"Please tell me you aren't here to murder us to," the Inquisitor sighs.
With no real way to go anywhere or really do anything useful, Rosaline is taking the dodge this round, just in case the old woman turns out to be hostile.
Rollback Post to RevisionRollBack
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This post has potentially manipulated dice roll results.
BANE CULTIST 4 with MACE on Skeleton 2 ATT18 DMG 6 (Double DMG vs Skeleton)
BANE CULTIST 6 with MACE on KHESSA ATT 16 DMG 6
(This is fundamentally wrong!)
FRAIL OLD WOMAN 1st Attack with Long Knife vs ROSALINE with Disadvantage ATT 13 DMG 7 Piercing (In addition you gain vulnerability to piercing damage unless you have resistance or immunity. In other words, double damage on a hit.)
FRAIL OLD WOMAN 2nd Attack with Long Knife vs ROSALINE ATT 14 DMG 7 Piercing
ROSALINE 18 KHESSA 18ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST and MORE 7REYA 5 ELIAS 3MISTYNIP 0
ROUND SIX (Start)
ROSALINE talks to the frail old woman but maintains her guard should she become hostile. (OOC: Good move!)
KHESSA organizes her remaining SKELETONSto attack. The second one attacks the fifth BANE CULTIS.It staggers but does not fall. The second SKELETONengages the fourth Cultist.
Then the First SKELETON takes the second’s place. Its strike was brutal killing the fifth BANE CULTIST. That leaves two.
With the opening, KHESSA goes after and hacks into the sixth BANE CULTIST. (OOC: Great job Painted with your “If Then” options to make this happen.)
With the fifth Cultist fallen, WOLF SPIDER ROSEBUDgoes after the sixth BANE CULTIST, but her strike was thwarted by the cultist’s chainmail.
The fourth BANE CULTIST attacks the second SKELETON.
The sixth BANE CULTIST drops his bow, draws out his Mace and attacks KHESSA.
“You are hurt and bleeding. I so like blood,” the frail looking old woman says in the sultry tones of a much younger woman. She produces two long curved-bladed knives. She moves and attacks ROSALINE with both blades. Afterwards, she disappears. (Investigation check may reveal more.)
(OOC: This thing is a nightmare. Hollywood has never created such a horror as this. I did not want to send it in with you also engaged with five Bane Cultists. Truthfully there is no good time.)
(Everyone is up again through whatever is still standing of the bad guys in Round Seven.)
((Ok, I'm going to try this. If nothing else I should get points for creativity, lol))
Elias hearing what's going on with Rosaline, reaches out with his mind to Cleo the bat, madame Cleo, Iam need your sight, please.
the bat climbs up a little to the top of Elias's pointy hat and shares her vision and hearing with Elias, her echo location showing the young mage exactly where she is.
Elias spins his quill in the air and flings an orb to the hag, in air it changes from a poison cloud to a ball of snow and ice then finally a ball of fire. chromatic orb attack roll nat 20+5=25 for 19 points of fire damage. This should set any flammable items on her person a flame.
Mystynip moves up behind the skeletons and prays to Helm. Helm please make this true to hit this nasty cultist. She raises her hand towards the cultist #4 and casts Toll the Dead - 5 pts damage. ws save 13.
Rosaline's nostrils flare... it's definitely a witch!
The inquisitor's blood boils, and her mind is consumed by RAGE!!!
Bonus action: Activate Rage (notably, based on the description given, if a target has resistance to Piercing damage, which Rage will give Rosaline, then the whatever trait she's using to give vulnerability to piercing damage won't work and Rosaline should take any damage from a hit normally... based on the wording, resistance should still apply as whatever she's using to give vulnerability to her targets doesn't activate at all against targets with resistance)
With her action, she slashes at the invisible foe, figuring that the witch can't have gone too far in the tiny room...
Shortsword (with disadvantage) Attack 14 (17, 14... sigh... I hate invisible monsters); Damage: 8 (piercing)
Wolf Spider Rosebudhops on cultist 6 and attempts another bite. (attack 20, damage damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one) Her previous attempts have all tasted more metallic than fleshy, but this one was refreshingly soft.
Cleo fly into the room with invisible hag, Elias will cast light which has a range of touch while Cleo the bat will deliver the touch to the hag, attack roll 15.
ROSALINE 18 KHESSA 18ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST and MORE 7REYA 5 ELIAS 3MISTYNIP 0
ROUND SIX (Complete)
REYA is even more useless when she fires a bolt at an Invisible target.
Through CLEO,ELIAScan see the frail looking old woman. The Young Wizardstarts to cast one of his most powerful spells but realizes he can’t recall all the phrasing and gestures. He instead sends CLEO in to place a Light on one of the Invisible woman’s long-curved knives. The Little Bat touches the hilt, and it lights up. (DM NOTE: Putting it on the weapon was the best idea. If the party survives you will know why. Even if you don’t, I will let you know. 😉)
Meanwhile, MISTYNIP calls forth the deep low sounds of a dread bell that falls upon the fourth BANE CULTIST. Life drains from this wicked human’s body, but not enough to kill it.
ROUND SEVEN (Start)
ROSALINE sees the light on the long knife and with it has a good idea where the Invisible creature is located. She drives her short sword into the Invisible Woman’s flesh.
KHESSA hacks into the sixth BANE CULTIST’s leg. But the martial trained Cultist continues to stand, though barely.
The second SKELETON becomes a wall against the fourth BANE CULTIST.
The first SKELETON picks up a longbow and arrows. It fires an arrow at the sixth Cultist but misses.
But WOLF SPIDER ROSEBUD hops on the sixth BANE CULTIST and delivers a lethal bite sending the wicked human to Avernus.
The fourth BANE CULTIST attacks the second SKELETON with its Mace.
The Invisible Woman becomes Visible she looks at the light on her knife and uses it against the pesty BAT. She then stabs ROSALINE with her other knife. The NOT-SO FRAIL OLD WOMAN becomes invisible again, but not the light on her Long-Curved Knife. (DM NOTE: You do not have Disadvantage on attacks as long as she holds on to this one knife.)
Rosaline smiles... it turns out that the witches on her side can be quite useful! She twirls her twin shortswords and attempts to stab them both into the not-so-frail Old Woman.
Shortsword 1 Attack: 14; Damage: 8
Shortsword 2 Attack: 13; Damage: 8
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Khessa angrily realizes that some other threat must have manifested itself to the north. [[ OOC: Namely the NOT-SO FRAIL OLD WOMAN ]] She then leaves the Army of Darkness to hold off the last Cultist and maneuvers to gain sight of the new battlefront. Seeing an invisible enemy (thanks to the light emanating from the enemy's dagger) who is fighting with Rosaline.
The blonde arcane warrior fires a mote of fire at the new threat. Meanwhile, the melee skeleton holds its position and defends, while the other skeleton continues shooting at the target with bow and arrows.
[[ OOC: Khessa moves and attacks Bhaal Leader with a Fire Bolt. Skeleton 2 keeps [action]Dodge;dodging[/spell] while Skeleton 1 keep attacking Cultist 4 with bow and arrows ]]
Rosaline gives the old woman a tired look.
"Please tell me you aren't here to murder us to," the Inquisitor sighs.
With no real way to go anywhere or really do anything useful, Rosaline is taking the dodge this round, just in case the old woman turns out to be hostile.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
BANE CULTIST 4 with MACE on Skeleton 2 ATT 18 DMG 6 (Double DMG vs Skeleton)
BANE CULTIST 6 with MACE on KHESSA ATT 16 DMG 6
(This is fundamentally wrong!)
FRAIL OLD WOMAN 1st Attack with Long Knife vs ROSALINE with Disadvantage ATT 13 DMG 7 Piercing (In addition you gain vulnerability to piercing damage unless you have resistance or immunity. In other words, double damage on a hit.)
FRAIL OLD WOMAN 2nd Attack with Long Knife vs ROSALINE ATT 14 DMG 7 Piercing
ROSALINE 18 KHESSA 18 ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST and MORE 7 REYA 5 ELIAS 3 MISTYNIP 0
ROUND SIX (Start)
ROSALINE talks to the frail old woman but maintains her guard should she become hostile. (OOC: Good move!)
KHESSA organizes her remaining SKELETONS to attack. The second one attacks the fifth BANE CULTIS. It staggers but does not fall. The second SKELETON engages the fourth Cultist.
Then the First SKELETON takes the second’s place. Its strike was brutal killing the fifth BANE CULTIST. That leaves two.
With the opening, KHESSA goes after and hacks into the sixth BANE CULTIST. (OOC: Great job Painted with your “If Then” options to make this happen.)
With the fifth Cultist fallen, WOLF SPIDER ROSEBUD goes after the sixth BANE CULTIST, but her strike was thwarted by the cultist’s chainmail.
The fourth BANE CULTIST attacks the second SKELETON.
The sixth BANE CULTIST drops his bow, draws out his Mace and attacks KHESSA.
“You are hurt and bleeding. I so like blood,” the frail looking old woman says in the sultry tones of a much younger woman. She produces two long curved-bladed knives. She moves and attacks ROSALINE with both blades. Afterwards, she disappears. (Investigation check may reveal more.)
(OOC: This thing is a nightmare. Hollywood has never created such a horror as this. I did not want to send it in with you also engaged with five Bane Cultists. Truthfully there is no good time.)
(Everyone is up again through whatever is still standing of the bad guys in Round Seven.)
Khessa again mills her Greataxe, trying to eliminate the Cultist she is fighting with a slash to the leg.
[[ OOC: She attacks Cultist 6 ]]
Khessa's Greataxe Attack: 22 Damage: 11 (slashing)
Meanwhile, she orders Skeleton 2 to simply stand his ground while Skeleton 3, recovering bow and arrows from a dead Cultist, attacks the survivors.
[[ OOC: Skeleton 2 Dodges - attacks against it have Disadvantage. Skeleton 3 attacks Cultist 6 or, if he is dead already, Cultist 4 ]]
Skeleton 3 Bow Attack: 9 Damage: 8 (piercing)
((Ok, I'm going to try this. If nothing else I should get points for creativity, lol))
Elias hearing what's going on with Rosaline, reaches out with his mind to Cleo the bat, madame Cleo, Iam need your sight, please.
the bat climbs up a little to the top of Elias's pointy hat and shares her vision and hearing with Elias, her echo location showing the young mage exactly where she is.
Elias spins his quill in the air and flings an orb to the hag, in air it changes from a poison cloud to a ball of snow and ice then finally a ball of fire. chromatic orb attack roll nat 20+5=25 for 19 points of fire damage. This should set any flammable items on her person a flame.
Mystynip moves up behind the skeletons and prays to Helm. Helm please make this true to hit this nasty cultist. She raises her hand towards the cultist #4 and casts Toll the Dead - 5 pts damage. ws save 13.
Rosaline's nostrils flare... it's definitely a witch!
The inquisitor's blood boils, and her mind is consumed by RAGE!!!
Bonus action: Activate Rage (notably, based on the description given, if a target has resistance to Piercing damage, which Rage will give Rosaline, then the whatever trait she's using to give vulnerability to piercing damage won't work and Rosaline should take any damage from a hit normally... based on the wording, resistance should still apply as whatever she's using to give vulnerability to her targets doesn't activate at all against targets with resistance)
With her action, she slashes at the invisible foe, figuring that the witch can't have gone too far in the tiny room...
Shortsword (with disadvantage)
Attack 14 (
17, 14... sigh... I hate invisible monsters); Damage: 8 (piercing)Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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(DM NOTE: Rosebud has actions, and Elias needs to revise actions. Thanks!)
Wolf Spider Rosebud hops on cultist 6 and attempts another bite. (attack 20, damage damage 4 plus the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one) Her previous attempts have all tasted more metallic than fleshy, but this one was refreshingly soft.
Cleo fly into the room with invisible hag, Elias will cast light which has a range of touch while Cleo the bat will deliver the touch to the hag, attack roll 15.
BANE CULTIST 4 WIS SAVE 20
BANE CULTIST 4 ATTACKS SKELETON 2 with Disadvantage 16 DMG 6 doubled if hit
NOT-SO FRAIL OLD WOMAN attack versus BAT ATT 14 DMG 7 (If she hit the Bat disappears.)
NOT-SO FRAIL OLD WOMAN attack ROSALINE ATT 13 DMG 7 (Rosaline would take only 3 points on a hit.)
ROSALINE 18 KHESSA 18 ARMY OF DARKNESS 17 ROSEBUD 16 BANE CULTIST and MORE 7 REYA 5 ELIAS 3 MISTYNIP 0
ROUND SIX (Complete)
REYA is even more useless when she fires a bolt at an Invisible target.
Through CLEO, ELIAS can see the frail looking old woman. The Young Wizard starts to cast one of his most powerful spells but realizes he can’t recall all the phrasing and gestures. He instead sends CLEO in to place a Light on one of the Invisible woman’s long-curved knives. The Little Bat touches the hilt, and it lights up. (DM NOTE: Putting it on the weapon was the best idea. If the party survives you will know why. Even if you don’t, I will let you know. 😉)
Meanwhile, MISTYNIP calls forth the deep low sounds of a dread bell that falls upon the fourth BANE CULTIST. Life drains from this wicked human’s body, but not enough to kill it.
ROUND SEVEN (Start)
ROSALINE sees the light on the long knife and with it has a good idea where the Invisible creature is located. She drives her short sword into the Invisible Woman’s flesh.
KHESSA hacks into the sixth BANE CULTIST’s leg. But the martial trained Cultist continues to stand, though barely.
The second SKELETON becomes a wall against the fourth BANE CULTIST.
The first SKELETON picks up a longbow and arrows. It fires an arrow at the sixth Cultist but misses.
But WOLF SPIDER ROSEBUD hops on the sixth BANE CULTIST and delivers a lethal bite sending the wicked human to Avernus.
The fourth BANE CULTIST attacks the second SKELETON with its Mace.
The Invisible Woman becomes Visible she looks at the light on her knife and uses it against the pesty BAT. She then stabs ROSALINE with her other knife. The NOT-SO FRAIL OLD WOMAN becomes invisible again, but not the light on her Long-Curved Knife. (DM NOTE: You do not have Disadvantage on attacks as long as she holds on to this one knife.)
(Part is up!)
Rosaline smiles... it turns out that the witches on her side can be quite useful! She twirls her twin shortswords and attempts to stab them both into the not-so-frail Old Woman.
Shortsword 1
Attack: 14; Damage: 8
Shortsword 2
Attack: 13; Damage: 8
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Round 7
Khessa angrily realizes that some other threat must have manifested itself to the north. [[ OOC: Namely the NOT-SO FRAIL OLD WOMAN ]] She then leaves the Army of Darkness to hold off the last Cultist and maneuvers to gain sight of the new battlefront. Seeing an invisible enemy (thanks to the light emanating from the enemy's dagger) who is fighting with Rosaline.
The blonde arcane warrior fires a mote of fire at the new threat. Meanwhile, the melee skeleton holds its position and defends, while the other skeleton continues shooting at the target with bow and arrows.
[[ OOC: Khessa moves and attacks Bhaal Leader with a Fire Bolt. Skeleton 2 keeps [action]Dodge;dodging[/spell] while Skeleton 1 keep attacking Cultist 4 with bow and arrows ]]
Khessa's Fire Bolt Attack: 22 Damage: 2 (fire)
Skeleton 1 Bow Attack: 18 Damage: 4 (piercing)