The duo drop the ogre before it can attack. 3 of 4 done. Rinse and repeat.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
This post has potentially manipulated dice roll results.
Dak sneaks up and hits for 33 dmg on the beast.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 2
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 40/40
OBR1 Initiative: 13 AC 14 passive 8 HP 26/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Toll the dead, Damage: 6 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 15 vs DC15
End of turn!
BONUS: Second wind 8 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 25 Damage: 16 (Slashing Damage) or half (8)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
This post has potentially manipulated dice roll results.
The group combine for 22 dmg and the Ogre hits Dak with a solid hit.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 3
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 25/40
OBR1 Initiative: 13 AC 14 passive 8 HP 4/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Toll the dead, Damage: 10 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 11 vs DC15
End of turn!
BONUS: Second wind 12 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 20 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
With a click of his fingers the Sphinx appears in mid-air, spreading her wings to find herself gliding and turning before she flaps and gains altitude. She takes in Cor’s new location, sees something below the surface and nods her cat-like head in approval, giving a deep-throated purr as she comes to land on his shoulder.
“Would you mind fetching Varnak, tell him I’m at the inn and the drinks are on me, the tale too.”
Cor climbs then to the Liam’s inn (whoever the true owner might be) and pays up for a ten day in a comfortable room, for 20 gold pieces.
“Drinks on me, all, for the rest of the night!”
The dwarf barkeep eyes the adventurers who make up his clientele. “They’ll be wanting the good stuff,” he mutters to Cor, “So I’ll be wanting 10 gold up front for the wines, and 5 gold as a deposit for the furniture they break.”
Having brought back the heart of a dragon, Cor is all too happy to oblige. The bounty is worth that 30 times over.
When Varnak arrives, Cor lights his pipe for him and then shows him the new magic in his Tome of Shadows and tell him of the journey and meeting of his patron.
“A Djinni of multiversal wind and stardust? Half-celestial itself?” He grunts. “A normal noble Djinni not enough for yeh? Course not.”
It’s as close to praise as Varnak can muster and so Cor laughs and tops up his drink. Tomorrow is for adventure, today for celebration.
This post has potentially manipulated dice roll results.
Bargus hits for 1dmg no one else hits. Dak heals 11 1 of 3 second winds.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 4
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 25/40
OBR1 Initiative: 13 AC 14 passive 8 HP 4/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Toll the dead, Damage: 11 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 7 vs DC15
End of turn!
Hawk helps Dak
BONUS: Second wind 13 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 20 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
2200xp each, 440 gp each +15gpx4 ringmail and 4x2gp mobile battering ram 68 /2 =34 gp each more.
2200xp each and 474gp each. The used 3 nights of rations. travel rations covered from the start.
The get back to town in 2 days. Meet Varnak for the bounty and Evelyn for the gear sells. Hit the inn for fresh food, bath and rest. 5 sp cost/tip buy 3 rations each 1gp 5 sp.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After a nights rest and Bargus spends time copying spells. 3 level 3's is 2 hr per level so 6 hrs each for 18hrs and 50gp per level is 150gp per spell so 450 gp. spends another day in town before heading out. Bargus and Dak go to the silvery woods and gather 4 piles of bones and through the course of 4 days Bargus adds 4 skeletons to his control using his two 3rd level spells 12hrs apart. So, his third level spell slots are used just for animate dead, and he never goes past 24hr recast timer. The spend the night out by the forest and just hunt game for food. 12 hrs travel there and 12 hrs travel back.
Inn room 25 nights left.
They head out to the Gray Mountain again. Solid hunting and coins Bargus keep the skeletons back 50ft for stealth in single file to the sides of the paths. 2 days there eating off the land.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Skeletons all go on same init with Bargus as Bonus action. Bargus has surprise.
Rnd 1
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Bargus Initiative: 9 AC 15 passive 12 - HP 37/37
SK1 Initiative: 9 AC 13 passive 12 HP 13/13
SK2 Initiative: 9 AC 13 passive 12 HP 13/13
SK3 Initiative: 9 AC 13 passive 12 HP 13/13
SK4 Initiative: 9 AC 13 passive 12 HP 13/13
Dak Initiative: 7 AC 18 passive 13 HP 49/49
OBR1 Initiative: 3 AC 14 passive 8 HP 59/59
Hawkeye will give help to Bargus on rnd 2
Bargus moves 30ft in stealth mode.
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Fire Bolt, Attack OBR1: 21 Damage: 12 (Fire) Potent cantrip if it misses then 1/2 dmg still.
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This post has potentially manipulated dice roll results.
Bargus hits with his Fire Bolt now doing more dmg. 12 dmg
Rnd 2
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Bargus Initiative: 9 AC 15 passive 12 - HP 37/37
SK1 Initiative: 9 AC 13 passive 12 HP 13/13
SK2 Initiative: 9 AC 13 passive 12 HP 13/13
SK3 Initiative: 9 AC 13 passive 12 HP 13/13
SK4 Initiative: 9 AC 13 passive 12 HP 13/13
Dak Initiative: 7 AC 18 passive 13 HP 49/49
OBR1 Initiative: 3 AC 14 passive 8 HP 47/59
Hawk helps Dak
Bargus stays 30ft from OBR1
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Toll the dead, Damage: 4 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 17 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 5 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 25 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 13 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
This post has potentially manipulated dice roll results.
The ogre takes 51 dmg before it's init so it falls to the ground dead. 21-40: 1x Ogre Battering Ram (1100 XP, 220 gp) 1 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used.
Rinse and repeat and waiting to camp.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: SK1 Range Attack: 11 Damage: 7 (piercing)
SK2 Range Attack: 11 Damage: 3 (piercing)
SK3 Range Attack: 24 Damage: 6 (piercing)
SK4 Range Attack: 19 Damage: 8 (piercing)
ACTION: Cast Toll the dead, Damage: 17 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 4 vs DC16
End of turn!
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: SK1 Range Attack: 7 Damage: 4 (piercing)
SK2 Range Attack: 9 Damage: 6 (piercing)
SK3 Range Attack: 19 Damage: 7 (piercing)
SK4 Range Attack: 10 Damage: 6 (piercing)
ACTION: Cast Toll the dead, Damage: 14 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 12 vs DC16
End of turn!
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This post has potentially manipulated dice roll results.
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
This post has potentially manipulated dice roll results.
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 3 of 8 hrs used.
Everyone sees each other. Distance 60ft
Hawk initiative: 20 AC 13 passive 16 – HP 1/1
OBR1 Initiative: 14 AC 14 passive 8 HP 59/59
Bargus Initiative: 6 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Dak Initiative: 5 AC 18 passive 13 HP 49/49
Hawk helps Dak
OBR1 moves 30ft then dashes 30ft to get into melee with Dak
MOVE: Bargus stays 10ft from Dak and OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: SK1 Range Attack: 5 Damage: 5 (piercing)
SK2 Range Attack: 12 Damage: 4 (piercing)
SK3 Range Attack: 19 Damage: 5 (piercing)
SK4 Range Attack: 7 Damage: 7 (piercing)
ACTION: Cast Toll the dead, Damage: 16 (Necrotic Damage DC 16 Wis) OBR1 Wis Save -1 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 12 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 16 Damage: 11 (Slashing Damage) or half (5)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 21 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
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This post has potentially manipulated dice roll results.
The team do 49 dmg.
Dak in melee Bargus 10ft back with skeletons
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
MOVE: Bargus stays 10ft from Dak and OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: SK1 Range Attack: 11 Damage: 3 (piercing)
SK2 Range Attack: 21 Damage: 4 (piercing)
SK3 Range Attack: 21 Damage: 6 (piercing)
SK4 Range Attack: 14 Damage: 7 (piercing)
ACTION: Cast Toll the dead, Damage: 8 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 10 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 8 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 18 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 13 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
The skeletons finish off the ogre. No action surge on that one as it shouldn't have been added since it was used already but it wasn't counted.
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 3 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 3 of 8 hrs used.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
This post has potentially manipulated dice roll results.
The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 3 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 6 of 8 hrs used.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Everyone sees everyone.
Bargus Initiative: 16 AC 15 passive 12 - HP 37/37
OBR1 Initiative: 16 AC 14 passive 8 HP 59/59
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Dak Initiative: 14 AC 18 passive 13 HP 49/49
Hawk helps Dak
MOVE: Bargus Cast TTD then moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION: Cast Toll the dead, Damage:16 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 12 vs DC16
The duo drop the ogre before it can attack. 3 of 4 done. Rinse and repeat.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 4
Bargus Perception: 18
Dak Perception: 9
Hawk Perception: 9
Bargus Stealth: 8
Dak Stealth: 22
OBR1 Perception: 14
OBR 1 Stealth: 4
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
Dak Initiative: 15 AC 16 passive 13 HP 40/40
OBR1 Initiative: 13 AC 14 passive 8 HP 59/59
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak has surprise and everyone else goes on Rnd 1
Rng is 60ft
Rnd 1 surprise for Dak
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 40/40
OBR1 Initiative: 13 AC 14 passive 8 HP 59/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 14 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 22 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 16 (Slashing Damage) or half (8)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 22 Damage: 17 (Slashing Damage) or half (8)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak sneaks up and hits for 33 dmg on the beast.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 2
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 40/40
OBR1 Initiative: 13 AC 14 passive 8 HP 26/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Toll the dead, Damage: 6 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 15 vs DC15
End of turn!
BONUS: Second wind 8 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 25 Damage: 16 (Slashing Damage) or half (8)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
OBR1 Attacks Dak: 15 Damage: 13 (Bludgeoning Damage)
Hawk helps Dak as Bargus is casting a dmg spell only.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The group combine for 22 dmg and the Ogre hits Dak with a solid hit.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 3
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 25/40
OBR1 Initiative: 13 AC 14 passive 8 HP 4/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Toll the dead, Damage: 10 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 11 vs DC15
End of turn!
BONUS: Second wind 12 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 20 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
OBR1 Attacks Dak: 21 Damage: 12 (Bludgeoning Damage)
Hawk helps Dak
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
With a click of his fingers the Sphinx appears in mid-air, spreading her wings to find herself gliding and turning before she flaps and gains altitude. She takes in Cor’s new location, sees something below the surface and nods her cat-like head in approval, giving a deep-throated purr as she comes to land on his shoulder.
“Would you mind fetching Varnak, tell him I’m at the inn and the drinks are on me, the tale too.”
Cor climbs then to the Liam’s inn (whoever the true owner might be) and pays up for a ten day in a comfortable room, for 20 gold pieces.
“Drinks on me, all, for the rest of the night!”
The dwarf barkeep eyes the adventurers who make up his clientele. “They’ll be wanting the good stuff,” he mutters to Cor, “So I’ll be wanting 10 gold up front for the wines, and 5 gold as a deposit for the furniture they break.”
Having brought back the heart of a dragon, Cor is all too happy to oblige. The bounty is worth that 30 times over.
When Varnak arrives, Cor lights his pipe for him and then shows him the new magic in his Tome of Shadows and tell him of the journey and meeting of his patron.
“A Djinni of multiversal wind and stardust? Half-celestial itself?” He grunts. “A normal noble Djinni not enough for yeh? Course not.”
It’s as close to praise as Varnak can muster and so Cor laughs and tops up his drink. Tomorrow is for adventure, today for celebration.
Bargus hits for 1dmg no one else hits. Dak heals 11 1 of 3 second winds.
Rng melee for Dak and Bargus moves to 30ft from OBR1.
Rnd 4
Bargus Initiative: 20 AC 15 passive 12 - HP 30/30
Dak Initiative: 15 AC 16 passive 13 HP 25/40
OBR1 Initiative: 13 AC 14 passive 8 HP 4/59
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus move to be 30ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Toll the dead, Damage: 11 (Necrotic Damage DC 15 Wis) OBR1 Wis Save 7 vs DC15
End of turn!
Hawk helps Dak
BONUS: Second wind 13 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 20 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
OBR1 Attacks Dak: 11 Damage: 10 (Bludgeoning Damage)
Hawk helps Dak
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus finishes off the ogre straight away. 4 of 4 done.
21-40: 1x Ogre Battering Ram (1100 XP, 220 gp)
2200xp each, 440 gp each +15gpx4 ringmail and 4x2gp mobile battering ram 68 /2 =34 gp each more.
2200xp each and 474gp each. The used 3 nights of rations. travel rations covered from the start.
The get back to town in 2 days. Meet Varnak for the bounty and Evelyn for the gear sells. Hit the inn for fresh food, bath and rest. 5 sp cost/tip buy 3 rations each 1gp 5 sp.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After a nights rest and Bargus spends time copying spells. 3 level 3's is 2 hr per level so 6 hrs each for 18hrs and 50gp per level is 150gp per spell so 450 gp. spends another day in town before heading out. Bargus and Dak go to the silvery woods and gather 4 piles of bones and through the course of 4 days Bargus adds 4 skeletons to his control using his two 3rd level spells 12hrs apart. So, his third level spell slots are used just for animate dead, and he never goes past 24hr recast timer. The spend the night out by the forest and just hunt game for food. 12 hrs travel there and 12 hrs travel back.
Inn room 25 nights left.
They head out to the Gray Mountain again. Solid hunting and coins Bargus keep the skeletons back 50ft for stealth in single file to the sides of the paths. 2 days there eating off the land.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 1
Bargus Perception: 4
Dak Perception: 5
Hawk Perception: 16
Bargus Stealth: 15
Dak Stealth: 7
OBR1 Perception: 12
OBR 1 Stealth: 0
Bargus Initiative: 9 AC 15 passive 12 - HP 37/37
SK1 Initiative: 8 AC 13 passive 12 HP 13/13
SK2 Initiative: 20 AC 13 passive 12 HP 13/13
SK3 Initiative: 9 AC 13 passive 12 HP 13/13
SK4 Initiative: 4 AC 13 passive 12 HP 13/13
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Dak Initiative: 7 AC 18 passive 13 HP 49/49
OBR1 Initiative: 3 AC 14 passive 8 HP 59/59
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Skeletons all go on same init with Bargus as Bonus action. Bargus has surprise.
Rnd 1
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Bargus Initiative: 9 AC 15 passive 12 - HP 37/37
SK1 Initiative: 9 AC 13 passive 12 HP 13/13
SK2 Initiative: 9 AC 13 passive 12 HP 13/13
SK3 Initiative: 9 AC 13 passive 12 HP 13/13
SK4 Initiative: 9 AC 13 passive 12 HP 13/13
Dak Initiative: 7 AC 18 passive 13 HP 49/49
OBR1 Initiative: 3 AC 14 passive 8 HP 59/59
Hawkeye will give help to Bargus on rnd 2
Bargus moves 30ft in stealth mode.
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Fire Bolt, Attack OBR1: 21 Damage: 12 (Fire) Potent cantrip if it misses then 1/2 dmg still.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus hits with his Fire Bolt now doing more dmg. 12 dmg
Rnd 2
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Bargus Initiative: 9 AC 15 passive 12 - HP 37/37
SK1 Initiative: 9 AC 13 passive 12 HP 13/13
SK2 Initiative: 9 AC 13 passive 12 HP 13/13
SK3 Initiative: 9 AC 13 passive 12 HP 13/13
SK4 Initiative: 9 AC 13 passive 12 HP 13/13
Dak Initiative: 7 AC 18 passive 13 HP 49/49
OBR1 Initiative: 3 AC 14 passive 8 HP 47/59
Hawk helps Dak
Bargus stays 30ft from OBR1
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Toll the dead, Damage: 4 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 17 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 5 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 25 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 13 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
OBR1 Attacks Dak: 13 Damage: 9 (Bludgeoning Damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Skeleton attacks
BONUS: SK1 Range Attack: 8 Damage: 5 (piercing)
SK2 Range Attack: 15 Damage: 6 (piercing)
SK3 Range Attack: 23 Damage: 8 (piercing)
SK4 Range Attack: 18 Damage: 3 (piercing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The ogre takes 51 dmg before it's init so it falls to the ground dead. 21-40: 1x Ogre Battering Ram (1100 XP, 220 gp) 1 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used.
Rinse and repeat and waiting to camp.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 1
Bargus Perception: 7
Dak Perception: 20
Hawk Perception: 24
Bargus Stealth: 3
Dak Stealth: 7
OBR1 Perception: 14
OBR 1 Stealth: 16
Bargus Initiative: 8 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk initiative: 11 AC 13 passive 16 – HP 1/1
Dak Initiative: 19 AC 18 passive 13 HP 49/49
OBR1 Initiative: 9 AC 14 passive 8 HP 59/59
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lol nobody sees anybody. Standard 60ft and 1hr used to hunt. 2hr of mage armor used.
Rnd 1
Hawk initiative: 18 AC 13 passive 16 – HP 1/1
Dak Initiative: 14 AC 18 passive 13 HP 49/49
OBR1 Initiative: 10 AC 14 passive 8 HP 59/59
Bargus Initiative: 5 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawkeye helps Dak
Hawk helps Dak
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 8 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 21 Damage: 15 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
OBR1 Attacks Dak: 12 Damage: 15 (Bludgeoning Damage)
Bargus moves 30ft in stealth mode.
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: SK1 Range Attack: 11 Damage: 7 (piercing)
SK2 Range Attack: 11 Damage: 3 (piercing)
SK3 Range Attack: 24 Damage: 6 (piercing)
SK4 Range Attack: 19 Damage: 8 (piercing)
ACTION: Cast Toll the dead, Damage: 17 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 4 vs DC16
End of turn!
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak in melee and Bargus with skeletons at 30ft The group did 46dmg to the ogre.
Rnd 2
Hawk initiative: 18 AC 13 passive 16 – HP 1/1
Dak Initiative: 14 AC 18 passive 13 HP 49/49
OBR1 Initiative: 10 AC 14 passive 8 HP 13/59
Bargus Initiative: 5 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk helps Dak
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 12 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 23 Damage: 10 (Slashing Damage) or half (5)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
OBR1 Attacks Dak: 22 Damage: 12 (Bludgeoning Damage)
Bargus Stays at 30ft with the Skeletons
MOVE: Bargus move to be 40ft from OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: SK1 Range Attack: 7 Damage: 4 (piercing)
SK2 Range Attack: 9 Damage: 6 (piercing)
SK3 Range Attack: 19 Damage: 7 (piercing)
SK4 Range Attack: 10 Damage: 6 (piercing)
ACTION: Cast Toll the dead, Damage: 14 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 12 vs DC16
End of turn!
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 1
Bargus Perception: 17
Dak Perception: 7
Hawk Perception: 24
Bargus Stealth: 22
Dak Stealth: 10
OBR1 Perception: 5
OBR 1 Stealth: 15
Bargus Initiative: 22 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Dak Initiative: 17 AC 18 passive 13 HP 49/49
OBR1 Initiative: 2 AC 14 passive 8 HP 59/59
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 3 of 8 hrs used.
Everyone sees each other. Distance 60ft
Hawk initiative: 20 AC 13 passive 16 – HP 1/1
OBR1 Initiative: 14 AC 14 passive 8 HP 59/59
Bargus Initiative: 6 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Dak Initiative: 5 AC 18 passive 13 HP 49/49
Hawk helps Dak
OBR1 moves 30ft then dashes 30ft to get into melee with Dak
MOVE: Bargus stays 10ft from Dak and OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: SK1 Range Attack: 5 Damage: 5 (piercing)
SK2 Range Attack: 12 Damage: 4 (piercing)
SK3 Range Attack: 19 Damage: 5 (piercing)
SK4 Range Attack: 7 Damage: 7 (piercing)
ACTION: Cast Toll the dead, Damage: 16 (Necrotic Damage DC 16 Wis) OBR1 Wis Save -1 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 12 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 16 Damage: 11 (Slashing Damage) or half (5)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 21 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team do 49 dmg.
Dak in melee Bargus 10ft back with skeletons
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 2 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 3 of 8 hrs used.
Hawk initiative: 20 AC 13 passive 16 – HP 1/1
OBR1 Initiative: 14 AC 14 passive 8 HP 10/59
Bargus Initiative: 6 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Dak Initiative: 5 AC 18 passive 13 HP 49/49
Hawk helps Dak
OBR1 Attacks Dak: 12 Damage: 18 (Bludgeoning Damage)
MOVE: Bargus stays 10ft from Dak and OBR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: SK1 Range Attack: 11 Damage: 3 (piercing)
SK2 Range Attack: 21 Damage: 4 (piercing)
SK3 Range Attack: 21 Damage: 6 (piercing)
SK4 Range Attack: 14 Damage: 7 (piercing)
ACTION: Cast Toll the dead, Damage: 8 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 10 vs DC16
End of turn!
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 8 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 18 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 13 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The skeletons finish off the ogre. No action surge on that one as it shouldn't have been added since it was used already but it wasn't counted.
The group finishes off the ogre but Dak takes some damage. The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 3 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 3 of 8 hrs used.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 3
Bargus Perception: 9
Dak Perception: 15
Hawk Perception: 19
Bargus Stealth: 3
Dak Stealth: 15
OBR1 Perception: 0
OBR 1 Stealth: 16
Bargus Initiative: 14 AC 15 passive 12 - HP 37/37
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk initiative: 15 AC 13 passive 16 – HP 1/1
Dak Initiative: 20 AC 18 passive 13 HP 49/49
OBR1 Initiative: 1 AC 14 passive 8 HP 59/59
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team reset with a long rest just outside the valley. 1x Ogre Battering Ram (1100 XP, 220 gp) 3 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
Encounter hunt time 3 Mage armor 6 of 8 hrs used.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing an arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Everyone sees everyone.
Bargus Initiative: 16 AC 15 passive 12 - HP 37/37
OBR1 Initiative: 16 AC 14 passive 8 HP 59/59
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Dak Initiative: 14 AC 18 passive 13 HP 49/49
Hawk helps Dak
MOVE: Bargus Cast TTD then moves back 10ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Cast Toll the dead, Damage: 16 (Necrotic Damage DC 16 Wis) OBR1 Wis Save 12 vs DC16
SK1 Range Attack: 20 Damage: 8 (piercing)
SK2 Range Attack: 16 Damage: 6 (piercing)
SK3 Range Attack: 16 Damage: 4 (piercing)
SK4 Range Attack: 11 Damage: 4 (piercing)
End of turn!
OBR1 Attacks Dak: 14 Damage: 14 (Bludgeoning Damage)
BONUS: Use Adrenaline Rush gaining 2 THP to dash 30ft to melee OBR1 or Second wind 13 if needed as it applies
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 23 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 10 (Slashing Damage) or half (5)
Action surge
ACTION: Attack with the Great sword+1 on OBR1(Graze on Miss 5 dmg): Attack: 16 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team does 57dmg to the ogre dropping it. The Team head back to the Inn 2 day journey.
1x Ogre Battering Ram (1100 XP, 220 gp) 4 of ## 15gp ringmail, 2gp Mobile battering ram 1hr of Mage armor used. Animate Dead refreshed every 12 hrs.
2200 xp each
474 gp each
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;