"Well, this is terribly bothersome and not desirable. Time to do something different." Seeing her companions getting battered spurs Rosebud to take the plunge and transform herself into a giant wolf spider. She ignores the shriek of surprise from Reya, who was quite understandably surprised to have exchanged a hobbit for a spider on her shoulders. Rosebud thinks to herself that she needs to remember to in the future inform people if she is going to shape change while on top of them. She scuttles her way on the ceiling and walls to the nearest cultist #3.
(OOC: spiders have 40' movement, so her preference would be to drop from the ceiling onto her target but will jump from the wall onto her target if that is all her speed allows.)
(attack 14, damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one)
Mistynip raises her hand towards Rosaline and says a quick prayer to Helm. Mighty Helm, heal this warrior! She casts Healing Word Healing 8 pts. Then Mistynip backs up (map updated)
ROSALINE 18 KHESSA 18ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST 7REYA 5 ELIAS 3 MISTYNIP 0
ROUND FOUR (Complete)
ELIAS briefly waits.
MISTYNIP asks for and receives divine healing for ROSALINE,she then backs up to give some room for ELIAS to do his thing.
ELIAS squeezes in next to KHESSA and hits some of the BANE CULTISTs with a Color Spray. The third and fifth Cultist are blinded by the spell. The young Wizard moves behind the Warrior Mage.
ROUND FIVE (Rosaline is up! The third and fifth Cultist has the Blinded Condition. This would give Advantage on them during your turn.)
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Rosaline jumps to her feet and immediately tries to put an end to the blinded Cultist 3 with her twin shortswords.
Action: Shortsword 1 vs. Cultist 3 Attack: 25 (CRIT! Didn't even need advantage for it...); Damage: 9 (Piercing) + 5 (Sneak Attack, damage dice already doubled)
Bonus Action: Shortsword 2 vs. Cultist 3 (if he dies with the firs attack, she'll stab at Cultist 5 with her off-hand attack instead) Attack: 20 (20, 18); Damage: 6 (piercing)
From there, Rosaline isn't quite insane enough to stick around in the crosshairs of death, even if it means she'll have to take a less active role in murdering the witches... she's going to go ahead and take cover behind the two skeletons which are currently behind her (I think she should have enough movement speed to do it, even after standing up and with the two skeletons counting as difficult terrain). This will not provoke an opportunity attack because the enemies cannot see her as she retreats.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
For Khessa(sh) and the Army of Darkness I had already described the actions... only the target changes: the attacks focus on Cultist 5.
Given the pitiful rolls of post 1144, Khessa misses the target, I suppose - she then returns to her original position, after attacking.
Only the last one, Skeleton 2, should hit. If it kills the target, Skeleton 2 will go into melee with Cultist 6 (but I don't think that will happen).
The skeletons invade the corridor, giving disadvantage to Cultist 5 and 4 if they want to continue shooting with the bow. Since space has been freed up, Skeleton 1 Dashes forward and retrieves the shield and mace of the dead Cultist 2 from the ground, so now he also has AC 18 and can fight again next round.
(Bludgeoning damage against the Skeleton is doubled.)
ROSALINE 18KHESSA 18 ARMY OF DARKNESS 17ROSEBUD 16 BANE CULTIST 7 REYA 5ELIAS 3MISTYNIP 0
ROUND FIVE (Start)
ROSALINE recovers thanks to MISTYNIP. She then stands and stabs the third BANE CULTIST. The strike pierces through chainmail killing the Cultist. She then stabs the fifth BANE CULTIST with her off hand shortsword. The Rogue Barbarian retreats to the room to the north where she notices a frail old woman hiding behind an open sarcophagus.
KHESSA moves up and attacks the blinded fifth BANE CULTIST,but her blow simply glances off its chainmail. The Warrior Mage moves out of the way to allow the ARMY OF DARKNESS to flood the hallway. The second SKELETON gets a solid blow in on the blinded fifth BANE CULTIST.
ROSEBUD turns into a Wolf Spider and moves to attack the fifth BANE CULTIST. (Since none of the attacks hit, no harm, no foul.)
The fourth BANE CULTIST drops his bow and pulls his mace then attacks the third SKELETON.
Though blinded the fifth BANE CULTIST attacks the second SKELETON.
The sixth BANE CULTISTfires an arrow at the Wolf Spideron the ceiling.
REYA moves past the blinded fifth Cultist to a position near ROSALINE. She tries to arc a bolt over the SKELETONS, but it skips along the ceiling instead.
(Elias, then Mistynip to complete the Fifth Round, then through Rosebud in Round Six.)
The Cultist's strike passes over the shield and hits the Skeleton in the skull, where the chainmail does not protect him... The bones of the head shatter and the undead collapses to the ground in the form of a chaotic heap of bones no longer connected.
[[ OOC: 6 x 2 = 12... Too much for the already damaged Skeleton 3. It dies. May he finally Rest In Peace. ]]
Elias squeezes past Khessa, excuse me, pardon me, stopping between Reya and skeleton 2, casting magic missile toward cultist #4, the three blue white darts hit dealing 14 pts of force damage.
Mistynip moves up behind Khessa as Elias makes his way pass her, whispering a prayer, Helm restores those in need, using her channel divinity: preserve life to restore up to 5 hp each to her and Rosaline.
Rosebud as a wolf spider bites at cultist 5. (Attack 12+3=15, damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one)
ELIASmoves next to REYA, pushing the Paladin a bit to squeeze himself in. The young Wizard then sends a volley of Magic Missiles at fourth BANE CULTIST.
(Note: You can’t end your turn in another creature’s space. There was no space between Reya and the second Skeleton. But since there was a gap between Reya and Rosaline, I shifted Reya’s tokens to give Elias the room.)
MISTYNIP once again calls forth and receives divine healing for herself and ROSALINE.
ROUND SIX
(Rosaline, Khessa, and the AoD have actions before the Cultist.)
Khessa(sh) coordinates the Army of Darkness, trying to prioritize the takedown of the already injured Cultists.
Skeleton 2 promptly attacks Cultist 5, Shield against Shield and Mace against Mace. If he fails to take him down, he moves forward and goes in melee with Cultist 4. If Cultist 5 falls, the Skeleton maintains its current position.
Skeleton 3, if Cultist 5 is still alive, attacks him in turn: first he moves so as to get in front of him and attack him without difficulty, then he tries to break his ribs with the Mace. If he fails to take him down, he returns to his original position, so as to take advantage of the corner cover. If Cultist 5 falls, the Skeleton maintains its new position.
If Cultist 5 has been killed by Skeleton 2, then Skeleton 3 goes in melee with Cultist 4 and attacks him.
Khessa, if Cultist 5 is still alive, attacks him in turn: first she moves so that she can get in front of him and attack him without difficulty, then she tries to cut him in half with a well-placed Greataxe swing. If she manages to knock him down, she moves on and goes to engage Cultist 6.
If Cultist 5 has been killed either by Skeleton 2 or by Skeleton 3, Khessa goes in melee with Cultist 6 and attacks him.
(OOC - Reya’s good being Master’s Blaster for now.)
"Well, this is terribly bothersome and not desirable. Time to do something different." Seeing her companions getting battered spurs Rosebud to take the plunge and transform herself into a giant wolf spider. She ignores the shriek of surprise from Reya, who was quite understandably surprised to have exchanged a hobbit for a spider on her shoulders. Rosebud thinks to herself that she needs to remember to in the future inform people if she is going to shape change while on top of them. She scuttles her way on the ceiling and walls to the nearest cultist #3.
(OOC: spiders have 40' movement, so her preference would be to drop from the ceiling onto her target but will jump from the wall onto her target if that is all her speed allows.)
(attack 14, damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one)
Remember you have Advantage if the enemy is blinded by Elias' spell
Mistynip raises her hand towards Rosaline and says a quick prayer to Helm. Mighty Helm, heal this warrior! She casts Healing Word Healing 8 pts. Then Mistynip backs up (map updated)
ROSALINE 18 KHESSA 18 ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST 7 REYA 5 ELIAS 3 MISTYNIP 0
ROUND FOUR (Complete)
ELIAS briefly waits.
MISTYNIP asks for and receives divine healing for ROSALINE, she then backs up to give some room for ELIAS to do his thing.
ELIAS squeezes in next to KHESSA and hits some of the BANE CULTISTs with a Color Spray. The third and fifth Cultist are blinded by the spell. The young Wizard moves behind the Warrior Mage.
ROUND FIVE (Rosaline is up! The third and fifth Cultist has the Blinded Condition. This would give Advantage on them during your turn.)
Blinded
Rosaline jumps to her feet and immediately tries to put an end to the blinded Cultist 3 with her twin shortswords.
Action: Shortsword 1 vs. Cultist 3
Attack: 25 (CRIT! Didn't even need advantage for it...); Damage: 9 (Piercing) + 5 (Sneak Attack, damage dice already doubled)
Bonus Action: Shortsword 2 vs. Cultist 3 (if he dies with the firs attack, she'll stab at Cultist 5 with her off-hand attack instead)
Attack: 20 (20,
18); Damage: 6 (piercing)From there, Rosaline isn't quite insane enough to stick around in the crosshairs of death, even if it means she'll have to take a less active role in murdering the witches... she's going to go ahead and take cover behind the two skeletons which are currently behind her (I think she should have enough movement speed to do it, even after standing up and with the two skeletons counting as difficult terrain). This will not provoke an opportunity attack because the enemies cannot see her as she retreats.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(Cultist 2 is killed by Rosaline's first attack. The Bonus attack hits Cultist 5.)
ROSALINE moves into a room with an open sarcophagus. A frail old woman appears to be hiding behind the sarcophagus.
For Khessa(sh) and the Army of Darkness I had already described the actions... only the target changes: the attacks focus on Cultist 5.
Given the pitiful rolls of post 1144, Khessa misses the target, I suppose - she then returns to her original position, after attacking.
Only the last one, Skeleton 2, should hit. If it kills the target, Skeleton 2 will go into melee with Cultist 6 (but I don't think that will happen).
The skeletons invade the corridor, giving disadvantage to Cultist 5 and 4 if they want to continue shooting with the bow. Since space has been freed up, Skeleton 1 Dashes forward and retrieves the shield and mace of the dead Cultist 2 from the ground, so now he also has AC 18 and can fight again next round.
(Ooc- sorry for the slow follow up. Second attack roll 13)
BANE CULTIST 4 with MACE on Skeleton 3 ATT 18 DMG 6
BANE CULTIST 5 with MACE on Skeleton 2 and Disadvantage ATT 8 DMG 6
BANE CULTIST 6 FIRES AN ARROW at the Wolf Spider ATT 21 DMG 4
(Bludgeoning damage against the Skeleton is doubled.)
ROSALINE 18 KHESSA 18 ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST 7 REYA 5 ELIAS 3 MISTYNIP 0
ROUND FIVE (Start)
ROSALINE recovers thanks to MISTYNIP. She then stands and stabs the third BANE CULTIST. The strike pierces through chainmail killing the Cultist. She then stabs the fifth BANE CULTIST with her off hand shortsword. The Rogue Barbarian retreats to the room to the north where she notices a frail old woman hiding behind an open sarcophagus.
KHESSA moves up and attacks the blinded fifth BANE CULTIST, but her blow simply glances off its chainmail. The Warrior Mage moves out of the way to allow the ARMY OF DARKNESS to flood the hallway. The second SKELETON gets a solid blow in on the blinded fifth BANE CULTIST.
ROSEBUD turns into a Wolf Spider and moves to attack the fifth BANE CULTIST. (Since none of the attacks hit, no harm, no foul.)
The fourth BANE CULTIST drops his bow and pulls his mace then attacks the third SKELETON.
Though blinded the fifth BANE CULTIST attacks the second SKELETON.
The sixth BANE CULTIST fires an arrow at the Wolf Spider on the ceiling.
REYA moves past the blinded fifth Cultist to a position near ROSALINE. She tries to arc a bolt over the SKELETONS, but it skips along the ceiling instead.
(Elias, then Mistynip to complete the Fifth Round, then through Rosebud in Round Six.)
The Cultist's strike passes over the shield and hits the Skeleton in the skull, where the chainmail does not protect him... The bones of the head shatter and the undead collapses to the ground in the form of a chaotic heap of bones no longer connected.
[[ OOC: 6 x 2 = 12... Too much for the already damaged Skeleton 3. It dies. May he finally Rest In Peace. ]]
Elias squeezes past Khessa, excuse me, pardon me, stopping between Reya and skeleton 2, casting magic missile toward cultist #4, the three blue white darts hit dealing 14 pts of force damage.
Mistynip moves up behind Khessa as Elias makes his way pass her, whispering a prayer, Helm restores those in need, using her channel divinity: preserve life to restore up to 5 hp each to her and Rosaline.
Rosebud as a wolf spider bites at cultist 5. (Attack 12+3=15, damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one)
ROUND FIVE (Complete)
ELIAS moves next to REYA, pushing the Paladin a bit to squeeze himself in. The young Wizard then sends a volley of Magic Missiles at fourth BANE CULTIST.
(Note: You can’t end your turn in another creature’s space. There was no space between Reya and the second Skeleton. But since there was a gap between Reya and Rosaline, I shifted Reya’s tokens to give Elias the room.)
MISTYNIP once again calls forth and receives divine healing for herself and ROSALINE.
ROUND SIX
(Rosaline, Khessa, and the AoD have actions before the Cultist.)
Khessa(sh) coordinates the Army of Darkness, trying to prioritize the takedown of the already injured Cultists.
Skeleton 2 promptly attacks Cultist 5, Shield against Shield and Mace against Mace. If he fails to take him down, he moves forward and goes in melee with Cultist 4. If Cultist 5 falls, the Skeleton maintains its current position.
Skeleton 3, if Cultist 5 is still alive, attacks him in turn: first he moves so as to get in front of him and attack him without difficulty, then he tries to break his ribs with the Mace. If he fails to take him down, he returns to his original position, so as to take advantage of the corner cover. If Cultist 5 falls, the Skeleton maintains its new position.
If Cultist 5 has been killed by Skeleton 2, then Skeleton 3 goes in melee with Cultist 4 and attacks him.
Khessa, if Cultist 5 is still alive, attacks him in turn: first she moves so that she can get in front of him and attack him without difficulty, then she tries to cut him in half with a well-placed Greataxe swing. If she manages to knock him down, she moves on and goes to engage Cultist 6.
If Cultist 5 has been killed either by Skeleton 2 or by Skeleton 3, Khessa goes in melee with Cultist 6 and attacks him.
Skeleton 2 Mace Attack: 18 Damage: 8 (bludgeoning)
Skeleton 3 Mace Attack: 23 Damage: 5 (bludgeoning)
Khessa's Greataxe Attack: 20 Damage: 5 (slashing)
[[ OOC: Now we are talking! ]]
Nice! We may live through this one.