Dervish says, "I know nothing about what is around here but that is a pretty mean way to kill someone. And if it's a trap, I can be the bait. I will go to the man and give him some water. If someone or something attacks, hopefully it will be at that time. If not, another person should join me to help dig him out. Just please be on the guard to protect me when I am vulnerable."
Piotr nods and adds, "Does anyone know any earth-moving spells? I'd rather remove him by magic than my sweat."
Dervish says, "I know nothing about what is around here but that is a pretty mean way to kill someone. And if it's a trap, I can be the bait. I will go to the man and give him some water. If someone or something attacks, hopefully it will be at that time. If not, another person should join me to help dig him out. Just please be on the guard to protect me when I am vulnerable."
Piotr nods and adds, "Does anyone know any earth-moving spells? I'd rather remove him by magic than my sweat."
Ven shakes his head no, as does Jeybar. " Looks like it's the manual method and we all might as well go help and get it done quicker."
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish nods at the others as if to reconfirm their readiness to protect him then runs up the buried person. He has his waterskin in one hand and healing kit in the other. His quarterstaff and shield are on his back and daggers are concealed in their usual places (one in each arm sleeve and another on the outside of his right boot). He hopes to quickly stabilize the person and to get information about who buried him. Then he will signal the others to help dig him out.
Dervish nods at the others as if to reconfirm their readiness to protect him then runs up the buried person. He has his waterskin in one hand and healing kit in the other. His quarterstaff and shield are on his back and daggers are concealed in their usual places (one in each arm sleeve and another on the outside of his right boot). He hopes to quickly stabilize the person and to get information about who buried him. Then he will signal the others to help dig him out.
Dervish can roll a medicine check with guidance. If anyone has medicine proficiency, they can help Dervish and give them advantage on the roll.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
The buried human is in bad shape from exposure and dehydration. Dervish checks him out and is able to revive the poor man.
Many of the merchants in the caravan are of the opinion that whoever this is, if someone or something went to the trouble of marking him as a traitor and burying him up to the neck in the Trade Way, he probably deserves it and should be left there. If characters are working as guards for NPC merchants, at least one of their employers is among this group. It’s obvious from wheel tracks on the turned-over earth that other wagons have indeed passed him by during the last few days.
Digging the man out of the ground takes two diggers at least two hours, and refilling the hole takes another hour (you can’t just leave a hole in the road). Ven and Jeybar dig the man up and fill the hole in while Dervish helps the man. Ven notices a tattoo on the man's leg as he digs him out. It's like his harper pin. He signals the other and finds come cloth to wrap his tattoo.
The buried man is Carlon Amoffel. He has nothing but the loincloth he was buried in.
Amoffel’s story is that the oath he broke was a promise to marry a woman. He broke the engagement because he discovered that her father and brothers were all bandits and that he was expected to join them.
Ven flashes his harpers pin at the man. Amoffel seeing the harper pin on Ven says, "I was on exactly the same mission you are tracking a shipment of stolen loot north. But the smugglers—he’s sure they’re members of the Cult of the Dragon—became suspicious of him. Amoffel passed information to another Harper at a roadside inn, and members of the caravan witnessed the meeting. The cultists manufactured a story that he was passing information to bandits. The merchants were unwilling to kill him outright, but they were willing to leave him buried in the road and “let providence decide the man’s fate.”
Amoffel adds, "I have harper contacts in Waterdeep and I know my way around the city. I can be a useful ally when this caravan reaches its destination.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish gives Amofell his spare robe. Piotr and Dervish nod, with Dervish saying “We could use your knowledge and contacts.” Piotr is now watching the members of the caravan in case any of them wish to make trouble over Amofell. Perception 17
Amofell nods as he drinks to rehydrate himself sluggish to move. "Many thanks friends. There may be others not so inclined to help from your caravan so be wary."
Pax and the Imp spot trouble as dusk slowly takes hold as the day wore on from the digging need to rescue the harper. It is dimly lit now.
Roll for init including any familiar or companion.
Pax and Spencer can roll investigation and religion.
The imp thinks they saw a flash in the distance just before he noticed movement near that area. South and a bit west
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
The creatures seem to be roughly 50 to 60ft from the group. You send the harper to the wagons. They are making camp off the road behind you a was back. No one is really interested in what's going on with you.
The rest of the group just know something isn't right. They don't know how many or what they are. Jeybar's Tiny Dragon didn't spot them.
Ven says, "Amofell go to the wagon with our boss Lasfelro the Silent , and tell them Ven and the others sent you. Only talk to them, while we deal with this."
"Ok folks, this might have been a trap from the get-go and was triggered by something. We need some intel. Let's hope Pax and the imp know what's up."
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
”we’ve been keeping eye out and they just popped up we think they are some sort undead maybe some sort of wraith One is dresses slightly better than others and possibly leader… there are four of them “
This post has potentially manipulated dice roll results.
Jeybar replies, "Great work Pax..I hate undead. They're about 60ft out I'll range em first. I want them to have to move to us. Try and knock out some of the pawns."
Jeybar, Steeldog and Tiny Dragon MOVE: Jeybar moves to touch steeldog as he cast warding bond they all move 10ft towards the wraiths
BONUS: N/A ACTION: Cast Warding bond, on steeldog. AC+1 damage resist all. End of turn! Reaction: Opportunity attack if it presents itself or spells
MOVE: SteelDog moves up to 10ft and is beside Jeybar, Steeldog has AC+1, Sv +1 and resistance to all damage from warding bond. Any dmg to Steeldog Jeybar also gets. AC 16 now… BONUS: N/A ACTION: Ready and attack if a Wraith move to melee range. Attack Target Wraith: 10 Damage: 11 (Force-Empowered Rend damage 5ft range.) End of turn! Reaction • Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
MOVE: Tiny dragon aka Homunculus Flies to be within 30ftcloser to the wraiths and 30ft up. BONUS: ACTION: Attack Target SWW-B: 27 Damage: 7 (Force Strike 30ft range. Force Damage) End of turn! Reactions Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
Spencer has init; then Piotr
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Jeybar cast warding bond on steeldog +1 ac +1 sv resistance to all damage, but Jeybar takes the same dmg.
Steeldog readies and action to Rend attack any wraith that moves into melee range and has reaction to give disadvantage if a wraith attacks anyone within 5ft of it.
Tiny Dragon moves 30ft up and forward and misses SWW-B.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish says, "I know nothing about what is around here but that is a pretty mean way to kill someone. And if it's a trap, I can be the bait. I will go to the man and give him some water. If someone or something attacks, hopefully it will be at that time. If not, another person should join me to help dig him out. Just please be on the guard to protect me when I am vulnerable."
Piotr nods and adds, "Does anyone know any earth-moving spells? I'd rather remove him by magic than my sweat."
Ven shakes his head no, as does Jeybar. " Looks like it's the manual method and we all might as well go help and get it done quicker."
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
I can watch and provide security. I don’t have any earth moving spells.
spencer says similar. No earth spells and can watch
they both take up watching positions and the imp flys about 25 feet (invisiable) directly above the entrapped guy to look out as well
Dervish nods at the others as if to reconfirm their readiness to protect him then runs up the buried person. He has his waterskin in one hand and healing kit in the other. His quarterstaff and shield are on his back and daggers are concealed in their usual places (one in each arm sleeve and another on the outside of his right boot). He hopes to quickly stabilize the person and to get information about who buried him. Then he will signal the others to help dig him out.
Noted.
Dervish can roll a medicine check with guidance. If anyone has medicine proficiency, they can help Dervish and give them advantage on the roll.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Ven moves up with Dervish and so does Jeybar with his two familiars... Ven Helps Dervish giving them advantage on the medicine roll.
"Ven says, "We got you Dervish while Spencer and Pax/imp watch our backs."
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish medicine check 11
Successful check.
The buried human is in bad shape from exposure and dehydration. Dervish checks him out and is able to revive the poor man.
Many of the merchants in the caravan are of the opinion that whoever this is, if someone or something went to the trouble of marking him as a traitor and burying him up to the neck in the Trade Way, he probably deserves it and should be left there. If characters are working as guards for NPC merchants, at least one of their employers is among this group. It’s obvious from wheel tracks on the turned-over earth that other wagons have indeed passed him by during the last few days.
Digging the man out of the ground takes two diggers at least two hours, and refilling the hole takes another hour (you can’t just leave a hole in the road). Ven and Jeybar dig the man up and fill the hole in while Dervish helps the man. Ven notices a tattoo on the man's leg as he digs him out. It's like his harper pin. He signals the other and finds come cloth to wrap his tattoo.
The buried man is Carlon Amoffel. He has nothing but the loincloth he was buried in.
Amoffel’s story is that the oath he broke was a promise to marry a woman. He broke the engagement because he discovered that her father and brothers were all bandits and that he was expected to join them.
Ven flashes his harpers pin at the man. Amoffel seeing the harper pin on Ven says, "I was on exactly the same mission you are tracking a shipment of stolen loot north. But the smugglers—he’s sure they’re members of the Cult of the Dragon—became suspicious of him. Amoffel passed information to another Harper at a roadside inn, and members of the caravan witnessed the meeting. The cultists manufactured a story that he was passing information to bandits. The merchants were unwilling to kill him outright, but they were willing to leave him buried in the road and “let providence decide the man’s fate.”
Amoffel adds, "I have harper contacts in Waterdeep and I know my way around the city. I can be a useful ally when this caravan reaches its destination.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Dervish gives Amofell his spare robe. Piotr and Dervish nod, with Dervish saying “We could use your knowledge and contacts.” Piotr is now watching the members of the caravan in case any of them wish to make trouble over Amofell. Perception 17
Amofell nods as he drinks to rehydrate himself sluggish to move. "Many thanks friends. There may be others not so inclined to help from your caravan so be wary."
Pax and the Imp spot trouble as dusk slowly takes hold as the day wore on from the digging need to rescue the harper. It is dimly lit now.
Roll for init including any familiar or companion.
Pax and Spencer can roll investigation and religion.
The imp thinks they saw a flash in the distance just before he noticed movement near that area. South and a bit west
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Piotr 19
Dervish 12
Pax investigation. Nat 20 21 total
Religion 16
Init 15
spencer. Investigation 2
Religion 3
Init 20 not Nat
Ven Initiative: 16
Jeybar Initiative: 23
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Pax and the imp stand guard and spot what's out there.
PM being sent.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
The creatures seem to be roughly 50 to 60ft from the group. You send the harper to the wagons. They are making camp off the road behind you a was back. No one is really interested in what's going on with you.
The rest of the group just know something isn't right. They don't know how many or what they are. Jeybar's Tiny Dragon didn't spot them.
Ven says, "Amofell go to the wagon with our boss Lasfelro the Silent , and tell them Ven and the others sent you. Only talk to them, while we deal with this."
"Ok folks, this might have been a trap from the get-go and was triggered by something. We need some intel. Let's hope Pax and the imp know what's up."
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Pax will share what he thinks he knows
”we’ve been keeping eye out and they just popped up we think they are some sort undead maybe some sort of wraith One is dresses slightly better than others and possibly leader… there are four of them “
Jeybar replies, "Great work Pax..I hate undead. They're about 60ft out I'll range em first. I want them to have to move to us. Try and knock out some of the pawns."
Jeybar, Steeldog and Tiny Dragon
MOVE: Jeybar moves to touch steeldog as he cast warding bond they all move 10ft towards the wraiths
BONUS: N/A
ACTION: Cast Warding bond, on steeldog. AC+1 damage resist all. End of turn! Reaction: Opportunity attack if it presents itself or spells
MOVE: SteelDog moves up to 10ft and is beside Jeybar, Steeldog has AC+1, Sv +1 and resistance to all damage from warding bond. Any dmg to Steeldog Jeybar also gets. AC 16 now…
BONUS: N/A
ACTION: Ready and attack if a Wraith move to melee range. Attack Target Wraith: 10 Damage: 11 (Force-Empowered Rend damage 5ft range.) End of turn! Reaction • Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
MOVE: Tiny dragon aka Homunculus Flies to be within 30ftcloser to the wraiths and 30ft up.
BONUS:
ACTION: Attack Target SWW-B: 27 Damage: 7 (Force Strike 30ft range. Force Damage) End of turn! Reactions Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
Spencer has init; then Piotr
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Init list Round 1
Jeybar, Steeldog, Tiny Dragon 23
Spencer 20
Piotr 19
SWW-A 18
Ven 16
Pax, Imp 15
SWC 13
Dervish 12
SWW-B 9
SWW-C 7
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Jeybar cast warding bond on steeldog +1 ac +1 sv resistance to all damage, but Jeybar takes the same dmg.
Steeldog readies and action to Rend attack any wraith that moves into melee range and has reaction to give disadvantage if a wraith attacks anyone within 5ft of it.
Tiny Dragon moves 30ft up and forward and misses SWW-B.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Piotr uses his longbow against the fanciest enemy (attack 17, damage 11 + 5 for Colossus Slayer) then casts Hail of Thorns for the next round.