Kr'Kakkak has no money, and probably won't be interested in broy. He'll just wait with the group while they "feed" and keep a vigilant watch in case of any of those evil robed people.
The group finds a quiet table in the back of the place and takes some time to gather their thoughts. Drinks and food are served with minimal efforts in the service but they are both surprisingly good.
(Short rest done )
As you exit the tavern you see that it is becoming darker outside. You still have a few ours of light but you ll arrive at the camp at night.
(Just a general reminder, it is dangerous to travel in the wastes of Athas, especially at night when it is mightily cold and it is hard to see anything.)
Kr'Kakkak follows his companions.
Do check of camp, check numbers of slaver clutch. Work out how many there are and see if we have enough to fight before doing so.
He tells them with telepathy as they prepare to head out of the city-state.
This post has potentially manipulated dice roll results.
"I will try to find us a vantage point to best uncover that information, be wary the wastelands are not a forgiving place if you are not prepared to travel them, are you all able to survive in the wastes?" Keaz offers the last as a challenge.
OOC Keaz can use his Wayfarer of the Wilds Background feature to look for a useable secret route (to avoid surprise attacks as we travel) or to find a good spot to spy on the slavers from. The survival role with advantage is 13 if that is the plan.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
As you leave the walls of Tyr behind you and take the path leading to the merchant camp you feel once more the danger of the wild and the unforgiving harshness of Athas.
The exertion of the day has taken it s toll on you and while you make haste, not to be in the desert at night, you do feel the pressure of the twin suns burning any visible skin.
Ooc: make a stamina roll DC 15 for exertion. No worries you can fail 3 times between rests. You are going to have to do a few of those over the course of the adventure.
Rest.... please
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
(OOC: I'm all good for resting, be it a short or long one. However if we do, Kr'Kakkak will need some IC chatter doing first)
(I am ok with some rest too, but you should tell to Darok he is not known for his patience XD)
PbP Character: A few ;)
OOC resting is fine, only a long rest makes a difference to me but if boo there's want a short one then it's fine, I haven't used everything up yet.)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(I've used a fair amount of psi points, but still good to keep going.)
“A short rest is enough for me “says Resalla.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
So short rest?
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
(Looks that way)
I would say that the party onjoys their drinks at the tavern before proceeding south of the city.
PbP Character: A few ;)
Kr'Kakkak has no money, and probably won't be interested in broy. He'll just wait with the group while they "feed" and keep a vigilant watch in case of any of those evil robed people.
The group finds a quiet table in the back of the place and takes some time to gather their thoughts. Drinks and food are served with minimal efforts in the service but they are both surprisingly good.
(Short rest done )
As you exit the tavern you see that it is becoming darker outside. You still have a few ours of light but you ll arrive at the camp at night.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Better to act under the mantle of the night. " says the mul " Let's move friends... "
PbP Character: A few ;)
“Let’s stay alert.... I will not hesitate to destroy a slaver if they get an upper hand.”
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
(Just a general reminder, it is dangerous to travel in the wastes of Athas, especially at night when it is mightily cold and it is hard to see anything.)
Kr'Kakkak follows his companions.
Do check of camp, check numbers of slaver clutch. Work out how many there are and see if we have enough to fight before doing so.
He tells them with telepathy as they prepare to head out of the city-state.
"I will try to find us a vantage point to best uncover that information, be wary the wastelands are not a forgiving place if you are not prepared to travel them, are you all able to survive in the wastes?" Keaz offers the last as a challenge.
OOC Keaz can use his Wayfarer of the Wilds Background feature to look for a useable secret route (to avoid surprise attacks as we travel) or to find a good spot to spy on the slavers from. The survival role with advantage is 13 if that is the plan.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I'll need a few rolls. Just one character for each so you decide and roll.
Insight Roll to leave the city and pass the guards at the gates
Perception to see if you are followed
Survival Roll or Nature to go through the 2 hours walk to the camp if you are not taking the path leading there.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Kr'Kakkak would most likely be checking for any people hunting them following them.
Perception: 23
Kr'Kakkak is rather sure that no-one is following them. He takes a few detours to be certain.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Nature check 9
Resalla keeps a keen eye out for things that might jump out or attack them in the wild.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
As you leave the walls of Tyr behind you and take the path leading to the merchant camp you feel once more the danger of the wild and the unforgiving harshness of Athas.
The exertion of the day has taken it s toll on you and while you make haste, not to be in the desert at night, you do feel the pressure of the twin suns burning any visible skin.
Ooc: make a stamina roll DC 15 for exertion. No worries you can fail 3 times between rests. You are going to have to do a few of those over the course of the adventure.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread