Yuno misses the feeling of getting shanked by bandits so she decides to go to the canyon once more. She checks some maps and bounties and figures out the location of a small bandit fort at a cliff. She decides to try and raid it. However, recently she's been losing way too much to stuck doors so she buys something to help with that; Smith's Tools. Because she grew up as a blacksmith's daughter, she knows how to use it and a Crowbar to try and open any future stuck doors she encounters. She also got bored of only having one set of clothes so she buys a set of Fine Clothes to wear on this bandit raid as well.
She spends a total of 45 GP on the new gear then she gets ready for her journey
After a two day trip, Yuno sees the wooden Fort Rutger in the distance. She can't decide if she should raid it in the morning or in the night. On one hand, attacking it at night would make it easier to sneak up on it but being a human, she also can't see as well in the darkness. Yuno decides on a compromise. She waits for sundown. When the last rays of sun are still lingering in dusk, she makes her move.
The outside of the fort is guarded by 4 bandits but they are on distant watchtowers, each 15ft tall on four corners of a 10ft tall wall. The distance between the towers are 40ft. Yuno can't rely on her speed to close the distance now.
Yuno Stealth: 23 Vs Perception (4): Max 20 so autofail
Using the long shadows cast by the fort, Yuno slinks towards the southeaster corner unnoticed. Then she begins climbing the wall.
Athletics: 9 (Inspiration: 15)
It is hard but Yuno does manage to get to the top of the southeast tower. The bandit sees her as she gets up there but she still has the edge. If Yuno can kill this bandit before he can shout, there would be a chance she would remain hidden.
Surprised Round
Yuno Bastard Sword: 9 (Adv: 14) Dmg: 13
Before the bandit can shout, Yuno slits his throat. The bandit chokes and gurgles as he dies. Yuno mutters, "That's for last time." She is still hidden from the other bandits. If she can maintain stealth, she might be able to pick off all the bandits one at a time.
Stealth: 19 vs: 7,5,7
Thankfully, the bandits have no idea that she is here. Yuno quickly moves to the northeast tower and presses her back against the wall to make herself as hard to notice as possible. Now she must make her next move.
As the bandit gets near the edge, Yuno jumps up, grabbing the edge of tower's window and vaults herself over the bandit and lands inside the tower, behind him. To the bandit, all he saw was a purple blur and then, with a cross-cut from Yuno's twin blades, the bandit's head tumbles off his shoulders. Another one down.
Stealth: 13 vs 8, 6
Now, like a shadow, Yuno silently runs down the wooden bridge along the wall and makes it to the southwest tower.
Surprise Yuno Bastard Sword: 9 (Adv: NAT1) Miss BA Bastard Sword: 19 Dmg: 7
As Yuno jumps up and lands inside the tower, she swings for the bandit but he holds up his Crossbow and blocks the attack. He tries to shout but Yuno stabs him in the chest with her Bastard Sword. It is too late though. He manage to yell and alert the other bandit in the tower. Looks like Yuno's stealth is blown.
With a horizontal cut from her left sword, Yuno decapitates the bandit in the southwest tower. However a scream of pain escapes her lips as Yuno feels a crossbow bolt slam into her left shoulder from behind. She turns around to see the last bandit loading another crossbow bolt. Yuno does not want a repeat of last time.
Yuno changes tactics. Instead of trying to rush down the final bandit and taking a bunch of crossbow bolts to the face, she instead swaps weapons to her Longbow. She fires a shot that lands on the bandit's shoulder and then she hits the ground. The nature of the tower gives her cover and being prone also makes it harder for her to hit. The bandit fires a show that whizzes by her head just as she is dropping prone. If she had stayed standing for just a moment longer, she would have had a crossbow bolt in her brain.
Yuno takes a deep breath, and knocks another arrow on her bow. She swiftly stands up and shoots, the bandit is hit in the head and falls down dead. She sighs. She hopes that this didn't cause too much of a commotion. The bandits are all scattered so she probably wouldn't have time to loot all of them. But she does have the time to loot two of the bandits seeing as how she would have to move towards the northwest tower in order to reach the ladder to get into the fort grounds proper.
Slowly Yuno descends the ladder. Her metal heels tap lightly against the loose rocky ground. The compound has a few tents, a shed and the wooden gate to the complex interior of the fort. Among the tents, Yuno finds some clothes. Nothing her size though. Checking the doors by lightly pushing on them with her fingers, she notes that the door to the shed is locked while the main fort door is barred from the inside. She does however, spot a possible alternate way in. There seems to be a chute in the north east tower. She is not sure where it goes but if all else fails, she can take a ride down the chute.
She first heads to the shed. With her lockpicks she tries to see if she can get the door open.
Lockpick: 7
Yuno fails to get the door open. So that means the chute is her only way forward. She gets to the northeast tower. While there, she loots the other bandit as well (7 GP 5 SP) "Here goes something." Yuno says before climbing down the chute.
Yuno slides around and then crashes into a room with a thud. "Ow!" Yuno slowly gets up and rubs her head. Looking around, she finds herself in a room with wooden walls. The very tiny window at the top corner of the room tells her that she is underground. There is a hanging light from the ceiling that illuminates this room. There is a table with clothes and gear on it and a fountain. There is also a winch and pulleys on one side. She's not sure what the winch and pulley would do. To the north are two doors that she can't seem to open. As she gets closer, she hears low growling coming from inside. There is also a set of stairs going west.
Yuno is curious. She operates the winch. Big mistake. When she does so, the doors to the north open, revealing wolf pens. Two dire wolves jump out to attack Yuno.
Overhead, a beautiful mix of deepest blue and twinkling stars, Cor’s familiar Sphinx of Wonder flies freely, swooping back and forth. Its leonine paws are tucked close to its body as its feathered wings flap and glide gracefully.
“The answer is y,” Cor sighs, at long last. “Y is the start of ‘your journey’ and the end of ‘mystery’.”
The Sphinx turns and comes to land on his shoulder, two paws on Cor’s shoulders while its back paws rest on his back, the little needle like pin prick of its claws felt, even through the armor he wears. “Very good,” says the Sphinx, its voice like flutes and harps and and the smell of his mother’s favourite meals.
“What is going on over there?” She asks next. “This is not a riddle,” she says on seeing his furrowed eyebrows.
Cor turns to see two Skeletons. A familiar face is on the floor not far from them, though Cor does not believe he yet knows their name.
The skeleton closest to the downed man is in the process of falling apart, key structures of its body missing, Cor notices. (Bargus’ magic missles for 7 damage killed the first skeleton).
Cor nods to his Sphinx, letting it take out its anger on the skeleton (HP 11/13) at its necrotic existence.
Sphinx: AR 17. DR 4 slashing; 5 radiant.
Its claws slash against the Skeleton, radiance trailing behind its attack, lingering in the Skeleton and diminishing the evil magic that gives it life
The Skeleton (HP 2/13) draws its sword and tries to slash at the Sphinx as it darts away on the ground.
Skeleton: AR 7 (miss).
(Bargus death save)
Cor draws his fingers back, he holds no fear of this foe now, after only some short days of experience. Eldritch Blast. AR: 20. DR: 10 force.
The second Skeleton is blasted into pieces.
Cor reaches the downed man. A wizard or a scholar like himself it seems. He casts Spare the Dying on the man and then pulls him to a more comfortable position under the cover of a great tree while he recovers a little.
(Bargus to take 1d4 hours to regain 1 HP and consciousness).
Bastard Sword Vs Wolf1: 21 Dmg: 7 BA Bastard Sword Vs Wolf1: 13 (Vex: 23) Dmg: 11
Action Surge
Bastard Sword vs Wolf1: 11 (Vex: 18) Dmg: 7
The dire wolves jump out at Yuno. "****! AHAHAHAHA!" Yuno says in both surprise and amusement. She finds the predicament that she created for herself to be quite funny in a sense. One of the wolves tries to bite down on Yuno's neck but with a backward leap Yuno is able to dodge it. Its teeth snap against the air right in front of Yuno's face. She quips, "Ew! Your breath stinks!" The other wolf tries to flank Yuno. It clamps down on Yuno's left arm but its teeth can't get through her golden armor. Channeling her full power into one disastrous thrust, Yuno plunges the sword in her right arm into the wolf's head. Fueled by a surge of power Yuno grunts as she drives the sword deeper and deeper into the wolf's head. Blood pours out and pools around Yuno's feet until the wolf suddenly drops dead.
The remaining wolf leaps at Yuno. She is forced to push against it with her right hand and her bastard sword to keep it away. It's teeth keeps chomping in front of Yuno's face. She scrunches her nose and then with a slash from her left sword, she forces the wolf to leap backward and get off her. The sword left a shallow but bleeding cut on the wolf's under side. It growls and begins advancing towards Yuno once again.
The wolf leaps for Yuno but Yuno dives. She rolls under the wolf and ends up behind it. As it begins turning around Yuno swings down with a diagonal cut using both sword. Her blades slash across the wolf's head, causing it to stagger back.
Yuno Bastard Sword: 19 (Vex: 18) Dmg & Sneak: 12 BA Second Wind: 10
The wolf quickly recovers form the last attack and then bites down on Yuno's shoulder and puts its full force on her body. Yuno screams and then falls to the ground, the wolf on her. As a pool of blood begins forming around her shoulder, Yuno grits her teeth and then plunges both the blades into the wolf's head like a Yuno-shaped Bear Trap. The wolf collapses and dies on top of Yuno. She shoves the beast aside and stands up.
She brushes errant wolf fur off her body. It seems Yuno herself is kind of a monster herself. The wounds she had sustained in the fight quickly heal and close. Yuno is back to new though she is tired. "Let's see what these bandits were up to." Yuno says as she enters the now empty wolf pens. She notices a wall that used to separate the rooms now having been torn down. The rooms themselves are not made of wood but rather carved from the earth itself. This place is a floor below ground. There are blood stains on the floor and some human looking bones. The wooden container used to hold wolf food is full of some kind of putrid meat. The most intriguing aspect of this though, is the carvings on the walls. They are intricate carvings depicting some religious symbolism. Yuno isn't the sharpest tool in the forge but she knows a depiction of a fiend when she sees one. "Great... It's bad enough they are bandits. They are cultists too!" Yuno says.
Reward: 400 XP
Yuno smiles and begins to narrate her adventure to an imaginary audience. "We leave the daring, powerful and beautiful Ms.Genocide as she stands alone inside the Bandit fort. Because she took the chute here, she can't escape until she finds a different way out. Will she be able to escape with her life or will she become the next virgin sacrifice to whatever dark deities these bandits are worshiping. Find out next time, on Murder Ball Z. AHAHAHAHAHAHAH"
Jackoby sends out a request for an old friend Dashain a few days pass and Dashain arrives in Evergreen. Jackoby pays him 7 gold in advance for his agreement to help explore and possibly fight a horror from the abyss.
Location Darkwood Demon Cave. Encounter Rutterkin Approach Stealthy Jackoby and Dashain stealth 8 vs Rutterkin perception 21; Rutterkin stealth 3 vs Jackoby and Dashains perception 18 no surprise.
Round 1— Rutterkin dashes and moves to within 20’ of Jackoby and Dashain flailing its arms gnashing its maw…. Jackoby rages and hurls his handaxe, a heat washes over both J and his hireling as temp hp are added to them. +3 and +9. The axe flies true 16 and thunks for 10 slashing, once the handaxe leaves his hand he draws his battleaxe and closes the distance. Dashain having never seen such a demon, also closes the distance stabbing with his spear trusting in Jackoby. Attack 14 for 8 piercing.
Round 2— Rutterkin 19/37hp being approached rather then ran away from was not expected however the demon has one thing it knows, bite. Attacking the bigger target Dashain 9 miss. Missing its target the demon begins to think of survival…. Jackoby misses. Dashain also misses.
Round 3— Rutterkin ferociously gnashes Dashain, tearing flesh, luckily Dashain does not succumb to its vile disease…. Jackoby recklessly attacks 12 a hit for 12 damage, toppling the demon. Dashain disengages moving 30’ away.
Round 4— Rutterkin 7/37hp face covered in blood one attacker backing away looks up at Jackoby hate oozing from every wound, tries to bite missing, then stands drawing an AoO 19 for 8 damage a slaying strike. End of combat
450xp 225 gp bounty as the rage ends a chill splashes over Dashain and Jackoby as their temp hp evaporate…
Jackoby pulls the healers kit cleaning and dressing the bite, “You earned your share Dashain you take half the bounty when we get back. Rest up get some gear, we’ll head out again when you’re ready.”
They gather up their stuff and return to Evergreen.
Yuno continues her journey through the Bandit Fort Rutger. Having found some cultist carvings, Yuno ignores it and goes up the stairs. It leads to a small wooden room lit by a hanging lamp. There are two wooden doors; one simple and one of good quality wood to the west. Opening it up, Yuno finds herself in a strange stone room lit by a chandelier. The room is very tall with a 20ft high ceiling. There are black and white marble tiles on the floor. On the northwest corner of the room is a 5ft tall platform with some railings. On the northwest corner of the circular platform is a set of stairs going up in a curve towards the west. There is another long stairway going up from the same platform but this one goes north. On the south side of the room was a place where this stone room abruptly transitions into a wood and dirt one. At the end of that segment is a simple wooden gate that is barred from this side. Yuno found the main fortress gate that she wasn't able to open previously. There is also a iron rungs ladder built into the south wall beside the wood section. It goes all the way up to a hatch. The walls of this room are decorated with hanging scrolls. Yuno notices a small metal rolling tray on one side with a bellow on it. She's not quite sure what that's doing there.
Encounter 203: 100
Yuno looks at the wooden gate and says, "Hey! Looks like I found the exit." Suddenly a voice from the platform responds, "That's not all you've found, girl. You have found you're doom!" Yuno turns to look at the platform and on it, she sees an Imp and a Quasit materialize. Yuno draws her swords and says, "These two... I have a score to settle with you too!"
Bastard Sword vs Imp: 14. Dmg: 3 BA Bastard Sword vs Imp: 15 (Vex: 14) Dmg w/ Sneak: 11
Imp and Quasit both go invisible.
Yuno quickly runs to the imp and leaps into the air. She grabs hold of the railing to vault over it and land between the imp and the quasit. Yuno turns are attention to the imp first. She remembers how quickly she was almost killed by the venomous stinger. She does not want a repeat of that. Moving both her swords at the same time, she leaves two nasty slashes across the imp's chest. It screeches as purple blood pours on the floor. The two fiends vanish once more.
"Come out, come out, where ever you are~" Yuno taunts. The demons oblige. She sense the imps presence and swings but her sword hit nothing but air. That's when the imp appears behind her and injects her bare back with its toxins and stinger. Yuno groans in pain as she feels her blood beginning to burn. Then the Quasit appears with a screech. Yuno screams in pain as the creature latches on to her face and begins clawing at her. She eventually is able to get it off but the poisons have left her weak.
Bastard Sword vs Imp: 17 (DIS: 17) Dmg: 11 BA Bastard Sword vs Quasit: 14 (DIS: 15) Dmg: 4
Quasit goes invisible
Yuno looks back at the door. She hisses as the poison sends a wave of pain through her body, "I have made a severe and continuous lapse in judgement" She suddenly spots her moment and does an upward arcing swing with her right sword. It chops one of the imp's wings off, causing it to crash into the ground at Yuno's feet where she crushes its head with her metal boot. She then turns around with a spin and brings her left sword down on the Quasit. The creature hops back but her sword manages to clip its back, leaving a small bleeding wound there. Then the Quasit vanishes again.
Yuno sniffs the air and says, "I can smell your blood. THERE" She suddenly snaps and swings her sword. While it looks like nothing happened, there is a audible THWACK as her blade hits something and punts it away. The Quasit moves fast. It begins zig-zagging to throw Yuno's aim off. Yuno swings down but her sword only lands on the marble floor. The creature jumps up and reappears. Things feel like they go in slow motion as its claws rake against Yuno's face.
Yuno frantically swings with the sword in her left hand but the Quasit is too agile. The blade misses it and it instead lands on the sword and leaps off it. Suddenly there is a twinkle in Yuno's eye. She sees her moment and lunges with her right sword. The blade enters the Quasit's torso and exits out the back. With a flick of her wrist, Yuno sends the monster crashing to the ground. It is not dead yet though. It goes invisible once more.
Even though the Quasit vanished it was too late. Yuno already had a read on it. Even if she can't see it with her eyes, she can track it with her nose. She brought her sword down and just like that, the Quasit lies dead at her feet, split in half.
Yuno takes a moment to compose herself with a few deep breaths. Then she takes some of the demon parts to turn in later. Yuno considers her next moves carefully. She says, "I was having too much fun. I tired myself out too quick." She really should have taken her time and more short rests instead of trying to rush through this place. Then again, maybe a short rest would have been too dangerous since until now she had no way of figuring out how to get out. She goes through the south gate to end up back at the outside fort compound. She first takes the time to loot the bandits that she had killed more thoroughly. If she is going to be resting, no point in leaving loot behind. She then climbs to the southeast tower and uses her rope to secure a hasty escape should she need it. She then slumps down with her back against the wall and an eye open and takes a short rest.
Short Rest recovery: d8+2 = 8 d10+2 = 9
Encounter check: NONE
Reward: 400 XP 200 GP 7.5 GP from the one bandit that wasn't looted. x4 Light Crossbow x4 Scimitar.
Overhead, a beautiful mix of deepest blue and twinkling stars, Cor’s familiar Sphinx of Wonder flies freely, swooping back and forth. Its leonine paws are tucked close to its body as its feathered wings flap and glide gracefully.
“The answer is y,” Cor sighs, at long last. “Y is the start of ‘your journey’ and the end of ‘mystery’.”
The Sphinx turns and comes to land on his shoulder, two paws on Cor’s shoulders while its back paws rest on his back, the little needle like pin prick of its claws felt, even through the armor he wears. “Very good,” says the Sphinx, its voice like flutes and harps and and the smell of his mother’s favourite meals.
“What is going on over there?” She asks next. “This is not a riddle,” she says on seeing his furrowed eyebrows.
Cor turns to see two Skeletons. A familiar face is on the floor not far from them, though Cor does not believe he yet knows their name.
The skeleton closest to the downed man is in the process of falling apart, key structures of its body missing, Cor notices. (Bargus’ magic missles for 7 damage killed the first skeleton).
Cor nods to his Sphinx, letting it take out its anger on the skeleton (HP 11/13) at its necrotic existence.
Sphinx: AR 17. DR 4 slashing; 5 radiant.
Its claws slash against the Skeleton, radiance trailing behind its attack, lingering in the Skeleton and diminishing the evil magic that gives it life
The Skeleton (HP 2/13) draws its sword and tries to slash at the Sphinx as it darts away on the ground.
Skeleton: AR 7 (miss).
(Bargus death save)
Cor draws his fingers back, he holds no fear of this foe now, after only some short days of experience. Eldritch Blast. AR: 20. DR: 10 force.
The second Skeleton is blasted into pieces.
Cor reaches the downed man. A wizard or a scholar like himself it seems. He casts Spare the Dying on the man and then pulls him to a more comfortable position under the cover of a great tree while he recovers a little.
(Bargus to take 1d4 hours to regain 1 HP and consciousness).
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zim was happy as a dwarf farmer but undead took over his farm and he was forced to wander. Finding his home among the elves has given him a new outlook on life and style
Zim is a jovial dwarf, pleased to find a town that is friendly to both Dwarves and Elves. Grabbing the bounty for 3x Skeletons from The Grove before heading out to the Silverwood. Zim sings a jaunty tune and makes the tree line of the Silverwoods by sunset. Pitching a tent with Survival 17, 22, he goes into the Silverwoods by light of morning.
Yuno misses the feeling of getting shanked by bandits so she decides to go to the canyon once more. She checks some maps and bounties and figures out the location of a small bandit fort at a cliff. She decides to try and raid it. However, recently she's been losing way too much to stuck doors so she buys something to help with that; Smith's Tools. Because she grew up as a blacksmith's daughter, she knows how to use it and a Crowbar to try and open any future stuck doors she encounters. She also got bored of only having one set of clothes so she buys a set of Fine Clothes to wear on this bandit raid as well.
She spends a total of 45 GP on the new gear then she gets ready for her journey
After a two day trip, Yuno sees the wooden Fort Rutger in the distance. She can't decide if she should raid it in the morning or in the night. On one hand, attacking it at night would make it easier to sneak up on it but being a human, she also can't see as well in the darkness. Yuno decides on a compromise. She waits for sundown. When the last rays of sun are still lingering in dusk, she makes her move.
The outside of the fort is guarded by 4 bandits but they are on distant watchtowers, each 15ft tall on four corners of a 10ft tall wall. The distance between the towers are 40ft. Yuno can't rely on her speed to close the distance now.
Yuno Stealth: 23 Vs Perception (4): Max 20 so autofail
Using the long shadows cast by the fort, Yuno slinks towards the southeaster corner unnoticed. Then she begins climbing the wall.
Athletics: 9 (Inspiration: 15)
It is hard but Yuno does manage to get to the top of the southeast tower. The bandit sees her as she gets up there but she still has the edge. If Yuno can kill this bandit before he can shout, there would be a chance she would remain hidden.
Surprised Round
Yuno Bastard Sword: 9 (Adv: 14) Dmg: 13
Before the bandit can shout, Yuno slits his throat. The bandit chokes and gurgles as he dies. Yuno mutters, "That's for last time." She is still hidden from the other bandits. If she can maintain stealth, she might be able to pick off all the bandits one at a time.
Stealth: 19 vs: 7,5,7
Thankfully, the bandits have no idea that she is here. Yuno quickly moves to the northeast tower and presses her back against the wall to make herself as hard to notice as possible. Now she must make her next move.
Surprised Round
Yuno Bastard Sword: 19 (Adv: 7) Dmg: 7
BA Bastard Sword: 13 (Vex: 23) Dmg: 5
As the bandit gets near the edge, Yuno jumps up, grabbing the edge of tower's window and vaults herself over the bandit and lands inside the tower, behind him. To the bandit, all he saw was a purple blur and then, with a cross-cut from Yuno's twin blades, the bandit's head tumbles off his shoulders. Another one down.
Stealth: 13 vs 8, 6
Now, like a shadow, Yuno silently runs down the wooden bridge along the wall and makes it to the southwest tower.
Surprise
Yuno Bastard Sword: 9 (Adv: NAT1) Miss
BA Bastard Sword: 19 Dmg: 7
As Yuno jumps up and lands inside the tower, she swings for the bandit but he holds up his Crossbow and blocks the attack. He tries to shout but Yuno stabs him in the chest with her Bastard Sword. It is too late though. He manage to yell and alert the other bandit in the tower. Looks like Yuno's stealth is blown.
Initiative:
Yuno: 10 (HP: 26/33)
Bandits: 2 (1 bandits; 11 HP each)
Yuno Bastard sword: 20 (vex: 10) Dmg: 7
Light Crossbow: 19 Dmg: 7
With a horizontal cut from her left sword, Yuno decapitates the bandit in the southwest tower. However a scream of pain escapes her lips as Yuno feels a crossbow bolt slam into her left shoulder from behind. She turns around to see the last bandit loading another crossbow bolt. Yuno does not want a repeat of last time.
Round 2
Yuno (26/33)
Bandits (1 Bandit; 11 HP)
Yuno Longbow: 18 Dmg: 5
Bandit Crossbow: NAT20 (DIS: 12) Dmg: - Miss-
Yuno changes tactics. Instead of trying to rush down the final bandit and taking a bunch of crossbow bolts to the face, she instead swaps weapons to her Longbow. She fires a shot that lands on the bandit's shoulder and then she hits the ground. The nature of the tower gives her cover and being prone also makes it harder for her to hit. The bandit fires a show that whizzes by her head just as she is dropping prone. If she had stayed standing for just a moment longer, she would have had a crossbow bolt in her brain.
Round 3:
Yuno (31/33)
Bandit
Yuno Longbow: 19 Dmg: 9
BA Second Wind heal: 5
Yuno takes a deep breath, and knocks another arrow on her bow. She swiftly stands up and shoots, the bandit is hit in the head and falls down dead. She sighs. She hopes that this didn't cause too much of a commotion. The bandits are all scattered so she probably wouldn't have time to loot all of them. But she does have the time to loot two of the bandits seeing as how she would have to move towards the northwest tower in order to reach the ladder to get into the fort grounds proper.
Rewards:
100 XP
15 GP (From 2 bandits)
Slowly Yuno descends the ladder. Her metal heels tap lightly against the loose rocky ground. The compound has a few tents, a shed and the wooden gate to the complex interior of the fort. Among the tents, Yuno finds some clothes. Nothing her size though. Checking the doors by lightly pushing on them with her fingers, she notes that the door to the shed is locked while the main fort door is barred from the inside. She does however, spot a possible alternate way in. There seems to be a chute in the north east tower. She is not sure where it goes but if all else fails, she can take a ride down the chute.
She first heads to the shed. With her lockpicks she tries to see if she can get the door open.
Lockpick: 7
Yuno fails to get the door open. So that means the chute is her only way forward. She gets to the northeast tower. While there, she loots the other bandit as well (7 GP 5 SP) "Here goes something." Yuno says before climbing down the chute.
Yuno slides around and then crashes into a room with a thud. "Ow!" Yuno slowly gets up and rubs her head. Looking around, she finds herself in a room with wooden walls. The very tiny window at the top corner of the room tells her that she is underground. There is a hanging light from the ceiling that illuminates this room. There is a table with clothes and gear on it and a fountain. There is also a winch and pulleys on one side. She's not sure what the winch and pulley would do. To the north are two doors that she can't seem to open. As she gets closer, she hears low growling coming from inside. There is also a set of stairs going west.
Yuno is curious. She operates the winch. Big mistake. When she does so, the doors to the north open, revealing wolf pens. Two dire wolves jump out to attack Yuno.
Overhead, a beautiful mix of deepest blue and twinkling stars, Cor’s familiar Sphinx of Wonder flies freely, swooping back and forth. Its leonine paws are tucked close to its body as its feathered wings flap and glide gracefully.
“The answer is y,” Cor sighs, at long last. “Y is the start of ‘your journey’ and the end of ‘mystery’.”
The Sphinx turns and comes to land on his shoulder, two paws on Cor’s shoulders while its back paws rest on his back, the little needle like pin prick of its claws felt, even through the armor he wears. “Very good,” says the Sphinx, its voice like flutes and harps and and the smell of his mother’s favourite meals.
“What is going on over there?” She asks next. “This is not a riddle,” she says on seeing his furrowed eyebrows.
Cor turns to see two Skeletons. A familiar face is on the floor not far from them, though Cor does not believe he yet knows their name.
Skeleton initiative: 15, 6.
Bargus initiative: 13.
Cor initiative: 13
Sphinx initiative: 12
The skeleton closest to the downed man is in the process of falling apart, key structures of its body missing, Cor notices. (Bargus’ magic missles for 7 damage killed the first skeleton).
Cor nods to his Sphinx, letting it take out its anger on the skeleton (HP 11/13) at its necrotic existence.
Sphinx: AR 17. DR 4 slashing; 5 radiant.
Its claws slash against the Skeleton, radiance trailing behind its attack, lingering in the Skeleton and diminishing the evil magic that gives it life
The Skeleton (HP 2/13) draws its sword and tries to slash at the Sphinx as it darts away on the ground.
Skeleton: AR 7 (miss).
(Bargus death save)
Cor draws his fingers back, he holds no fear of this foe now, after only some short days of experience.
Eldritch Blast. AR: 20. DR: 10 force.
The second Skeleton is blasted into pieces.
Cor reaches the downed man. A wizard or a scholar like himself it seems. He casts Spare the Dying on the man and then pulls him to a more comfortable position under the cover of a great tree while he recovers a little.
(Bargus to take 1d4 hours to regain 1 HP and consciousness).
Initiative (Round 1):
Yuno: 6 (HP: 31/33)
Dire Wolves: 8 (Dead/22 | 22/22)
Bite1: 12 Dmg: -miss-
Bite2: 13 (Adv: 15) Dmg: -miss-
Bastard Sword Vs Wolf1: 21 Dmg: 7
BA Bastard Sword Vs Wolf1: 13 (Vex: 23) Dmg: 11
Action Surge
Bastard Sword vs Wolf1: 11 (Vex: 18) Dmg: 7
The dire wolves jump out at Yuno. "****! AHAHAHAHA!" Yuno says in both surprise and amusement. She finds the predicament that she created for herself to be quite funny in a sense. One of the wolves tries to bite down on Yuno's neck but with a backward leap Yuno is able to dodge it. Its teeth snap against the air right in front of Yuno's face. She quips, "Ew! Your breath stinks!" The other wolf tries to flank Yuno. It clamps down on Yuno's left arm but its teeth can't get through her golden armor. Channeling her full power into one disastrous thrust, Yuno plunges the sword in her right arm into the wolf's head. Fueled by a surge of power Yuno grunts as she drives the sword deeper and deeper into the wolf's head. Blood pours out and pools around Yuno's feet until the wolf suddenly drops dead.
Round 2:
Yuno: (HP: 31/33)
Dire Wolves: (HP: 17/22)
Bite vs Yuno: 10 Dmg: -Miss-
Bastard Sword: 10 Dmg: -miss-
BA Bastard Sword: 14 Dmg: 5
The remaining wolf leaps at Yuno. She is forced to push against it with her right hand and her bastard sword to keep it away. It's teeth keeps chomping in front of Yuno's face. She scrunches her nose and then with a slash from her left sword, she forces the wolf to leap backward and get off her. The sword left a shallow but bleeding cut on the wolf's under side. It growls and begins advancing towards Yuno once again.
Round 3:
Yuno: (HP: 31/33)
Dire Wolves: (HP: 3/22)
Bite vs Yuno: 13 Dmg: -miss-
Bastard Sword: 17 (Vex: 9) Dmg: 8
BA Bastard Sword: 11 (Vex: 19) Dmg: 5 + Sneak: 1
The wolf leaps for Yuno but Yuno dives. She rolls under the wolf and ends up behind it. As it begins turning around Yuno swings down with a diagonal cut using both sword. Her blades slash across the wolf's head, causing it to stagger back.
Round 4:
Yuno: (HP: 33/33)
Dire Wolves: (HP: Dead/22)
Bite vs Yuno: 18 Dmg: 7
Yuno Bastard Sword: 19 (Vex: 18) Dmg & Sneak: 12
BA Second Wind: 10
The wolf quickly recovers form the last attack and then bites down on Yuno's shoulder and puts its full force on her body. Yuno screams and then falls to the ground, the wolf on her. As a pool of blood begins forming around her shoulder, Yuno grits her teeth and then plunges both the blades into the wolf's head like a Yuno-shaped Bear Trap. The wolf collapses and dies on top of Yuno. She shoves the beast aside and stands up.
She brushes errant wolf fur off her body. It seems Yuno herself is kind of a monster herself. The wounds she had sustained in the fight quickly heal and close. Yuno is back to new though she is tired. "Let's see what these bandits were up to." Yuno says as she enters the now empty wolf pens. She notices a wall that used to separate the rooms now having been torn down. The rooms themselves are not made of wood but rather carved from the earth itself. This place is a floor below ground. There are blood stains on the floor and some human looking bones. The wooden container used to hold wolf food is full of some kind of putrid meat. The most intriguing aspect of this though, is the carvings on the walls. They are intricate carvings depicting some religious symbolism. Yuno isn't the sharpest tool in the forge but she knows a depiction of a fiend when she sees one. "Great... It's bad enough they are bandits. They are cultists too!" Yuno says.
Reward:
400 XP
Yuno smiles and begins to narrate her adventure to an imaginary audience. "We leave the daring, powerful and beautiful Ms.Genocide as she stands alone inside the Bandit fort. Because she took the chute here, she can't escape until she finds a different way out. Will she be able to escape with her life or will she become the next virgin sacrifice to whatever dark deities these bandits are worshiping. Find out next time, on Murder Ball Z. AHAHAHAHAHAHAH"
Jackoby sends out a request for an old friend Dashain a few days pass and Dashain arrives in Evergreen. Jackoby pays him 7 gold in advance for his agreement to help explore and possibly fight a horror from the abyss.
Location Darkwood Demon Cave.
Encounter Rutterkin
Approach Stealthy Jackoby and Dashain stealth 8 vs Rutterkin perception 21; Rutterkin stealth 3 vs Jackoby and Dashains perception 18 no surprise.
Default distance 60’ Initiative Jackoby and Dashain 3 Rutterkin 3 Rutterkin goes 1st…
Round 1— Rutterkin dashes and moves to within 20’ of Jackoby and Dashain flailing its arms gnashing its maw….
Jackoby rages and hurls his handaxe, a heat washes over both J and his hireling as temp hp are added to them. +3 and +9. The axe flies true 16 and thunks for 10 slashing, once the handaxe leaves his hand he draws his battleaxe and closes the distance.
Dashain having never seen such a demon, also closes the distance stabbing with his spear trusting in Jackoby.
Attack 14 for 8 piercing.
Round 2— Rutterkin 19/37hp being approached rather then ran away from was not expected however the demon has one thing it knows, bite. Attacking the bigger target Dashain 9 miss. Missing its target the demon begins to think of survival….
Jackoby misses. Dashain also misses.
Round 3— Rutterkin ferociously gnashes Dashain, tearing flesh, luckily Dashain does not succumb to its vile disease….
Jackoby recklessly attacks 12 a hit for 12 damage, toppling the demon. Dashain disengages moving 30’ away.
Round 4— Rutterkin 7/37hp face covered in blood one attacker backing away looks up at Jackoby hate oozing from every wound, tries to bite missing, then stands drawing an AoO 19 for 8 damage a slaying strike. End of combat
450xp 225 gp bounty as the rage ends a chill splashes over Dashain and Jackoby as their temp hp evaporate…
Jackoby pulls the healers kit cleaning and dressing the bite, “You earned your share Dashain you take half the bounty when we get back. Rest up get some gear, we’ll head out again when you’re ready.”
They gather up their stuff and return to Evergreen.
Ever wonder what it would be like to be a bear?
Tooltips Crafting
Yuno continues her journey through the Bandit Fort Rutger. Having found some cultist carvings, Yuno ignores it and goes up the stairs. It leads to a small wooden room lit by a hanging lamp. There are two wooden doors; one simple and one of good quality wood to the west. Opening it up, Yuno finds herself in a strange stone room lit by a chandelier. The room is very tall with a 20ft high ceiling. There are black and white marble tiles on the floor. On the northwest corner of the room is a 5ft tall platform with some railings. On the northwest corner of the circular platform is a set of stairs going up in a curve towards the west. There is another long stairway going up from the same platform but this one goes north. On the south side of the room was a place where this stone room abruptly transitions into a wood and dirt one. At the end of that segment is a simple wooden gate that is barred from this side. Yuno found the main fortress gate that she wasn't able to open previously. There is also a iron rungs ladder built into the south wall beside the wood section. It goes all the way up to a hatch. The walls of this room are decorated with hanging scrolls. Yuno notices a small metal rolling tray on one side with a bellow on it. She's not quite sure what that's doing there.
Encounter 203: 100
Yuno looks at the wooden gate and says, "Hey! Looks like I found the exit." Suddenly a voice from the platform responds, "That's not all you've found, girl. You have found you're doom!" Yuno turns to look at the platform and on it, she sees an Imp and a Quasit materialize. Yuno draws her swords and says, "These two... I have a score to settle with you too!"
Initiative (round 1):
Yuno ( HP 33/33): 23 (NAT20)
Imp (HP 7/21): 4 (NAT1)
Quasit (HP 25/25): 9
Bastard Sword vs Imp: 14. Dmg: 3
BA Bastard Sword vs Imp: 15 (Vex: 14) Dmg w/ Sneak: 11
Imp and Quasit both go invisible.
Yuno quickly runs to the imp and leaps into the air. She grabs hold of the railing to vault over it and land between the imp and the quasit. Yuno turns are attention to the imp first. She remembers how quickly she was almost killed by the venomous stinger. She does not want a repeat of that. Moving both her swords at the same time, she leaves two nasty slashes across the imp's chest. It screeches as purple blood pours on the floor. The two fiends vanish once more.
Round 2
Yuno ( HP 18/33):
Imp (HP 7/21):
Quasit (HP 25/25)
Yuno Bastard Sword vs Imp (Vex cancels advantage): NAT1
BA Bastard Sword vs Imp: 13 (DIS: 8) Dmg: -miss-
Imp sting: 19 (Adv: 12) Dmg: 8 Pierce + 2 Poison
Quasit rend: 23 (Adv: 9) Dmg: 5
"Come out, come out, where ever you are~" Yuno taunts. The demons oblige. She sense the imps presence and swings but her sword hit nothing but air. That's when the imp appears behind her and injects her bare back with its toxins and stinger. Yuno groans in pain as she feels her blood beginning to burn. Then the Quasit appears with a screech. Yuno screams in pain as the creature latches on to her face and begins clawing at her. She eventually is able to get it off but the poisons have left her weak.
Round 3:
Yuno ( HP 18/33):
Imp (HP Dead/21):
Quasit (HP 21/25)
Bastard Sword vs Imp: 17 (DIS: 17) Dmg: 11
BA Bastard Sword vs Quasit: 14 (DIS: 15) Dmg: 4
Quasit goes invisible
Yuno looks back at the door. She hisses as the poison sends a wave of pain through her body, "I have made a severe and continuous lapse in judgement" She suddenly spots her moment and does an upward arcing swing with her right sword. It chops one of the imp's wings off, causing it to crash into the ground at Yuno's feet where she crushes its head with her metal boot. She then turns around with a spin and brings her left sword down on the Quasit. The creature hops back but her sword manages to clip its back, leaving a small bleeding wound there. Then the Quasit vanishes again.
Round 4:
Yuno ( HP 11/33):
Imp (HP Dead/21):
Quasit (HP 16/25)
Bastard Sword (Vex cancels disadvantage): 21 Dmg: 5 CON Save: 10
Bastard Sword (Vex cancels disadvantage): 11 Dmg: -miss-
Quasit Rend: 10 (Adv: 21) Dmg: 7
Yuno sniffs the air and says, "I can smell your blood. THERE" She suddenly snaps and swings her sword. While it looks like nothing happened, there is a audible THWACK as her blade hits something and punts it away. The Quasit moves fast. It begins zig-zagging to throw Yuno's aim off. Yuno swings down but her sword only lands on the marble floor. The creature jumps up and reappears. Things feel like they go in slow motion as its claws rake against Yuno's face.
Round 5:
Yuno ( HP 11/33):
Imp (HP Dead/21):
Quasit (HP 8/25):
Bastard Sword: 9 (NAT1)
BA Bastard Sword: NAT20 (Dis: 13) Dmg: 8
Quasit goes invisible again.
Yuno frantically swings with the sword in her left hand but the Quasit is too agile. The blade misses it and it instead lands on the sword and leaps off it. Suddenly there is a twinkle in Yuno's eye. She sees her moment and lunges with her right sword. The blade enters the Quasit's torso and exits out the back. With a flick of her wrist, Yuno sends the monster crashing to the ground. It is not dead yet though. It goes invisible once more.
Round 6:
Yuno ( HP 11/33):
Imp (HP Dead/21):
Quasit (HP Dead/25):
Bastard Sword (Vex cancels DIS): 13 Dmg: 9
Even though the Quasit vanished it was too late. Yuno already had a read on it. Even if she can't see it with her eyes, she can track it with her nose. She brought her sword down and just like that, the Quasit lies dead at her feet, split in half.
Yuno takes a moment to compose herself with a few deep breaths. Then she takes some of the demon parts to turn in later. Yuno considers her next moves carefully. She says, "I was having too much fun. I tired myself out too quick." She really should have taken her time and more short rests instead of trying to rush through this place. Then again, maybe a short rest would have been too dangerous since until now she had no way of figuring out how to get out. She goes through the south gate to end up back at the outside fort compound. She first takes the time to loot the bandits that she had killed more thoroughly. If she is going to be resting, no point in leaving loot behind. She then climbs to the southeast tower and uses her rope to secure a hasty escape should she need it. She then slumps down with her back against the wall and an eye open and takes a short rest.
Short Rest recovery:
d8+2 = 8
d10+2 = 9
Encounter check: NONE
Reward:
400 XP
200 GP
7.5 GP from the one bandit that wasn't looted.
x4 Light Crossbow
x4 Scimitar.
Yay. Thanks
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zim is a jovial dwarf, pleased to find a town that is friendly to both Dwarves and Elves. Grabbing the bounty for 3x Skeletons from The Grove before heading out to the Silverwood. Zim sings a jaunty tune and makes the tree line of the Silverwoods by sunset. Pitching a tent with Survival 17, 22, he goes into the Silverwoods by light of morning.
Choosing a default approach of 30 feet,
Zim init 13
Skeleton SK1 init 11
Skeleton SK2 init 9
Skeleton SK3 init 18
Round 1
Skeleton SK1 shortbow Attack: 15 Damage: 9 piercing damage
Skeleton SK2 shortbow Attack: 8 Damage: 9 piercing damage
Skeleton SK3 shortbow Attack: 8 Damage: 4 piercing damage
Zim uses second wind if injured 3, bonus action. Then moves into melee
Zim targets SK1, warhammer Attack: 24 Damage: 13 bludgeoning damage.