This post has potentially manipulated dice roll results.
Kane wakes up the next day feeling refresh and thankful for the rescue. He starts his day copying the scroll of unseen servant into his spellbook, taking 2 hours and 50 gp to complete. Then he leaves the campsite to check out quests. Checking in with Liam, he decides to take a bounty on a scout.
Kane casts Mage Armor, then False Life 10, then short rest to gain one spell slot back, then chooses the default approach at 60 feet, Kane init 13 scout S1 init 21
Round 1 scout S1 multiattacks, two longbow attacks Kane uses Lucky to make the first attack at disadvantage scout S1 targets Kane, longbow1 Attack: 10 Damage: 6 Kane uses Lucky to make the second attack at disadvantage scout S1 targets Kane, longbow2 Attack: 6 Damage: 11
Tesco visits Warden Thorne to ask about his obsession with monstrous beasts. "It's a simple problem. If we can't tame them, then we need them to stay far away."
Rolling on Encounter Table 301 (Level 3 recommended) 90 Selecting 81-100: 1x Owlbear (700 XP, bounty 175 gp)
Attempting a stealth approach, Stealth 11 vs Perception 5
Round 1 owlbear O1, moves into melee and multiattacks, one beak, one claw owlbear O1, beak Attack: 20 Damage: 9 owlbear O1, claw Attack: 22 Damage: 12
Tesco reaction cast shield, AC 18 becomes AC 24, on hit Tesco bonus action, casts shillelgah Attack: 23 Damage: 13
owlbear O1, moves into melee and multiattacks, one beak, one claw owlbear O1, beak Attack: 14 Damage: 6 owlbear O1, claw Attack: 12 Damage: 14 Tesco reaction cast shield, AC 18 becomes AC 24, on hit
Tesco takes 15 damage, hunter's mark, Constitution Save DC 10 vs 13. Tesco (13/28)
Round 3 Tesco bonus action, healing word from origin daily slot, 10 Tesco, colossus slayer, Attack: 15 Damage: 19, if concentration held, add +1d6 (1)
owlbear O1, moves into melee and multiattacks, one beak, one claw owlbear O1, beak Attack: 21 Damage: 11 owlbear O1, claw Attack: 8 Damage: 9 Tesco reaction cast shield, AC 18 becomes AC 24, on hit
owlbear O1, moves into melee and multiattacks, one beak, one claw owlbear O1, beak Attack: 14 Damage: 12 owlbear O1, claw Attack: 12 Damage: 17 Tesco reaction cast shield, AC 18 becomes AC 24, on hit
Tesco returns to town (3 hours), with the huge pelt draped over his back. Warden Thorne comes out to greet him and admire this prize pelt. "This will make me a fine winter coat. I must commend you and ask if you would consider making Evergreen Hollow your home. You don't have to decide now, but if you like, we can build you a nice little cottage for a wee bit of coin."
This post has potentially manipulated dice roll results.
He spent the night at the inn spending 3 sp Meal, Ale, Tip the bards. The next morning, he goes to the shop and buys a 50gp diamond for his component bag. Bargus nods to Evelyn I'll be heading out for more adventures. See you in a day or so.
Encounter check 76 If too risky I'll select manually.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Overall, it had not been a good week for Yuno. She spent some time licking her wounds and nursing her bad mood with ice cream (1 GP 4 SP total spent) Then she gets ready for her next adventure, buying 10 days worth of rations. (5GP).
Because she doesn't like to fight undead, she hasn't really been to silverwood forest yet. She figured she might as well go there and see what she can find.
Encounter 101: 16 Default Approach (30ft)
She stumbles on to some small abandoned graveyard. "Nothing here but broken graves." Yuno says but then she hears a moan from behind her. Turning around, she faces a Zombie.
Wordlessly and swiftly, Yuno closes the distance. With her left handed sword she chops the zombie's head in half and with the sword in her right hand, she cuts the zombie along the waist, causing its torso to part ways with its legs.
The zombie tries to claw Yuno's leg as it gets out of the grave but she raises her leg up high before slamming her metal sabaton clad heel into the zombie's head, smashing the skull ito a million pieces and killing the zombie instantly.
Yuno gets bored with her undead opponents and goes back to the inn. She had spent a 1 day on the full journey.
This post has potentially manipulated dice roll results.
Bargus cast mage armor at the camp. AC 15 8hrs.
Rnd 1 surprise on the zombie at 60ft.
Zo1 Initiative: 17 AC 8 passive 8 HP 15/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Bargus
MOVE:Bargus moves back 30ft making it 90ft to the zombie sends Hawkeye to forward to help him on his next rounds 60ft flying; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack Zo1: 12 Damage: 9 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The fire bolt grazes the zombie. 2 dmg Range now 90ft.
Rnd 2.
Bargus cast mage armor at the camp. AC 15 8hrs.
Zo1 Initiative: 17 AC 8 passive 8 HP 13/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Zombie moves forward 20ft and dashes 20ft to 50ft away from Bargus
Bargus
MOVE:Bargus moves back 30ft making it 80ft to the zombie sends Hawkeye to help gaining advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack Zo1: 18 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The zombie takes the full brunt of the fire bolt 10 dmg. Rng 80ft
Rnd 3
The fire bolt grazes the zombie. 10 dmg Range now 90ft.
Zo1 Initiative: 17 AC 8 passive 8 HP 3/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Zombie moves forward 20ft and dashes 20ft to 40ft away from Bargus
Bargus
MOVE:Bargus moves back 30ft making it 80ft to the zombie sends Hawkeye to help gaining advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack Zo1: 17 Damage: 3 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Everyone spots each other.
Rnd 1 Inits
Hawk initiative : 20 AC 13 passive 16 – HP 1/1
SK1 Initiative: 15 AC 13 passive 12 HP 13/13
Bargus Initiative: 13 AC 15 passive 12 HP 16/16
SK2 Initiative: 6 AC 13 passive 12 HP 13/13
SK1 Rng Attack Bargus: 18 Damage: 4 (piercing)
Bargus
MOVE: Bargus moves back 30ft making it 90ft to the skeleton sends Hawkeye to help and give him advantage on Sk1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Fire Bolt, Attack SK1: 18 Damage: 7 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
SK2 Rng Attack Bargus: 25 Damage: 12 (piercing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Bargus cast shield to avoid SK1's damage as a impenetrable barrier pops up. Deflecting 4 hp.
Bargus hits SK1 with a Fire bolt of 7 dmg
SK2 crits Bargus bypassing the shield for 12 dmg.
Hawk initiative : 20 AC 13 passive 16 – HP 1/1
SK1 Initiative: 15 AC 13 passive 12 HP 6/13
Bargus Initiative: 13 AC 15 passive 12 HP 4/16
SK2 Initiative: 6 AC 13 passive 12 HP 13/13
Rnd 2
Skeletons move to stay in 60ft Rng SK1 Attack Bargus: 18 Damage: 4 (piercing)
Bargus has shield AC 20 until SK2's init
MOVE: Bargus moves back 30ft making it 90ft to the skeleton sends Hawkeye to help and give him advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: ACTION: Cast Magic missile, Damage: 2 (Force) + 2 (Force) + 2 (Force) = Unable to parse dice roll.
First 2 magic missiles at SK1 last at SK2
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
SK2 Attack Bargus: 10 Damage: 5 (piercing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Kane wakes up the next day feeling refresh and thankful for the rescue. He starts his day copying the scroll of unseen servant into his spellbook, taking 2 hours and 50 gp to complete. Then he leaves the campsite to check out quests. Checking in with Liam, he decides to take a bounty on a scout.
Encounter Table 201 (Level 2 recommended) 36
Selecting 11-20: 1x Scout (100 XP, bounty 30 gp)
Kane casts Mage Armor, then False Life 10, then short rest to gain one spell slot back, then chooses the default approach at 60 feet,
Kane init 13
scout S1 init 21
Round 1
scout S1 multiattacks, two longbow attacks
Kane uses Lucky to make the first attack at disadvantage
scout S1 targets Kane, longbow1 Attack: 10 Damage: 6
Kane uses Lucky to make the second attack at disadvantage
scout S1 targets Kane, longbow2 Attack: 6 Damage: 11
Kane casts magic missile, S1 takes 2, 3, 4
S1 takes 10 damage. S1 (6/16)
Round 2
Kane casts magic missile, S1 takes 5, 4, 5
Kane loots the body
1x Scout Rewards
longbow 25 gp
shortsword 5 gp
bounty 30 gp
100 XP
Tesco visits Warden Thorne to ask about his obsession with monstrous beasts. "It's a simple problem. If we can't tame them, then we need them to stay far away."
Rolling on Encounter Table 301 (Level 3 recommended) 90
Selecting 81-100: 1x Owlbear (700 XP, bounty 175 gp)
Attempting a stealth approach, Stealth 11 vs Perception 5
Round 1
owlbear O1, moves into melee and multiattacks, one beak, one claw
owlbear O1, beak Attack: 20 Damage: 9
owlbear O1, claw Attack: 22 Damage: 12
Tesco reaction cast shield, AC 18 becomes AC 24, on hit
Tesco bonus action, casts shillelgah Attack: 23 Damage: 13
O1 takes 9 damage. O1 (50/59)
Round 2
Tesco bonus action, casts hunter's mark, colossus slayer, heroic inspiration Attack: 24 Damage: 15
owlbear O1, moves into melee and multiattacks, one beak, one claw
owlbear O1, beak Attack: 14 Damage: 6
owlbear O1, claw Attack: 12 Damage: 14
Tesco reaction cast shield, AC 18 becomes AC 24, on hit
O1 takes 25 damage. O1 (25/59)
Tesco takes 15 damage, hunter's mark, Constitution Save DC 10 vs 13. Tesco (13/28)
Round 3
Tesco bonus action, healing word from origin daily slot, 10
Tesco, colossus slayer, Attack: 15 Damage: 19, if concentration held, add +1d6 (1)
owlbear O1, moves into melee and multiattacks, one beak, one claw
owlbear O1, beak Attack: 21 Damage: 11
owlbear O1, claw Attack: 8 Damage: 9
Tesco reaction cast shield, AC 18 becomes AC 24, on hit
Tesco heals 10 hp. Tesco (23/28)
O1 takes 20 damage. O1 (5/59)
Tesco casts shield from an origin daily slot, so all attacks miss.
Round 3
Tesco bonus action, casts zephyr strike, ending hunter's mark
Tesco, zephyr strike advantage, colossus slayer, Attack: 25 Damage: 34
owlbear O1, moves into melee and multiattacks, one beak, one claw
owlbear O1, beak Attack: 14 Damage: 12
owlbear O1, claw Attack: 12 Damage: 17
Tesco reaction cast shield, AC 18 becomes AC 24, on hit
O1 takes 34 damage from a 3d8+5 crit. O1 (-29/59)
Tesco returns to town (3 hours), with the huge pelt draped over his back. Warden Thorne comes out to greet him and admire this prize pelt. "This will make me a fine winter coat. I must commend you and ask if you would consider making Evergreen Hollow your home. You don't have to decide now, but if you like, we can build you a nice little cottage for a wee bit of coin."
1x Owlbear Rewards
pelt bounty 175 gp
700 XP
He spent the night at the inn spending 3 sp Meal, Ale, Tip the bards. The next morning, he goes to the shop and buys a 50gp diamond for his component bag. Bargus nods to Evelyn I'll be heading out for more adventures. See you in a day or so.
Encounter check 76 If too risky I'll select manually.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Overall, it had not been a good week for Yuno. She spent some time licking her wounds and nursing her bad mood with ice cream (1 GP 4 SP total spent) Then she gets ready for her next adventure, buying 10 days worth of rations. (5GP).
Because she doesn't like to fight undead, she hasn't really been to silverwood forest yet. She figured she might as well go there and see what she can find.
Encounter 101: 16
Default Approach (30ft)
She stumbles on to some small abandoned graveyard. "Nothing here but broken graves." Yuno says but then she hears a moan from behind her. Turning around, she faces a Zombie.
Initiative:
Yuno: 8 (HP: 23/23)
Zombie: 8 (HP: 6/15)
Bastard Sword: 8 Dmg: 9
BA Bastard Sword: 14 (Vex: 9) Dmg: 10 + Sneak: 4
Zombie CON 19 save: 15
Wordlessly and swiftly, Yuno closes the distance. With her left handed sword she chops the zombie's head in half and with the sword in her right hand, she cuts the zombie along the waist, causing its torso to part ways with its legs.
Rewards:
50 XP
10 GP
Encounter 101: 24
Yuno wanders the graveyard to see if there's anything at all interesting. She finds nothing except another zombie that gets up to try and kill her.
Initiative:
Yuno: 6
Zombie: 13
Zombie Slam: 5 Dmg: Miss
Yuno Bastard Sword: 10 Dmg: 4
BA Bastard Sword: 17 (Vex: 12) Dmg: 8 + Sneak: 4
Zombie CON 17 Save: 7
The zombie tries to claw Yuno's leg as it gets out of the grave but she raises her leg up high before slamming her metal sabaton clad heel into the zombie's head, smashing the skull ito a million pieces and killing the zombie instantly.
Yuno gets bored with her undead opponents and goes back to the inn. She had spent a 1 day on the full journey.
Reward:
50 XP (Level up to 3)
10 GP
Bargus camps just outside the woods for the night after traveling 12 hrs.
Bargus wakes the next morning and breaks down camp while snaking on his ration for breakfast with some water.
He sends off Hawkeye ahead of him to see what's out there as he moves along behind him
Bargus Survival: 5
Bargus Stealth: 11
Bargus Perception: 15
Zo1 Perception check: 4
Default Distance 60ft.
Bargus Initiative: 10 AC 15 passive 12 HP 16/16
Zo1 Initiative: 12 AC 8 passive 8 HP 15/15
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Hawk initiative : 15 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Zo1 Initiative: 17 AC 8 passive 8 HP 15/15
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus cast mage armor at the camp. AC 15 8hrs.
Rnd 1 surprise on the zombie at 60ft.
Zo1 Initiative: 17 AC 8 passive 8 HP 15/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Bargus
MOVE: Bargus moves back 30ft making it 90ft to the zombie sends Hawkeye to forward to help him on his next rounds 60ft flying; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack Zo1: 12 Damage: 9 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The fire bolt grazes the zombie. 2 dmg Range now 90ft.
Rnd 2.
Bargus cast mage armor at the camp. AC 15 8hrs.
Zo1 Initiative: 17 AC 8 passive 8 HP 13/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Zombie moves forward 20ft and dashes 20ft to 50ft away from Bargus
Bargus
MOVE: Bargus moves back 30ft making it 80ft to the zombie sends Hawkeye to help gaining advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack Zo1: 18 Damage: 10 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The zombie takes the full brunt of the fire bolt 10 dmg. Rng 80ft
Rnd 3
The fire bolt grazes the zombie. 10 dmg Range now 90ft.
Zo1 Initiative: 17 AC 8 passive 8 HP 3/15
Hawk initiative : 11 AC 13 passive 16 – HP 1/1
Bargus Initiative: 5 AC 15 passive 12 HP 16/16
Zombie moves forward 20ft and dashes 20ft to 40ft away from Bargus
Bargus
MOVE: Bargus moves back 30ft making it 80ft to the zombie sends Hawkeye to help gaining advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack Zo1: 17 Damage: 3 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The firebolt finishes the zombie after it moved to within 40ft of Bargus.
XP 50
Bounty 10gp for Brains
Bargus has time so he looks around for anything else.
Encounter check 49 T1
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus finds two skeletons with Hawkeye.
Hawk initiative : 20 AC 13 passive 16 – HP 1/1
Bargus Stealth: 3
Bargus Perception: 17
SK1 Perception check: 19
SK2 Perception check: 14
Default Distance 60ft.
Bargus Initiative: 13 AC 15 passive 12 HP 16/16
SK1 Initiative: 15 AC 13 passive 12 HP 13/13
SK2 Initiative: 6 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everyone spots each other.
Rnd 1 Inits
Hawk initiative : 20 AC 13 passive 16 – HP 1/1
SK1 Initiative: 15 AC 13 passive 12 HP 13/13
Bargus Initiative: 13 AC 15 passive 12 HP 16/16
SK2 Initiative: 6 AC 13 passive 12 HP 13/13
SK1 Rng Attack Bargus: 18 Damage: 4 (piercing)
Bargus
MOVE: Bargus moves back 30ft making it 90ft to the skeleton sends Hawkeye to help and give him advantage on Sk1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack SK1: 18 Damage: 7 (Fire)
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
SK2 Rng Attack Bargus: 25 Damage: 12 (piercing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus cast shield to avoid SK1's damage as a impenetrable barrier pops up. Deflecting 4 hp.
Bargus hits SK1 with a Fire bolt of 7 dmg
SK2 crits Bargus bypassing the shield for 12 dmg.
Hawk initiative : 20 AC 13 passive 16 – HP 1/1
SK1 Initiative: 15 AC 13 passive 12 HP 6/13
Bargus Initiative: 13 AC 15 passive 12 HP 4/16
SK2 Initiative: 6 AC 13 passive 12 HP 13/13
Rnd 2
Skeletons move to stay in 60ft Rng SK1 Attack Bargus: 18 Damage: 4 (piercing)
Bargus has shield AC 20 until SK2's init
MOVE: Bargus moves back 30ft making it 90ft to the skeleton sends Hawkeye to help and give him advantage; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Magic missile, Damage: 2 (Force) + 2 (Force) + 2 (Force) = Unable to parse dice roll.
First 2 magic missiles at SK1 last at SK2
End of turn!
Reaction: Opportunity attack if it presents itself or shield for AC
SK2 Attack Bargus: 10 Damage: 5 (piercing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus drops to the skeleton duo.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;