Round 1 Tesco rushes the lead GZ1, casts shillelagh Attack: 11 Damage: 13 force damage
GZ2 will move around Tesco to attack the wizard Kane, GZ2 targets Kane Empowered Slam1 Attack: 14 Damage: 20, (1d6 bludgeoning, 2d6 necrotic damage) GZ2 targets Kane Empowered Slam2 Attack: 27 Damage: 31, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts misty step as a bonus action to teleport 30 feet out of melee range, then he uses his 30 feet to move in back of Tesco so that the monsters must provoke to reach him, Kane uses his last luck point to gain advantage casting chromatic orb from a 2nd level slot, Attack: 22 Damage: 20 fire damage
Zim finds the remaining enemy, GZ3 and locks him into melee, Zim targets GZ3, morningstar Attack: 9 Damage: 14, sap disadv
Zim uses a reaction to riposte, targets GZ3, morningstar Attack: 25 Damage: 8, sap disadv
Round 2 Tesco casts hunter's mark on GZ1, colossus slayer, shillelagh Attack: 15 Damage: 25 force damage Tesco has an extra attack, hunter's mark colossus slayer shillelagh Attack: 20 Damage: 18 force damage
Zim uses a reaction to riposte, targets GZ3, morningstar Attack: 16 Damage: 10, sap disadv
GZ3 takes 10 damage and has disadv on next attack. GZ3 (87/97)
Tesco casts hunter's mark on GZ1, colossus slayer, shillelagh Attack: 28 Damage: 27 force damage Tesco has an extra attack, hunter's mark colossus slayer shillelagh Attack: 27 Damage: 24 force damage
GZ1 takes a crit of 27 damage then 24 damage, total 51 damage. GZ1 (13/97)
Tesco takes 11 damage. Tesco (33/44) Tesco makes a concentration Constitution Save DC 10 vs 16 to keep hunter's mark.
Round 3 Tesco uses a bonus action to cast healing word from a daily slot to regain hp, 9 Tesco, shillelagh Attack: 19 Damage: 16 force damage (plus hunter' mark 6, plus colossus slayer 4) Tesco has an extra attack, moves to GZ3 if GZ1 goes down, hunter's mark colossus slayer shillelagh Attack: 18 Damage: 14 force damage (plus hunter' mark 2, plus colossus slayer 4)
Zim uses a reaction to riposte GZ3, morningstar Attack: 21 Damage: 10, sap disadv
GZ3 takes 10 more damage and sap gives disadv. GZ3 (77/97)
Tesco makes a concentration Constitution Save DC 10 vs 16 to keep hunter's mark. Tesco uses a bonus action to cast healing word from a daily slot to regain hp, 9 Tesco, shillelagh Attack: 19 Damage: 16 force damage (plus hunter' mark 6, plus colossus slayer 4)
GZ1 takes 16, 6, 4, total 26 damage and dies. GZ1 (-10/97) Because of Undead Fortitude, GZ1 gets to attempt a Constitution Save DC 31 (5+26) vs 21
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Tesco has an extra attack, moves to GZ3 if GZ1 goes down, hunter's mark colossus slayer shillelagh Attack: 18 Damage: 14 force damage (plus hunter' mark 2, plus colossus slayer 4)
If GZ1 saves then he will take 14+2 damage because of hunter's mark If GZ1 dies then GZ3 will take 14 damage
Tesco makes a concentration Constitution Save DC 10 vs 16 to keep hunter's mark. Tesco uses a bonus action to cast healing word from a daily slot to regain hp, 9 Tesco, shillelagh Attack: 19 Damage: 16 force damage (plus hunter' mark 6, plus colossus slayer 4)
GZ1 takes 16, 6, 4, total 26 damage and dies. GZ1 (-10/97) Because of Undead Fortitude, GZ1 gets to attempt a Constitution Save DC 31 (5+26) vs 21
GZ1 goes down for good!
Tesco has an extra attack, moves to GZ3 if GZ1 goes down, hunter's mark colossus slayer shillelagh Attack: 18 Damage: 14 force damage (plus hunter' mark 2, plus colossus slayer 4)
If GZ1 saves then he will take 14+2 damage because of hunter's mark If GZ1 dies then GZ3 will take 14 damage
Round 4 Tesco uses a bonus action to cast healing word from spell slot on Zim, Dice rolls not yet available for this section. Tesco targets GZ3, shillelagh Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. force damage (plus colossus slayer Dice rolls not yet available for this section.) Tesco targets GZ3, extra attack, shillelagh Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. force damage
GZ2 targets Zim Empowered Slam1, Kane uses portent to make this attack miss, 5+7 to-hit GZ2 targets Zim Empowered Slam2 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts magic missile from a 1st level slot, targets GZ3 if down GZ2, Dice rolls not yet available for this section., Dice rolls not yet available for this section., Dice rolls not yet available for this section.
GZ3 targets Tesco Empowered Slam1 Attack: 25 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage), in case of sap disadv (16) GZ3 targets Tesco Empowered Slam2 Attack: 23 Damage: 18, (1d6 bludgeoning, 2d6 necrotic damage)
Tesco takes 11 damage. Tesco (22/44) Tesco reaction shield. AC 19 becomes AC 24, making the second attack miss. Tesco concentration Constitution Save DC 10 vs 15
Round 6 Tesco uses a bonus action to cast healing word on himself from a 2nd level slot, 11, Tesco targets GZ3, hunter's mark shillelagh Attack: 12 Damage: 9 force damage (plus colossus slayer 6) Tesco targets GZ3, extra attack, hunter's mark shillelagh Attack: 23 Damage: 13 force damage
Tesco uses a bonus action to cast healing word on himself from a 2nd level slot, 14, Tesco targets GZ3, hunter's mark shillelagh Attack: 12 Damage: 16 force damage (plus colossus slayer 5) Tesco targets GZ3, extra attack, hunter's mark shillelagh Attack: 22 Damage: 15 force damage
Round 7 Tesco uses a bonus action to cast cure wounds on himself from a 2nd level slot, Dice rolls not yet available for this section..
GZ2 targets Tesco Empowered Slam1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., (1d6 bludgeoning, 2d6 necrotic damage) GZ2 targets Tesco Empowered Slam2 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts magic missile on GZ3, Dice rolls not yet available for this section., Dice rolls not yet available for this section., Dice rolls not yet available for this section..
Zim attempts a third death save Dice rolls not yet available for this section.
GZ3 targets Tesco Empowered Slam1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., (1d6 bludgeoning, 2d6 necrotic damage) GZ3 targets Tesco Empowered Slam2 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., (1d6 bludgeoning, 2d6 necrotic damage)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Sap disadv roll, to determine if first attack hist Tesco, then second attack targets Zim. GZ2 sap disadv roll Dice rolls not yet available for this section.
Sap disadv roll, to determine if first attack hist Tesco, then second attack targets Zim. GZ2 sap disadv roll 23
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Kane uses initiative swap to change with Tesco,
Round 1
Tesco rushes the lead GZ1, casts shillelagh Attack: 11 Damage: 13 force damage
GZ2 will move around Tesco to attack the wizard Kane,
GZ2 targets Kane Empowered Slam1 Attack: 14 Damage: 20, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Kane Empowered Slam2 Attack: 27 Damage: 31, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts misty step as a bonus action to teleport 30 feet out of melee range, then he uses his 30 feet to move in back of Tesco so that the monsters must provoke to reach him,
Kane uses his last luck point to gain advantage casting chromatic orb from a 2nd level slot, Attack: 22 Damage: 20 fire damage
Zim finds the remaining enemy, GZ3 and locks him into melee,
Zim targets GZ3, morningstar Attack: 9 Damage: 14, sap disadv
GZ3 is in melee with Zim
GZ2 targets Zim Empowered Slam1 Attack: 21 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Zim Empowered Slam2 Attack: 9 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 is in melee with Tesco
GZ1 targets Tesco Empowered Slam1 Attack: 11 Damage: 15, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam2 Attack: 22 Damage: 15, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 takes 12 damage. GZ1 (85/97)
Kane takes 8 damage from temps and 1 real damage. Kane (25/26)
Focus fire, targets GZ1, it takes 21 fire damage. GZ1 (64/97)
Zim uses a reaction to riposte, targets GZ3, morningstar Attack: 25 Damage: 8, sap disadv
Round 2
Tesco casts hunter's mark on GZ1, colossus slayer, shillelagh Attack: 15 Damage: 25 force damage
Tesco has an extra attack, hunter's mark colossus slayer shillelagh Attack: 20 Damage: 18 force damage
GZ2 mindlessly moves to the closet target, Zim
GZ2 targets Zim Empowered Slam1 Attack: 14 Damage: 15, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Zim Empowered Slam2 Attack: 18 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts fire bolt at GZ1 Attack: 21 Damage: 6 fire damage
Zim targets GZ3, morningstar Attack: 22 Damage: 8, sap disadv
Zim action surge targets GZ3, morningstar Attack: 20 Damage: 11, sap disadv
GZ3 targets Zim Empowered Slam1 Attack: 8 Damage: 16, (1d6 bludgeoning, 2d6 necrotic damage), in case of sap disadv (19)
GZ3 targets Zim Empowered Slam2 Attack: 16 Damage: 15, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam1 Attack: 25 Damage: 12, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam2 Attack: 24 Damage: 14, (1d6 bludgeoning, 2d6 necrotic damage)
GZ3 takes 10 damage and has disadv on next attack. GZ3 (87/97)
GZ1 takes a crit of 27 damage then 24 damage, total 51 damage. GZ1 (13/97)
Zim takes 17 damage. Zim (35/52)
GZ1 takes 1 damage. GZ1 (12/97)
Sap makes this an 8 to-hit which is a miss.
Zim uses a reaction to riposte GZ3, morningstar Attack: 21 Damage: 10, sap disadv
Tesco takes 11 damage. Tesco (33/44)
Tesco makes a concentration Constitution Save DC 10 vs 16 to keep hunter's mark.
Round 3
Tesco uses a bonus action to cast healing word from a daily slot to regain hp, 9
Tesco, shillelagh Attack: 19 Damage: 16 force damage (plus hunter' mark 6, plus colossus slayer 4)
Tesco has an extra attack, moves to GZ3 if GZ1 goes down,
hunter's markcolossus slayer shillelagh Attack: 18 Damage: 14 force damage (plus hunter' mark 2, plus colossus slayer 4)GZ2 targets Zim Empowered Slam1 Attack: 18 Damage: 18, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Zim Empowered Slam2 Attack: 21 Damage: 16, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts magic missile from a 1st level slot, 3, 4, 3
Zim uses second wind to regain hp, 7
Zim targets GZ3, morningstar Attack: 13 Damage: 8, sap disadv
Zim action surge targets GZ3, morningstar Attack: 17 Damage: 11, sap disadv
GZ3 targets Zim Empowered Slam1 Attack: 18 Damage: 15, (1d6 bludgeoning, 2d6 necrotic damage), in case of sap disadv (9)
GZ3 targets Zim Empowered Slam2 Attack: 24 Damage: 8, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam1 Attack: 16 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam2 Attack: 14 Damage: 18, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 (12/97), GZ2 (97/97), GZ3 (87/97), Zim (35/52), Tesco (33/44), Kane (25/26)
GZ3 takes 10 more damage and sap gives disadv. GZ3 (77/97)
GZ1 takes 16, 6, 4, total 26 damage and dies. GZ1 (-10/97)
Because of Undead Fortitude, GZ1 gets to attempt a Constitution Save DC 31 (5+26) vs 21
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
If GZ1 saves then he will take 14+2 damage because of hunter's mark
If GZ1 dies then GZ3 will take 14 damage
Kane uses his last portent to make this attack 5+7 so it will miss
Zim takes 16 damage. Zim (19/52)
Either this deals 10 damage to GZ1 to cause another Con Save
Or all 10 damage goes to GZ3
Zim heals 7. Zim (26/52)
GZ3 takes 11 damage.
Sap steals the first hit so it's a miss
Zim takes 8 damage from the second attack. Zim (18/52)
GZ1 goes down for good!
GZ3 takes 14 damage. GZ3 (63/97)
Kane must use this power before the attack roll and not after. He will save it for later.
Zim takes 18 damage. Zim (17/52)
Zim takes 16 damage. Zim (1/52)
GZ3 takes 10 damage. GZ3 (53/97)
Zim heals 7. Zim (8/52)
GZ3 takes 11 damage. GZ3 (53/97)
Zim uses parry to reduce damage by 8
Dice rolls not yet available for this section.
GZ1 (dead), GZ2 (97/97), GZ3 (53/97), Zim (8/52), Tesco (33/44), Kane (25/26)
Round 4
Tesco uses a bonus action to cast healing word from spell slot on Zim, 10
Tesco targets GZ3, shillelagh Attack: 14 Damage: 15 force damage (plus colossus slayer 6)
Tesco targets GZ3, extra attack, shillelagh Attack: 14 Damage: 13 force damage
GZ2 targets Zim Empowered Slam1, Kane uses portent to make this attack miss, 5+7 to-hit
GZ2 targets Zim Empowered Slam2 Attack: 19 Damage: 12, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts magic missile from a 1st level slot, targets GZ3 if down GZ2, 3, 2, 5
Zim heals 10. Zim (18/52)
Zim takes 15 damage. Zim (3/52)
GZ3 takes 7 damage. GZ3 (46/97)
Round 4 (continued)
Zim uses second wind (1 use remaining) to regain hp, 5
Zim targets GZ3, morningstar Attack: 23 Damage: 14, sap disadv
GZ3 targets Zim Empowered Slam1 Attack: 9 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage), in case of sap disadv (9)
GZ3 targets Zim Empowered Slam2 Attack: 13 Damage: 14, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam1 Attack: 26 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
GZ1 targets Tesco Empowered Slam2 Attack: 8 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
Zim is hanging in there, heals 6. Zim (9/52)
The crit takes Zim down to -14. Zim (-14/52)
Adjacent to Zim is Tesco.
Tesco uses a daily reaction to cast Shield. AC 19 becomes AC 24.
Round 4
Tesco uses a bonus action move hunter's mark to GZ3
Tesco targets GZ3, hunter's mark shillelagh Attack: 24 Damage: 13 force damage (plus colossus slayer 3)
Tesco targets GZ3, extra attack, hunter's mark shillelagh Attack: 9 Damage: 8 force damage
GZ2 targets Tesco Empowered Slam1, Attack: 11 Damage: 14, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Tesco Empowered Slam2 Attack: 11 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts fire bolt, targets GZ3 Attack: 13 Damage: 9 fire damage.
GZ3 takes 11, 6, total 17. GZ3 (29/97)
Round 5 (continued)
Zim attempts his first death save 14
GZ3 targets Tesco Empowered Slam1 Attack: 25 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage), in case of sap disadv (16)
GZ3 targets Tesco Empowered Slam2 Attack: 23 Damage: 18, (1d6 bludgeoning, 2d6 necrotic damage)
Tesco takes 11 damage. Tesco (22/44)
Tesco reaction shield. AC 19 becomes AC 24, making the second attack miss.
Tesco concentration Constitution Save DC 10 vs 15
GZ2 (97/97), GZ3 (29/97), Tesco (22/44), Kane (25/26), Zim (dying, Success/Failure, 1/0)
Round 6
Tesco uses a bonus action to cast healing word on himself from a 2nd level slot, 11,
Tesco targets GZ3, hunter's mark shillelagh Attack: 12 Damage: 9 force damage (plus colossus slayer 6)
Tesco targets GZ3, extra attack, hunter's mark shillelagh Attack: 23 Damage: 13 force damage
GZ2 targets Tesco Empowered Slam1, Attack: 10 Damage: 9, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Tesco Empowered Slam2 Attack: 15 Damage: 12, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts fire bolt, targets GZ3 Attack: 16 Damage: 8 fire damage.
Zim attempts his second death save 17
GZ3 targets Tesco Empowered Slam1 Attack: 11 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
GZ3 targets Tesco Empowered Slam2 Attack: 15 Damage: 14, (1d6 bludgeoning, 2d6 necrotic damage)
Dice rolls not yet available for this section.
GZ2 (97/97), GZ3 (29/97), Tesco (22/44), Kane (25/26), Zim (dying, Success/Failure, 2/0)
Round 7
Tesco uses a bonus action to cast cure wounds on himself from a 2nd level slot, 24.
GZ2 targets Tesco Empowered Slam1, Attack: 9 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Tesco Empowered Slam2 Attack: 24 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts magic missile on GZ3, 2, 5, 3.
Zim attempts a third death save 7
GZ3 targets Tesco Empowered Slam1 Attack: 24 Damage: 13, (1d6 bludgeoning, 2d6 necrotic damage)
GZ3 targets Tesco Empowered Slam2 Attack: 12 Damage: 10, (1d6 bludgeoning, 2d6 necrotic damage)
full action heal with cure wounds brings Tesco from 22 to full. Tesco (44/44)
Tesco takes 13 damage. Tesco (31/44)
GZ3 takes 10 damage and dies. GZ3 (-1/97)
GZ3 Constitution Save DC 15 (5+10) vs 13
Zim fails his death save. Zim (dying, Success/Failure, 2/1)
Pending Undead Fortitude Save.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Tesco concentration Constitution Save DC 10 vs 3
GZ2 (97/97), GZ3 (dead), Tesco (31/44), Kane (25/26), Zim (dying, Success/Failure, 2/1)
Round 8
Tesco uses a bonus action to cast healing word on Zim 9,
Tesco targets GZ2, shillelagh Attack: 26 Damage: 15 force damage
Tesco targets GZ2, extra attack, shillelagh Attack: 12 Damage: 8 force damage (plus colossus slayer 8)
GZ2 targets Tesco Empowered Slam1, Attack: 14 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Tesco Empowered Slam2 Attack: 19 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage)
Kane casts mind sliver for 3 psychic damage
GZ2 Intelligence Save DC 14 vs 8
Zim stands from prone, uses his last second wind as a bonus action, 8
Zim targets GZ2, magic morningstar Attack: 17 Damage: 8
Zim becomes conscious. Zim (11/52)
GZ2 takes 16, 13, 5, total 34 damage. GZ2 (63/97)
With no spells left and only one daily hunter's mark slot remaining, Tesco takes both hits.
Tesco takes 15, 12, total 27. Tesco (4/44)
GZ2 takes 6 damage. GZ2 (57/97)
Zim heals 8. Zim (19/52)
GZ2 takes 13 damage and is hit with sap disadv. GZ2 (44/97, sap disadv)
GZ2 (44/97), Tesco (4/44), Kane (25/26), Zim (19/52)
Round 9
Tesco bonus hunter's mark, targets GZ2, shillelagh Attack: 28 Damage: 25 force damage (plus colossus slayer 4)
Tesco targets GZ2, extra attack, shillelagh Attack: 26 Damage: 17 force damage
GZ2 targets Tesco Empowered Slam1, Attack: 16 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Tesco Empowered Slam2 Attack: 14 Damage: 17, (1d6 bludgeoning, 2d6 necrotic damage)
Kane uses his last spell slot to cast magic missile, 4, 3, 3
Zim targets GZ2, magic morningstar Attack: 22 Damage: 9
Dice rolls not yet available for this section.
Sap disadv roll, to determine if first attack hist Tesco, then second attack targets Zim.
GZ2 sap disadv roll 23