Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Attack with the Heavy Crossbow on BB1: Attack: 19 Damage: 4 (piercing) Reaction: Any available
Hawkeye moves to give help for Bargus on BB1.
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack SK1: 9 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1 moves 40ft towards Dak and then dashes another 20ft to be in melee for next round.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 22/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 30/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Second wind 10 if needed. ACTION: Attack with the Great sword on BB1: 20
Damage: 7 (slashing)
Savage attacker #2 Damage: 15 (slashing) Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack SK1: 18 Damage: 9 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 10 Damage: 6 (piercing)
Attack: 14 Damage: 11 (slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak scores a solid hit with the greatsword followed up by Bargus's firebolt hitting too. Damage 19 to the bear.
The bear gets a bite in for 6 dmg on Dak and the second wind was not available then.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 16/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 11/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Second wind 8 if needed. ACTION: Attack with the Great sword on BB1: 7Damage: 12 (slashing) Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack SK1: 17 Damage: 3 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 20 Damage: 8 (piercing)
Attack: 11 Damage: 12 (slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak misses with the greatsword followed up by Bargus's firebolt hitting barely. Damage 3 to the bear. Dak heals himself to full then the bear takes a bite out of him again 8 dmg.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 16/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 8/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Second wind 8 if needed. ACTION: Attack with the Great sword on BB1: 16
Damage: 10 (slashing)
Savage attacker #2 Damage: 9 (slashing) Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack SK1: 23 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 12 Damage: 8 (piercing)
Attack: 10 Damage: 8 (slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Dak misses with the greatsword followed up by Bargus's firebolt hitting barely. Damage 2 to the bear. Dak heals himself to full then the bear takes a bite out of him again 8 dmg.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Total reward so far. Rewards 100 gp, 25 gp, 10 gp, 300 XP
The duo go rest outside the forest to recover.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water for preparing for the day. The camp is broke down and they head into the forest. Dak and Bargus has some bear meat to enjoy for the evening. The talk things over to see what they want to hunt next.
Encounter table selection 3 : 101, 102, 103
Encounter check 34
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team has surprise and advantage on the first rnd.
Bargus
MOVE: Bargus moves forward 30ft.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack ZO3: 25 Damage: 7 (Fire)
End of turn!
Hawkeye helps Dak each turn.
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak move 30ft to close the range: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: none ACTION: Attack with the Heavy Crossbow on BB1: Attack: 8 Damage: 12 (piercing) Reaction: Any available
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ZO3 drops to the damage from Bargus and Dak's attacks.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP 15/15
Zo2 Initiative: 5 AC 8 passive 8 HP 15/15
Dak Initiative: 3 AC 16 passive 13 HP 22/22
Zo4 Initiative: 3 AC 8 passive 8 HP 15/15
The team has surprise and advantage on the first rnd.
Time for Bargus to cast a spell on the the Zombies.
MOVE: Bargus moves 15ft forward to put the Zombies in range of his spell then moves back 15 ft once it's cast; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Burning hands, Attack Z01, Z03, Z04: Damage: 10 (Fire sv vs Dex DC 13 -1d4) or half (5) 0
Save rolls for Z01 13
Save roll for Z02 0
Save roll for Z04 12
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
Hawkeye helps Dak each turn.
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This post has potentially manipulated dice roll results.
Zo1 Initiative: 6 AC 8 passive 8 HP 10/15
Zo2 Initiative: 5 AC 8 passive 8 HP 5/15
Dak Initiative: 3 AC 16 passive 13 HP 22/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Zo1 Attack Dak: 13 Damage: 6 (bludgeoning)
Zo2 Attack Dak: 6 Damage: 5 (bludgeoning)
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Second wind 5 if needed. ACTION: Attack with the Great sword on ZO1: 11 Damage: 12 (slashing) Reaction: Any available
Zo2 Attack Dak: 16 Damage: 3 (bludgeoning)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Dak Melee and Bargus 15ft back with Hawkeye helping Dak Bargus burning hands connects hitting Z02 and 4 the hardest, Dak takes damage but second winds it back then Z04 hits for 5 dmg
ZO1 drops to the damage from Dak's attacks.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP Dead/15
Zo2 Initiative: 5 AC 8 passive 8 HP 5/15
Dak Initiative: 3 AC 16 passive 13 HP 17/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Bargus
MOVE: Bargus stays put ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack ZO2: 22 Damage: 1 (Fire)
End of turn!
Zo2 Attack Dak: 7 Damage: 4 (bludgeoning) if still alive
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Second wind 7 if needed. ACTION: Attack with the Great sword on ZO2 or ZO4: 18
Damage: 13 (slashing)
Savage attacker : Damage: 13 (slashing)
Reaction: Any available
Zo4 Attack Dak: 10 Damage: 5 (bludgeoning) if still alive
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak Melee and Bargus 15ft back with Hawkeye helping Dak Bargus hits ZO1 for 1 dmg and Dak finishes it after it misses him. Then Z04 swings and misses too.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP Dead/15
Zo2 Initiative: 5 AC 8 passive 8 HP dead/15
Dak Initiative: 3 AC 16 passive 13 HP 20/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Bargus
MOVE: Bargus stays put and sends Hawkeye to help against any still standing skeletons starting with the quickest ones.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack ZO4: 18 Damage: 5 (Fire)
End of turn!
Hawkeye helps Dak
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Attack with the Great sword on ZO4: 20 Damage: 10 (slashing) Reaction: Any available
Zo4 Attack: 12 Damage: 6 (bludgeoning) if alive
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Jackoby is back in Evergreen with Dashain his hireling. For a few days they just wander about taking their meals checking the bounties relaxing but eventually they get bored and start discussing their next mission.
Location Darkwood Forest table 302 grick Approach Stealth 16 vs PP12 Grick stealth 7 vs PP 13. Initiative 9 Grick 9 it goes first.
Surprise round. Jackoby rages attacks with a throw handaxe 12 miss as he rushes into melee drawing his battleaxe. Dashain follows stabbing with his spear 9 missing as well.
Round one. Grick attempts to flail and peck Jackoby, 9&5 both miss. Jackoby&Dashain attack 19 for 9 (4)slashing and Con save dc 13 vs prone success, 16 for 3 (1) piercing. Grick 22/25hp
Round two. Grick attacks Dashain crit 11(4)piercing. Jackoby&Dashain attack 14 for 11(5) slashing toppled. Dashain sees his attacker splayed out on the ground, attack 20 for 4(2) peircing. Grick 15/25hp Dashain 14/18hp
Round three. Grick rises AoO from both…. 16 for 8(4) toppled Crit for 11(5). attacks Dashain missed both. J&D 20 for 11(5) miss Dashain feels fresh temp hp bolster his hp. Grick 1/25hp Dashain 14/18hp 8temp
Round four. Grick tries to dodge and slither away AoO’s Jackoby chops the killing blow!
450xp 110gp
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Ever wonder what it would be like to be a bear? TooltipsCrafting
Dak and Bargus get rested and start to work on their new skills Dak, needs to remember his extra skills with weapons. Bargus practices with his spells too. Bargus buys 10 rations for 5gp from Evelyn's shop. Testing out his new spells he finds he's ok on his components for what he has.
Dak trains on his weapon skills and later on gathers his stuff up with Bargus to head out at some point.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Back at the tavern, Yuno walks in to the bar. She tells Liam, "Gonna need a bath and some ice cream. Had a wild adventure taking on a bandit base... or was it a cult base... Eh they were both." She plops a bloody bag on the bar table in front of Liam. It has the heads of some cultists, their robes and the Shadow Demon's head. She then starts to regale him with tales of the adventure she had. She also mentioned the diary but in her own careless way, "Also found the journal of someone named Helga. Talked about weird spoopy demon shit." She waves the bloodied journal and says, "I brought it with me in case someone wanted to read it themselves."
Liam grabs ahold of Helga's journal with both hands, squeezing it as he fights away tears. "Aye, do ye mind not getting blood on the bar?" Liam looks in the bag and can identify the heads, "I know these blokes. Them be Ash Wolves. I'll pay bounties for these four bandits."
He removes the bloody bag from the room and tosses a small pouch with 30 gp.
"I'll take this journal too."
In the common room, paging through his own time of shadows to seek out any further spells hidden in the codex that was the elementals skin, Cor sees Yuno’s return and the bag of heads that is quickly taken of the bar.
He has stayed out of the way of that one, a dangerous energy and wanton love of violence stirring some deep instinct of danger in him.
When they leave, he comes to the bar. “Demons?” he asks. “Might be one to show Syrah — and if there’s ever some further investigation into the work of these cultists, it might be that I can be of some aid too, if a larger party of work should be undertaken then count me in.”
Yuno says, "That's not a bad idea. I'll take it to her and see what she thinks. I'll do it tomorrow. Besides, I've got a few magic shit I wanna buy. Can't promise taking you with me on next cultist mission though." She explains, "I was actually trying to raid a bandit fortress. Finding cult shit and a ******* demon in the place was a surprise. I didn't think I'd be slashing demons apart that day but here we are. It's fine though. They got murderized just like all the bandits."
After Yuno has rested and recovered and rewarded herself with ice cream, she will first go to Evelyn's magic shop. She's going to buy Gauntlets of Ogre Power (700 GP). She hits her fists together and says, "Those doors are toast! AHAHAHAHAHA" Then she browses the selection of magic weapons. Her old swords had a hard time cutting through the Shadow Demon so she needs something better, something with a more magical edge. Lucky for her she has just enough money to pay for what she needs. She buys two new Bastard Swords+1 (300 x 2 GP)
After that, she is going to take the demon head to Syrah. She is going to drop the demon head at Syrah's table and tell her. "Found cultists inside an Ash Wolf base summoning this and doing demon worship. Weird, I know. A wizard told me I need to show you the demon head. " She will regale Syrah with the tale of the Fort Rutger raid that Yuno did, as well as telling her about the Journal that Yuno found and that she gave it to Liam.
The first Zombies all lurch forward, dashing on rotting limbs, shortening the distance to 80 feet. While the Sphinx flies forward as quickly as it can, Cor steps further back, opening the distance back up to 110 feet.
He considers how to best defeat the Zombies before they escape the burial ground.
The tried and true Eldritch Blast strikes out at the closest and hits the nearest zombie, chipping away at it (HP 20/22). They are tough.
As they continue to rush forward to 70 feet, he heads back 30 feet, to keep them 100 feet at bay. Reaching the edge of the clearing. Retreating further will only hinder his vision and blasts.
“Attack!” He calls to the Sphinx which swoops in on the first Zombie. A radiant claw swipes its face as it swoops, slashing it powerfully leaving the first Zombie (HP 9/22) with great rents.
As the rush to 60 feet distance, Cor calls out “Again!”
The swooping Sphinx strikes true once more slicing the Zombie’s head from its shoulders, and then there were three.
“Distract them,” Cor calls, as the three remaining Zombies close to 20 feet. The perfect range.
He uses what he has learned from the Snake Skin, a new spell from a stranger, older and more Eldritch school of magic, to cast Black Ribbons
“Ris nac kloba.”
A dark patch of strange magic unfurls before him directly engulfing the Zombies on its far edge.
He slips out from its shadow trailing the edge of the woven trees that form the boundary of the clearing opening up 30 feet of space Two of the Zombies are caught by dark ribbons that snake up to curl around the limbs and necks of the undead, in a manner not dissimilar to the Venomous Snake he once fought, Restrained.
One, more by luck than skill somehow dodges the snares, the Zombie stumbling to the edge of the patch, hindered by the difficult terrain
Cor raises the Orb at his side and whispers, his voice thunderous despite its quietness. He is becoming quite good at this Witch Bolt.
The Zombie explodes into flame, crackling and charring and falling to the ground. Only two remain, trussed up by the spell. Or at least they were, too much of his concentration taken by the Witch Bolt. The sort of mistake in combat a scholar makes that a war mage wasn’t he flees another 30 feet from the two Zombies as the tendrils start to dissolve.
He manages to fire one more spell as they lose their restraints, striking the nearest of the two (HP 19/22).
“Attack the rear one,” he calls. The zombies dashing towards him, closing to 20 feet again. The Sphinx lands behind the second and claws again. The Zombie turns as its back is mauled (HP 12/22).
Cor backs away, and forces magic through his larynx infusing his voice with Command. “Grovel!” Dead as it is, the spell has no effect.
The second zombie strikes out at the Sphinx, one solid paw bludgeoning it on the head (HP 20/24). It growls.
”Again!” He calls as he runs opening the space to 50 feet. The Sphinx pounces again. The second Zombie falls as it rends its limbs apart with glittering trails of light.
And then there was one. “Help me!” Cor calls and the Sphinx swoops in to distract.
A second Witch Bolt forks out. Striking true, but weaker than the first (HP 7/22). For a moment it stumbles, the residual electricity sparking across its form as Cor concentrates (HP 0/22) but then it summons dark magic and lurches forward again (HP 1/22) teaching to within 10 feet. The Sphinx leaps at its back. Its radiant teeth end the Zombie, and Cor catches his breath. All four elven undead now just dead.
Default distance 60ft
Dak Initiative: 20 AC 16 passive 13 HP 22/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 34/34
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Attack with the Heavy Crossbow on BB1: Attack: 19 Damage: 4 (piercing)
Reaction: Any available
Hawkeye moves to give help for Bargus on BB1.
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack SK1: 9 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1 moves 40ft towards Dak and then dashes another 20ft to be in melee for next round.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 22/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 30/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Second wind 10 if needed.
ACTION: Attack with the Great sword on BB1: 20
Damage: 7 (slashing)
Savage attacker #2 Damage: 15 (slashing)
Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack SK1: 18 Damage: 9 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 10 Damage: 6 (piercing)
Attack: 14 Damage: 11 (slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak scores a solid hit with the greatsword followed up by Bargus's firebolt hitting too. Damage 19 to the bear.
The bear gets a bite in for 6 dmg on Dak and the second wind was not available then.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 16/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 11/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Second wind 8 if needed.
ACTION: Attack with the Great sword on BB1: 7 Damage: 12 (slashing)
Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack SK1: 17 Damage: 3 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 20 Damage: 8 (piercing)
Attack: 11 Damage: 12 (slashing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak misses with the greatsword followed up by Bargus's firebolt hitting barely. Damage 3 to the bear. Dak heals himself to full then the bear takes a bite out of him again 8 dmg.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 16/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 8/34
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Second wind 8 if needed.
ACTION: Attack with the Great sword on BB1: 16
Damage: 10 (slashing)
Savage attacker #2 Damage: 9 (slashing)
Reaction: Any available
Hawkeye give help for Bargus
Bargus
MOVE: Bargus moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack SK1: 23 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
BB1
Attack Bite on Dak: 12 Damage: 8 (piercing)
Attack: 10 Damage: 8 (slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak misses with the greatsword followed up by Bargus's firebolt hitting barely. Damage 2 to the bear. Dak heals himself to full then the bear takes a bite out of him again 8 dmg.
Bear and Dak in Melee, Hawk flying giving help to Bargus and Bargus 10ft further back.
Dak Initiative: 20 AC 16 passive 13 HP 16/22
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 11 AC 15 passive 12 - HP 16/16
BB1 Initiative: 4 AC 11 passive 13 HP 6/34
Dak dodges giving dis to bb1
Bargus will cast MM
ACTION: Cast Magic missile, Damage: 4 (Force) + 5 (Force) + 3 (Force) = 12
Min damage is 6 so BB1 dies.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Total reward so far. Rewards 100 gp, 25 gp, 10 gp, 300 XP
The duo go rest outside the forest to recover.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water for preparing for the day. The camp is broke down and they head into the forest. Dak and Bargus has some bear meat to enjoy for the evening. The talk things over to see what they want to hunt next.
Encounter table selection 3 : 101, 102, 103
Encounter check 34
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo stay put and run into 41-70: 4x Zombie (200 XP, bounty each brain, 40 gp)
Bargus Perception: 13
Hawk Perception: 15
Bargus Stealth: 8
Dak Stealth: 8
Dak Perception: 8
Zombie group Perception check: 6
Bargus Initiative: 10 AC 15 passive 12 - HP 16/16
Hawk initiative: 19 AC 13 passive 16 – HP 1/1
Dak Initiative: 13 AC 16 passive 13 HP 22/22
Zo1 Initiative: 18 AC 8 passive 8 HP 15/15
Zo2 Initiative: 3 AC 8 passive 8 HP 15/15
Zo3 Initiative: 6 AC 8 passive 8 HP 15/15
Zo4 Initiative: 11 AC 8 passive 8 HP 15/15
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
60ft distance Surprise Rnd for the Duo
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP 15/15
Zo1 Initiative: 6 AC 8 passive 8 HP 15/15
Zo2 Initiative: 5 AC 8 passive 8 HP 15/15
Dak Initiative: 3 AC 16 passive 13 HP 22/22
Zo4 Initiative: 3 AC 8 passive 8 HP 15/15
The team has surprise and advantage on the first rnd.
Bargus
MOVE: Bargus moves forward 30ft.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack ZO3: 25 Damage: 7 (Fire)
End of turn!
Hawkeye helps Dak each turn.
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak move 30ft to close the range: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: none
ACTION: Attack with the Heavy Crossbow on BB1: Attack: 8 Damage: 12 (piercing)
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
30ft distance
ZO3 drops to the damage from Bargus and Dak's attacks.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP 15/15
Zo2 Initiative: 5 AC 8 passive 8 HP 15/15
Dak Initiative: 3 AC 16 passive 13 HP 22/22
Zo4 Initiative: 3 AC 8 passive 8 HP 15/15
The team has surprise and advantage on the first rnd.
Time for Bargus to cast a spell on the the Zombies.
MOVE: Bargus moves 15ft forward to put the Zombies in range of his spell then moves back 15 ft once it's cast; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Burning hands, Attack Z01, Z03, Z04: Damage: 10 (Fire sv vs Dex DC 13 -1d4) or half (5) 0
Save rolls for Z01 13
Save roll for Z02 0
Save roll for Z04 12
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
Hawkeye helps Dak each turn.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zo1 Initiative: 6 AC 8 passive 8 HP 10/15
Zo2 Initiative: 5 AC 8 passive 8 HP 5/15
Dak Initiative: 3 AC 16 passive 13 HP 22/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Zo1 Attack Dak: 13 Damage: 6 (bludgeoning)
Zo2 Attack Dak: 6 Damage: 5 (bludgeoning)
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Second wind 5 if needed.
ACTION: Attack with the Great sword on ZO1: 11 Damage: 12 (slashing)
Reaction: Any available
Zo2 Attack Dak: 16 Damage: 3 (bludgeoning)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak Melee and Bargus 15ft back with Hawkeye helping Dak Bargus burning hands connects hitting Z02 and 4 the hardest, Dak takes damage but second winds it back then Z04 hits for 5 dmg
ZO1 drops to the damage from Dak's attacks.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP Dead/15
Zo2 Initiative: 5 AC 8 passive 8 HP 5/15
Dak Initiative: 3 AC 16 passive 13 HP 17/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Bargus
MOVE: Bargus stays put ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack ZO2: 22 Damage: 1 (Fire)
End of turn!
Zo2 Attack Dak: 7 Damage: 4 (bludgeoning) if still alive
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Second wind 7 if needed.
ACTION: Attack with the Great sword on ZO2 or ZO4: 18
Damage: 13 (slashing)
Savage attacker : Damage: 13 (slashing)
Reaction: Any available
Zo4 Attack Dak: 10 Damage: 5 (bludgeoning) if still alive
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak Melee and Bargus 15ft back with Hawkeye helping Dak Bargus hits ZO1 for 1 dmg and Dak finishes it after it misses him. Then Z04 swings and misses too.
Bargus Initiative: 22 AC 15 passive 12 - HP 16/16
Hawk initiative: 22 AC 13 passive 16 – HP 1/1
Zo3 Initiative: 10 AC 8 passive 8 HP Dead/15
Zo1 Initiative: 6 AC 8 passive 8 HP Dead/15
Zo2 Initiative: 5 AC 8 passive 8 HP dead/15
Dak Initiative: 3 AC 16 passive 13 HP 20/22
Zo4 Initiative: 3 AC 8 passive 8 HP 5/15
Bargus
MOVE: Bargus stays put and sends Hawkeye to help against any still standing skeletons starting with the quickest ones.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack ZO4: 18 Damage: 5 (Fire)
End of turn!
Hawkeye helps Dak
Dak
Dak uses is Relentless trait, if needed to stay at 1 hp.
MOVE: Dak stays put to melee the bear and tank for Bargus: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Attack with the Great sword on ZO4: 20 Damage: 10 (slashing)
Reaction: Any available
Zo4 Attack: 12 Damage: 6 (bludgeoning) if alive
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Duo takes the last zombie out before it could attack.
Total reward so far. Rewards 100 gp, 25 gp, 10 gp, 300 XP
The add 200xp and 40gp to the pot.
Total is 175gp and 500xp for the trip.
The head back to town and get some rest after the level to 3.
Sell their stuff and split it up. 87.5 gp each and 250xp each.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Jackoby is back in Evergreen with Dashain his hireling. For a few days they just wander about taking their meals checking the bounties relaxing but eventually they get bored and start discussing their next mission.
Location Darkwood Forest table 302 grick
Approach Stealth 16 vs PP12 Grick stealth 7 vs PP 13.
Initiative 9 Grick 9 it goes first.
Surprise round.
Jackoby rages attacks with a throw handaxe 12 miss as he rushes into melee drawing his battleaxe. Dashain follows stabbing with his spear 9 missing as well.
Round one.
Grick attempts to flail and peck Jackoby, 9&5 both miss.
Jackoby&Dashain attack 19 for 9 (4)slashing and Con save dc 13 vs prone success, 16 for 3 (1) piercing.
Grick 22/25hp
Round two.
Grick attacks Dashain crit 11(4)piercing.
Jackoby&Dashain attack 14 for 11(5) slashing toppled.
Dashain sees his attacker splayed out on the ground, attack 20 for 4(2) peircing.
Grick 15/25hp Dashain 14/18hp
Round three.
Grick rises AoO from both….
16 for 8(4) toppled Crit for 11(5).
attacks Dashain missed both.
J&D 20 for 11(5) miss Dashain feels fresh temp hp bolster his hp.
Grick 1/25hp Dashain 14/18hp 8temp
Round four.
Grick tries to dodge and slither away AoO’s Jackoby chops the killing blow!
450xp 110gp
Ever wonder what it would be like to be a bear?
Tooltips Crafting
Dak and Bargus get rested and start to work on their new skills Dak, needs to remember his extra skills with weapons. Bargus practices with his spells too. Bargus buys 10 rations for 5gp from Evelyn's shop. Testing out his new spells he finds he's ok on his components for what he has.
Dak trains on his weapon skills and later on gathers his stuff up with Bargus to head out at some point.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Yuno says, "That's not a bad idea. I'll take it to her and see what she thinks. I'll do it tomorrow. Besides, I've got a few magic shit I wanna buy. Can't promise taking you with me on next cultist mission though." She explains, "I was actually trying to raid a bandit fortress. Finding cult shit and a ******* demon in the place was a surprise. I didn't think I'd be slashing demons apart that day but here we are. It's fine though. They got murderized just like all the bandits."
After Yuno has rested and recovered and rewarded herself with ice cream, she will first go to Evelyn's magic shop. She's going to buy Gauntlets of Ogre Power (700 GP). She hits her fists together and says, "Those doors are toast! AHAHAHAHAHA" Then she browses the selection of magic weapons. Her old swords had a hard time cutting through the Shadow Demon so she needs something better, something with a more magical edge. Lucky for her she has just enough money to pay for what she needs. She buys two new Bastard Swords+1 (300 x 2 GP)
After that, she is going to take the demon head to Syrah. She is going to drop the demon head at Syrah's table and tell her. "Found cultists inside an Ash Wolf base summoning this and doing demon worship. Weird, I know. A wizard told me I need to show you the demon head. " She will regale Syrah with the tale of the Fort Rutger raid that Yuno did, as well as telling her about the Journal that Yuno found and that she gave it to Liam.
Bargus spends 8hr making the scroll Burning hands spell level 1 3d6 Dex save 13. He and Dak take the day off and will head out tomorrow maybe.
Perhaps Cor will let me sell from their shop or he can create his own.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The first Zombies all lurch forward, dashing on rotting limbs, shortening the distance to 80 feet. While the Sphinx flies forward as quickly as it can, Cor steps further back, opening the distance back up to 110 feet.
He considers how to best defeat the Zombies before they escape the burial ground.
The tried and true Eldritch Blast strikes out at the closest and hits the nearest zombie, chipping away at it (HP 20/22). They are tough.
As they continue to rush forward to 70 feet, he heads back 30 feet, to keep them 100 feet at bay. Reaching the edge of the clearing. Retreating further will only hinder his vision and blasts.
“Attack!” He calls to the Sphinx which swoops in on the first Zombie. A radiant claw swipes its face as it swoops, slashing it powerfully leaving the first Zombie (HP 9/22) with great rents.
As the rush to 60 feet distance, Cor calls out “Again!”
The swooping Sphinx strikes true once more slicing the Zombie’s head from its shoulders, and then there were three.
“Distract them,” Cor calls, as the three remaining Zombies close to 20 feet. The perfect range.
He uses what he has learned from the Snake Skin, a new spell from a stranger, older and more Eldritch school of magic, to cast Black Ribbons
“Ris nac kloba.”
A dark patch of strange magic unfurls before him directly engulfing the Zombies on its far edge.
He slips out from its shadow trailing the edge of the woven trees that form the boundary of the clearing opening up 30 feet of space Two of the Zombies are caught by dark ribbons that snake up to curl around the limbs and necks of the undead, in a manner not dissimilar to the Venomous Snake he once fought, Restrained.
One, more by luck than skill somehow dodges the snares, the Zombie stumbling to the edge of the patch, hindered by the difficult terrain
Cor raises the Orb at his side and whispers, his voice thunderous despite its quietness. He is becoming quite good at this Witch Bolt.
The Zombie explodes into flame, crackling and charring and falling to the ground. Only two remain, trussed up by the spell. Or at least they were, too much of his concentration taken by the Witch Bolt. The sort of mistake in combat a scholar makes that a war mage wasn’t he flees another 30 feet from the two Zombies as the tendrils start to dissolve.
He manages to fire one more spell as they lose their restraints, striking the nearest of the two (HP 19/22).
“Attack the rear one,” he calls. The zombies dashing towards him, closing to 20 feet again. The Sphinx lands behind the second and claws again. The Zombie turns as its back is mauled (HP 12/22).
Cor backs away, and forces magic through his larynx infusing his voice with Command. “Grovel!” Dead as it is, the spell has no effect.
The second zombie strikes out at the Sphinx, one solid paw bludgeoning it on the head (HP 20/24). It growls.
”Again!” He calls as he runs opening the space to 50 feet. The Sphinx pounces again. The second Zombie falls as it rends its limbs apart with glittering trails of light.
And then there was one. “Help me!” Cor calls and the Sphinx swoops in to distract.
A second Witch Bolt forks out. Striking true, but weaker than the first (HP 7/22). For a moment it stumbles, the residual electricity sparking across its form as Cor concentrates (HP 0/22) but then it summons dark magic and lurches forward again (HP 1/22) teaching to within 10 feet. The Sphinx leaps at its back. Its radiant teeth end the Zombie, and Cor catches his breath. All four elven undead now just dead.
Rewards - 200 xp
4 Zombie brains - 40 gp
I think can probably just sell from the same shop. Can call it the adventurer’s scroll shop.