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Corvo is the only one with surprise this round. The hunt for 4 hrs so mage armor 5 of 8 hrs for Corvo.
Corvo Initiative: 13 Speed 30ft AC 15 passive 14 HP 15/15; Corvo’s Hawk initiative: 11 Speed 60ft fly AC 13 passive 16 – HP 1/1; Zeslar Initiative: 10 Speed 30ft AC 16 passive 11 HP 25/25; Aeris Initiative: 8 Speed 35ft AC 13 passive 13 - HP 15/15; BB1 Initiative 5 AC 11 passive 13 HP 22/22
Rnd 1 surprise
Corvo stays put and targets Attack: 16 Damage: 6 (force damage) or half (3)
Rnd 2
Corvo stays put and targets Attack: 24 Damage: 17 (force damage) or half (8);
CH helps.
Zeslar Moves 30ft and attacks BB1; Zeslar is resistance to P/S/B attacks he attacks with adv from hawk using his Great Axe Attack#1: 22 Damage: 5 (Slashing damage (Cleave));
Aeris BA to give bardic dice to Zeslar. Aeris Light Crossbow Attack : 14 Damage: 4 (piercing damage);
Bite Attack: 11 Damage: 4 (piercing damage) or half (2); Claw Attack: 9 Damage: 7 (slashing damage) or half (3)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The dust of the road is thick on the legs and hooves of the mules that bring the caravan at long last to Evergreen Hollow. Cor Lethynill and Theirastra Aloro decamp from their places on the caravan's leading cart, and Theirastra removes a long package from a small space beneath the step on which they sat, the package far longer than the space would seem able to accommodate.
The elven village is busier than Cor has seen it, more adventurers around and a few bustling between the central tree and their own private residences in the surrounding branches and trunks of lesser greatwoods.
Cor has barely stretched his stiff legs, and discussed with the teamsters where to deliver the bodies of the bandits who attacked them for the bounty (and their more usual trade goods too) when he sees gray-haired Varnak descending the platforms from the central platform to meet the caravan. After he dismounts from the elevator, Varnak rushes up to Cor at speed--
"Elder, it does this young elf's spirit much honor to see--"
--and walks right past him to stop in front of Theirastra, eyes fixed on the package she carries, hands reaching out to take it before he has even acknowledged its holder. "You brought it! They let you bring it! It has been many hundreds of years that I have asked for this and they finally let you bring it."
The elfin monk hands the long parcel over to Varnak and his clutches it tightly. "Be cautious great-great-great-great-great-great-great-great uncle of my sister's cousin's--"
"Stop that," says Varnak. "Come to my dwelling when you smell less offensive." Already the old wizard is heading back to the elevator platform. As he passes Cor he looks at him, finally. "You were gone longer than planned."
Cor simply points at the small and dowdy mules of the caravan. Varnak grunts. "Young elves should be punctual," he mutters. Then he is gone, the ropes straining and the cogwheel clicking as he ascends. The teamsters and the elves wait a while longer before they are able to call the platform back down for themselves, while Cor does his best to ignore some of the more interesting words he is hearing for the first time from the caravaneers as they criticise Varnak's thoughtlessness.
"I will see you later," says Cor to Theirastra. "I have a room in the inn run by the dwarf here, and I feel like I need a lie down."
-----
He does not Theirastra again until she comes to him with a new mission. He has enjoyed some decent food for the first time in a long time, and is talking to Evelyn, negotiating on a new Wand of the War Mage, +1. Though some of the scrolls he has left behind have sold he remains 31 gold pieces short of the one thousand gold asking price written in glittering cursive script beside the well enchanted weapon.
"Varnak has told me that a powerful Necromancer is to blame for the disturbance of the dead in the Silverwood Forest. They disturb the souls of our ancestors and prevent their reincarnation, and the natural flow of energy upon which Varnak and the darkwood depends. I have volunteered your aid. We must leave at once."
Cor blinks while he digests this, several times. There is too much to ask, too much to say, but he is in the middle of a purchase -- or perhaps he could be.
He raises one eyebrow at Evelyn.
"What is 31 gold pieces between friends. Should I return, I will gladly pay you additionally for the inconvenience of reaching your asking price in two uneven installments."
[[Would Evelyn sell him the Wand on a deposit of 969 gold pieces? Perhaps with a fee on top of the final 31gp?]]
This post has potentially manipulated dice roll results.
The Trio having rested and gained some skills and chatting with Liam Stonehand about a bounty for the bodies of the outlaws in Deadman's Canyon decided to take the 2 day trip out ther with the wagon provided and do some Justice work.
Location: Deadman's Canyon Heading south will lead you to the King's Road, but it takes nearly three days to reach Sapphire City, and then another two days west to the Capital. This extended travel cuts into merchant profits, so some caravans veer off the King’s Road and through the Badlands. This route takes you through a dangerous gulch known as Deadman’s Canyon, where thieves and bandits are known to lurk. Liam Stonehand has posted bounties on the bodies of outlaws who plague the caravans. He offers his own wagon and two horses to anyone willing to make the two-day journey to Deadman’s Canyon and return with the bodies for a reward.
The trio travel 12hrs to Location: Deadman's Canyon They look for fresh game along the way there and back. Aeris Survival: 21; Corvo Survival: 4; Zeslar Survival: 19; DC10 or rations and waterskins. They camp the night and break down camp and Corvo cast mage armor for 8hr. The head out and after Encounter hunt time 3hrs, Aeris stealth:17 Corvo Stealth:16; Zeslar Stealth:15; CF1 Perception:13 passive 11; CF2 Perception:2 passive 11
Aeris Initiative: 20 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Hawk initiative: 12 Speed 60ft fly AC 13 passive 16 – HP 1/1;Corvo Initiative: 21 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 4 Speed 30ft AC 16 passive 11 HP 35/35; CF1 Initiative:4 Move 30ft AC 13 HP 33/33; CF2 Initiative:14 Move 30ft AC 13 HP 33/33
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Corvo is still held failing his save; Zeslar move up to melee and hits CF2 for 8 dmg then cleaves CF1 for 10 dmg; Aeris moves up and melees CF2 for 5 dmg CF1 rolls a concentration check for his Shield of faith 3 DC 10
CF2 Initiative:19 Move 30ft AC 13 HP 10/33; CF1 Initiative:15 Move 30ft AC 15 HP 23/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
Everyone is in melee except Corvo who is paralyzed.
Rnd 3
CF2 Action Cast Sacred Flame at Zelsar Damage: 5 (Radiant damage DC 11 Dex Save) or half (2); Zelslar save 23
BA Shield of Faith for +2 AC Lvl 1 slot Concentration New AC 15 CF2 drops hold on Corvo
CF1 Action Cast Hold Person at Zeslar; Lvl 4 DC 11 Wisdom save or be paralyzed Concentration Zelsar save 9 DC 11
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus and Dak decide to take on the necromancer for the final encounter of the necromancer. Bargus Survival: 12 Dak Survival: 22
The duo travel to the Valley taking 12 hr to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley. ] Encounter hunt time 4
Nadal the Necromancer Final Encounter #9 You push open the great doors to the final chamber, and the temperature drops suddenly. The room pulses with a sickly green light, emanating from a swirling portal at its center. Standing before it is Nadal, his eyes glowing with dark energy. 'You’re too late,' he sneers, lifting his staff. 'I have mastered the secrets of death, and now, you will serve me as my eternal thralls!' With a flick of his wrist, skeletal hands burst from the ground, and the room fills with the undead.
Bargus Initiative: 16 AC 15 passive 12 - HP 51/51; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; Dak Initiative: 22 AC 16 passive 13 HP 67/67; NM1 Initiative: 10 AC 14 passive 8 HP 59/59
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo seem to get the jump on the necromancer. Distance 60ft standard. It's a big chamber and everyone is inside by the time the necromancer talks and raises his skeletons 10ft in front of himself.
Dak Initiative: 22 AC 16 passive 13 HP 84/84; Bargus Initiative: 16 AC 15 passive 12 - HP 58/58; SK1 AC 13 passive 12 HP 13/13; SK2 AC 13 passive 12 HP 13/13; SK3 AC 13 passive 12 HP 13/13; SK4 AC 13 passive 12 HP 13/13; SK5 AC 13 passive 12 HP 13/13; SK6 AC 13 passive 12 HP 13/13; SK7 AC 13 passive 12 HP 13/13; SK8 AC 13 passive 12 HP 13/13; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 14 passive 8 HP 59/59; NMSK1 AC 13 passive 12 HP 13/13; NMSK2 AC 13 passive 12 HP 13/13; NMSK3 AC 13 passive 12 HP 13/13;
Rnd 1
Dak BONUS:
ACTION: Attack#1 with the Maul+1 on NMSK1(Topple 19 Con save or be prone DC20): 17 Damage: 17 (Bludgeoning Damage) or half (8)Savage attacker Damage: 16 (Bludgeoning Damage) or half (8);
Attack#2 with the Maul+1 on NMSK1 or NMSK2: (Topple 13 Con save or be prone DC20):): 18 Damage: 12 (Bludgeoning Damage) or half (6)Savage attacker Damage: 13 (Bludgeoning Damage) or half (6)
Action surge ACTION: Attack#3 with the Maul+1 on NMSK1, 2, 3: (Topple 6 Con save or be prone DC20):): 10 Damage: 16 (Bludgeoning Damage) or half (8)Savage attacker Damage: 17 (Bludgeoning Damage) or half (8)
Bargus sends a fireball level 4. ACTION: Cast Fireball, Sculpted to miss Dak, Damage: 36 (Fire Damage) or half (18)sv DC 17 Dexterity NMSK1 save attempt 10; NMSK2 save13; NMSK3 save18; NM1 save17;
NM1 cast circle 60ft of Death Targeting Dak, Bargus and Skeletons and Hawkeye; Damage: 31 (Necrotic Damage) or half (15)
12 Bargus Con save; 15 Dak Con save; 13 Hawkeye Con save; 8 SK1 Con save; 21 SK2 Con save; 21 SK3 Con save; 5 SK4 Con save; 11 SK5 Con save; 18 SK6 Con save; 12 SK7 Con save; 16 SK8 Con save
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo goes first thankfully; Dak hits the first skeleton with the maul killing it. The second skeleton dies too. He misses the third skeletons; Bargus sends a fireball at the Necromancer hitting them all except Dak as the spell is sculpted around him giving him an automatic save for 0 dmg; The Necromancer and third skeleton fail their saves and take 34 dmg; The Necromancer had 8 THP from false life too. The skeletons add 17 dmg to the necromancer. The necromancer unleashes a circle of death and Bargus fails his save 37 dmg and Dak saves taking 18 dmg. The skeletons all die and Hawkeye was near the necromancer helping. No grim harvest for the necromancer.
Dak Initiative: 22 AC 16 passive 13 HP 66/84; Bargus Initiative: 16 AC 15 passive 12 - HP 21/58; SK1 AC 13 passive 12 HP 13/13; SK2 AC 13 passive 12 HP 13/13; SK3 AC 13 passive 12 HP 13/13; SK4 AC 13 passive 12 HP 13/13; SK5 AC 13 passive 12 HP 13/13; SK6 AC 13 passive 12 HP 13/13; SK7 AC 13 passive 12 HP 13/13; SK8 AC 13 passive 12 HP 13/13; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 15 with shield spell passive 11 HP 23/66; NMSK1 AC 13 passive 12 HP dead/13; NMSK2 AC 13 passive 12 HP dead/13; NMSK3 AC 13 passive 12 HP dead/13;
Rnd 2
BONUS: Second wind 7
ACTION: Dak moves to melee the Necromancer Attack#1 with the Maul+1 on NM1(Topple 12 Con save or be prone DC20): 22 Damage: Unable to parse dice roll. (Bludgeoning Damage) or half (0)Savage attacker Damage: 16 (Bludgeoning Damage) or half (8);
Attack#2 with the Maul+1 on NM1: (Topple 3 Con save or be prone DC20):): 16 Damage: 16 (Bludgeoning Damage) or half (8)Savage attacker Damage: 15 (Bludgeoning Damage) or half (7)
Bargus sends a fireball level 4. ACTION: Cast Fireball, Sculpted to miss Dak and Hawkeye, Damage: 33 (Fire Damage) or half (16)sv DC 17 Dexterity NM1 save6;
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Corvo is the only one with surprise this round. The hunt for 4 hrs so mage armor 5 of 8 hrs for Corvo.
Corvo Initiative: 13 Speed 30ft AC 15 passive 14 HP 15/15; Corvo’s Hawk initiative: 11 Speed 60ft fly AC 13 passive 16 – HP 1/1; Zeslar Initiative: 10 Speed 30ft AC 16 passive 11 HP 25/25; Aeris Initiative: 8 Speed 35ft AC 13 passive 13 - HP 15/15; BB1 Initiative 5 AC 11 passive 13 HP 22/22
Rnd 1 surprise
Corvo stays put and targets Attack: 16 Damage: 6 (force damage) or half (3)
Rnd 2
Corvo stays put and targets Attack: 24 Damage: 17 (force damage) or half (8);
CH helps.
Zeslar Moves 30ft and attacks BB1; Zeslar is resistance to P/S/B attacks he attacks with adv from hawk using his Great Axe Attack#1: 22 Damage: 5 (Slashing damage (Cleave));
Aeris BA to give bardic dice to Zeslar. Aeris Light Crossbow Attack : 14 Damage: 4 (piercing damage);
Bite Attack: 11 Damage: 4 (piercing damage) or half (2); Claw Attack: 9 Damage: 7 (slashing damage) or half (3)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The bear falls on Rnd 1 when Zeslar hits the beast. 7 of 7 bears.
XP 1400/3 466xp each
Bounties are 540gp /3 = 186 gp 6sp each
The trio head back to town and rest up having fresh game on the way back.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Team info
XP 949/2700 for all three now Level 3's
They each spend 3gp for 5 more days now 13 nights left and eat, drink bathe and tip the bards while Aeris sits in on a session.
Coin adjusted.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The dust of the road is thick on the legs and hooves of the mules that bring the caravan at long last to Evergreen Hollow. Cor Lethynill and Theirastra Aloro decamp from their places on the caravan's leading cart, and Theirastra removes a long package from a small space beneath the step on which they sat, the package far longer than the space would seem able to accommodate.
The elven village is busier than Cor has seen it, more adventurers around and a few bustling between the central tree and their own private residences in the surrounding branches and trunks of lesser greatwoods.
Cor has barely stretched his stiff legs, and discussed with the teamsters where to deliver the bodies of the bandits who attacked them for the bounty (and their more usual trade goods too) when he sees gray-haired Varnak descending the platforms from the central platform to meet the caravan. After he dismounts from the elevator, Varnak rushes up to Cor at speed--
"Elder, it does this young elf's spirit much honor to see--"
--and walks right past him to stop in front of Theirastra, eyes fixed on the package she carries, hands reaching out to take it before he has even acknowledged its holder. "You brought it! They let you bring it! It has been many hundreds of years that I have asked for this and they finally let you bring it."
The elfin monk hands the long parcel over to Varnak and his clutches it tightly. "Be cautious great-great-great-great-great-great-great-great uncle of my sister's cousin's--"
"Stop that," says Varnak. "Come to my dwelling when you smell less offensive." Already the old wizard is heading back to the elevator platform. As he passes Cor he looks at him, finally. "You were gone longer than planned."
Cor simply points at the small and dowdy mules of the caravan. Varnak grunts. "Young elves should be punctual," he mutters. Then he is gone, the ropes straining and the cogwheel clicking as he ascends. The teamsters and the elves wait a while longer before they are able to call the platform back down for themselves, while Cor does his best to ignore some of the more interesting words he is hearing for the first time from the caravaneers as they criticise Varnak's thoughtlessness.
"I will see you later," says Cor to Theirastra. "I have a room in the inn run by the dwarf here, and I feel like I need a lie down."
-----
He does not Theirastra again until she comes to him with a new mission. He has enjoyed some decent food for the first time in a long time, and is talking to Evelyn, negotiating on a new Wand of the War Mage, +1. Though some of the scrolls he has left behind have sold he remains 31 gold pieces short of the one thousand gold asking price written in glittering cursive script beside the well enchanted weapon.
"Varnak has told me that a powerful Necromancer is to blame for the disturbance of the dead in the Silverwood Forest. They disturb the souls of our ancestors and prevent their reincarnation, and the natural flow of energy upon which Varnak and the darkwood depends. I have volunteered your aid. We must leave at once."
Cor blinks while he digests this, several times. There is too much to ask, too much to say, but he is in the middle of a purchase -- or perhaps he could be.
He raises one eyebrow at Evelyn.
"What is 31 gold pieces between friends. Should I return, I will gladly pay you additionally for the inconvenience of reaching your asking price in two uneven installments."
[[Would Evelyn sell him the Wand on a deposit of 969 gold pieces? Perhaps with a fee on top of the final 31gp?]]
Evelyn says, "Take the wand of the war mage and in exchange, slay me an orc champion called an orog"
Encounter Table 204
(Level 2 recommended)
1-20: 1x Goblin (50 XP, 20 gp)
21-40: 2x Goblins (100 XP, 40 gp)
41-60: 1x Orc (100 XP, 40 gp)
61-80: 2x Orcs (200 XP, 80 gp)
81-100: 1x Orog (450 XP, 180 gp)
“Deal” says Cor. He takes up the wand, and gives the gold he has to Evelyn. It is time for Orogs & Necromancers.
The Trio having rested and gained some skills and chatting with Liam Stonehand about a bounty for the bodies of the outlaws in Deadman's Canyon decided to take the 2 day trip out ther with the wagon provided and do some Justice work.
Location: Deadman's Canyon
Heading south will lead you to the King's Road, but it takes nearly three days to reach Sapphire City, and then another two days west to the Capital. This extended travel cuts into merchant profits, so some caravans veer off the King’s Road and through the Badlands. This route takes you through a dangerous gulch known as Deadman’s Canyon, where thieves and bandits are known to lurk. Liam Stonehand has posted bounties on the bodies of outlaws who plague the caravans. He offers his own wagon and two horses to anyone willing to make the two-day journey to Deadman’s Canyon and return with the bodies for a reward.
The trio travel 12hrs to Location: Deadman's Canyon They look for fresh game along the way there and back. Aeris Survival: 21; Corvo Survival: 4; Zeslar Survival: 19; DC10 or rations and waterskins. They camp the night and break down camp and Corvo cast mage armor for 8hr. The head out and after Encounter hunt time 3hrs, Aeris stealth:17
Corvo Stealth:16; Zeslar Stealth:15; CF1 Perception:13 passive 11; CF2 Perception:2 passive 11
Aeris Initiative: 20 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Hawk initiative: 12 Speed 60ft fly AC 13 passive 16 – HP 1/1;Corvo Initiative: 21 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 4 Speed 30ft AC 16 passive 11 HP 35/35; CF1 Initiative:4 Move 30ft AC 13 HP 33/33; CF2 Initiative:14 Move 30ft AC 13 HP 33/33
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Corvo has surprise as one of the Cultists spots the others.
CF2 Initiative:19 Move 30ft AC 13 HP 33/33; CF1 Initiative:15 Move 30ft AC 13 HP 33/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
Rnd 1 surprise
Bonus action Cast Hex on CF2
Attack: 20 Damage: 9 (Force Damage) + 1 (Hex necrotic damage) = 10 or half (5)
The imp is invisible, and unseen uses his action to help.
Rnd 2
CF2 Action Cast Hold Person at Corvo; Lvl 4 DC 11 Wisdom save or be paralyzed Concentration [roll]1d20-1];
CF1 Action Cast Sacred Flame at Zelsar Damage: 6 (Radiant damage DC 11 Dex Save) or half (3)
BA Shield of Faith for +2 AC Lvl 1 slot Concentration New AC 15
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Corvo cast his eldritch blast and Hex at CF2; Imp moves to help on Rnd 1. Rnd 2 Cultist actions. Save for Corvo 6 and Zelsar 17 DC 11
CF2 Initiative:19 Move 30ft AC 13 HP 33/33; CF1 Initiative:15 Move 30ft AC 13 HP 33/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Corvo cast his eldritch blast and Hex at CF2; Imp moves to help on Rnd 1. Rnd 2 Cultist actions. Save for Corvo 6 and Zelsar 17 DC 11
CF2 Initiative:19 Move 30ft AC 13 HP 23/33; CF1 Initiative:15 Move 30ft AC 13 HP 33/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
No damage for Zelsar as he saves with Dex adv and Corvo fails his wisdom save and is held.
Rnd 2 continued
Corvo tries to save vs paralyze 14 DC 11
Zeslar Moves 30ft and attacks CF2; Zeslar goes into a rage BA and attacks Great Axe Attack#1: 20 Damage: 15 (Slashing damage (Cleave)); Cleave bonus attacks Great Axe Attack#2 CF1: 7 Damage: 2 (Slashing damage (Cleave));
Aeris move forward to melee CF1 and 2 Two weapon fighting Attack weakest Cultist then next one: 13 Damage: 4 (Piercing Damage) or half (2)
Aeris Attack weakest cultist then next one: 21 Damage: 4 (Piercing Damage) or half (2)
Aeris Sneak attack on either attack 6
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Corvo is still held failing his save; Zeslar move up to melee and hits CF2 for 8 dmg then cleaves CF1 for 10 dmg; Aeris moves up and melees CF2 for 5 dmg CF1 rolls a concentration check for his Shield of faith 3 DC 10
CF2 Initiative:19 Move 30ft AC 13 HP 10/33; CF1 Initiative:15 Move 30ft AC 15 HP 23/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
Everyone is in melee except Corvo who is paralyzed.
Rnd 3
CF2 Action Cast Sacred Flame at Zelsar Damage: 5 (Radiant damage DC 11 Dex Save) or half (2); Zelslar save 23
BA Shield of Faith for +2 AC Lvl 1 slot Concentration New AC 15 CF2 drops hold on Corvo
CF1 Action Cast Hold Person at Zeslar; Lvl 4 DC 11 Wisdom save or be paralyzed Concentration Zelsar save 9 DC 11
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
CF2 gains shield of faith and CF1 drops conc to maintain shield of faith and cast hold on Zeslar and Zeslar fails his save and is held.
CF2 Initiative:19 Move 30ft AC 15 HP 10/33; CF1 Initiative:15 Move 30ft AC 13 HP 23/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
Rnd 3 continued
Corvo Bonus action n/a
Cast Eldritch blast Attack at CF2: 10 Damage: 3 (Force Damage) + 2 (Hex necrotic damage) = 5 or half (2)
Zeslar tries to save vs paralyze 1 DC 11
Aeris Cast Thunderwave Damage: 7 (Thunder Damage push back 10ft) or half (3) CF1 save 5; CF2 save 10; CF1 save concentration 3 DC 10
Imp Helps
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
CF2 drops after the blast hits him; CF1 saves from ThunderWave and takes 4 dmg CF 1 is all that is left.
CF2 Initiative:19 Move 30ft AC 15 HP 10/33; CF1 Initiative:15 Move 30ft AC 13 HP 19/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 35/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
CF1 Attack Zeslar: 6 Damage: 8 (Piercing Damage) or half (4)
Attack Zeslar: 15 Damage: 6 (Piercing Damage) or half (3)
Corvo Bonus action n/a
Cast Eldritch blast Attack: 20 Damage: 6 (Force Damage) + 1 (Hex necrotic damage) = 7 or half (3)
Zeslar tries to save vs paralyze 14 DC 11;
Aeris BA bardic to Zeslar for next round;
Aeris move forward to melee CF1: 23 Damage: 1 (Piercing Damage) or half (0)
Imp helps
lol I could have been playing these guys much better..ugh. lol
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
CF1 hits Zelsar for 3 dmg' Corvo hits for 10 dmg again on CF1. Aeris hits for 1 dmg; CF1 save concentration 15 dc 10
CF2 Initiative:19 Move 30ft AC 15 HP 10/33; CF1 Initiative:15 Move 30ft AC 13 HP 8/33; Corvo Initiative: 12 Speed 30ft AC 15 passive 14 HP 22/22; Zeslar Initiative: 8 Speed 30ft AC 16 passive 11 HP 32/35; Aeris Initiative: 4 Speed 35ft AC 13 passive 13 - HP 21/21; Corvo’s Imp initiative: 4 Speed 20/40 Walk/fly AC 13 passive 16 – HP 1/1
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 5
CF1 Attack Zeslar: 24 Damage: 5 (Piercing Damage) or half (2)
Attack Zeslar: 11 Damage: 6 (Piercing Damage) or half (3)
Corvo Bonus action n/a
Cast Eldritch blast Attack: 17 Damage: 8 (Force Damage) + 1 (Hex necrotic damage) = 9 or half (4)
Zeslar tries to save vs paralyze 15 DC 11;
Aeris BA bardic to Zeslar for next round;
Aeris move forward to melee CF1: 7 Damage: 3 (Piercing Damage) or half (1)
Imp helps
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Corvo drops the last cultist whew what a fight and grind for victory.
The group recover after a bit. The grab the bodies and anything on them to sell.
900 xp /3 - 300xp each
4 daggers and 2 sets of lether armor to sell 300gp bounty./3 100gp each
4 daggers are 1gp ea and each leather armor is 5gp each so 14gp/3 4gp 5sp added to the 100gp each.
The take the cart back to town and rest up.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zelsar sells his handaxe for 10gp and Buys a +1 Greataxe for 300 gp; He sells his plain greataxe and spear for 15gp 5 sp.
All of them spend 3 gp for 5 more nights and food, drinks and a bath with tips. Now 17 nights left before they turn in for the night
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus and Dak decide to take on the necromancer for the final encounter of the necromancer. Bargus Survival: 12 Dak Survival: 22
The duo travel to the Valley taking 12 hr to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley. ] Encounter hunt time 4
Nadal the Necromancer Final Encounter #9
You push open the great doors to the final chamber, and the temperature drops suddenly. The room pulses with a sickly green light, emanating from a swirling portal at its center. Standing before it is Nadal, his eyes glowing with dark energy. 'You’re too late,' he sneers, lifting his staff. 'I have mastered the secrets of death, and now, you will serve me as my eternal thralls!' With a flick of his wrist, skeletal hands burst from the ground, and the room fills with the undead.
Bargus Initiative: 16 AC 15 passive 12 - HP 51/51; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; Dak Initiative: 22 AC 16 passive 13 HP 67/67; NM1 Initiative: 10 AC 14 passive 8 HP 59/59
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo seem to get the jump on the necromancer. Distance 60ft standard. It's a big chamber and everyone is inside by the time the necromancer talks and raises his skeletons 10ft in front of himself.
Dak Initiative: 22 AC 16 passive 13 HP 84/84; Bargus Initiative: 16 AC 15 passive 12 - HP 58/58; SK1 AC 13 passive 12 HP 13/13; SK2 AC 13 passive 12 HP 13/13; SK3 AC 13 passive 12 HP 13/13; SK4 AC 13 passive 12 HP 13/13; SK5 AC 13 passive 12 HP 13/13; SK6 AC 13 passive 12 HP 13/13; SK7 AC 13 passive 12 HP 13/13; SK8 AC 13 passive 12 HP 13/13; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 14 passive 8 HP 59/59; NMSK1 AC 13 passive 12 HP 13/13; NMSK2 AC 13 passive 12 HP 13/13; NMSK3 AC 13 passive 12 HP 13/13;
Rnd 1
Dak BONUS:
ACTION: Attack#1 with the Maul+1 on NMSK1(Topple 19 Con save or be prone DC20): 17 Damage: 17 (Bludgeoning Damage) or half (8)Savage attacker Damage: 16 (Bludgeoning Damage) or half (8);
Attack#2 with the Maul+1 on NMSK1 or NMSK2: (Topple 13 Con save or be prone DC20):): 18 Damage: 12 (Bludgeoning Damage) or half (6)Savage attacker Damage: 13 (Bludgeoning Damage) or half (6)
Action surge ACTION: Attack#3 with the Maul+1 on NMSK1, 2, 3: (Topple 6 Con save or be prone DC20):): 10 Damage: 16 (Bludgeoning Damage) or half (8)Savage attacker Damage: 17 (Bludgeoning Damage) or half (8)
Bargus sends a fireball level 4. ACTION: Cast Fireball, Sculpted to miss Dak, Damage: 36 (Fire Damage) or half (18)sv DC 17 Dexterity NMSK1 save attempt 10; NMSK2 save13; NMSK3 save18; NM1 save17;
BONUS: SK1-8 attack NM1 ; SK1 Range/melee Attack: 19 Damage: 5 (piercing)SK2 Range/Melee Attack: 24 Damage: 7 (piercing)SK3 Range/Melee Attack: 11 Damage: 6 (piercing)SK4 Range/Melee Attack: 9 Damage: 8 (piercing)SK5 Range/Melee Attack: 11 Damage: 5 (piercing)SK6 Range/Melee Attack: 10 Damage: 4 (piercing)SK7 Range/Melee Attack: 20 Damage: 6 (piercing)SK8 Range/Melee Attack: 20 Damage: 7 (piercing);
Hawkeye helps
NM1 cast circle 60ft of Death Targeting Dak, Bargus and Skeletons and Hawkeye; Damage: 31 (Necrotic Damage) or half (15)
12 Bargus Con save; 15 Dak Con save; 13 Hawkeye Con save; 8 SK1 Con save; 21 SK2 Con save; 21 SK3 Con save; 5 SK4 Con save; 11 SK5 Con save; 18 SK6 Con save; 12 SK7 Con save; 16 SK8 Con save
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo goes first thankfully; Dak hits the first skeleton with the maul killing it. The second skeleton dies too. He misses the third skeletons; Bargus sends a fireball at the Necromancer hitting them all except Dak as the spell is sculpted around him giving him an automatic save for 0 dmg; The Necromancer and third skeleton fail their saves and take 34 dmg; The Necromancer had 8 THP from false life too. The skeletons add 17 dmg to the necromancer. The necromancer unleashes a circle of death and Bargus fails his save 37 dmg and Dak saves taking 18 dmg. The skeletons all die and Hawkeye was near the necromancer helping. No grim harvest for the necromancer.
Dak Initiative: 22 AC 16 passive 13 HP 66/84; Bargus Initiative: 16 AC 15 passive 12 - HP 21/58; SK1 AC 13 passive 12 HP 13/13; SK2 AC 13 passive 12 HP 13/13; SK3 AC 13 passive 12 HP 13/13; SK4 AC 13 passive 12 HP 13/13; SK5 AC 13 passive 12 HP 13/13; SK6 AC 13 passive 12 HP 13/13; SK7 AC 13 passive 12 HP 13/13; SK8 AC 13 passive 12 HP 13/13; Hawk initiative: 14 AC 13 passive 16 – HP 1/1; NM1 Initiative: 10 AC 15 with shield spell passive 11 HP 23/66; NMSK1 AC 13 passive 12 HP dead/13; NMSK2 AC 13 passive 12 HP dead/13; NMSK3 AC 13 passive 12 HP dead/13;
Rnd 2
BONUS: Second wind 7
ACTION: Dak moves to melee the Necromancer Attack#1 with the Maul+1 on NM1(Topple 12 Con save or be prone DC20): 22 Damage: Unable to parse dice roll. (Bludgeoning Damage) or half (0)Savage attacker Damage: 16 (Bludgeoning Damage) or half (8);
Attack#2 with the Maul+1 on NM1: (Topple 3 Con save or be prone DC20):): 16 Damage: 16 (Bludgeoning Damage) or half (8)Savage attacker Damage: 15 (Bludgeoning Damage) or half (7)
Bargus sends a fireball level 4. ACTION: Cast Fireball, Sculpted to miss Dak and Hawkeye, Damage: 33 (Fire Damage) or half (16)sv DC 17 Dexterity NM1 save6;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;