladin is no longer confused and the plant has lost it's appeal and now that their sprite friends are getting picked off... they decide to depart.
The pixies and the sprites fly off into the forest. Drip is close enough for an AoO if he wants one.
But then the road continues next to the forest and into Rivermark. The two elves have been hiding out in the caravan, popping their heads out from time to time to see what is happening.
"Well that was annoying," Anachain notes as she looks around a bit exasperated and with no targets to take it out on. Instead she walks over to Togar and asks "Hey! You ok in there?" and randomly pushes his leafs around a little bit hoping for a response.
"Were we expecting problems with pixies?" Anachain eventually asks aloud for anyone to answer. "Like were there rumors of this for these woods or anything? Anyone? Anyone?? Bueller??"
If she can find little dead bodies laying around she gently collects them and makes little graves for them. Because they're tiny and why not? Not like she will need to dig deep or anything... And maybe it's the wrong thing to do but she doesn't know better so it's what she does.
Drip doesn’t bother attacking the fleeing creatures, instead sitting on his haunches and waving a broad paw at them. Clearly the attempted maulings were all in good fun dudes! No?
Kulloda straps his javelin back on then climbs down the tree.
"Maybe this is special tree," Kulloda says looking up at the one he just climbed down. "Who knows. Sometimes bugs just annoy."
After a moment he looks over at Anachain.
"Who is Bueller?"
Kulloda then looks around at the rest of the group, his eyes resting on Elmer for a moment, trying to judge whether the firbolg is going to attack again or not. Not seeing anything imminent, he then looks at the panther and the odd looking fern.
"Which one Togar and which one Drippy?"
Finally he checks on the wagons to see if they're free of the grasping weeds and vines. If they're not he'll cut the remaining plants back.
When Togar’s name is mentioned, he waves a frondy "hand" in Kulloda’s direction…
A wizard is never late, nor is he early, he arrives precisely when he means to.
Galadher walks over to where Mother Anachain is burying the dead sprites, and look of confusion on his face, "No.. no word of pixies or rumors of these woods, but we haven't been in this area for a very long time. Or heard word of the area either." He watches MA bury them, but doesn't offer to help.
Dimia follows her brother over now that the fighting was over and smiles as Togar waves his response to Kulloda. She picks Togar up with a grunt, "This one is your owl friend apparently. Shall we continue on?" and she puts Togar in your wagon before heading back to hers.
Once the wagons are free of the vines, Kulloda contemplates hitting some sense into the fern but decides to leave it be.
"Yes. Go now." Kulloda says.
"I... I was considering planting him too," Anachain jokes. Well, perhaps it is a joke...
And indeed, once the wee bodies are buried under and the vines removed from the wagons and all, Anachain agrees it is best to get out of here before the little ones regroup and attack again.
Welcome to Rivermark
After a couple of hours, during which time Togar turns back to his normal feathery self, you turn the bend and see the elven village of Rivermark ahead of you. It's getting on dusk as the sun's golden rays upon the buildings really is a welcoming sight. Let alone the fact there is most likely beds waiting for you in lieu of the hard ground you've been sleeping on these past ten days.
The wagon ahead of you pulls off to the side and Dimia jumps out holding a small pouch. She walks over to your wagon with a big smile on her face. "We made it! Thank you for your company and guard, here is the money I promised. Since we found that other wagon it only took ten days, so I hope you are all satisfied with the 25 gold here. And hey, you've acquired transport for yourselves now!" she holds it out for any of you to take. She looks around and smiles, "Man, this place hasn't changed in all the years we've been away."
For those of you that have heard of Rivermark, you know that it is a quaint city nestled along the banks of the Serpent River, known for its vibrant trade and beautiful vistas. The city is characterized by its winding streets, cozy inns, and a bustling marketplace where merchants from surrounding areas come to sell their goods. And it sure is a sight for those that have lived in Eldershore.
Dimia starts pointing out areas of interest, "Over there is the Riverfront Market, which is always full of stalls selling produce, crafts, exotic goods...mmm makes my stomach rumble just thinking about it. There is the Sunstone Tavern, good for a hearty meal and a stout drink, usually has pretty clean beds from what I've heard. And there is the Riverwatch Keep, serving as a lookout point for river trade."
She starts heading back to her wagon, then turning back, "If you run into the Mayor, tell her you know me. She isn't really hard to deal with, but if it helps.." she shrugs, and says her farewells. Galadher leans out the wagon and waves.
Drip leans casually against the caravan, his arms crossed and a grin on his face as he looks at Dimia. “Alright, dude, guess this is where we split waves,” he says with a laid-back tone. “But remember what I’ve been telling you. It’s not just about riding the gnar, you know? It’s about feeling the vibe, being one with the water, and not fighting the flow. Same goes for life, dude—don’t paddle against the current. Ride it out, and you’ll always find your balance.”
He pauses, giving her a knowing nod. “Catch ya on the flip side, dude.” Then, with a two-fingered wave, he saunters off, barefoot and carefree as ever.
Anachain squints and assesses the gold Dimia pays them with and tries to do math in her head - five silver each for each day, ten days, carry the 12, times a half... "This seems about right," she finally says a bit apprehensively. She thinks it is but trigonometry was never her strong suit. "I'll make sure this gets doled out to the others. Thank you."
And she does. Anachain goes to each of the others and dutifully counts out five gold to each of them.
"I suggest we spend one evening here before we take our own carriage onwards to Calimport," she says to the group. "Unless you would all rather press right on?"
---
Meanwhile, when Anachain thanks Dimia and moves to start dishes out profits to the others, the invisible Myrth dawdles behind a bit.
"A job well done with minimal bother, you'd think that would call from some kind of gratuity as thanks, wouldn't you?" Myrth whispers softly as they perch invisibly beside Galadher. "Bad luck to not go above and beyond when those charged with protecting your life have..." And with the words whispered Myrth departs and takes a roundabout flight around the area before landing gently upon Anachain's shoulder, the extra weight being the only proof of their presence.
Kulloda takes the coins offered by Anachain and nods as he puts them in his pouch then he looks in the direction of the tavern.
"Food and drink before Calimport." Kulloda says grunting his agreement with Anachain's suggestion.
He eyes Drip as he speaks to Dimia.
"What language you speak?" Kulloda asks Drip as he passes by on his way to the Sunstone Tavern. "Best speak Common."
“Well. That was mortifying.” Togar bristles and shakes his feathers when he turns back to an Owlin, moving his arms and legs, looking at them. “Gave me some new insight on plants though. That’s not something that happens every day! Whew, glad that I can speak again…”. He sits back into a comfortable position for the last of the ride, moving each of his claws and looking at them.
Togar takes the 5 gold pieces when offered, walking along with his companions to the Sunstone Tavern. "That whole experience was exhausting. I say we rest here overnight then head out in the morning. I wonder if the mayor would have any useful information? Any history or stories that could help us.. I'd like some nice water and to just plant my roots in the ground for at least a night..". Togar looks around at the others, then back down at his body, saying "I wonder where the hell that came from..."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kulloda laughs while walking with Togar.
“Ha. Togar still thinks he’s plant.”
Kulloda chuckles the rest of the way.
Galadher starts waving his hand around trying to brush away whatever voice is around him, and then dives back into the wagon, shutting the curtains fast behind him.
Elmer stands there for a moment, rubbing the back of his neck, looking from Dimia to the group and then back again. "Hey guys... I uh, I have heard of Rivermark and well, I think I want to see more. I've always wanted to really see an elven city such as this. Uh... good luck with the pearl and all." And with his head bowed as he feels bad leaving the group, he heads in a different direction, waving goodbye as he goes.
The rest of you all head down into the heart of the Rivermark, where Dimia pointed and you easily spot the tavern. Like the rest of the city, it is proudly kept up with it's graceful spires and walls made of sun-kissed stone that glows faintly with the golden hue of the setting sun. Elven craftsmanship is evident in the delicate carvings of nature motifs - vines, flowers, and intricate depictions of birds.
As you all step inside, the tavern's large, arched wooden door creaks open to reveal a high-ceilinged space adorned with hanging lanterns made of luminous crystals. The air smells of rich, spiced wine and fragrant herbs, and a soft hum of conversation fills the room as a mix of patrons are sipping on elven wine or playing quiet games of cards. There is a stage in the corner, but no bard is gracing the room with his presence tonight.
Behind the counter, an elven woman with silvery hair and sharp, piercing green eyes, is busy tending to drinks. She looks up and smiles at you warmly as you all enter, obvious that she has seen many different species step through her door.
Kulloda merely grunts when Elmer heads off on his own, memories of the large warrior striking at him with a sword still in his head.
Once inside the tavern, Kulloda makes his was straight to the bartender. "Food. Lots and hot. Ale. Lots and cold."
He starts fishing for the coins Galadher just paid them.
"Have horse and wagon too. Have stables?" Kulloda asks.
As he waits, he looks around the room and shakes his head. Quiet elves sipping wine aren't likely the kind of people to know about pearl thieves.